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is there a debug console?


Kazefiend

is there a debug console?

#1 by Kazefiend - Feb 17 2020

I played a ton of it during alpha/beta and now I kinda wanna just easily get to routes I missed without worrying too much about anything.

Spiky Caterpillar

Re: is there a debug console?

#2 by Spiky Caterpillar - Feb 17 2020

Yep, the standard Ren'Py debug console is in there, accessible through shift-O. (In spite of the fact that we're going to get five or six bug reports from people who think it was left in by mistake...)

Airy_sama

Re: is there a debug console?

#3 by Airy_sama - Feb 18 2020

Does it use the same commands as the previous game?

hanako

Re: is there a debug console?

#4 by hanako - Feb 18 2020

Sometimes yes, sometimes no, it depends on whether we've renamed things under the hood.

Right now we're a bit busy dealing with launch stuff to write up any useful hints so I'd say tinker-at-your-own-risk at the moment. If there are specific variables you want to mess with, though, ask about them and we can probably tell you how eventually.

Kazefiend

Re: is there a debug console?

#5 by Kazefiend - Feb 18 2020

I'm just mainly looking for the magic and money codes, I sat around trying to figure it out but oof.

hanako

Re: is there a debug console?

#6 by hanako - Feb 18 2020

Money's simple enough.

player.money = 1000

Kazefiend

Re: is there a debug console?

#7 by Kazefiend - Feb 18 2020

I find using that method to try and up magic doesn't stick, the money does however which is good.

hanako

Re: is there a debug console?

#8 by hanako - Feb 18 2020

There's multiple variables for magic so you probably only found the temporary ones, like I said we'll have time to organise more help for that later.

Emma E.

Re: is there a debug console?

#9 by Emma E. - Feb 21 2020

Kazefiend:

I find using that method to try and up magic doesn't stick, the money does however which is good.
Add an underscore like back with Long Live the Queen. So instead of player.red=100 you put in player.red_=100. That will make it not temporary

mucalphasig

Re: is there a debug console?

#10 by mucalphasig - Mar 23 2020

These methods do not seem to be working for me.

pod95

Re: is there a debug console?

#11 by pod95 - Apr 7 2020

On the same topic, I was thinking of writing a huge guide for ALL the routes and maybe all the achievements too. Is there any way I can easily see what effect choices have further along the line, or how many "points" certain things give you with characters? Smile

hanako

Re: is there a debug console?

#12 by hanako - Apr 7 2020

In code probably not - you could track the 'points' for characters that have them because those have straightforward names, but with other things there are so many individual flags that might or might not get checked later, I don't think there's any convenient way to see EVERY variable.

On the other hand if you look at the event guide I've posted elsewhere that should provide a lot of information that would be useful towards writing bigger guides. It's not necssarily perfect (I wrote it by just scanning through my notes for what was supposed to happen, and I may have missed things) but there's a lot in there: https://www.hanakogames.com/md/event_guide.txt

pod95

Re: is there a debug console?

#13 by pod95 - Apr 7 2020

Thank you so much! This will really help!
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