Re: Writing Combat Scenes
#5 by Ares - Nov 24 2013
I agree completely about combat-as-filler. Using combat as filler leads to emotionally dead fights, which undermine the impact of the fights that would actually matter.
I already have a sort of soft time limit on my turns: if the number for your action comes up and you don't say anything, it passes you by and you lose your action. Defense skills, too, are all "interrupts" so if you don't decide to use one when you get attacked, the attack just goes straight through. There's no explicit time limit, but taking a turn or avoiding damage is an active thing that players have to
do, rather than waiting for the GM to call on them.
I got "fast paced and frantic" verbatum from my playtesters when I asked them to describe how combat felt, so I'm alright on that front. It still wasn't accomplishing my objective, though, because as you pointed out, fast-paced and frantic isn't the only emotional note combat should be able to hit. Certainly any fight where your life is at stake is going to be frantic, but combat should be able to be about more than just staying alive.
If you'd like to get into the nitty-gritty systems stuff, the current draft of my rulebook is
here. The combat system I have up currently is the old one; I'm not sure how much of it I'll keep. (Don't mind the copyright notice; my school requires it for anything I turn in for credit, and I don't actually care who
owns my stuff as long as I'm still allowed to work on it.)
Any feedback you'd like to provide would be awesome, especially if there's some hole in the rules where you can't play it; as someone who knows intimately how the game is "supposed" to be work, that's my blind spot - and the playtest group I have right now learned the system from me, rather than from the rulebook. If you
are able to (and are willing to) play it, I'm keenly interested in how the game feels to play, moment-to-moment. If a situation comes up where the game kills the story, I want to know so I can fix it. If a situation comes up where the game helps to tell a really awesome story, I want to know so I can get a warm fuzzy feeling.
