LogicalDash
Greetings, Impressions, and Suggestions
#1 by LogicalDash - Mar 20 2013
Hi there, I'm LogicalDash. I bought Magical Diary out of an interest in the sadly neglected life sim genre, and also partly because it's one of the very few Steam games on Linux. Penguins represent!I've played the game for, oh, four hours? And having learned the ropes I've just started a new character. I'm favorably impressed for the most part. The scheduling system is visually appealing and intuitive. The stat system is less detailed than I'd wanted, but this turns out to be a good thing because those stats you do have are directly, thematically relevant to the game's setting and story. And the dungeons--well, okay, I'd like more appealing wall graphics--but the magical effects are actually pretty comprehensively implemented, which is more than I get from even Bethesda.
I have one, very specific beef with the way the start of the game is written. The initiation, specifically. Not with the fact that there is a totally not a hazing ritual in the game, nor that you have to alienate some people in order to opt out of it. My beef is mainly to do with the way the choice to participate is presented: if I take Damien's hand, I'm in for the whole initiation. I'd already decided I was against the initiation once I'd heard the description from the class prez, but I didn't have anything against him or Damien or anyone in the room, really, and taking Damien's hand seemed a harmless politeness--after which I could go to the prez or a teacher, as necessary, and point out that this is fscked up. I didn't get that option, and indeed was unable to express any reservations at all. Not when writing an embarrassing love letter; not when blindfolded and put in a van. It kind of ruined my illusion of agency, is what I'm saying. I no longer felt all that sympathetic to my character, which might be why I'm starting a new one without finishing the first.
The combinatoric effect of adding choices to a visual novel means you couldn't possibly handle each possible approach to the initiation. I just think it deserved more than it got. I might be interested in modding that part of the game, actually--do you support this?
With *magicalness*,
LogicalDash
