Kazefiend
is there a debug console?
#1 by Kazefiend - Feb 17 2020
I played a ton of it during alpha/beta and now I kinda wanna just easily get to routes I missed without worrying too much about anything.
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#1 by Kazefiend - Feb 17 2020
I played a ton of it during alpha/beta and now I kinda wanna just easily get to routes I missed without worrying too much about anything.#2 by Spiky Caterpillar - Feb 17 2020
Yep, the standard Ren'Py debug console is in there, accessible through shift-O. (In spite of the fact that we're going to get five or six bug reports from people who think it was left in by mistake...)#3 by Airy_sama - Feb 18 2020
Does it use the same commands as the previous game?#4 by hanako - Feb 18 2020
Sometimes yes, sometimes no, it depends on whether we've renamed things under the hood.#5 by Kazefiend - Feb 18 2020
I'm just mainly looking for the magic and money codes, I sat around trying to figure it out but oof.#6 by hanako - Feb 18 2020
Money's simple enough.player.money = 1000
#7 by Kazefiend - Feb 18 2020
I find using that method to try and up magic doesn't stick, the money does however which is good.#8 by hanako - Feb 18 2020
There's multiple variables for magic so you probably only found the temporary ones, like I said we'll have time to organise more help for that later.#9 by Emma E. - Feb 21 2020
Add an underscore like back with Long Live the Queen. So instead of player.red=100 you put in player.red_=100. That will make it not temporaryKazefiend:
I find using that method to try and up magic doesn't stick, the money does however which is good.
#10 by mucalphasig - Mar 23 2020
These methods do not seem to be working for me.#11 by pod95 - Apr 7 2020
On the same topic, I was thinking of writing a huge guide for ALL the routes and maybe all the achievements too. Is there any way I can easily see what effect choices have further along the line, or how many "points" certain things give you with characters?#12 by hanako - Apr 7 2020
In code probably not - you could track the 'points' for characters that have them because those have straightforward names, but with other things there are so many individual flags that might or might not get checked later, I don't think there's any convenient way to see EVERY variable.#13 by pod95 - Apr 7 2020
Thank you so much! This will really help!