#4 by Jinroh - Jul 14 2008
Excellent Topic Sara,
This sets up my current question perfectly. I'm currently writing a game engine for a game that I would like to perhaps attempt at getting published. Reading some of the works on publishing by MDickie and some others it's not always as easy as
CODE CODE CODE: Make the game and stuff throw it to the publisher and rake in the money.
Yes, well. I was just curious as to if you do your own publishing or not. I searched and your Publisher has always on every site I've seen been Hanako games. So, that would lead me to believe you are self-published like the aformentioned MDickie.
So, someone like me who is working on a game, but looking around for publishers now so when I'm closed to finished, or finished in 6 months to a year will be ready to contact, NDA, and negotiate.
Now with your post it seems that you would be able to assist with art assets through your affiliate program. Personally I do not believe that I would need this, as I have a good bit of art talent behind me.
What would your opinion be on looking for publishers I have contacted a few that seem promising:
Garage Games - Take ~15% of your profit, but host and advertise.
Apogee Software - Legendary Shareware Publisher (and parent company of 3D Realms) from back in the day just recently came back into the public light to do software development and publshing for Indie Developers. You'll probably see excellent advertising, a boxed copy, downloadable copy, demo, screenshot, video, and web page hosting.
Cafe Press and Self-Publishing - This is the last resort option, do your own advertisment, but rake in hypothetically more of the net profit. MDickie.
So I would like to know if you have any options or suggestions. Thanks Hanako.