#5 by gronk - Jun 9 2012
I think there is an "obvious" main path along which you'll get to the end.
Along this path sticking to a few skill sets you will have no problems reaching the end.
Eventually i'll do a "minimal" run to determine the exact minimum skills required to get through the "safe" pass.
Ignoring everything else with these goals:
* bluff in foreign encounters without upsetting nobility
* impress at the parade
* impress at the ball
* get an early warning and win the war (the traditional way)
* survive the tournament (with the help of some friends)
You will need (pretty much in this order)
Conversation,
Royal Demeanor,
Intrigue (40 points),
Animal Handling,
Military and
Lumen.
Spending something like 750 points, you can ignore everything else and will have something like 500 skill points to spend on whatever you want.
And at the end everyone should love you.
However you will miss out on a lot of background information and lore plus you will likely miss some of the cooler twists in this game.
Trying to get everything on the checklist (i.e. encountered a tentacle monster) you will most likely need several runs with different sets of skills so depending on what you go for any skill might be important for a specific combination.
Note that having a lot of skill sets at the 30 range will likely not help as much as you think. (see the big list of checks)
Also important is probably that a LOT of the triggers which way you can go down are towards the beginning of the game when the timing of skill checks is quite tight (3 of the above 5 goals and both of the "invention achievements" are prior to week 17)
Hope that helps
