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Academagia - The Making of Mages (Magical School Sim)


hanako

Academagia - The Making of Mages (Magical School Sim)

#1 by hanako - Sep 3 2010

No, this is not the one I'm working on, but it is something that Cute Knight fans should find interesting!

Academagia

You're a young student (either male or female) just starting out at a fancy magical school. That much is certain. EVERYTHING ELSE is up in the air. Are you from a poor family or a rich one? Born under a lucky star? Been clumsy all your life? Have a cat for a familiar? Make friends easily? Tend to accidentally get into trouble all the time?

You can set ALL these details for your background before you've even started your first day at school. Then once school starts, you'll have multiple events to schedule for every single day, eighty other students to interact with, and literally HUNDREDS of random events that you might encounter and which might go well or badly.

[Could not load http://a.imageshack.us/img696/9305/academagiadailyfeedback.th.jpg]

Skip class? You might find your way to a magical artifact hidden in a cave on the school grounds, or you might just annoy the teachers and end up in detention for the rest of your life. It is astoundingly complicated and no two playthroughs will be alike. (There's a wiki being built by players to share the secrets they've encoutnered so far!)

[Could not load http://a.imageshack.us/img230/9189/academagiaadventuring.th.jpg]

If you enjoy building different characters in Cute Knight this should keep you busy for a loooong time. Smile There's no demo, but you can order the game here (Windows Only).

deb44

#2 by deb44 - Sep 6 2010

i wonder what will happen if someone buys it and they don't like it, lol.

a demo would be nice

H

#3 by H - Sep 6 2010

The developer said, over on the Academagia forums. "We do not have any plans for a demo, although we may consider it in the future."

I like the Cute Knight games, and Princess Maker and those sorts of game so I ended up buying it anyway.

When I initially purchased Academagia I thought I'd made a huge mistake. It's quite a difficult game to get into with a steep learning curve at the beginning, once you get over that hurdle though it's an awful lot of fun.

It's not as user-friendly as Cute Knight is. It's still a bit buggy. It's definitely worth the money though.

hanako

#4 by hanako - Sep 6 2010

Yeah, it's not really well-suited to a demo because of the front-loaded difficulty curve, they'd probably need to design an entirely separate mini-game that teaches basic concepts with hand-holding.

They're steadily releasing bug patches and planning to open it up to user mods soon IIRC.

deb44

#5 by deb44 - Sep 6 2010

i bought it. kind hard to figure out at first but it's fun

Aletea

#6 by Aletea - Sep 9 2010

I bought it as well, and I'm glad I did: it's a lot of fun! There's so much depth to the game that it's kind of daunting at first, and they don't do a great job of explaining the internal workings of the game as you get into it. It's definitely worth pushing through and learning it yourself, however (and they do have guides and such online - they're also working on a wiki).

Indalecio

#7 by Indalecio - Sep 10 2010

I played through a couple of characters. This is a few things I've picked up.

1)During character creation, drop at least 1 point into the Fitness attribute. This will increase your Vitality and the amount of stress you can handle before resting. There's nothing worse than being bullied and having to skip class the next day because you're too injured and stressed out.

2)When studying or training, you can change the location where you study. It normally defaults to "Character's room", but if you study or train in other locations, they sometimes provide increases to additional skills. Studying in the libraries, usually will reward you with additional skills.

3)Useful skills to have
a)Persuasion - Raise this to 5 at least.
b)Observation - Having this high enough will increase your chances of success in some events.
c)Running - This option appears enough time in events to merit raising.

4)Maxing out studying for your classes at 10, will usually grant significant bonuses, including raising attributes. Researching some subjects, will also give attribute raises at 10.

deb44

#8 by deb44 - Sep 10 2010

i found out that if you try to be bad student and miss class and detition all the time , that games ends really quickly Laughing

Naiomi666

thank you!

#9 by Naiomi666 - Sep 16 2010

[quote="Indalecio"]I played through a couple of characters. This is a few things I've picked up.

1)During character creation, drop at least 1 point into the Fitness attribute. This will increase your Vitality and the amount of stress you can handle before resting. There's nothing worse than being bullied and having to skip class the next day because you're too injured and stressed out.

2)When studying or training, you can change the location where you study. It normally defaults to "Character's room", but if you study or train in other locations, they sometimes provide increases to additional skills. Studying in the libraries, usually will reward you with additional skills.

3)Useful skills to have
a)Persuasion - Raise this to 5 at least.
b)Observation - Having this high enough will increase your chances of success in some events.
c)Running - This option appears enough time in events to merit raising.

4)Maxing out studying for your classes at 10, will usually grant significant bonuses, including raising attributes. Researching some subjects, will also give attribute raises at 10.[/quote]

When follows these steps i did so much better. It's a pretty fun game. The only complaint i have though is the fact these games are going to last for 5 years. At least in order to complete the whole thing ill have to pay $100. I think it would have been better if they did 3 years.

deb44

#10 by deb44 - Sep 17 2010

they have content you can download, just check their forums

Naiomi666

#11 by Naiomi666 - Sep 17 2010

[quote="deb44"]they have content you can download, just check their forums[/quote]

Its also not just the content. If every game could take about 1-2 years to make Then that would mean that it would take 8 years for this all of the games to develop. Who keeps the same computer for 8 years? I'm thinking of putting the game online so if i get a new computer in the future i could just put it on my new computer. Does anyone know any way i can do that?

Indalecio

#12 by Indalecio - Sep 18 2010

You'd probably only need to keep the save game file. I'm not sure where to find it, though. Probably under your folder in "Documents and Settings"

jason95821

#13 by jason95821 - Feb 12 2012

does any 1 know how to contact there support
when ever i click on contact us on there website it does nothing
and since i have not bought the game yet i can not post on there fourms or contact mods

hanako

#14 by hanako - Feb 12 2012

You don't have to have bought the game to post on their forums...

kyoli

#15 by kyoli - Feb 22 2012

so bummed Sad don't suppose you know where i could get a new download for it huh?

i can't even find the e-mail o got for it after i bought it so i don't know how to prove i bought or even where to go to ask them about it.

(stupid computer just had to be all faulty and needed to go in for fixing (i think they just gave me a whole new computer!)

hanako

#16 by hanako - Feb 22 2012

Well, if you don't know where you bought it from then nobody can really help. If you're pretty sure you bought it directly then if you talk to the game makers they can try to look you up in the records by either your email address or your last name... if you bought it through impulse or something it's a different set of people you'd have to talk to.

kyoli

#17 by kyoli - Feb 22 2012

well i found it through this site on this forum. i know that much and i have like two different paypal emails that could be the possible reicept but it doesn't actually saw what it was for just that it made a payment to bmtmicro which doesn't really help i don't think Sad

hanako

#18 by hanako - Feb 22 2012

If you know the name and the email address it was bought under sellers can generally look it up even if you don't have the exact order number or receipt. You just need to talk to them and give them the information you DO have and let them try to sort it out from there. Smile

Try writing to [email address removed]

kyoli

#19 by kyoli - Feb 22 2012

thanks hanako! don't know if i have told you this before or not but you are the greatest! ^_^

Margaret-K

#20 by Margaret-K - Jul 1 2012

I am basically in love with this game!

HinekoAkahi

#21 by HinekoAkahi - Jul 22 2012

In other news, since last year there's a demo! For those who have thought of trying it but didn't because of reasons...

Also, I am a little confused. Someone on the first page said that they didn't like the fact that this game 'lasts for five years' and that they'd have to pay 100 bucks because of that. Am I missing something? Because I went to their website and couldn't find any hints of sequels or something like that, only the DLC, and that's free.

On note of their website, Hanako, I noticed that both links in the first post lead to the BMT Micro Shopping option. Do you think you could fix one of them to link to their website instead?

Thanks for hearing a newbie out~

hanako

#22 by hanako - Jul 22 2012

Also, I am a little confused. Someone on the first page said that they didn't like the fact that this game 'lasts for five years' and that they'd have to pay 100 bucks because of that. Am I missing something? Because I went to their website and couldn't find any hints of sequels or something like that, only the DLC, and that's free.
They are planning sequels as far as I know, they just haven't finished any yet, especially as they've been busy adding DLC to the first game.
Hanako, I noticed that both links in the first post lead to the BMT Micro Shopping option.
That's intentional. Smile

'Affiliate games' means games written by other people that I get a share of the profits if I promote the games and help sell them. But I only get affiliate credit if someone clicks through a BMT link, gets that cookie set, and then buys the game through BMT.

If they go straight to the website, no cookie.
If they buy from somewhere else, no credit.

I'm not massively paranoid about that sort of thing, I know I will 'lose' some sales and it's not a big deal. Still, that's why the links you see in the top of a topic will be BMT links.

At the moment they haven't added their demo to BMT so I can't link to that with a cookie either.

HinekoAkahi

#23 by HinekoAkahi - Jul 22 2012

Alright, thanks for clearing that up ^^

RosesandAshes

#24 by RosesandAshes - Aug 6 2012

Maaaan, I can't seem to decide between this game and Cinders! (I know, two completely different games, right?) I played both demos and I both love and hate the complexity of this game, on the one hand, it's complex, on the other hand, it's complex!

DarthSnuggles

#25 by DarthSnuggles - Oct 23 2012

I recently bought this game after reading and loving the Let's Play by Bobbin Threadbare over on the Something Awful forums, and I'm really enjoying it. In my experience, the demo doesn't give you a very good sense of the game, because it's a half-hour demo, but by the time I finished making a character, the time was up.

This game is a lot of fun if you're the kind of person who really enjoys stat-heavy simulation games like Princess Maker or Long Live the Queen. Also, like Long Live the Queen, this game has a pretty steep learning curve; not because it was intentionally designed to be difficult, but because there are literally hundreds of skills and stats to choose from, and it is utterly impossible to be good at everything. Fortunately, there's a really well put together Wiki that explains what each skill and attribute actually does, and the relations between them. Understanding that goes a long way towards succeeding in the game events.

This is also a very, very deep game in the sense that the player is more or less in charge of the game experience. It's a great game for role-play, because your actions and choices, not only in events but in planning your daily activities, strongly dictate how the character will grow. It's possible to go through the entire game experiencing no more adventures than what random events throw in your path, excelling at your classes and playing a fairly normal student life. (As normal as life for a mage-in-training can be, anyway.) Or, you could go in completely the opposite direction and seek trouble and bold action at every turn, which would give you a much more Harry Potter-style, adventurous hero experience. You can form your own coalition of pranksters and rogues and spread terror and green slime throughout the Academagia, or spend all your time playing fetch with your familiar, digging in the school gardens, or crafting items. Become an athletic star! Duel everyone who looks at you sideways! The choice really is yours.

The one thing this game lacks, which may or may not make a difference in how you spend your money, is a central narrative. I don't know if the developers have plans for more storyline action down the line, but currently, all of the story occurs in self-contained adventures and random events, and in whatever your imagination does to weave those things together. So if you really need a game to be story-driven, well, this isn't the game for you. It's also worth noting that some events in game are still quite buggy, so if that bothers you, well, buyer beware. I haven't noticed any really crippling glitches--mostly just minor issues like rewards not being given where they should be.

All that said, I really enjoy Academagia, as both a roleplaying opportunity and as a very well fleshed-out world. If you're into world-building, you will absolutely LOVE the amount of lore available for you peruse throughout the game. To be honest, the world of Elumia is so well fleshed out that entire novels could be (and perhaps have been, I haven't delved much into the fan base) written just about the lives of Academagia students. For a fan of both fantasy and school-life genres, this game is heaven.

Overall, my only lasting complaint with this game is the size of the text--I'd guess the font to be 9 or 10 point, which is just a tad too small for reading comfortably, especially for the reams of important text the game includes. Other than that issue, I'd give Academagia a 4.5 out of 5.

Hesquidor

#26 by Hesquidor - Nov 18 2012

About a central narrative - The devs have mention on their forum that some of the Adventure chains will continue on into the sequels. Things like beingblackmailed by the Watcher or working with the guard captain or the pirates. So it does seem like something they're planning to work on for the future.

hanako

#27 by hanako - Apr 30 2013

Seen elseforum:
In celebration of our new Kickstarter, Holdfast: A Gamebook of Dwarven Vengeance, we have the following promotion:

Use code "HOLDFAST" to get 40% off any Black Chicken game, when purchased directly from us on BMT
So that deal should apply to:

1931: Scheherazade at the Library of Pergamum

and

Academagia


I assume this is only good for a limited time, so grab it while you can!

Henny

Re: Academagia - The Making of Mages (Magical School Sim)

#28 by Henny - Jun 9 2014

I just bought this game from your BMT link, but when I submitted my order I must have double clicked because it only said DUPLICATE SUBMISSION on the next page. There wasn't anything else; no link, and I haven't gotten an email despite it having been 15 minutes now. What should I do?

hanako

Re: Academagia - The Making of Mages (Magical School Sim)

#29 by hanako - Jun 9 2014

Might want to email [email address removed] and explain what game you were trying to buy and roughly when (and any other identifying information about your order) and see if they can find it and figure out what went wrong. I believe their staff is on Eastern time so it'll be sometime tomorrow before they look at it.

Henny

Re: Academagia - The Making of Mages (Magical School Sim)

#30 by Henny - Jun 9 2014

Thanks, hanako!

Schwarzbart

Re: Academagia - The Making of Mages (Magical School Sim)

#31 by Schwarzbart - Mar 17 2016

For people interested in this game but not following the BCS forum, they current preparing for a Greenlight of this game.
The version planed to be released on Steam will contain DLC 17 and more important a major UI rework, both will also given to the owner of the DRM free version.

Schwarzbart

Re: Academagia - The Making of Mages (Magical School Sim)

#32 by Schwarzbart - Sep 12 2016

It took BCS quite some time to get Academagia on Greelight but now we finally can vote for it! Its flagged as RPG and Simulation in case you want to search for it otherwise here is the link:
http://steamcommunity.com/sharedfiles/filedetails/?id=760959501
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