Hanako Games

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Wolf Hall - Development Testing Thread


hanako

Wolf Hall - Development Testing Thread

#1 by hanako - Mar 15 2019

If you were not able to participate in the kickstarter (wrong country, paypal, etc) you can back the game's development and join in the testing here. The game is NOT complete! Much is still to be written/added!

We don't have a true 'spoiler' text function on this forum. We traditionally handle it by changing text to a light color like this so that it's hard to read without highlighting it, making it easy to skip over for people who don't want to see. You can change the text color either by clicking the little droplet icon next to the text-size dropdown or by typing color-change code:

[color="white"]White Text[/color]
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And if you want to be even more secretive you could make your text small...

Feel free to chat about the characters or ask about options you wish were available as well as talking about bugs and puzzles! While there's no guarantee anything you ask for will be added, we do listen, and you never know what might springboard us into a new idea.

Stuck in a dungeon puzzle? There's several different dungeons, so it helps to describe what's around you as much as possible, and also tell us what spells you have!

We are pushing out a lot of patches quickly to handle bugs, so it helps to keep an eye on your version number! If you're running the game through the itch app, it should auto-update, and since it will only replace the files that have changed, most updates are very quick. If you downloaded the zip file manually, though, you'll have to download new ones in order to get the latest version.

Did a spell do something odd, something that didn't make a crash but didn't seem quite right? Please let us know! There's a lot of spells and all their interactions are pretty complex, so we expect a few bugs, but the more you tell us the faster we can repair it. (Hoping to add a list of Known Spell Statuses here shortly, which may count as a minor spoiler since it will list off all the spells in the game)

MillaMaxwell

Re: Wolf Hall - Development Testing Thread

#2 by MillaMaxwell - Mar 16 2019

So far, I love this game! I just played through Horse Hall again a few days ago so that I could get the bonus surprise in my room and I love the choice of wand, haha! Having played Horse Hall so recently makes the UI and art changes really stand out to me. Wolf Hall is much nicer looking and easier to navigate. I also love Gary Stu's rainbow hair option!

Is Blaise going to be one of the vote-able side romance options? I really hope so because I really like em! Very Happy

The only "bug" I've noticed thus far is that some characters don't show up in the Codex until well after they're introduced. Potsdam, Grabiner, William, Donald, Virginia, Luke, Ellen, Raven, and Taranis were there right from the start, I'm guessing since they are all either mentioned or met in the first few scenes. Oddly, even though Pastel is also mentioned there, I still don't see her in the Codex... Other characters take a while to show up though. For example, I met Logan during a trip to the mall on the first weekend, but he wasn't added to the Codex until Initiation. I met Angela during Initiation, but she didn't show up in the Codex until after the club sign-ups. I met Corinna and Big Steve during Initiation, but they still haven't been listed in the Codex. I'm not sure how much of this is intentional, but I figured I should mention it because it seemed odd.

hanako

Re: Wolf Hall - Development Testing Thread

#3 by hanako - Mar 16 2019

Yeah, the codex is a slightly weird thing. The issue is that it's persistent between plays (partly to help remind you of who people are when you're planning other playthroughs) so if you unlock an entry, it'll always be there. That gets weird if entries change over time. Which version should be displayed on a fresh game? The early-game version or the latest unlocked version or something else? (Right now the only one that changes is the PC's entry, since it kind of has to.)

So right now, codex entries generally don't appear until you've had meaningful interactions (some reason they'd be worth remembering) and the codex information is not a spoiler. Which can lead to introductions being a little haphazard.

Not sure this is the best way to handle it.

MillaMaxwell

Re: Wolf Hall - Development Testing Thread

#4 by MillaMaxwell - Mar 16 2019

Okay, that makes sense. Now I've got an actual bug though:



I saved at the start of the first exam, right after being transported to the dungeon. I then proceeded to cast all my spells, inspect everything except the things I actually needed to inspect, run out of magic, reluctantly give up, and get yelled at by Grabiner. So then I decided to give it another go and reload that save. I beat the dungeon easily this time around, got congratulated by Potsdam, and then immediately got the above error as soon as she went away. Advancing from there just returned me to the title screen.

Edit: When I tried to load the save again to see if it would break in the same way, I was able to upload the debug log, so I guess this post wasn't really necessarily. Sorry about that!

indiiea

Re: Wolf Hall - Development Testing Thread

#5 by indiiea - Mar 16 2019

The first dungeon, since I'm feeling very dumb at the moment. I got the basic spells + silence and inscribe.
I've found the secret door and can't open it. I also found the Sparkle with spirit sense but my smart is too low to talk to it (24). There's also the vines, but they break. I suppose I'm supposed to go up, and the breeze is blowing in that direction too. Am I supposed to manage it with my current magic and is just missing what to do, or will I have to pick different skills?

jellybi

Re: Wolf Hall - Development Testing Thread

#6 by jellybi - Mar 16 2019

Whoops, I wrote a lot of comments for my first playthrough but got logged out due to inactivity and lost them, let me try to remember them:

YAY
- I enjoyed Barbara a lot, and getting new interactions with old characters, particularly going deeper into William's story and the new spin on Damien interactions
- I really like getting to choose a personality archetype for the main character through early options and then have it stick--I feel like every convo I have with friends about cool features for choice-driven stories come back to something like this
- Something I love about both games is how many cute and nice moments you get with characters you aren't actively "pursuing" like there were some really sweet moments with Ellen even though I was kind of on the William and/or Damien track

Maybe fix:
- Can there be more contrast in the menu? The text outlining helps but it's still pale on pale
- I genuinely failed the first exam due to running out of magic as I exhausted all my exploration options, but all the dialogue options suggested that the character had failed on purpose
- I was surprised that you couldn't use Breeze on the gas in the second dungeon since Grabiner specifically mentions that use of the spell in one of the intro sections. In fact I was so sure that would be the solution that I walked right into it thinking I had to be closer and failed the exam!
- In fact, I failed all the exams, even though I'm pretty familiar with the solutions from the first game! Not necessarily a problem since it means more replay value, but it does feel a bit dissonant to have the characters talking like the exams are easy or practically unfailable after easily failing every one of them
- Keeping all the possibilities open for the Damien storyline can't be easy to write, but I hope there is a very clear option to (spoilers): reveal you were playing him at the end, since it's possible to go into the relationship under that premise. I was enjoying it but based on some of the options and dialogue I kept worrying the story would start to assume my character was dating him sincerely without checking in with the player and eventually your options would be to either "fall in love" or "let him down easy" and I was absolutely in it to avenge everyone he'd toyed with and be a jerk to him Twisted Evil

jellybi

Re: Wolf Hall - Development Testing Thread

#7 by jellybi - Mar 16 2019

Another YAY I forgot to add:

- I love the popups telling you when a specific story flag or skill level is the reason for an interaction you just got! On the first playthrough it provides feedback that your choices mattered in some way, and I can see it being useful in finding other storylines on future playthroughs without having to cheat/risk spoilers by following a guide

wendymarlowe

Re: Wolf Hall - Development Testing Thread

#8 by wendymarlowe - Mar 16 2019

Darn it, I had errors on two spell actions and I forgot to write them down. One was inspecting the boulder, I think, and gave me <some random alphanumeric string>. The other *I think* was diagnosis (green) and when I cast it in the dungeon with the abysses (abyssi?) it gave me a white error screen where I had to hit "ignore" to continue on. It used the mana but did not cast the spell.

Non-bug comment: since Gary Stu is from "Europe," I would expect all his references to football to mean soccer. It would establish his character more in the beginning if he referred to jocks liking "American football" Razz

hanako

Re: Wolf Hall - Development Testing Thread

#9 by hanako - Mar 16 2019

Exam 1 may get more hints added, we're still trying to figure out how hard it is and how much nudging people need. Since obviously WE know the answers, so it's not obvious what's not obvious Smile

There are two different 'exits' to the first exam. One you can get using only the spells you learn in week one, though it's easier if you have more spells or more Smart. The other is only available if you've learned certain spells. The vines are only an exit if you've studied Green Magic.

For a start, try Examining things a lot, since that isn't a spell so it won't use up your mana.
- Can there be more contrast in the menu? The text outlining helps but it's still pale on pale
Which menu? There's a lot of different buttons and styles.
I was surprised that you couldn't use Breeze on the gas in the second dungeon since Grabiner specifically mentions that use of the spell in one of the intro sections. In fact I was so sure that would be the solution that I walked right into it thinking I had to be closer and failed the exam!
IIRC it does have an effect, but the effect may be too subtle. Will consider tweaking this.

wendymarlowe

Re: Wolf Hall - Development Testing Thread

#10 by wendymarlowe - Mar 16 2019

FWIW, I failed the first exam too. Ran out of mana testing different spells like "inspect" and ultimately wasn't able to do anything except give up.

jellybi

Re: Wolf Hall - Development Testing Thread

#11 by jellybi - Mar 16 2019

Which menu? There's a lot of different buttons and styles.
Oh, sorry, I meant the area at the bottom where all the dialogue and narration appears. It's not really a "menu" now that I think of it.

indiiea

Re: Wolf Hall - Development Testing Thread

#12 by indiiea - Mar 16 2019

Still stuck on exam 1..
I upped my smart so I could talk to the spirit, and it will show me the way. It moves in front of that secret door that you find if you examine the wall (still don'tknow how to open) bur the when the spirit moves between in front of the vines, and the square with the blue scrabbles, and I move back and forth I sometimes get a view of vines with a cracked stone wall so I can see brown dirt behind the vines (?) but I can't do anything special and then it looks like normal again..

hanako

Re: Wolf Hall - Development Testing Thread

#13 by hanako - Mar 16 2019

Hmm, that's odd. If you managed to talk to the spirit, you should see it go down into the floor.

quick test later - Looks like something has gotten broken. Sorry! We'll have to edit this. Something weird happened.

What's *supposed* to happen is that it leads you to the square where there's no ceiling and vines going up, then disappears into the floor.

Lucy

Re: Wolf Hall - Development Testing Thread

#14 by Lucy - Mar 16 2019

Overall it looks great! Love the art style. FWIW I did not do well in the first exam either.

I did run into a bug where some of my save files could not be loaded. I got this error message:




When I clicked ignore I could play for a little longer but then the game would shut down. I've also clicked the option to upload the log, so I hope this helps.

indiiea

Re: Wolf Hall - Development Testing Thread

#15 by indiiea - Mar 16 2019

I guess my "can't fail self" doesn't want to fail the exam xD
I still don't understand how to open the wall with a hidden door. I've tried all the basic spells, but nothing happens. I've also tried examining everything. Then I tried using "push" on the Sparkle to push it through the hidden door wall, and now there is a soft yellow glow from the roof on the square with the blue writing wall. Not sure what it is...
Edit: added a pic

wendymarlowe

Re: Wolf Hall - Development Testing Thread

#16 by wendymarlowe - Mar 16 2019

The boulder error message (this time from a Saturday in the dungeons):

https://drive.google.com/open?id=16VvSx-xUdWDL44bk5e3eYhtUJ42Af-fc

hanako

Re: Wolf Hall - Development Testing Thread

#17 by hanako - Mar 16 2019

indiiea:

I guess my "can't fail self" doesn't want to fail the exam xD
I still don't understand how to open the wall with a hidden door. I've tried all the basic spells, but nothing happens. I've also tried examining everything. Then I tried using "push" on the Sparkle to push it through the hidden door wall, and now there is a soft yellow glow from the roof on the square with the blue writing wall. Not sure what it is...
Examining will help you find the secret door in the first place, but you'll need spells to get it open.

Since the Sparkle is *supposed* to go down into the floor where the door+vines are and disappear, this is meant as a hint that you should use your spells on the floor.

To be more explicit, cast Inspect on the floor in front of the secret door.

Then Examine the floor again and you should now be able to use it.

(We're currently trying to fix the Sparkle bug and add more hints when you Inspect the wall but that won't be patched for a little while yet.)

wendymarlowe

Re: Wolf Hall - Development Testing Thread

#18 by wendymarlowe - Mar 16 2019

indiiea:

I guess my "can't fail self" doesn't want to fail the exam xD
I still don't understand how to open the wall with a hidden door. I've tried all the basic spells, but nothing happens. I've also tried examining everything. Then I tried using "push" on the Sparkle to push it through the hidden door wall, and now there is a soft yellow glow from the roof on the square with the blue writing wall. Not sure what it is...
Same - I used breeze this time, found the wall, inspected it, discovered it was fake, but I couldn't find a way to open it or go upward (or even to LOOK upward). The light happily hovered at every location I examined and had full health, but that was about it.

wendymarlowe

Re: Wolf Hall - Development Testing Thread

#19 by wendymarlowe - Mar 16 2019

Error when I cast crush on an abyss:

https://drive.google.com/open?id=189eMdAsP2Bi7G2eyK-KE0njiJkcsPLI3

wendymarlowe

Re: Wolf Hall - Development Testing Thread

#20 by wendymarlowe - Mar 16 2019

and here's the one from Track Scent:

https://drive.google.com/open?id=1-JSI1Qwr6fXGZFeEPLOMxz1qHbTxvmzJ

hanako

Re: Wolf Hall - Development Testing Thread

#21 by hanako - Mar 16 2019

When you get these exception type tracebacks, the best thing to do is to click the Upload button at the bottom. That will transmit the error directly to Spiky along with information on exactly where you were and what you were doing to cause it (making it easier to trace).

ParrotWatcher

Re: Wolf Hall - Development Testing Thread

#22 by ParrotWatcher - Mar 16 2019

I enjoyed the current game a lot. Regarding the exams: I didn't really have much trouble with them (I was unspecialised, and generally managed to get each new set of spells the week of the exam), but it often felt as though there was only one correct answer. (I mean, this would back up Ellen's complaint, but when the spell we learned specifically to deal with poisonous gas has no noticeable effect, it does feel a little off.)

I do have a complaint regarding the "flirty" stat, as it seems to assume heterosexuality whenever it's used automatically. By which I mean, "flirty" interactions with girls are flirting, and "flirty" interactions with boys are talking about girls. This even though I had only ever chosen "flirty" options when talking with other guys. I realise that a "What's your preference?" choice can be kinda immersion-breaking, but seeing my character avatar flirting with girls even when I'm trying to play him as gay is also pretty immersion breaking.

Thanks! Very Happy

jellybi

Re: Wolf Hall - Development Testing Thread

#23 by jellybi - Mar 16 2019

Not sure how to upload this as a bug since there wasn't an error, so I'll just describe it -- I got a duplicate of the post-Dark Dance Barbara scene by visiting the dungeons twice in a row around the time of the dance. Same dialogue and so forth.

Spiky Caterpillar

Re: Wolf Hall - Development Testing Thread

#24 by Spiky Caterpillar - Mar 16 2019

Changelog for 0.5.23 (should be live on Itch shortly):

A grammar-related crash ($Vines is not a valid text tag) in some interactions with the vines in exam1 fixed.
Inspecting a certain place in exam 1 now gives you more informative feedback.
The sparkle in exam1 now moves to the correct destination, does the thing it's supposed to do, and most importantly doesn't grow an extra action for every turn it's done something.
Unused old versions of a bunch of sprites pulled out.
Some of the giant pile of console messages have been trimmed.

The call stack bug is likely to be an interesting problem (WHY does it think things are being called from .rpyc files in lib/windows-i686/, anyhow?)... but at least I finally have a test machine that replicates it, so I can poke more. I'm guessing at the moment it MIGHT be a weird interaction with Itch sandboxing but that is just a guess.

jellybi

Re: Wolf Hall - Development Testing Thread

#25 by jellybi - Mar 16 2019

I managed to successfully pass all of the exams on the second playthrough. This time I focused on getting Barbara scenes, and they were REALLY endearing.

I was curious if there is a way to pass the poison gas exam without the push spell, though, since I thought I remembered seeing somewhere that it's possible to solve the dungeons even if you choose to specialize in 1-2 colors. But I might have just remembered that wrong.

jellybi

Re: Wolf Hall - Development Testing Thread

#26 by jellybi - Mar 17 2019

I wonder if you might want to consider changing the introduction and description of the Breeze spell to harmonize better with its in-game use. It's originally kind of explained as if the spell will blow a breeze purposefully in a specific direction, but in practice it seems like it usually functions to summon a breeze that chooses its own direction and that direction provides a hint as to where the exit might be.

MillaMaxwell

Re: Wolf Hall - Development Testing Thread

#27 by MillaMaxwell - Mar 17 2019

I got a weird message when examining the boulder and pile of rocks in the second exam:


And I also seem to have triggered two copies of the same event:

The first one seemed to be specific to Gary Stu being a member of the secret poetry society, while the second one seemed to be a more generic encounter with Raven.

Shiki

Re: Wolf Hall - Development Testing Thread

#28 by Shiki - Mar 17 2019

Love the game so far, has all the charm of the first game. You even managed to get an audible gasp from me when Minne commented on my focus of green magic for tutor help. All the little touches really make the magical diary games come alive.

As for the exams so far, as a green mage, the first one was easy, although I failed during my second play through. Quit acting like I should have known what to do grabiner Confused . The exam with the abyss tiles seems too hard or too narrow in ways to approach for so earlyish in the game. First time I failed utterly and during my second play though I only won using dumb luck (I blasted a random wall tile twice and it opened a way past the holes) . I still don't know how to interact with the hidden blue ring. The poison gas one I just powered though with the hp up green spell, although It wore off and I "died" so, that is my fault, whoops Laughing

Story wise it is still great. I don't really have much to say other than I love all of it.

bug wise I got quite a few of them, most seem minor though. I got the same bug someone else did, where Barbara talks about what happens at the dark dance twice. A big one I got is during the presidential race, Both me and Minnie are the co-prez and ryu is all "You flirtin with my woman" and saying that you are (I gave him advice about her in the gym earlier), a few text blocks later kicks me to the main menu. Granted I ignored I few bugs about fade in transitions right before that, so that may be what is causing the issue.

hanako

Re: Wolf Hall - Development Testing Thread

#29 by hanako - Mar 17 2019

We're getting some weird bugs that seem to have something to do with using Itch (which we're new at) and have no idea what's up with that. Call stack related bugs (which throw people back to the main menu) currently only seem to happen in the itch build - the same game version outside of itch works fine on the same saves. Figuring that out may take a while.

Has anyone been experimenting with the color charms from the mall yet and seen what they do?

hanako

Re: Wolf Hall - Development Testing Thread

#30 by hanako - Mar 17 2019

jellybi:

I was curious if there is a way to pass the poison gas exam without the push spell, though, since I thought I remembered seeing somewhere that it's possible to solve the dungeons even if you choose to specialize in 1-2 colors. But I might have just remembered that wrong.
The only specialisation that can't pass that exam is pure white. It can be done with red, blue, black, green, or blue+white combined. (Much like exam 2 in the first game, for similar reasons, even though the puzzle's different Smile ) Pure white can get through the exam with the holes, though.

Later there will be achievements that help hint at some of the different approaches for the dungeons - the first exam, for example, will have different achievements for exiting via the secret door and exiting via the vine ladder. The poison gas exam is intended to have different options for leaving while the gas is turned off and leaving while the gas is still running.

mooncookies

Re: Wolf Hall - Development Testing Thread

#31 by mooncookies - Mar 17 2019

hanako:


Has anyone been experimenting with the color charms from the mall yet and seen what they do?
I've bought the blue charm but I haven't noticed everything so far! From Grabiners comment in game I assumed it meant I would skill up quicker in blue when I take blue lessons but I don't think it's actually made a difference so far...


Also, has anyone managed to win the president race yet? I keep losing to Minnie no matter what I do...

hanako

Re: Wolf Hall - Development Testing Thread

#32 by hanako - Mar 17 2019

Have you equipped the charm in your inventory?

Wearing a color charm means that:
* Instead of earning 1-2 points in every lesson of that color, you earn 2-3. Small effect, but big over time.
* All spells of that color cost a lot less mana to cast! That can make a big difference in exams.

jak

Re: Wolf Hall - Development Testing Thread

#33 by jak - Mar 17 2019

I've got the same scene with Barbara twice. The scene is the one after she had fainted during the dark dance (when she heals her hands). I've visited the dungeon in two different weekends (before the third exam), and got the same scene.

indiiea

Re: Wolf Hall - Development Testing Thread

#34 by indiiea - Mar 17 2019

mooncookies:

Also, has anyone managed to win the president race yet? I keep losing to Minnie no matter what I do...
I managed to become co-president with her.. I don't think I can count that as a full win xD

Also, should we report typos in this tread? After you ask William if Damien seduced him, he says, "I thought we we were in love. I would have followed him anywhere."

hanako

Re: Wolf Hall - Development Testing Thread

#35 by hanako - Mar 17 2019

indiiea:

mooncookies:

Also, has anyone managed to win the president race yet? I keep losing to Minnie no matter what I do...
I managed to become co-president with her.. I don't think I can count that as a full win xD
That is the best result possible Smile (And necessary to pursue her route.)

And yes, telling me typos here is good!

cheshjabber

Re: Wolf Hall - Development Testing Thread

#36 by cheshjabber - Mar 17 2019

Really loving the Wolf Hall beta so far!! I haven't run into too many bugs yet, and I think all the ones I have have already been reported here. Although with the Raven library diary entry, when that scene happened, it actually did happen twice, which I assumed was why it then got recorded in my diary twice.

More generally about the gameplay, it feels a little frustrating that there doesn't seem to be much benefit plot-wise or mechanics-wise to be a generalist instead of a specialist; that's what I did my first playthrough and I found myself stuck with no means of success in exam 3, despite having at least 10 points in all magics and 15ish in my favorite colors (blue and white). I seem to be failing a lot at classes and studying, too, starting when my stress is above 10, and sometimes even when it's below that. If stress goes above 15 I fail more than I succeed. I feel like the stress threshold should be higher than that, especially since the MC is apparently a prince of some sort. You'd think he'd be used to needing to succeed under much higher stress levels! Laughing

Has anyone found yet if there's a way to become student council president without making the deal with Minnie? I've been trying a lot of different things and haven't managed it yet. EDIT: This got answered while I was typing this lol! Too bad it's not possible right now, I'd really like to be able to win it, or even start getting brownie points with classmates at the beginning of the school year like Minnie does. I liked Minnie in the first game, but thus far in WH I'm really meh on her. This is very YMMV but for me, her winning student council president no matter what isn't enjoyable. It made sense in HH, because the MC wasn't able to run and her opponent was no competition, but if I can compete against her, I want to be able to win!! Laughing (Maybe because I'm kind of a competitive person myself, lol.)

I hope Blaise and Taranis will both be voting options for the additional romances! I adore Blaise, and I can't help but want to learn more about Taranis after the narrative keeps emphasizing that MC should avoid him! Laughing
Hi, I'm Chesh. They/them pronouns, please.

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arcturuse

Re: Wolf Hall - Development Testing Thread

#37 by arcturuse - Mar 17 2019

Hello!! I'm loving the game so far : ) I've played it two times and I love how diverse these options branch out to; feels like there's always something new for me to discover
I've had a couple of bugs in the games, which have been addressed in previous replies. It just irked me that some save files could not load properly so I had to replay the whole thing : (

One thing that tipped me off is that I had a hard time passing the exam during my first gameplay. I tend to alternate classes from two to three colours, whereas passing the exams require very specific specialisation in one colour. The answers were more obvious when I talked to Minnie after the first exam, when she mentioned that there is a way out for each magic colour. So maybe it would be better to mention this need for specialisation at the start? I specialised in green magic during the first play and I could get through all the exams quite easily. I tried black magic for the second play and I passed all except the last one (the one with the abyss. I didn't know how to get through them with the black spells I had so far. Tried stone shaping but they didn't allow me to shape into a bridge or something similar??)

Other than the dungeon exams, I think some UX issues could be fixed. I couldn't save during an exam or when I need to pick classes, which I thought are important checkpoints. And when picking the classes for the week, is it possible to show the overall status bar at the top? As it is now, we need to hover over each class to see how many points we have in those specific area and it's a bit of a hassle especially when I want to compare points.

hanako:

Has anyone been experimenting with the color charms from the mall yet and seen what they do?
I used the charms and they gave more 2-3 points when taking lessons with them! And less failed lessons, if I'm not wrong?? (or maybe it's just my feeling hh)
I didn't notice that less mana were needed to cast them,
but that's a really good addition!

I'm loving everything else though. I will probably be replaying again with a different colour specialisation (it's pretty fun to try out the different routes of passing the exams hhh)
I'm super excited to see more scenes and the endings with each romance option!!

indiiea

Re: Wolf Hall - Development Testing Thread

#38 by indiiea - Mar 17 2019

Exam 2 -Is it possible to beat the exam with
Red: Breeze
Blue: Light, Farsight, Silence, True Sight
Green: Diagnosis
Black: Inspection, Inscription, Trigger
White: Spirit Sense
?

Sometimes I feel very unsure if it is possible to beat the stage with the current spells. I know exam 2 should be possible if you specialize in everything except white magic, but I'm walking around throwing spells and inspecting but I can't solve it.. I can push the button/use Trigger on it but the gas resumes at next turn. I used farsight to view beyond the gas, looking longingly at the exit lol.

I'm not sure how high you need a skill to beat an exam is, but I was thinking if you lacked what's neccessary to beat it any way it would be nice if after x amount of turns you get mc saying -maybe I lack the neccessary skill- or something like that to hint at it. Then it doesn't feel like youre endlessly wandering around and getting frustrated, so you can either go back and build other skills or just decide to give up. Otherwise it would feel like wasting a lot of time on a puzzle you can't solve.. and right now I'm not sure if I am haha. Not sure if a function like this would be even possible.

I feel like I'm writing a lot about the exams. I think I'm just bad at them Embarassed

Also, is it to be possible to bind the arrow keys to the wasd instead? I use my left hand and it's kind of uncomfortable to use the arrow keys.

mooncookies

Re: Wolf Hall - Development Testing Thread

#39 by mooncookies - Mar 17 2019

indiiea:

mooncookies:

Also, has anyone managed to win the president race yet? I keep losing to Minnie no matter what I do...
I managed to become co-president with her.. I don't think I can count that as a full win xD
Ah, any tips on how to do that?? I feel like I tried most options when it came to choosing my election theme - do i need certain stats/minnie points/magic beforehand??

hanako

Re: Wolf Hall - Development Testing Thread

#40 by hanako - Mar 17 2019

It's not possible to get a stress fail when you have less than 10 stress - if you can find evidence of it and screenshot it, show us, because that's a bug, but it has been checked several times. *

Once you're over ten, it's rolling the dice for your stress out of 100 (with some secret modifiers). Bad luck can mean that you get a couple of fails in a row, which can make it feel like you're failing a lot even when you're not really... it averages out over time.

* - Which is why I know it's been checked several times because I kept getting annoyed whenever I'd have bad luck in testing, and made all the RNG visible for a while so I could watch it and be sure it was behaving Smile

The game is intended to gently encourage specialisation partly to try and remind people that there ARE multiple solutions to each exam, and to try different things. Most exams can still be solved by generalists, it's just harder because you'll have to think outside the box more with your spells, whereas if you have higher-level spells you're more likely to have a more obvious tool. Not sure how soon I should start telling people about different solutions, though, as I want people to play around a bit and see what they can work out so far!

cheshjabber

Re: Wolf Hall - Development Testing Thread

#41 by cheshjabber - Mar 17 2019

mooncookies:

indiiea:

mooncookies:

Also, has anyone managed to win the president race yet? I keep losing to Minnie no matter what I do...
I managed to become co-president with her.. I don't think I can count that as a full win xD
Ah, any tips on how to do that?? I feel like I tried most options when it came to choosing my election theme - do i need certain stats/minnie points/magic beforehand??
If you can do everything to benefit yourself in the election - join both chorale and sports club, have William's support, have a high enough stat in one magic type to help study, take the advance so you can buy all the election materials, call yourself Golden Eagle (or possibly Wolf King, haven't tested it), and go to chorale the night before - she should show up on the 11th to make the offer! I'm not sure if smart or personality of the MC matters, but my smarts were up to 30 and I had a sporty/scheming personality.
It's not possible to get a stress fail when you have less than 10 stress - if you can find evidence of it and screenshot it, show us, because that's a bug, but it has been checked several times. *

Once you're over ten, it's rolling the dice for your stress out of 100 (with some secret modifiers). Bad luck can mean that you get a couple of fails in a row, which can make it feel like you're failing a lot even when you're not really... it averages out over time.

* - Which is why I know it's been checked several times because I kept getting annoyed whenever I'd have bad luck in testing, and made all the RNG visible for a while so I could watch it and be sure it was behaving Smile
Ah, I'll try to pay closer attention - I check my stress at the beginning of each week, so it's possible my perception of below 10 comes from weeks when I started at 8 or 9 and then failed during the week and forgot to account for the added stress. I'll keep an eye on that now!

Nice to know my bad luck at RNG follows me everywhere! I've had multiple weeks of starting at 10-12 stress where I fail 3-4 times! I almost always get 1 magic point instead of 2 from classes too, and since I'd been trying so hard to win the student council election before finding out I'd never be able to win outright, I've never had the money for any of the boosters at the magic shop. Laughing I have such bad luck at gacha game rolls that I keep a tally of how often I actually get stuff I want from games of random luck. It's... very rare. 8'D
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hanako

Re: Wolf Hall - Development Testing Thread

#42 by hanako - Mar 17 2019

indiiea:

Exam 2 -Is it possible to beat the exam with
Red: Breeze
Blue: Light, Farsight, Silence, True Sight
Green: Diagnosis
Black: Inspection, Inscription, Trigger
White: Spirit Sense
?

Sometimes I feel very unsure if it is possible to beat the stage with the current spells. I know exam 2 should be possible if you specialize in everything except white magic, but I'm walking around throwing spells and inspecting but I can't solve it.. I can push the button/use Trigger on it but the gas resumes at next turn. I used farsight to view beyond the gas, looking longingly at the exit lol.

I'm not sure how high you need a skill to beat an exam is, but I was thinking if you lacked what's neccessary to beat it any way it would be nice if after x amount of turns you get mc saying -maybe I lack the neccessary skill- or something like that to hint at it. Then it doesn't feel like youre endlessly wandering around and getting frustrated, so you can either go back and build other skills or just decide to give up. Otherwise it would feel like wasting a lot of time on a puzzle you can't solve.. and right now I'm not sure if I am haha. Not sure if a function like this would be even possible.

I feel like I'm writing a lot about the exams. I think I'm just bad at them Embarassed
Nah, don't worry, they're tricky. And prone to bugs. And they get adjusted as we try to work out what can and can't be done. So talking about them a lot is good.

With that spell list, I think you may be stuck on that exam. But at least you know where the exit is!

hanako

Re: Wolf Hall - Development Testing Thread

#43 by hanako - Mar 17 2019

arcturuse:

I tried black magic for the second play and I passed all except the last one (the one with the abyss. I didn't know how to get through them with the black spells I had so far. Tried stone shaping but they didn't allow me to shape into a bridge or something similar??)
Black Magic hints for exam 3:

You can't make a bridge over the hole (this is a change from the first game) but you CAN find a use for Shape Stone.
Have you noticed that you can Shape walls into other things?
What happens if you reshape a wall between two walkable squares?
What spell can help you find out if there's a walkable square hidden behind a wall?


Trying not to be too explicit.

indiiea

Re: Wolf Hall - Development Testing Thread

#44 by indiiea - Mar 17 2019

Exam 2- I'm playing around and trying to increase different stats and see what could be done Very Happy I got emphaty but it didn't do much, then I tried black magic and got detect charm. I cast it at the carving, and now I get the message the carving has moved every time I walk on that square. So now I've tried pressing one & both carvings but the gas always turn back on after one turn. Since the hint said to try and try again I tried pressing many times, hehe. There is no way to move the piles of rock by the carvings onto the carving so it permanently pushes the button down? xD MC, you have hands! Razz

Also, I managed to join my first secret society~

hanako

Re: Wolf Hall - Development Testing Thread

#45 by hanako - Mar 17 2019

Manual labor is beneath him! Smile

Not sure why it's telling you that the carving has moved though, thats probably a bug.

cheshjabber

Re: Wolf Hall - Development Testing Thread

#46 by cheshjabber - Mar 17 2019

The screen passed too quickly for me to get a screenshot (I'm a compulsive clicker lol), but I just had a weekend study failure with a stress of only 9 beforehand. It was on September 22nd, studying alone in the library.

Editing instead of making a new post to avoid spamming the forum: Just took the first exam with enough smarts to talk to the spirit, and after MC asked it to show the way, the sparkle just disappeared off the screen with no accompanying text box. I know a similar bug has been reported before, but I'm not sure if that was the exact same bug or not.

Editing YET AGAIN because I then cast inspect on the floor and got this (the sparkle disappeared again when I pushed the button):



(Sorry if I'm being a little spammy, I've just been so hype for Wolf Hall so I think I might be getting a little carried away... ^^;;)
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jellybi

Re: Wolf Hall - Development Testing Thread

#47 by jellybi - Mar 17 2019

Request:
After managing to beat the dungeons, it occurred to me you get a more interesting scene from failure than from success. The failure sequences involve being interrogated about your choices, but the success sequence is the same or similar each time and even a little dismissive, "oh good job, anyway another student needs something," and took the wind out of me "FINALLY GOT IT" sails a bit. Perhaps the stock reactions could be a little more effusive or could be customized to the solution you found? But I also understand wanting to save the custom options for the REALLY unique solutions. I do think there should be a different success dialogue for each unique exam if there isn't already (I didn't take note of whether they were exactly the same or just similar).

hanako

Re: Wolf Hall - Development Testing Thread

#48 by hanako - Mar 17 2019

cheshjabber:

The screen passed too quickly for me to get a screenshot (I'm a compulsive clicker lol), but I just had a weekend study failure with a stress of only 9 beforehand. It was on September 22nd, studying alone in the library.

Editing instead of making a new post to avoid spamming the forum: Just took the first exam with enough smarts to talk to the spirit, and after MC asked it to show the way, the sparkle just disappeared off the screen with no accompanying text box. I know a similar bug has been reported before, but I'm not sure if that was the exact same bug or not. Laughing
(While I do want to get a text display on the sparkle moving to make it more clear, if you rotate to face different directions you may be able to see where it's gone in order to follow it. Or were you already in the room where it would disappear? Not quite clear which outcome you're reporting.)
Editing YET AGAIN because I then cast inspect on the floor and got this:



(Sorry if I'm being a little spammy, I've just been so hype for Wolf Hall so I think I might be getting a little carried away... ^^;;)
Not sure what the bug is in this case. Had it previously gone down and was now coming back up?

Sorry, I'm juggling five things at the same time right now so I may be missing the obvious. Smile

cheshjabber

Re: Wolf Hall - Development Testing Thread

#49 by cheshjabber - Mar 17 2019

hanako:

(While I do want to get a text display on the sparkle moving to make it more clear, if you rotate to face different directions you may be able to see where it's gone in order to follow it. Or were you already in the room where it would disappear? Not quite clear which outcome you're reporting.)
Oh, from reading the earlier posts in the thread about this, I thought the sparkle was supposed to go down to the floor to indicate the button there? I didn't think to turn and look around at all, but I was standing in the square facing the wall with the hidden door with the wall with the vines to my right.

Not sure what the bug is in this case. Had it previously gone down and was now coming back up?

Sorry, I'm juggling five things at the same time right now so I may be missing the obvious. Smile
It had previously completely disappeared from the previous screen with no text box indicating where it had gone, so I wasn't sure where it had come from or how it had moved. In hindsight, it might have moved left (without a "the sparkle moved" notification), then in this screenshot it came back with a notification this time, which is why it looked weird to me, maybe. (I haven't done any kind of test-playing before, so sorry if my feedback is kinda muddled, lol.)

No worries! Sorry to keep tossing more balls to juggle at you, that might just be dust bunnies I have mistaken for balls! Laughing
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hanako

Re: Wolf Hall - Development Testing Thread

#50 by hanako - Mar 17 2019

Your feedback's fine I'm just trying to work out exactly what happened, thus fiddly questions. Smile

Also, we HOPEFULLY have a fix in the pipeline that will make savegames stop breaking. Which should make everyone's testing lives a lot easier!

jellybi

Re: Wolf Hall - Development Testing Thread

#51 by jellybi - Mar 17 2019

Another request (sorry I'm so spammy, I love the game AND am full of opinions):
I love using the Skip feature to replay to try different options, but I find that it will automatically stop at decision trees and not on the question that populates the decisions. So even if I've been there before, I might end up stopping at some choices like "Okay" "Bad" or "Good" and not be able to remember the context for what I'm being asked to answer. I'm not sure if it's even feasible to fix that if it relies on an automated skip feature, but it would be really helpful have fast forward stop on the question that popped the choices, and not the choices themselves.

Alternately I could be missing a "back up 1 screen" option if it exists.

Spiky Caterpillar

Re: Wolf Hall - Development Testing Thread

#52 by Spiky Caterpillar - Mar 17 2019

Saves which previously complained about discarding labels in lib/windows-i686/ will now load correctly. (The underlying problem was that apparently when you start the game from Itch on Windows it changes to lib/windows-i686/, thinks all files live there, and then choked on load because my code was just smart enough to realize that the files aren't supposed to be in the folder they weren't actually in...)

Note that this will not fix saves where you loaded, got a warning about discarded labels, and then saved again.

Nothing else has been fixed in this patch, we wanted to get the save fix out quickly.

Spiky Caterpillar

Re: Wolf Hall - Development Testing Thread

#53 by Spiky Caterpillar - Mar 17 2019

jellybi:

Alternately I could be missing a "back up 1 screen" option if it exists.
The page up key and the mouse wheel both allow you to roll back to prior screens (and even to change decisions if you clicked the wrong button!) in normal play.

In the dungeon they allow you to view prior text but not to change things.

cheshjabber

Re: Wolf Hall - Development Testing Thread

#54 by cheshjabber - Mar 17 2019

jellybi:

Another request (sorry I'm so spammy, I love the game AND am full of opinions):
I love using the Skip feature to replay to try different options, but I find that it will automatically stop at decision trees and not on the question that populates the decisions. So even if I've been there before, I might end up stopping at some choices like "Okay" "Bad" or "Good" and not be able to remember the context for what I'm being asked to answer. I'm not sure if it's even feasible to fix that if it relies on an automated skip feature, but it would be really helpful have fast forward stop on the question that popped the choices, and not the choices themselves.

Alternately I could be missing a "back up 1 screen" option if it exists.
Seconding all of this!! lol

Also, I have my skips set up to show only new text, but I think it's been skipping text I haven't seen before, because I've altered my personality each time and it's skipping over MC's personality-based dialogue, which I assume is different between, say, flirty and scheming. Laughing
The page up key and the mouse wheel both allow you to roll back to prior screens (and even to change decisions if you clicked the wrong button!) in normal play.

In the dungeon they allow you to view prior text but not to change things.
THAT IS VERY GOOD TO KNOW THANK YOU Shocked

Also also, equipped items in the inventory screen can cover some of the descriptive text at the bottom when using a windowed game:

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jellybi

Re: Wolf Hall - Development Testing Thread

#55 by jellybi - Mar 17 2019

The page up key and the mouse wheel both allow you to roll back to prior screens (and even to change decisions if you clicked the wrong button!) in normal play.
Surprised Awesome, thanks!

cheshjabber

Re: Wolf Hall - Development Testing Thread

#56 by cheshjabber - Mar 17 2019



I know the error with examining the boulder has been reported already, but thought I'd toss this out here too. Smile
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cheshjabber

Re: Wolf Hall - Development Testing Thread

#57 by cheshjabber - Mar 17 2019



I think someone already mentioned this, but this is the second weekend in a row this scene has triggered with Barbara. Laughing
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cheshjabber

Re: Wolf Hall - Development Testing Thread

#58 by cheshjabber - Mar 17 2019



First weekend after Thanksgiving break, Barbara's sprite is in the corner instead of the center. Though that might be because she's supposed to be sitting on the floor? ^^;
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hanako

Re: Wolf Hall - Development Testing Thread

#59 by hanako - Mar 17 2019

(iirc yes it's because she's supposed to be sitting)

waff1ez

Re: Wolf Hall - Development Testing Thread

#60 by waff1ez - Mar 17 2019

I loved the first couple months so far! I played with a lot of blue investment and had tons of fun. I did a couple runs, so a couple questions. Does becoming Co-President make the Barbara route cut off? I would go to the dungeons and she'd brush me off. Also is taking Minne to the play even possible? Anyone onto a few notes bout whats broken.

Dungeon is pretty glitchy as I think you know, reloading and playing with saves there can break somethings in minor ways. Nothing of huge note however. I've also encountered problems when I get to high levels in magics of any given type. The 80 and 100 spells seem to end in fatal errors at time. I've gotten them from getting charms early and hard focusing the specific magic schools (Tip- if you aren't going for minnie you can take the advance out and not buy anything resulting in you having money to buy a charm and a fancy wand, I do this when I'm not gunning for minnie). I can't think of any other particular glaring issues, I just can't wait for the next update!

hanako

Re: Wolf Hall - Development Testing Thread

#61 by hanako - Mar 17 2019

Save errors should hopefully be fixed in the latest patch, though if you loaded a save in the buggy version and re-saved it, that re-save is likely permanently buggy.

Barbara:
Joining the Student Council blocks her route.
Barbara should be willing to go to the play with you if she likes you, but again, not if you're on the Student Council.

jellybi

Re: Wolf Hall - Development Testing Thread

#62 by jellybi - Mar 17 2019

I wasn't sure about the "scheming" personality auto-interaction with William when he asks you to help Ellen. It's fun getting a custom response, but it feels like MC acts in a pretty alienating manner (aggressively demanding a favor when William is clearly uncomfortable with that response and expected MC to have a mutual interest in keeping Ellen from being hurt). It ultimately didn't even feel all that savvy since he appeared to be burning his future social cred with William for a really minor potential advantage. It might be more "schemer"y to agree to the favor and then later bring it up when asking for something from William.

Also since I saw this on the 3rd playthrough or so, I already knew that you don't even need to guilt William into helping you get those merits, the opportunity would happen anyway, so you don't really "get" anything out of it besides a vague worry that you've sabotaged a William-focused playthrough.

arcturuse

Re: Wolf Hall - Development Testing Thread

#63 by arcturuse - Mar 17 2019

Following on the note of student council, if I decide not to run for President, does it cut off William's route? I tried not running once and the interactions with William decreased (and later on there was a pop-up of "Low relationship with William" or something like that) although I'm not sure if that's because I picked seducing Damien instead of befriending Ellen so that could also be the reason why my relationship with William fell out??

mooncookies

Re: Wolf Hall - Development Testing Thread

#64 by mooncookies - Mar 17 2019

I'm not sure how to upload an image but in the second exam (with the abyss) I can detect charms on the left side and it tells me about a trigger on the floor (which I can press by examining) but then when I examine there's nothing there.. Is it possible to complete that dungeon with a green only route?

hanako

Re: Wolf Hall - Development Testing Thread

#65 by hanako - Mar 17 2019

arcturuse:

Following on the note of student council, if I decide not to run for President, does it cut off William's route? I tried not running once and the interactions with William decreased (and later on there was a pop-up of "Low relationship with William" or something like that) although I'm not sure if that's because I picked seducing Damien instead of befriending Ellen so that could also be the reason why my relationship with William fell out??
Not running for President doesn't cut off William's route, but depending on how a whole bunch of other interactions went, he may have decided that you're no longer interested in his company. There's a lot of possible give and take with him. It's not as simple as "if you do this one thing you definitely can't date him".

hanako

Re: Wolf Hall - Development Testing Thread

#66 by hanako - Mar 17 2019

mooncookies:

I'm not sure how to upload an image but in the second exam (with the abyss) I can detect charms on the left side and it tells me about a trigger on the floor (which I can press by examining) but then when I examine there's nothing there..
It's talking about the carving.
Is it possible to complete that dungeon with a green only route?
Yes.

EDIT: Wait rereading this post I'm confused which exam you're talking about. The second exam is the gas one. If you're getting a trigger note in the third exam with the abyss, I'm not sure what this was about after all...

ParrotWatcher

Re: Wolf Hall - Development Testing Thread

#67 by ParrotWatcher - Mar 17 2019

I guess that jellibi's problems with "scheming" fit with my problems with "flirty": it is nice to see more custom text, but if it goes too far, it can lead to the character not feeling right.

Also, how many years are there in the school? :/ I had assumed 4, from my admittedly limited knowledge of US high schools, but characters only seem to be from the first and last years, and William says that it's Donald's seventeenth birthday.

How can you tell if you're on William's route? I didn't run for president, but I did take him to the play. Are there any more scenes you can get with him after that?

I really liked the secret poetry society. It seems like such a believable, yet pedestrian reason to have a secret society. Laughing

hanako

Re: Wolf Hall - Development Testing Thread

#68 by hanako - Mar 17 2019

It's four years but it's not a high school, it starts at the age of 16. The freshman/senior thing is just because you're a freshman and you interact with a lot of seniors during Initiation, so characters tend to come from there. There are a few characters from other years around (Kyo for one, he's a sophomore) and most of the Kickstarter cameo characters will be sophomores and juniors.

There aren't official 'routes' until after Christmas, really. So at this point you're not on anyone's route. Your relationship values will determine whose routes you CAN follow later. If a character seems to like you and willingly hangs out with you, you're probably good.

cheshjabber

Re: Wolf Hall - Development Testing Thread

#69 by cheshjabber - Mar 17 2019

ParrotWatcher:


Also, how many years are there in the school? :/ I had assumed 4, from my admittedly limited knowledge of US high schools, but characters only seem to be from the first and last years, and William says that it's Donald's seventeenth birthday.
There are four years in the school, but it's 16-20, not 14-18. You get that info in Horse Hall, but now that you mention it, I don't remember seeing it in Wolf Hall yet.

Which reminds me - how are Donald and Virginia in the same year? If I remember right, Virginia's birthday is in February, so with Donald's in October, they can't be just five months apart, can they? And who was Donald's senior, anyway? Laughing
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hanako

Re: Wolf Hall - Development Testing Thread

#70 by hanako - Mar 17 2019

It's William who has a birthday in February. Virginia's a summer birthday (and was born premature). So she was born less than a year after Donald.

ParrotWatcher

Re: Wolf Hall - Development Testing Thread

#71 by ParrotWatcher - Mar 17 2019

Okay, that makes sense.

Also, do I need to be co-president to meet Manuel? Because the only time I even saw him was at the elections... Sad

hanako

Re: Wolf Hall - Development Testing Thread

#72 by hanako - Mar 17 2019

Manuel's side route stuff is not yet written at all! At this point he is just a quick cameo of a character who appears in, like, two scenes total. Since a lot of this will depend on the route sponsor, I have no idea yet what's going to happen with him.

cheshjabber

Re: Wolf Hall - Development Testing Thread

#73 by cheshjabber - Mar 17 2019

hanako:

It's William who has a birthday in February. Virginia's a summer birthday (and was born premature). So she was born less than a year after Donald.
Ohhh, that's right! I remembered needing to help Donald pick out a birthday gift around that time in HH, and that there was a gift-related kerfluffle with Virginia in February, so I guess my spotty memory squashed those together as being part of the same thing. Laughing But Virginia's February present was a Valentine's event, wasn't it? ^^;



By the way, on Potsdam's sprites with her hand on her face like this, it sort of looks like her hand is backwards? The visible finger looks like her thumb, but if you put your hand on your face like that, that's where your pinky would be. Shocked
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FantasyFan

Re: Wolf Hall - Development Testing Thread

#74 by FantasyFan - Mar 17 2019

Huh, I made a post in this thread but now I can't find it. Anyway, let me say I LOVE the Midnight Poetry Club addition and that I can now join the chorale club. Very Happy On my first playthrough I failed every exam - maybe I was just being stupid, but the opening announcements seemed much vaguer than they were in the original game.

Also, the options with the dialogue boxes that pop up during exams are kind of confusing. I thought "continue" simply meant "continue playing," and it wasn't until I fell into a pit when I realized that "continue" meant "move forward." You might want to think about changing that.

Oh, and I WANT TO DATE BLAISE! If not in this game, than in a later game. E seems like an awesome character.
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hanako

Re: Wolf Hall - Development Testing Thread

#75 by hanako - Mar 17 2019

FantasyFan:

Also, the options with the dialogue boxes that pop up during exams are kind of confusing. I thought "continue" simply meant "continue playing," and it wasn't until I fell into a pit when I realized that "continue" meant "move forward." You might want to think about changing that.
Continue doesn't mean move forward.

You may have been in a situation where you were stepping forward already and had multiple text boxes that described what happened to you while you were stepping forward?

If, for example, you stepped forward into a dark square that contained a pit, you would probably have gotten one text box about moving into darkness and then another about OH CRAP FALLING afterwards.

indiiea

Re: Wolf Hall - Development Testing Thread

#76 by indiiea - Mar 17 2019

Okay, so I finished my first playthrough! I've had a lot of fun playing, and cannot wait for more Very Happy It's getting late here and I'll experiment with different choices later. Let's see if I can remember all I wanted to say, haha.

I really enjoy the flavor text that comes with the different personalities and roles/actions/relationships you've got. My character was scheming and lazy. I had a lot of fun most of the times when he suddenly went all *smirk* and said something scheming! Lazy... he did complain about waking early, and the council being a lot of work, but after I decided to join anyways I never saw lazy again. Did my character unlearn being lazy because of his life choices? xD There wasn't much of 'lazy'..

I was trying to go for William and I maaay (?) have succeded well in getting a good relationship with him. I went a bit 'whoa' when MC went all scheming when he asked for help with Ellen, but then he didn't look displeased when I talked about getting closer to Damien just to play him (?) So I did that and dumped Damien later >:) so.. it still went well? I thought we still interacted a lot and I'm not sure being co-pres removed some scenes. I helped him pick a present, we also went to the play and he told me more about his past, and at the end when he got the stinkbomb we had a talk in the cafeteria with each other. So am I or am I not on my way to be able to choose his route? Very Happy

I did find the dungeons frustrating to start with (cue all my posting here about them ^^;) but I refused to give up and managed them all Very Happy it got easier, and the last was the easiest for me. I never realized it was a little randomized until I restarted the abyss and fell into a hole where there wasn't one before xD I guess it's because I used different save points. Here I did get some save file bugs which I uploaded.

I got over 80 in blue and used the blue charm starting after 2nd dungeon. You can't fail when you got the token? I was able to boost it a lot.

I'm really looking forward to when we'll be able to collect achievments. There's already a lot of fun stuff to find Very Happy

Shiki

Re: Wolf Hall - Development Testing Thread

#77 by Shiki - Mar 17 2019

Some finalish thoughts now that I am pretty sure I've seen everything story wise. I love the use of the spell spirit echoes to find out how to use the teleporter that was a very clever use of that spell. I honestly didn't think it would work, but it did. I don't remember if this was mentioned in the first game but I had a good chuckle that raven and suki are room mates. There has to be a mini spin off game all about those two and how they drive each other mad, it has to happen Laughing . Also I knew that the secret santa gifts were not random darn you crafty potsdam Wink . The new sprite of minnie and her swirly eyes is the best sprite hands down, sooooo adorable. Just reading about her work obsession makes me tired, girl needs to learn about meditation or something jeez.

FantasyFan

Re: Wolf Hall - Development Testing Thread

#78 by FantasyFan - Mar 17 2019

I don't know - all I know is that I clicked "continue" in a box and the next thing I knew was that I fell into a pit and failed the exam.
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cheshjabber

Re: Wolf Hall - Development Testing Thread

#79 by cheshjabber - Mar 17 2019



Got this bug in White Magic class in early December!
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Lucy

Re: Wolf Hall - Development Testing Thread

#80 by Lucy - Mar 17 2019

I noticed what is probably a minor bug:

During an exam, if you repeatedly cast sicken on yourself until you pass out, you will get in trouble with Grabiner. BUT if you first cast boost strength on yourself, then cast sicken a few times, and then pass out after the boost strength spell ends, you will not get the scene but instead just skip any pass or fail scene entirely.

waff1ez

Re: Wolf Hall - Development Testing Thread

#81 by waff1ez - Mar 17 2019

I meant is there any way to take Minnie to the play

hanako

Re: Wolf Hall - Development Testing Thread

#82 by hanako - Mar 17 2019

No, Minnie's busy.

waff1ez

Re: Wolf Hall - Development Testing Thread

#83 by waff1ez - Mar 17 2019

Okay, I really really like Minnie and Barbara both so far, I haven't gotten to do much of anything with Ellen she seems to progress more later, as in post new years probably. Damien also gives me the chills, I figure he only finds you interesting after learning you're William's freshman. William also I can never tell if is actually interested, again likely due to it only being the first few months. I can't wait for all the CG. The backer/voted romances are probably happening last yeah? Also when will we be doing the voting?

cheshjabber

Re: Wolf Hall - Development Testing Thread

#84 by cheshjabber - Mar 17 2019

This is not at all a gratuitous post to share the new Blaise icon I just whipped up real quick!! Laughing

EDIT: It sure would help if I... actually put the image in the body of the post... Laughing Laughing Laughing

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TrinityKarose

Re: Wolf Hall - Development Testing Thread

#85 by TrinityKarose - Mar 18 2019

I don’t think I’m going to post anything that hasn’t already been explored or said, but here’s my two cents for whatever they’re worth!

Didn’t run into too many bugs throughout the game; only one when studying poetry in the library and seeing Raven browsing the books where the script repeated itself a couple of times, and then another time where the game sorta blew itself up when I went to check on Barbara after the Dark Dance. Reported both of them.

As far as the dungeons, I was able to understand them after a few tries, and I myself am not the best or smartest explorer. However, I do think that anyone who has not yet played a MD game or isn’t familiar with dungeon crawlers would have a significantly harder time. The puzzles were difficult enough to be a fair challenge, but I liked the first game’s approach to the very first dungeon, just putting one puzzle in front of the player and testing their wit on how they would hypothetically solve it, not expecting anything more than a good effort. This approach at least introduced deeper thought into how the pentachromatic system is supposed to be understood, where the study hall with Professor Grabiner barely touched upon it. I imagine it would seem silly to expect nothing from this particular MC, of course, but taking the player into consideration, the first dungeon was just enough to be a little overwhelming. It WOULD be interesting if these tests are purposely made so that wildseeds’ dungeons are easier, though I don’t think that’s the case.

Overall I loved getting to know all the old characters from Horse Hall, and meeting the new ones~ I was especially excited to see a genderfluid character playing an important part in the game. I can’t wait to see the new teachers and student cameos~! XD

If I could make any suggestions, I would love to see a text log in the toggle menu. I have a hard time with reading comprehension sometimes, especially if I’m trying to focus on text AND pictures/sprites at the same time. With other otoge I play, being able to toggle a chat log and re-read the current scene’s text in script form without having to reload a save file or rewind five minutes of gameplay helps immensely. I think it would help make things just a little bit more accessible.

I’ll be replaying the game a couple of times to test out more options and such, hope my input helps!

hanako

Re: Wolf Hall - Development Testing Thread

#86 by hanako - Mar 18 2019

vague silly curiosity: What was people's preferred way to deal with the pie?

cheshjabber

Re: Wolf Hall - Development Testing Thread

#87 by cheshjabber - Mar 18 2019

hanako:

vague silly curiosity: What was people's preferred way to deal with the pie?
Thus far I’ve only agreed to distract Ellen twice (versus distract Damien or stay out of it), and I claimed credit for the pie both times. Partly because I love Damien’s reaction to being called a liar lol! I haven’t yet tried fessing up to Ellen after the dance though... might do that on my next playthru!
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cheshjabber

Re: Wolf Hall - Development Testing Thread

#88 by cheshjabber - Mar 18 2019



Found a typo! I believe that should be "relied," not "replied." ^^
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ParrotWatcher

Re: Wolf Hall - Development Testing Thread

#89 by ParrotWatcher - Mar 18 2019

hanako:

vague silly curiosity: What was people's preferred way to deal with the pie?
I tried giving it to Ellen myself, but felt so bad I had to confess to her. Sad Actually, after that, she didn't ever bring it up again, but seemed on friendly terms with me. Did she forgive me, or is she just repressing it...? (Now I feel even worse for her... Sad )

The second time, I seduced Damien myself... and I feel far less guilty about that. Very Happy

cheshjabber

Re: Wolf Hall - Development Testing Thread

#90 by cheshjabber - Mar 18 2019

Sort of more general subjective feedback here, but trying to play the MC as introverted-but-studious doesn't really work - making choices I would consider the best option for an introverted and/or antisocial characterization tends to get the "lazy" tag, as if that's the only motivation for not wanting to hang out with people or do the Initiation stuff! Laughing Of course, I know that given the MC has a more concrete backstory this time around, it's not going to be possible for the players to have too much flexibility in shaping his personality, but imo at least, I think having the option to start off as a genuinely aloof person instead of a lazy option would be more fun. It also kind of stings a bit as an introvert myself to have what on their face look like introverted choices be branded with the heavy negative connotations of "lazy." ^^; But once again I know that's an incredibly subjective reading of it, lol.
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surreal_chameleon

Re: Wolf Hall - Development Testing Thread

#91 by surreal_chameleon - Mar 18 2019

The game will crash after exiting the first dungeon if you have the transitions turned off.

waff1ez

Re: Wolf Hall - Development Testing Thread

#92 by waff1ez - Mar 18 2019

hanako:

vague silly curiosity: What was people's preferred way to deal with the pie?
So far I feel my preferred way is to go for Ellen herself, I tried giving it to her but I didn't like that way much. I teleported it away the next time and I really think its my favorite way of doing it so far.

Oki

Re: Wolf Hall - Development Testing Thread

#93 by Oki - Mar 18 2019

The boulder upon examining normally comes up with weird code! I've had a few crashes but I but reported them. So far just enjoying the game and wanting William and Damien to love me lmao
I've been here so long even Hanako is sick of me

Oki

Re: Wolf Hall - Development Testing Thread

#94 by Oki - Mar 18 2019

On the pie note, definitely seducing Damien is my favorite, because it doesn't lend itself to any future victimization of Ellen. That being said, I'm curious about teleporting it away. Keke
I've been here so long even Hanako is sick of me

Lucy

Re: Wolf Hall - Development Testing Thread

#95 by Lucy - Mar 18 2019


Lucy

Re: Wolf Hall - Development Testing Thread

#96 by Lucy - Mar 18 2019

Really enjoying the story. I'm a big fan of the personality types that subtly affect the game. I love playing as scheming or flirty. I kind of agree with cheshjabber about not really being able to play as a shy/nerdy person but I do understand that such a personality maybe just doesn't fit into Wolf Hall.

2 small suggestions for the user interface: would it be possible to have the in-game date on screen while playing like in Horse Hall? And/or to have a more intuitive way to find the diary (e.g. it could be in the bottom right corner on its own rather than in the menu)?

hanako

Re: Wolf Hall - Development Testing Thread

#97 by hanako - Mar 18 2019

Where would the date go, though? There's no room on the top of the screen, the stat bar already covers it.

ParrotWatcher

Re: Wolf Hall - Development Testing Thread

#98 by ParrotWatcher - Mar 18 2019

9th November: Just after the date with Damien, he leaves without a kiss, pretty obviously leaving me wanting more, but the MC was confused by it. Would it make sense for a high-scheming MC to see through it? (Or is my scheming just too low?) EDIT: I just had a discussion with William about it, but even so, I think it would be nice for a higher-scheming MC to figure it out on his own.

Regarding the date: Would it at least be possible to highlight the current date in the diary?

Oki

Re: Wolf Hall - Development Testing Thread

#99 by Oki - Mar 18 2019

Out of curiosity, what is the cut off of the early access game right now? Want to know before I get to into it and feel DISAPPOINTED, hah.
I've been here so long even Hanako is sick of me

hanako

Re: Wolf Hall - Development Testing Thread

#100 by hanako - Mar 18 2019

December 13th.

ParrotWatcher

Re: Wolf Hall - Development Testing Thread

#101 by ParrotWatcher - Mar 18 2019

Okay, so after Ellen solved a dungeon by blindfolding herself to get through fake walls, I tried to do the same, using the Darkness spell... and it worked! Shocked I am amazed by the thought that's gone into these things... Laughing EDIT: Also, after copying Ellen's rune use with Spirit Echoes, I got a notification that "The unnamed unit has moved."

As a side note, would it make sense for True Sight to see into adjacent areas of darkness, instead of just out of the current one, or would that make it too powerful?

Lucy

Re: Wolf Hall - Development Testing Thread

#102 by Lucy - Mar 18 2019

Re: the date, I guess the top right box that tells you how much money you have still has some space? Highlighting in the diary would also work!

ParrotWatcher

Re: Wolf Hall - Development Testing Thread

#103 by ParrotWatcher - Mar 18 2019

Selling candles in the mall: beforehand I chose to go window-shopping, and when I get to the candle stall, the text implies that I've just found it, and hadn't helped set it up earlier...

Spiky Caterpillar

0.5.24 changelog

#104 by Spiky Caterpillar - Mar 18 2019

I've put in a better fix for the call stack bug (files are loaded in alphabetical order, so on Itch on Windows Ren'Py would still think that labels in files loaded before the file with the fix were under lib/windows-i686.). The rest of the saves which previously loaded with a call stack error should load properly now; as before, any save that was RE-saved after loading with a call stack error is corrupt.

Crash fixes:
No longer crash casting Track Scent in exam3 fixed.
No longer crash when talking to Suki when you go to see how Barbara is after the Dark Dance and you weren't running for President.
No longer crash when Energising living targets.
No longer divide by zero when showing the autoplay indicator.
No longer crash exiting the dungeon with transitions turned off.

Other loadsave changes:
Fixed problems with the week9_raven_library flag and the inscription field.
Tracking what versions a given save has been played in should be more reliable (which will help us figure out when a bug is likely to related to a very old alpha). Old saves may give a warning complaining that versions_played_in is not a set; this warning is harmless and will disappear when the game is re-saved.
Fixed a bug where it would whine about temporal inconsistency loading saves that were made when you've just entered the dungeon and haven't done anything.
Removed some unused code, which might fix a hard-to-replicate crash related to GloomyAir serialization.

Other fixes:
Boulders and piles of rocks now have descriptions when examined.
Turning transitions off now turns off dungeon walking animations and at least some star-fades when characters show up. (There may still be transitions where turning transitions off doesn't work)
No longer duplicate the post-Dark Dance Barbara event in the dungeon and the Raven event in the library.

New features:
There's now an option to adjust the textbox brightness in video prefs.
There's also now a wing crop control (which is not yet completely effective, since we're still thinking about how we want to handle it for other winged characters)

TrinityKarose

Re: Wolf Hall - Development Testing Thread

#105 by TrinityKarose - Mar 18 2019

hanako:

vague silly curiosity: What was people's preferred way to deal with the pie?
I had my MC lie and pretend the pie was a peace offering from Wolf Hall, to make up for Donald dropping Jirsey dung in front of their door. The reaction from Damien when he tried to use the “but I got you presents!” excuse to win Ellen over later at the play was 👌*chef’s kiss*

jellybi

Re: Wolf Hall - Development Testing Thread

#106 by jellybi - Mar 18 2019

Hooray for the message screen contrast customization update!

Also Damien looking miffed when you decide to crop wings was a funny touch.

MegaZeroX

Re: Wolf Hall - Development Testing Thread

#107 by MegaZeroX - Mar 19 2019

I found a typo where, if you play pinball on the first Saturday, you get this:



This sentence should actually read "In the end, I didn't hit the jackpot, but I learned a few things about pinball and had fun. Stress decreases by five"

I'm not sure if this has been fixed yet, since my version is the one on itch.io that released as soon as the game became available.

MillaMaxwell

Re: Wolf Hall - Development Testing Thread

#108 by MillaMaxwell - Mar 19 2019

I found a small typo:



This should be "learning," not "leaning."

Regarding the pie, I pretended it was from me as a peace offering from Wolf Hall and then later I confessed the truth to Ellen. I haven't tried anything else yet, but I really liked that route so that's probably going to be my default solution any time a route doesn't specifically call for something else.

Some other notes now that I finished my first playthrough:

* Luke was way more adorable and fun than I expected. In Horse Hall, he mostly just seemed like Donald's sidekick, but he's definitely his own character here and I really enjoyed every time we talked. I'm really glad he got in via Kickstarter. Smile

* I got the Sporty personality type and enjoyed it a lot, which is kinda funny because in Horse Hall, I kept trying (unsuccessfully) to turn Mary Sue into a sports-averse nerd. Gary Stu's "Americans respect sportsmen" attitude just makes the sportiness much more enjoyable to me.

* I loved the little pop-ups in the corner that tell how the current conversations are affected by your previous decisions. It makes it a lot easier to see how your actions all fit together and is a great way to hint at different choices you can make in future playthroughs, so this is one of my favorite quality-of-life features to see in VNs and raising sims. I'm glad to see it here!

MegaZeroX

Re: Wolf Hall - Development Testing Thread

#109 by MegaZeroX - Mar 19 2019

Just got caught up in the thread.

To answer the question Hanako put forward, I liked claiming the pie was our own so Ellen calls Damien a liar. Like others, I of course confessed afterwords.

I have done a few playthroughs now, but unfortunately the routes don't happen until after Christmas, so I'm probably going to hold off for a while until that actually happens.

Oki

Re: Wolf Hall - Development Testing Thread

#110 by Oki - Mar 19 2019

*Sobs deeply* I feel like a kid again playing this! Man I missed this series. I thought playing as a guy would be a deal breaker in terms of enjoyment, but I love my stupid Prince boy. So glad I kickstarted this, so glad the game is going to be out <3_<3
I've been here so long even Hanako is sick of me

arcturuse

Re: Wolf Hall - Development Testing Thread

#111 by arcturuse - Mar 19 2019

hanako:

vague silly curiosity: What was people's preferred way to deal with the pie?

I seduced Damien on my first play (but I was a little skeptical after he left with the rest of the pie since he could offer them to Ellen for all I know--) and then on my second play I bluffed my way out. That scene later on when Ellen called him out as a liar was worth it ; ) I tried both telling Ellen the truth and keeping up with the lie, but seems like there's no difference in those choices so far. On my next play, I would probably try running away from Virginia and Ellen to see how that goes hhh

Spiky Caterpillar

Re: Wolf Hall - Development Testing Thread

#112 by Spiky Caterpillar - Mar 19 2019

Changelog for 0.5.25:

* Setting the text window brightness back to 0 no longer triggers save warnings whining about bg_brightness. (You should get the warning at most one more time.)
* Resetting video settings to default now turns off wing cropping.
* Note about spellcard pulled from Sacrifice spell-learning scene.
* Sacrifice spellcard desc mentions cost and max MP gain.
* Sacrifice gives a different message when you don't have enough HP left to gain anything.
* 'replied on standard suppliers' typo fixed.
* exam3 debug code now sets correct date.
* If you've somehow managed to be defeated in exam3 (Boost Strength+Sicken will do it), now treat it as self-destruction.
* Units of unspecified location no longer get spuriously reported as 'moving' when we walk past them (occurs with Spirit Echoes data-carrier units.)
* Detect Charm should no longer insist that rune circles are buttons in the floor.
* Disenchanted rune circles should no longer be falsely reported as enchanted when you cast Detect Charm next to them.
* Detect Charm now reports 'something to the <compass direction>' is enchanted when there's something that's within detection range, the player can see,
but the player can't see the specific item. (Say, because there's a wall blocking the way...)
* No longer crashes when you try to crush the Abyss.
* Spirit Sense now adds the spirits' location to your list of Known Facts.
* Sparkles now become visible once they notice someone can perceive them.
* Dungeon console massively reworked under the hood. This should make it a lot simpler to code Detailed Feedback For Things because the rework means that I can have a more-accurate description of an event REPLACE a less-accurate one - giving us "The snail leaves to the north." instead of "The snail leaves to the north. The snail leaves to the north. The snail has moved." without having to disable "The snail has moved." This will probably wind up breaking something somewhere. (It also means that dungeon console contents in pre-0.5.25 saves will be truncated, but that's minor.)
* Unit leave events now reported to the player.
* Better debug representation of UnitFacts.
* Reporting of unit movement now distinguishes between units which have moved in the previous turn and units which are just there (for example, because they moved into a dark cell and you just lit it up.)
* No longer report 'the Carving has moved' when you know it's enchanted and are moving around in its vicinity.
* Flames and Telepyre now damage things in the surrounding niche cells.
* Walls taking Fire damage now gain the Scorched condition.
* Walls taking damage now may lose some moss (higher moss loss for Fire damage)
* Damage elemental types now all Titlecase (internal change which SHOULD have no visible effect and will improve maintainability, but might break some type-specific damage code somewhere.)
* Debug messages trimmed.
* Inventory tooltip now moved out of the way of wands (if you have a wand equipped)
* XXX pulled from Drain Life spell-learning scene.

hanako

Re: Wolf Hall - Development Testing Thread

#113 by hanako - Mar 19 2019

mooncookies:

I'm not sure how to upload an image but in the second exam (with the abyss) I can detect charms on the left side and it tells me about a trigger on the floor (which I can press by examining) but then when I examine there's nothing there.. Is it possible to complete that dungeon with a green only route?
I misunderstood this question when you first posted it (I was thinking of the second exam, which is the poison gas one) but we have now found the problem about the 'button' which didn't actually exist.

And yes, you can complete that dungeon Green-only (well, Green plus the first-week spells everyone gets). There is a Green way to get over holes. It involves a spell that works differently in this game than it did in Horse Hall.

cheshjabber

Re: Wolf Hall - Development Testing Thread

#114 by cheshjabber - Mar 19 2019

How do you update the demo to the latest version? Mine's version 0.5.22 right now and I can't figure out how to get the more recent updates.
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FantasyFan

Re: Wolf Hall - Development Testing Thread

#115 by FantasyFan - Mar 19 2019

My computer wouldn't let me take a screenshot for some reason, but when you examine the boulder in the second dungeon, the message says, "You examine the Boulder. Sphere" and then some coding.
My game reviewing blog.

hanako

Re: Wolf Hall - Development Testing Thread

#116 by hanako - Mar 19 2019

cheshjabber:

How do you update the demo to the latest version? Mine's version 0.5.22 right now and I can't figure out how to get the more recent updates.


If you're running the game through the itch app, it should auto-update, and since it will only replace the files that have changed, most updates are very quick.

If you downloaded the zip manually and played it that way, you'll need to go back to the game webpage and download a new zip file. This is obviously slower as you have to download the whole game every time, but it lets you keep full control over exactly when you update.

hanako

Re: Wolf Hall - Development Testing Thread

#117 by hanako - Mar 19 2019

FantasyFan:

My computer wouldn't let me take a screenshot for some reason, but when you examine the boulder in the second dungeon, the message says, "You examine the Boulder. Sphere" and then some coding.
What game version are you playing? This should have been addressed in a recent patch, though if you were already inside the dungeon in your last save I don't know if it would update the description.

cheshjabber

Re: Wolf Hall - Development Testing Thread

#118 by cheshjabber - Mar 19 2019

hanako:

If you're running the game through the itch app, it should auto-update, and since it will only replace the files that have changed, most updates are very quick.

If you downloaded the zip manually and played it that way, you'll need to go back to the game webpage and download a new zip file. This is obviously slower as you have to download the whole game every time, but it lets you keep full control over exactly when you update.
Oh, gotcha! This is my first time doing anything with itch so I didn't realize it had an app lol. Thanks!
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FantasyFan

Re: Wolf Hall - Development Testing Thread

#119 by FantasyFan - Mar 19 2019

I actually wasn't aware that there was a new version until I came to the thread to report the bug.

Also, I think there's a spelling error. When you go out with Damien to the Glen, he says "I believe they replied on standard suppliers." I think it's supposed to be "I believe they relied on standard suppliers."
My game reviewing blog.

surreal_chameleon

Re: Wolf Hall - Development Testing Thread

#120 by surreal_chameleon - Mar 19 2019

Donald leaves before actually giving permission to Virginia's request.

At the end of the bouquet scene, the line "Can I help with anything?" is followed by "So, is there anything I can help you with?". Delete the Can I help line before jumping to the next label?

Maybe a codex entry for the tetronarch?

I have yet to see any strength checks in the storyline.

Really enjoying the new characters and learning new things about the old ones. Barbara is a particular favorite. It might be interesting to have Gary try communicating with her using her nonverbal style.

CrimsonRose

Re: Wolf Hall - Development Testing Thread

#121 by CrimsonRose - Mar 19 2019

I love this so far. I have noticed an issue when messing around with the python console and after getting it to kinda work once, now money gets a "name 'money' is not defined" error? Anyone else notice this? It also didn't register the change I made to money when I first tried it, even though on Python is said truth that time. I cleared it out to try and fix it but that didn't work and restarting the game didn't fix it either.

hanako

Re: Wolf Hall - Development Testing Thread

#122 by hanako - Mar 19 2019

Possibly don't mess around with the internals? Razz

We've got enough bugs to deal with at the moment as it is, hacking around may make it more confusing to figure out what went wrong in the real game. So while that stuff exists, I'd really rather not get into discussions of how to tinker with it or what it can and can't do right now. Cheats are really better suited for when the game is more stable!

CrimsonRose

Re: Wolf Hall - Development Testing Thread

#123 by CrimsonRose - Mar 19 2019

cheshjabber:

ParrotWatcher:


Also, how many years are there in the school? :/ I had assumed 4, from my admittedly limited knowledge of US high schools, but characters only seem to be from the first and last years, and William says that it's Donald's seventeenth birthday.
There are four years in the school, but it's 16-20, not 14-18. You get that info in Horse Hall, but now that you mention it, I don't remember seeing it in Wolf Hall yet.

Which reminds me - how are Donald and Virginia in the same year? If I remember right, Virginia's birthday is in February, so with Donald's in October, they can't be just five months apart, can they? And who was Donald's senior, anyway? Laughing
Virginia was a super Preemie baby William mentioned that in Horse Hall when she got sick. so it's totally possible she was born that early.

Runespoor

Re: Wolf Hall - Development Testing Thread

#124 by Runespoor - Mar 19 2019

I'm hilariously stuck on the first exam. Hilariously, because I'm testing stuff: I know with my current spell selection I could pass the exam, but instead I wasted all my mana trying for other less-obvious solutions (because I wanted to see how far Blue and White could get me), so now I'm with 1 mana, tried to give up once, was refused, and now PC says he "can't give up now". I am supposed to reload and try again in that case, yes?

CrimsonRose

Re: Wolf Hall - Development Testing Thread

#125 by CrimsonRose - Mar 19 2019

hanako:

Possibly don't mess around with the internals? Razz

We've got enough bugs to deal with at the moment as it is, hacking around may make it more confusing to figure out what went wrong in the real game. So while that stuff exists, I'd really rather not get into discussions of how to tinker with it or what it can and can't do right now. Cheats are really better suited for when the game is more stable!
Oh I'm sorry I was just curious I won't mess with it anymore.

hanako

Re: Wolf Hall - Development Testing Thread

#126 by hanako - Mar 19 2019

Runespoor:

I'm hilariously stuck on the first exam. Hilariously, because I'm testing stuff: I know with my current spell selection I could pass the exam, but instead I wasted all my mana trying for other less-obvious solutions (because I wanted to see how far Blue and White could get me), so now I'm with 1 mana, tried to give up once, was refused, and now PC says he "can't give up now". I am supposed to reload and try again in that case, yes?
If you have one mana left, exam 1 is not unwinnable.

Grabiner will not let you quit this exam unless you TRULY make it unwinnable.

(fun side comment, my scripting files for exam one include sections labeled 'IF YOU HAVE MADE IT UNWINNABLE' and 'IF YOU SOMEHOW MANAGE TO KILL YOURSELF WHICH IS PROBABLY CHEATING')

Eoniru

Re: Wolf Hall - Development Testing Thread

#127 by Eoniru - Mar 19 2019

I just finished my first playthrough of the development build and enjoyed it a lot. I did run into a couple of typos/odd messages but they've all been posted by other users already.

With that said, I do have a question. Does drawing character X during the Secret Santa selection mean I am on her romance route? If so, I am confused as to how it happened. The character I drew is one of the confirmed full routes per the Kickstarter page but so is the one I thought I was pursuing. Admittedly, I did not shy away from interacting with characters when given an opportunity to do so but when selections came up that required me to pick only one person from a list (I think there were two), I always picked the same person yet I did not draw her during the Secret Santa selection.

Hanako, If you need specific information about who the characters are and the interactions I had/selections I made, please let me know and I will either post the information here or PM it to you, whichever you prefer.

Runespoor

Re: Wolf Hall - Development Testing Thread

#128 by Runespoor - Mar 19 2019

Huhuh. ...Well, making it unwinnable reaps quite the reward. weeeeee terrible politics. i so hope i can bring back Damien to co-rule or something (I wasted my last mana point.)

Still, the diary assumes I did it intentionally instead of not figuring out the right spells. Did I miss an option in the argument with Grabiner after failing the exam where you can argue you failed sincerely, or is it always assumed that it's on purpose?

Editing wildly because I would feel bad about spamming: I just got my horrible terrible scheming princeling a co-president spot (after a swift detour through turning down that offer, that I didn't explore fully, just enough for the tiniest most embarrassing peek to speech time), and I love Minnie so much I want to cry. I loooooove heeeeeeeeeeeeeeer and her politics and I am actually fully prepared to ship her with privileged princeling because "rivals and partners and politics and secrets" is my jam. Yes. My smart ambitious world-changer of a class prez who looks out for wildseed interests and was the only one willing to tell Ellen more. I! Love! Her!!!!! Also this scene makes Potsdam's refusal to deal with Kyo's harassment so much worse, w o w. Didn't expect that, tbh. I thought it was just Potsdam keeping to her principles - and that may still be it, Potsdam's principles have always had terrible applications, but this makes it look like more. This makes it look like it might be personal, the same way it got personal between Potsdam and Damien. Didn't expect to get to the point I'd think Potsdam was playing games with Minnie. ...clearly I should have, given: Damien, and PCs.

hanako

Re: Wolf Hall - Development Testing Thread

#129 by hanako - Mar 19 2019

Eoniru:

With that said, I do have a question. Does drawing character X during the Secret Santa selection mean I am on her romance route?
No.

In fact, back in Horse Hall it meant you were less likely to be able to pursue that character's route, as the person you would get for Secret Santa would be the person out of a small set that you had the LOWEST relationship with, in order to give you a last chance to score points with them and maybe make them available as an option when the real decision point happened.

No one is on anyone's route at this point anyway. The official "route" point is not until the end of the semester.

manfromba

Re: Wolf Hall - Development Testing Thread

#130 by manfromba - Mar 20 2019

hanako:

Eoniru:

With that said, I do have a question. Does drawing character X during the Secret Santa selection mean I am on her romance route?
No.

In fact, back in Horse Hall it meant you were less likely to be able to pursue that character's route, as the person you would get for Secret Santa would be the person out of a small set that you had the LOWEST relationship with, in order to give you a last chance to score points with them and maybe make them available as an option when the real decision point happened.

No one is on anyone's route at this point anyway. The official "route" point is not until the end of the semester.
Is this mechanic still in Wolf Hall? Because in my most recent playthrough, Barbara was my Secret Santa even though I had spent all time that I could meeting with her. But I played as one who ran for but did not get the student council presidency and had no talent in green magic ant only moderate in Red.

waff1ez

Re: Wolf Hall - Development Testing Thread

#131 by waff1ez - Mar 20 2019

I have to second that I absolutely ADORE Barbara, it may have something to do with her aesthetic, it may do to her really great character, I'm not quite sure but I adore her. I wasn't sure if I was gonna like her or Minnie more but I think I've all but decided.

hanako

Re: Wolf Hall - Development Testing Thread

#132 by hanako - Mar 20 2019

manfromba:

hanako:

Eoniru:

With that said, I do have a question. Does drawing character X during the Secret Santa selection mean I am on her romance route?
No.

In fact, back in Horse Hall it meant you were less likely to be able to pursue that character's route, as the person you would get for Secret Santa would be the person out of a small set that you had the LOWEST relationship with, in order to give you a last chance to score points with them and maybe make them available as an option when the real decision point happened.
Is this mechanic still in Wolf Hall? Because in my most recent playthrough, Barbara was my Secret Santa even though I had spent all time that I could meeting with her. But I played as one who ran for but did not get the student council presidency and had no talent in green magic ant only moderate in Red.
That's why I specified in Horse Hall. Smile

Right now there are three possibilities you can get as your Secret Santa, but two of them have very specific requirements in order to achieve them, so most people are going to get Barbara as a default. This MAY change as the game develops further, the side romance options get added, etc. Since it's a good last chance to allow some rebalancing of points before route decisions happen, it can be tinkered with later for game balance purposes.

Runespoor

Re: Wolf Hall - Development Testing Thread

#133 by Runespoor - Mar 21 2019

Nice to see that Potsdam's just as dishonest about Iris Academy celebrating Christmas as she is about... well, pretty much everything else! Rolling Eyes

It's not a super satisfying scene. It is on brand for Potsdam, but I won't lie and say I like that MC doesn't even comment on how her answer is both too easy and disingenuous in his own mind, even if he doesn't speak it out. I suppose the fact that he's an outsider to American culture and English isn't his mother tongue explains why he's not aware of the controversy about Christmas (the holiday with the literal name of Christ in it) not being a general holiday - again: literal name of Christ in it.

I do genuinely appreciate the fact that the topic is brought up, though! It breaks immersion much less than back in Horse Hall. Smile

Still, just a comment from MC thinking "that seems a bit too pat" after Potsdam's explanation would be nice.

MegaZeroX

Re: Wolf Hall - Development Testing Thread

#134 by MegaZeroX - Mar 21 2019

hanako:

manfromba:

hanako:



No.

In fact, back in Horse Hall it meant you were less likely to be able to pursue that character's route, as the person you would get for Secret Santa would be the person out of a small set that you had the LOWEST relationship with, in order to give you a last chance to score points with them and maybe make them available as an option when the real decision point happened.
Is this mechanic still in Wolf Hall? Because in my most recent playthrough, Barbara was my Secret Santa even though I had spent all time that I could meeting with her. But I played as one who ran for but did not get the student council presidency and had no talent in green magic ant only moderate in Red.
That's why I specified in Horse Hall. Smile

Right now there are three possibilities you can get as your Secret Santa, but two of them have very specific requirements in order to achieve them, so most people are going to get Barbara as a default. This MAY change as the game develops further, the side romance options get added, etc. Since it's a good last chance to allow some rebalancing of points before route decisions happen, it can be tinkered with later for game balance purposes.
Interesting. In all of my breakthroughs I've done so far, I've gotten Jacob. What are the conditions for getting him?

hanako

Re: Wolf Hall - Development Testing Thread

#135 by hanako - Mar 21 2019

Being on the Student Council. Smile

(It shouldn't happen otherwise - if it did, something went wrong.)

MegaZeroX

Re: Wolf Hall - Development Testing Thread

#136 by MegaZeroX - Mar 21 2019

Welp, that explains it, since I haven't yet done a playthrough where I haven't been on the student council.

Oki

Re: Wolf Hall - Development Testing Thread

#137 by Oki - Mar 21 2019

I've been writing a major feedback post I'll post here later, but so far it's just nice to see some things. I've played probably 6 or 7 times so far and done a lot of different paths (it's my current' take a break from working' game) and checked things. Definitely still have many questions and thoughts but I suspect some things:

If Minnie and Jacob have to decide the people who might need to be closer, it makes sense that Barbara and Jacob might be the choices. I don't know how right I might be but I consider this might ultimately have something to do with Minnie both wanting to help Barbara but being shunned by her, to Minnie wanting Jacob to get closer to you because she views you both as her closest friends. Could be wrong there. Don't know the third option but wondering if it's gonna be Luke or maybe even Virginia? Not sure.

I have a sneaking suspicion there is an 'identity revealed' counter somewhere where if you do the riskiest options you'll get revealed somewhere in the next semester before end game, but that's just a 'theory'. (I'm purposefully NOT having my software engineer husband look at the game's code cause I want to be surprised and know nothing lol)

Question, at tea with Grabiner is it possible to get him to 'notice' you being too friendly with anyone except Damien? I have yet to get him to acknowledge anyone else, though I imagine this is because Damien is far more forward and trying to outright seduce you (even faster than the Horse Hall PC!)

Interested to see more. Have already hyped up my friends to play it, and one of them is a streamer so hopefully it will get decent views. As soon as you give me the okay to stream it I'd love to play it through with some people- it's a hell of a game and a major improvement on Horse Hall in so many subtle ways. Glad to have helped it come to life but as always, Hanako and Spiky are doing most of the amazing work! ;D
I've been here so long even Hanako is sick of me

hanako

Re: Wolf Hall - Development Testing Thread

#138 by hanako - Mar 21 2019

Currently Grabiner only has specific dialog on Thanksgiving regarding Damien. No other relationship can really get far enough to be worth special attention beyond the generic warning.

Runespoor

Re: Wolf Hall - Development Testing Thread

#139 by Runespoor - Mar 21 2019

I'm running into bugs after practicing in the dungeon on the first week-end (thus the massive amount of bug uploads I sent to Spiky Caterpillar, sorry about that...). I'm pretty sure it's something to do interacting with the dummy - maybe doing stuff without acknowledging the text or clicking "continue"? If I just go down in the dungeons, or if I just practice spells, I can save afterward. If I meet the training dummy, then I can run into an impossibility to save afterward.

Not sure if this was already signalled, sorry if someone already mentioned it... ^^;

Edit: and on the week-end before the first exam, getting to the dungeons automatically skips the practice - I go straight to "escaping the dungeon"! Red!lazy!PC is cursed. (or you explained already that it's normal in which case i missed it, because that's what i do. ._.)

jellybi

Re: Wolf Hall - Development Testing Thread

#140 by jellybi - Mar 21 2019

I can't seem to make it to the end of a green-focused (+ green charm) playthrough without encountering a game-ending bug, so something may be amiss with the higher-level magics. I sent bug reports after encountering crashes on some otherwise fairly different playthrough attempts! On the second one, I was midway through my first attempt at a Minnie-focused playthrough and her storyline is very intriguing so far!

Wakuseino

Re: Wolf Hall - Development Testing Thread

#141 by Wakuseino - Mar 22 2019

I did my first playthrough of things a while ago, but... Forgot to throw in some of my notes here. Minnie is amazing and Ellen is amazing. Honestly, I'm kind of surprised at how attached I got to Minnie during my run. She ended up coming off as a bit manipulative back in the Grabiner route for Horse Hall, after all. In comparison...

Minnie wants to help everyone so much, she's so precious I can't not spend time with her. My lazy, scheming co-president protag is just constantly sighing about how the two people he's closest to (Minnie and Ellen), are chronic overworkers that need to be told when to take a break.

...I'm honestly kind of curious what determines the lazy profile, since one would think that doing the study club, running for president, and joining a secret society would mean that they're not that lazy, but... I honestly kind of love that. "Oh I just want to live a peaceful life where I don't need to do anything... What's that? You need me to do something? Siiiigh, sure I'll do it. I'm totally unwilling to do it, really! I'll get on it right away!"

I. I feel like a tsundere. It's wonderful.

As for the question of the pie... I'm a blue mage. Naturally, I teleported it.

Edit: Oh, one more thing! This is mostly just a... continuity error, I suppose? I guess it counts as that? Ellen complains about how "if they said I had to use a spell, I would have!", but dungeon 3 clearly said "You must use magic to locate the path to the exit"

...I mean, it might not be incorrect, but...

manfromba

Re: Wolf Hall - Development Testing Thread

#142 by manfromba - Mar 22 2019

Wakuseino:

Edit: Oh, one more thing! This is mostly just a... continuity error, I suppose? I guess it counts as that? Ellen complains about how "if they said I had to use a spell, I would have!", but dungeon 3 clearly said "You must use magic to locate the path to the exit"
...I mean, it might not be incorrect, but...
I succeeded in that dungeon with high white magic, which allowed my character to have a vision of what I think was meant to be Ellen triggering the runes in the right order. So if Ellen went before the PC, it makes sense that the PC would receive such a warning.
Still, maybe the situation could be clarified.

hanako

Re: Wolf Hall - Development Testing Thread

#143 by hanako - Mar 22 2019

Big post ! Here's a vague list of what we think the current status of all the spells is. Some things we know do not work.

Red:

  Believed to work:
  
    Breeze
    Push
    Spark
    Slash
    Blast
    Crush  

  Partially working:
  
    Energise
    Flames
    Freeze
    Lightning
    Force Push

  Known broken:
  
    Shockwave

Blue:

  Believed to work:
  
    Light
    Silence
    Truesight
    Farsight
    Teleport Other
    Teleport Self
    Darkness

  Partially working:
  
    Disrupt
    Disperse
    Reflect
    Shield

  Known broken:
  
    Cloak

Green:

  Believed to work:
  
    Diagnosis
    Track Scent
    Heal
    Boost Strength
    Sicken
    Entangle
    Drain Life
    Thick Hide

  Partially working:
  
    Slow
    Blind
    Regenerate

  Known broken:
  
    Stagger

Black:

  Believed to work:
    
    Inspect
    Inscribe
    Trigger
    Detect Charm
    Open
    Shape Stone
    Dispel Object
    Dig

  Partially working:
  
    Seal
    Fracture

  Known broken:
  
    Enchant Object
    Diamond

White:

  Believed to work:
  
    Spirit Sense
    Empathy
    Communication
    Awareness
    Spirit Echoes
    Tap the Flow
    Find Spirits

  Partially working:
  
    Distraction
    Call
    Foresight
    Ward

  Known broken:
  
    Fear

Mixed:

  Believed to work:
  
    Telepyre
    Drain Magic
    Long Jump
    Transfer Charm
    Televoke
    Force Wall

  Partially working:
  
    Mindstorm
    Ground Spell
    Anti Magic Field
    Poison
    Sleep
    Sticky Feet
    Scramble Senses
    Drain Charm
    Sacrifice

  Known broken:
  
    Fire Trap
    Wrong Way
    Farspeak
    Seeker Sting
    Mind Wall


waff1ez

Re: Wolf Hall - Development Testing Thread

#144 by waff1ez - Mar 22 2019

hanako:

Big post ! Here's a vague list of what we think the current status of all the spells is. Some things we know do not work.
I've never had a game ending bug with it I don't think but I have gotten script errors when teleporting things around lol. That was on my Barbara dungeon run so I was going into the dungeons A LOT.

manfromba

Re: Wolf Hall - Development Testing Thread

#145 by manfromba - Mar 22 2019

hanako:

Big post ! Here's a vague list of what we think the current status of all the spells is. Some things we know do not work.

Red:

  Believed to work:
  
    Breeze
    Push
    Spark
    Slash
    Blast
    Crush  

  Partially working:
  
    Energise
    Flames
    Freeze
    Lightning
    Force Push

  Known broken:
  
    Shockwave

Blue:

  Believed to work:
  
    Light
    Silence
    Truesight
    Farsight
    Teleport Other
    Teleport Self
    Darkness

  Partially working:
  
    Disrupt
    Disperse
    Reflect
    Shield

  Known broken:
  
    Cloak

Green:

  Believed to work:
  
    Diagnosis
    Track Scent
    Heal
    Boost Strength
    Sicken
    Entangle
    Drain Life
    Thick Hide

  Partially working:
  
    Slow
    Blind
    Regenerate

  Known broken:
  
    Stagger

Black:

  Believed to work:
    
    Inspect
    Inscribe
    Trigger
    Detect Charm
    Open
    Shape Stone
    Dispel Object
    Dig

  Partially working:
  
    Seal
    Fracture

  Known broken:
  
    Enchant Object
    Diamond

White:

  Believed to work:
  
    Spirit Sense
    Empathy
    Communication
    Awareness
    Spirit Echoes
    Tap the Flow
    Find Spirits

  Partially working:
  
    Distraction
    Call
    Foresight
    Ward

  Known broken:
  
    Fear

Mixed:

  Believed to work:
  
    Telepyre
    Drain Magic
    Long Jump
    Transfer Charm
    Televoke
    Force Wall

  Partially working:
  
    Mindstorm
    Ground Spell
    Anti Magic Field
    Poison
    Sleep
    Sticky Feet
    Scramble Senses
    Drain Charm
    Sacrifice

  Known broken:
  
    Fire Trap
    Wrong Way
    Farspeak
    Seeker Sting
    Mind Wall

Is that a list of all spells in the game? Are more spells planned?

hanako

Re: Wolf Hall - Development Testing Thread

#146 by hanako - Mar 22 2019

Isn't that enough? Laughing

That's what's currently planned, yes, unless I missed something when copying.

cheshjabber

Re: Wolf Hall - Development Testing Thread

#147 by cheshjabber - Mar 22 2019

Can't wait to get the trophy that goes along with telling Grabiner you want to go home after failing the first exam!! Laughing
Hi, I'm Chesh. They/them pronouns, please.

Wolf Hall Chibis

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Runespoor

Re: Wolf Hall - Development Testing Thread

#148 by Runespoor - Mar 23 2019

A couple comments! Both Damien-focused, because I'm apparently that predictable (I hope to have comments about other things once I've replayed other focuses more, but in my defense Damien is a more knowable quantity than William, for instance, so it's easier to pick up things).

- When MC and Damien arrange a date, the day after the Dark Dance, Damien cuts the conversation short by saying he really has things to do, and goes to his room. MC then assumes that Damien must be studying and finds it odd. It is very odd, plot-hook like odd, and I think it would be fitting for a scheming MC at least to wonder if it’s there’s not something else going on (maybe a flirty MC could go “Huh. Didn’t think he’d run off on me just after arranging a date.” to emphasize the incongruity, and the current line is fine for a lazy MC, I think).

- After the date, I think it would be good if there was a mention of the fact that Damien is avoiding MC, independently of dialogue trees. The first time I played Damien’s route, I was surprised when at the end of the month, Damien says he’s been avoiding MC since the date; I had to look back to realize that was true, but it hadn’t registered. Similarly, when Grabiner asks about the relationship with Damien, MC can reply that they’ve broken up because Damien’s been avoiding him, but there’s been no mention in MC’s narration that it’s been bothering him, that he’s wondering if Damien’s avoiding him, or even no mention of the fact that it’s been a long time since he’s seen Damien. The insight in MC’s opinion on that earlier would be good, especially since MC could be overstating things a bit to Grabiner.

[Just a side note to gush about how I’m so interested and invested in all of these characters and storylines! I've just completed a Barbara-focused playthrough, and she completely won me over. I cannot wait until we know more about her and Minnie.]

[And another side note - I haven’t focused on Ellen yet, so Damien is the easiest route to play compare-and-contrast with, obviously, and I love it. I love how he’s adapting his approach - how in HH, he was all about playing the friendship card to get closer to MC ("can't a guy and a girl just be friends", presenting friendship as more precious than dating), and here, with a MC who’s more open to being seduced/dated, he’s playing the “I’m afraid I’m falling too fast” card. Always framing the relationship as something the PC is unlikely to be familiar with. I love the difference in the scene with the games, too - how in HH, Damien brought a traditional wizard game to a wildseed girl, and here, to a boy whom he knows is unfamiliar with non-wizarding culture (he knows because MC told him during their date), he brought the latest fashion in non-wizarding games; in both cases, facing them with something they don’t know and are unlikely to be immediately comfortable with. And the difference in reasons why PCs wouldn't want to be in a bedroom alone with Damien made me laugh!]

touchandgo

Re: Wolf Hall - Development Testing Thread

#149 by touchandgo - Mar 23 2019

I'm absolutely stuck on the Abyss exam, and I really don't think I have the spells to get through it. I've specialised White/Green, which is what has screwed me over, I think. With Awareness, I can see where I would be able to blast the wall to get through, but I've got no blast spells and Boost Strength doesn't allow me to break the wall or attempt to jump over the holes. I can't work out what I need to do with the ritual room/how to interact with it? I've done Spirit Echoes, but all it shows me is the students who originally put it down and no info on what to do next. Some people mentioned they saw Ellen interacting with it? I don't see that, but I don't know if I'm using the wrong spell or if it's because I don't have a strong relationship with her. With Track Scent, I've tried following Grabiner, but it just takes me to one of the holes. All my spells seem to be person/spirit based, so there's nothing to really use it on, and all the pathways to get out seem to need object-based spells. At this point I've tried all the spells on the ritual/floor thing, but nothing has worked. Even the you've failed scene with Grabiner/Ellen didn't give me any clues. I wish Grabiner dropped some clues depending on the spells you had. I've even tried using boost strength (and after going back the week before) and push to knock myself across the abyss, hoping it would allow me to jump across or something.

These are the spells I have, am I screwed or am I just missing something?
Breeze
Light
Diagnosis
Track Scent
Inspection
Spirit Sense
Tap The Flow
Empathy
Heal
Communication
Spirit Echoes
Boost Strength
Sicken
Blind
Awareness
Slow
Stagger

ParrotWatcher

Re: Wolf Hall - Development Testing Thread

#150 by ParrotWatcher - Mar 23 2019

touchandgo:

I've done Spirit Echoes, but all it shows me is the students who originally put it down and no info on what to do next. Some people mentioned they saw Ellen interacting with it?
It's never confirmed that the character seen with Spirit Echoes is Ellen, but it seems a reasonable assumption to make. And you don't need any other spells after that; just examine the floor.

Lucy

Re: Wolf Hall - Development Testing Thread

#151 by Lucy - Mar 23 2019

In late September (the weekend before the first exam), I tried to go to the dungeons to practice and it wasn't working. It told me I entered the dungeon, and after that it immediately said "I escaped the dungeon!" without me actually being able to walk around in the dungeons.

Lucy

Re: Wolf Hall - Development Testing Thread

#152 by Lucy - Mar 23 2019

Also I'm having trouble saving games again, I've uploaded the error message that I got (something about NoneType is not iterable)

touchandgo

Re: Wolf Hall - Development Testing Thread

#153 by touchandgo - Mar 23 2019

ParrotWatcher:

touchandgo:

I've done Spirit Echoes, but all it shows me is the students who originally put it down and no info on what to do next. Some people mentioned they saw Ellen interacting with it?
It's never confirmed that the character seen with Spirit Echoes is Ellen, but it seems a reasonable assumption to make. And you don't need any other spells after that; just examine the floor.
Ah! Jeez, I finally get it now. I didn't realise I had to examine it again. I feel like an idiot. I thought, like some of the wall writing, it was the original student/teacher creating the ruin I was watching, not another student solving the puzzle. The writing wasn't really clear (It just stated they were 'tracing out a complicated pattern'), or I'm just stupid. Either way, I never thought to re-examine it afterwards.

arcturuse

Re: Wolf Hall - Development Testing Thread

#154 by arcturuse - Mar 23 2019

hanako:

Big post ! Here's a vague list of what we think the current status of all the spells is. Some things we know do not work.

Red:

  Believed to work:
  
    Breeze
    Push
    Spark
    Slash
    Blast
    Crush  

  Partially working:
  
    Energise
    Flames
    Freeze
    Lightning
    Force Push

  Known broken:
  
    Shockwave

Blue:

  Believed to work:
  
    Light
    Silence
    Truesight
    Farsight
    Teleport Other
    Teleport Self
    Darkness

  Partially working:
  
    Disrupt
    Disperse
    Reflect
    Shield

  Known broken:
  
    Cloak

Green:

  Believed to work:
  
    Diagnosis
    Track Scent
    Heal
    Boost Strength
    Sicken
    Entangle
    Drain Life
    Thick Hide

  Partially working:
  
    Slow
    Blind
    Regenerate

  Known broken:
  
    Stagger

Black:

  Believed to work:
    
    Inspect
    Inscribe
    Trigger
    Detect Charm
    Open
    Shape Stone
    Dispel Object
    Dig

  Partially working:
  
    Seal
    Fracture

  Known broken:
  
    Enchant Object
    Diamond

White:

  Believed to work:
  
    Spirit Sense
    Empathy
    Communication
    Awareness
    Spirit Echoes
    Tap the Flow
    Find Spirits

  Partially working:
  
    Distraction
    Call
    Foresight
    Ward

  Known broken:
  
    Fear

Mixed:

  Believed to work:
  
    Telepyre
    Drain Magic
    Long Jump
    Transfer Charm
    Televoke
    Force Wall

  Partially working:
  
    Mindstorm
    Ground Spell
    Anti Magic Field
    Poison
    Sleep
    Sticky Feet
    Scramble Senses
    Drain Charm
    Sacrifice

  Known broken:
  
    Fire Trap
    Wrong Way
    Farspeak
    Seeker Sting
    Mind Wall

The Fear spell was working fine for me yesterday when I cast it at the training dummy? Although I'm not sure if it's because you've solved the issues with some of the broken spells;;;

Also I really appreciate the little descriptions in lessons before learning a new spell,,, makes me feel like I'm actually taking a class and they were really helpful to know what the spells could be used for instead of just trying out the spells during exam like in HH. Especially loved when Potsdam was teaching Fear and had the whole class run out of the classroom lol

indiiea

Re: Wolf Hall - Development Testing Thread

#155 by indiiea - Mar 23 2019

Okay, so I am at around 10-12th November, just started playing using the itch app so latest version. Loaded my older save, could save and play, then after I'd gone to the dungeon on a weekend the game just crashed when I tried saving and I sent crash reports. I tried loading an older save and went to the mall. I could save just fine after that. Does it have something to do with the dungeons?

AquaphobicSquid

Re: Wolf Hall - Development Testing Thread

#156 by AquaphobicSquid - Mar 23 2019

I'm sure you know of these glitches admin person, but I figured data is data. I'll bold my tips to fellow testers that I've stumbled upon; btw people who can't figure out how to post, go to the welcome thread on the root-directory board
V0.5.25
~~~General Gameplay~~~
The save feature seems to not want to make up its mind on what to put as the default name individual saves, even if you’re saving and loading from the same save over and over. Not really an issue, just pointing it out if you get tired of fixing other code.
A cheap trick and probably an obvious one: saving right before each class will let you load until you get the max (default 2) information from a lesson. If you have the save bug later described, trying to save one click after it tells you how much information/stress you’ve received will allow you to rollback to reroll what you get.

~~~Exams~~~
Since this seems to be a common-ish problem, basic mechanic rundown: The spell inspection does not have the same function as "examine". Inspection reveals secrets about the object/surface while "examine" is more a general description and physical interaction with known secrets.

~~~Dungeons~~~

Lucy:

Also I'm having trouble saving games again, I've uploaded the error message that I got (something about NoneType is not iterable)

indiiea:

Okay, so I am at around 10-12th November, just started playing using the itch app so latest version. Loaded my older save, could save and play, then after I'd gone to the dungeon on a weekend the game just crashed when I tried saving and I sent crash reports. I tried loading an older save and went to the mall. I could save just fine after that. Does it have something to do with the dungeons?
Fellow tester frens, this seems to be a glitch that happens whenever entering dungeons for recreation rather than exams.

Dear coders, any time the dungeon is visited outside of exams, save errors occur for the next week at least. I was trying to figure out Barbora's romance line, so I didn't really test much on duration of each glitch, just going back whenever she appeared at the entrance (that being said, I can't wait to see how that plays out when the game is more complete). Only once in this I've had the glitch someone else mentioned recently where simply entering the dungeon lead to it immediately throwing you back out, but it wasn't during the first visit like they mentioned.
For testers that wish to pass through the above glitch of not being able to save, when you save it gives you the option to rollback to the last pausing point in text/scenes. Keep rolling back immediately and you can roll back the last major decision ...usually, I haven't figured out what it stops you at yet. It's tedious, but at least you can take back choices while exploring what the dungeons do. I don't know when it starts allowing you to save again either, but from what I can tell it's after the first spell of the next exam ...or after the next Saturday. I honestly haven't worked on not going back into the dungeons so I don't know where one glitch stops and the other begins sometimes.

hanako

Re: Wolf Hall - Development Testing Thread

#157 by hanako - Mar 23 2019

I believe the save glitch has to do with the change to move-reporting, which makes it much more likely in the practice dungeons where the Training Dummy may be moving around. We're working on it.

AquaphobicSquid

Re: Wolf Hall - Development Testing Thread

#158 by AquaphobicSquid - Mar 23 2019

Wakuseino:

Minnie wants to help everyone so much, she's so precious I can't not spend time with her. My lazy, scheming co-president protag is just constantly sighing about how the two people he's closest to (Minnie and Ellen), are chronic overworkers that need to be told when to take a break.

...I'm honestly kind of curious what determines the lazy profile, since one would think that doing the study club, running for president, and joining a secret society would mean that they're not that lazy, but... I honestly kind of love that. "Oh I just want to live a peaceful life where I don't need to do anything... What's that? You need me to do something? Siiiigh, sure I'll do it. I'm totally unwilling to do it, really! I'll get on it right away!"
I'm gonna white out my response just cause it's kinda spoiley at looking into how the coding works too closely that could ruin immersion :3 since you asked though....
From what I can tell, the most general personality traits are developed during the first few interaction choices with Grabby and then other tweaker choices to personality are sprinkled throughout the rest of the game. If you don't want lazy or manipulative to show up as often, don't pick "I want an easy ride" or "american's like jocks" or whatever they were (doing this from memory xD) and avoid lazy/sneaky sounding interaction choices in general. Sorry if I'm responding after you've already found out for yourself, I didn't see a response to you yet.

Savanime

Re: Wolf Hall - Development Testing Thread

#159 by Savanime - Mar 24 2019

I just finished playing through my first run through, and so far I love it! I didn't really attempt to go for any one character, so I ended up becoming co-presidents, trying to seduce Damien, and joining William's poetry club. I'm lowkey hoping that I can betray Damien to get on William's story I love the feature where their's popups to show you why you're getting a certain line of dialogue or if you missed an optional thing. I'm super happy that all of the additional character tiers got backed because I love the side characters as well. As for the two characters we get to vote on I'm hoping Jacob and Corrine get picked because of their connections to Minnie and the poetry club respectively. I also think that Blaise would be an amazing choice, but that's just because I find em so cute. The UI is great. The only problem I've run into is the save glitch, but it look's like that's already been well documented and it did happen the week after going into a test dungeon.

AquaphobicSquid

Re: Wolf Hall - Development Testing Thread

#160 by AquaphobicSquid - Mar 24 2019

hanako:

I believe the save glitch has to do with the change to move-reporting, which makes it much more likely in the practice dungeons where the Training Dummy may be moving around. We're working on it.
What I've tried seems to be consistent with this. Every time I kill all the dummies with something like Blast/Sicken or have them jump in pits, I don't get the error. Anytime I try disabling them without killing such as with Entangle or put them in Darkness so they won't move around, it still gets the error. Hopefully the answer is a simple "KillAllCreatures" in the dungeon when leaving, but knowing coding it won't be. Good luck! ...the spirit from the first exam also triggers this issue unless it's killed or "used", but weirdly the training dummy from the first dungeon doesn't always cause it. Or at least it didn't when I left immediately. Perhaps it has to see you to start its obnoxiousness?

hanako

Re: Wolf Hall - Development Testing Thread

#161 by hanako - Mar 24 2019

Question for those who want to betray Damien but didn't take the opportunity to break up with him at the Dark Dance - What does your endgame look like? That is, when are you planning to dump him? Are you waiting for him to declare that he loves you so you can laugh in his face? Are you planning to ride his route all the way to whatever he might have in mind for the PC and hope that you get a chance to backstab him?

Was it insufficiently clear that the Dark Dance was a break-up option?

With route lock-in coming shortly, I'm trying to feel around to figure out what people THINK they're getting themselves into.

cheshjabber

Re: Wolf Hall - Development Testing Thread

#162 by cheshjabber - Mar 24 2019

hanako:

Question for those who want to betray Damien but didn't take the opportunity to break up with him at the Dark Dance - What does your endgame look like? That is, when are you planning to dump him? Are you waiting for him to declare that he loves you so you can laugh in his face? Are you planning to ride his route all the way to whatever he might have in mind for the PC and hope that you get a chance to backstab him?

Was it insufficiently clear that the Dark Dance was a break-up option?

With route lock-in coming shortly, I'm trying to feel around to figure out what people THINK they're getting themselves into.
Oooo, I did not realize that the Dark Dance was a break-up option! I'll have to try that on my next playthrough! Laughing

Given that one of the dialogue possibilities for the MC is to comment to William that he doesn't have any better prospects right now, I was picturing that when a better prospect does come along/he locks in to a different route, he could just break up with Damien then. And yeah, not gonna lie, I'd love to get to the finale of Damien's grand plan only to go "nah lol" and leave Damien with no time to find another option before the end of the school year... although laughing in his face when he declares he loves the MC would also be fun! Cool
Hi, I'm Chesh. They/them pronouns, please.

Wolf Hall Chibis

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cheshjabber

Re: Wolf Hall - Development Testing Thread

#163 by cheshjabber - Mar 24 2019

Ahhh, Damien's reaction to being dumped was so satisfying! xD

I'm specializing in White Magic this playthrough, and it occurred to me that over Thanksgiving break, when MC senses someone watching him, if he has high enough White Magic he could cast Spirit Echoes or Find Spirits instead of Spirit Sense - they'd give him more information, after all. And I think it would make more sense, especially for a Scheming MC, to do that instead?
Hi, I'm Chesh. They/them pronouns, please.

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jellybi

Re: Wolf Hall - Development Testing Thread

#164 by jellybi - Mar 24 2019

Question for those who want to betray Damien but didn't take the opportunity to break up with him at the Dark Dance - What does your endgame look like? That is, when are you planning to dump him? Are you waiting for him to declare that he loves you so you can laugh in his face? Are you planning to ride his route all the way to whatever he might have in mind for the PC and hope that you get a chance to backstab him?

Was it insufficiently clear that the Dark Dance was a break-up option?
I was definitely waiting for a sign that A) Damien had gotten invested enough to be taken aback by a breakup, and B) The breakup option itself was intended, well, puntively, for lack of a better word. I didn't recognize the Dark Dance as a breakup opportunity (I can go back to read it and see if I missed an obvious sign). I think maybe some periodic self reflection on the part of MC that lets you affirm whether or not you're sincerely interested in Damien might be helpful, as well as the breakup option itself being flagged a bit more obviously like "tell Damien you were never interested" or similar, rather than leaving it to guesswork what the tone might be (for example, MC might tell Damien they're not feeling a spark but thanks for the good times... or just complain that he was playing hot and cold and say they'd rather not continue unless he's going to treat them better... or something, like it's hard to know how a choice will play out unless the tone is made explicit in the decision tree).

To me the Damien story seemed to very quickly blur into an assumption that you were dating him for real (perhaps because you expected the player to go 'lol JK' quite early on if they intended to) which made it difficult to parse the intent of the options. It would be useful to have a running "option 3" throughout the relationship that was phrased in a way that made it clear the game knew you were being insincere. I also think that, maybe because of the drama of how things with Damien and the MC end in the first game, a part of me WAS hoping to ride it to the end so that I could undermine whatever betrayal HE was planning with one of my own. Perhaps I got a little carried away, though, haha!

edited to add: I feel so mean-spirited in my enthusiasm for this plotline, but I was also considering that there also could be a public element to it, like suddenly deciding to shun him and acting perplexed by his attention when he comes up to you in the cafeteria/quad or something.

jellybi

Re: Wolf Hall - Development Testing Thread

#165 by jellybi - Mar 24 2019

I feel like I should also clarify that I think it's great that there's also a "date Damien for real" route or even the option to change your mind midway through and that seems SO HARD to write without continuity errors. I totally want to do both "date for real" and "date for evil vengeance" on separate playthroughs, but I think I just wanted the game to be a bit clearer that I hadn't accidentally scrapped my Evil Vengeance play with a mistaken decision tree selection.

hanako

Re: Wolf Hall - Development Testing Thread

#166 by hanako - Mar 24 2019

It's a tricky line because it can be pretty annoying to be constantly faced with "ACTUALLY I HATE YOU" in, like, every single dialog option. Laughing (At least, I've always found that extremely annoying as a player, even if it's understandable that a game is trying to give me a way to bail, it feels to me like I'm being nagged or scolded for exploring a plotline that I actively chose in the first place. And remember that not all players will have played Horse Hall...) So for my tastes, there can only be a limited number of logical exit points.

I haven't been assuming that anyone who's gotten to this point with Damien is definitely in love with him - but with route-lock soon, people are going to have to give up other options in order to follow this further, so it's worth talking about that decision.
edited to add: I feel so mean-spirited in my enthusiasm for this plotline, but I was also considering that there also could be a public element to it, like suddenly deciding to shun him and acting perplexed by his attention when he comes up to you in the cafeteria/quad or something.
Okay, Angela, we hear you. Mr. Green

jellybi

Re: Wolf Hall - Development Testing Thread

#167 by jellybi - Mar 24 2019

It's a tricky line because it can be pretty annoying to be constantly faced with "ACTUALLY I HATE YOU" in, like, every single dialog option.
I guess I envisioned it less like having the option to break up in every interaction and more like "Hmm, Damien did an ambiguous thing I might have liked? Am I still playing him?" [Yep lol!] (insincere options and eventual mean breakup option stays) [...Actually he seems okay, I think I do like him for real] (insincere/mean-spirited options go away and you stop being nagged with them).

That might introduce unsustainable complexity into the plotline, but there already are a few checkpoints where people ask you your feelings about Damien that alllmost seemed to be getting at that, except none of the options seemed to truly affirm an insincere 'just messing with him' route, so maybe it could be worked into that somehow?

ParrotWatcher

Re: Wolf Hall - Development Testing Thread

#168 by ParrotWatcher - Mar 24 2019

I think my MC is more just looking for a bit of fun with him, and at the same time keeping him away from more vulnerable students. He'd keep it going until the end of the year, if possible (unless Damien does something deal-breaking before then, like trying to sacrifice him...), and then say something like "Well, it was fun. See you." He's also imagining that Damien might just get bored of him and be the one who dumps him, in which case, he'd just shrug it off as not worth the effort. Also, part of him is suspecting that Damien might be suspecting his own intentions, and he's wondering if there's a way to use Damien's suspicions against him... Maybe to "reveal" that William set him up to protect Ellen, but now he knows "the real Damien" he's fallen for him, and is so filled with guilt at what that jealous William tricked him into doing...

Also, possibly not for that particular MC, it would be nice to get a chance to explicitely dump Damien for William, rather than just dumping him at the dance, and starting with William later.

Savanime

Re: Wolf Hall - Development Testing Thread

#169 by Savanime - Mar 24 2019

I totally didn't realize realize the Dark Dance was the option to break-up with Damien. In my head I thought the route would go more along the lines of William keeps checking in on how it's going throughout the first half, and if you play your cards right (poetry club/making it clear that you and Damien are not serious) you can start a romantic relationship with William in the second half. Possibly ending with a very public dramatic breakup between the protag and Damien. Or when you start the relationship with William, he asks you to keep up the act with Damien for a while longer while he convinces other students that Damien messed with to come forward with evidence and testimony in a gambit to get him expelled. Or, on a slightly darker note, in Horse Hall if you refuse to be his for the Initiation at the end of the year Virginia mentions that Damien got expelled for assaulting a freshman boy and I had considered that the new protag might be this boy potentially acting as bait to get Damien caught in the act. I definitely agree with some of the other people that there should be an option to explicitly dump Damien for William.

cheshjabber

Re: Wolf Hall - Development Testing Thread

#170 by cheshjabber - Mar 24 2019

I just had some issues with the conversation with Kyo after becoming co-president - I uploaded the errors that occurred, then tried to ignore them so I could get past the conversation, but at the end of the scene it took me back to the title menu.

I've done this route before and didn't have this issue, and I think the only thing I did differently that would impact this particular scene was taking gym class after joining sports club to meet Kyo before this point.
Hi, I'm Chesh. They/them pronouns, please.

Wolf Hall Chibis

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indiiea

Re: Wolf Hall - Development Testing Thread

#171 by indiiea - Mar 24 2019

hanako:

Question for those who want to betray Damien but didn't take the opportunity to break up with him at the Dark Dance - What does your endgame look like? That is, when are you planning to dump him? Are you waiting for him to declare that he loves you so you can laugh in his face? Are you planning to ride his route all the way to whatever he might have in mind for the PC and hope that you get a chance to backstab him?

Was it insufficiently clear that the Dark Dance was a break-up option?

With route lock-in coming shortly, I'm trying to feel around to figure out what people THINK they're getting themselves into.
I refused Damien at the dark dance. I was always going for William with that mc, and I was always out to play Damien. I wasn't sure from the start it was the break-up opinion but it soon became apparent, hehe. I picked the choice because I thought it fitting for that one character to break it off there since that's what I was going for. I didn't think I'd have the opinion to do this soo soon. Also, I wasn't sure if I could do so later (?). I'm not sure what would happen later, but I could imagine playing him even longer, I honestly wasn't sure if it would lock me into his route in some way. I'd try both things you mention...

I think it was thanksgiving, where Damien was salty over what I had done. I'm not sure if it will have further consequenses...

hanako

Re: Wolf Hall - Development Testing Thread

#172 by hanako - Mar 24 2019

PATCH NOTES: (latest version 0.5.31.1)

* New teacher and new gym/sports scenes added
* Some sprite adjustments for Raven
* Current-day indicator added in the diary (placeholder)
* Some adjustments to Flirty dialog to be a little less het-focused
* No longer enter the dungeon on top of the up stairs when you enter it
on week3 after having already entered.
* Minor dialog fixes
* Wing-crop adjustments.
* Better error-reporting for serialisation bugs that mess up saves
after monsters move in the dungeon (it's still broken, we're still
working on it)
* No longer return to the main menu on Oct 12 if you knew Kyo liked Minnie
(still need to fix fade errors)
* No longer crash when loading dungeon timers with no callback.
* Pulled out broken atmosphere diffusion code that wasn't actually being used.
This should fix some save warnings and crashes related to GloomyAir.
* Should no longer try to teleport Sparkle()s (or other Monster()s) into
niches. That should stop a crash where the sparkle fails to pathfind back
to you.
* Notification when Shield blocks damage.
* Shield now blocks magical status effects from being applied to you.
* Started the spell retargeting framework. This is the underlayer for Reflect,
Ground Spell, and some Shield effects.
* You can now only Shield yourself.
* You can no longer Push and Force Push yourself when shielded.
* Slow no longer applied twice.
* No longer crash loading saves made with the diary up on Sunday.
* Dialog box falls out on transition into week3 dungeon (reentry)
* Transition between pre-roll gym events and Exercising... smoothed out,
music change moved after the decision whether or not to call an event.

hanako

Re: Wolf Hall - Development Testing Thread

#173 by hanako - Mar 24 2019

Say hello to our first new Kickstarter character!

Opinions and theories about her welcome, as I am still getting the hang of writing her, so your feedback is helpful in figuring out whether what I'm doing is giving the impression I intended.

Savanime

Re: Wolf Hall - Development Testing Thread

#174 by Savanime - Mar 25 2019

So far, I really like the new gym teacher. I love her design and the talon/hands are so well integrated in her design. Currently my theory is that She's not actually a gym teacher, she doesn't seem to be knowledgeable about sports or very "teacher" like. I think there's a chance that she could be a spy sent by either the protags parents or another family to keep tabs on him or figure out who he is. This is based purely on the red hair in the trees part and the random presence the protag can never identify. Although, I suppose that can also be explained away as she's a bird brain and out of her element since owls are mostly nocturnal.

ViviFellow

Re: Wolf Hall - Development Testing Thread

#175 by ViviFellow - Mar 25 2019

The new teacher's desing is gorgeous, I love it! Very Happy

I don't think she's evil, but maybe she's investigating alone some nights. Her specie is related to a nocturnal bird, so she could see in the darkness and move faster. Maybe she's looking clues about a "missing" student? or she doesn't trust some teachers/students and do patrolls in the halls and gym.

wendymarlowe

Re: Wolf Hall - Development Testing Thread

#176 by wendymarlowe - Mar 25 2019

Discovery during the dungeon with the gas:

- blasted the gas --> "the gas looks a bit scuffed"
- blasted it again --> "You blast the gas for 15 damage! / It is defeated. / It is defeated. / Shrapnel strikes you for 2 damage. / Shrapnel strikes the gas for 2 damage."

Spoiler: it was not defeated. Ow.

indiiea

Re: Wolf Hall - Development Testing Thread

#177 by indiiea - Mar 25 2019

I was excited to see the update! I was currently playing a flirty/sporty character , so I just reloaded a very old save and replayed to get the new scenes.

The new professor's design is very pretty, haha. It's interesting she almost recognizes you..
Everything, the way she doesn't seem adept at sports, leaving studens alone etc. makes me curious how she ended up a teacher. She used to be in a band? I'm curious of her past. Her vibes..makes me feel she's... unsure of her position as a teacher?
She's present when the student's are practicing spells at each other, so I'm curious what is professor von brauns reaction to donald's illusion in the class? We just see Potsdam's reaction like before, but now a second teacher is also present..
MC suspects she might be the flash of red he saw ? spying? but I think her mistaking you for someone (recognizing you) at the start means that she doesn't work for anyone who knows you, but more like she maybe starts to suspect your identity but isn't sure? Maybe has something to do with her past? hmmm.
I like her so far!


Small typo (missing "he") I found while replaying.


I think this might be an error? I focused on green magic and was going to cast "entangle" to get over the abysses, but when I try to cast it in a corner I get this message and couldn't pass the exam.


Small thing @ nov 27th tea with Grabiner, I got 20 merits (star merit check pass on the left) and he says thanks to them I "accomplished all tasks set before you" but I failed last exam (I just did some extra things for merits earlier) so I'm not sure what he says is really true unless you've managed all exams. It just sounds a bit funny when I just failed my exam because I wasn't able to cast the spell and he recently was caling me a disappointment and all that he says when you fail.

MegaZeroX

Re: Wolf Hall - Development Testing Thread

#178 by MegaZeroX - Mar 25 2019

hanako:

Question for those who want to betray Damien but didn't take the opportunity to break up with him at the Dark Dance - What does your endgame look like? That is, when are you planning to dump him? Are you waiting for him to declare that he loves you so you can laugh in his face? Are you planning to ride his route all the way to whatever he might have in mind for the PC and hope that you get a chance to backstab him?

Was it insufficiently clear that the Dark Dance was a break-up option?

With route lock-in coming shortly, I'm trying to feel around to figure out what people THINK they're getting themselves into.
For me, my intentions would be to either publicly humiliate Damien somehow at the May Day ball, or set a trap if he tries to kill Gary Stu like he did Mary Su by either telling a professor or using his knowledge of the Other World to turn the tables on Damien

CrimsonRose

Re: Wolf Hall - Development Testing Thread

#179 by CrimsonRose - Mar 25 2019

I've played a few times now and I love the interactions with Grabbiner, I wish there were more chances to interact with him. I also was hoping that maybe we could have a way to not be kinda stupid when going for him, like it just feels wrong to select some of these positive choices because it sounds like you fail at the game you started yourself. "I like him" and the "I think he likes me too" just feel so obviously wrong with our character behaving the way he has to this point, like nothing has happened beyond his usual shenanigans that you were warned about, why would you think he liked you, especially when you are in the middle of tricking him. I do love making William visibly uncomfortable though. I don't know why I hate William so much other than I feel like William is super manipulative but in the super annoying "I'm doing this to protect everyone so it's ok and I've done nothing wrong" way that is frankly worse than anything Damien has pulled so far and in horse hall. I love Donald and I wish he was an option, he's much more of an interesting than William to me and was my favorite route in Horse Hall. I'm so excited to be able to go on Luke's route he's so adorable and I love how flustered we can make him. I also am curious about how that getting Damien to help you woo William is gonna play out, maybe an alternative way to get closer to Damien? I highly doubt it'll go over well when William figures it out.

hanako

Re: Wolf Hall - Development Testing Thread

#180 by hanako - Mar 25 2019

Have people caught the scene with Van Brun and Raven? (It has a very limited available period (Nov 11-13), so it might be harder to stumble over.)

indiiea

Re: Wolf Hall - Development Testing Thread

#181 by indiiea - Mar 25 2019

hanako:

Have people caught the scene with Van Brun and Raven? (It has a very limited available period (Nov 11-13), so it might be harder to stumble over.)
the one where Raven falls down on a yoga mat but she's just practicing for a play? I saw it.

waff1ez

Re: Wolf Hall - Development Testing Thread

#182 by waff1ez - Mar 25 2019

Gym teacher design is really really good, I am a fan of it. I don't know what else to say other than that, I think its creative and cool!

phoenixgirl

Re: Wolf Hall - Development Testing Thread

#183 by phoenixgirl - Mar 25 2019

I'm a bit late but I've been playtesting when I can (in between work and all). I was wondering how to pass the second exam, like tips and all. I've been focusing mostly on blue magic but I wonder if it's useless for this exam?
Please help and support me here.

hanako

Re: Wolf Hall - Development Testing Thread

#184 by hanako - Mar 25 2019

Blue can get you through exam2 if you focus on it hard. Low-level blue spells, not so much.
Teleport would be useful!

Foelhe

Re: Wolf Hall - Development Testing Thread

#185 by Foelhe - Mar 25 2019

phoenixgirl:

I'm a bit late but I've been playtesting when I can (in between work and all). I was wondering how to pass the second exam, like tips and all. I've been focusing mostly on blue magic but I wonder if it's useless for this exam?
I had no problem getting through with Far Sight and then Teleport Self to jump past the gas.

hanako

Re: Wolf Hall - Development Testing Thread

#186 by hanako - Mar 25 2019

indiiea:


I think this might be an error? I focused on green magic and was going to cast "entangle" to get over the abysses, but when I try to cast it in a corner I get this message and couldn't pass the exam.
I'm checking on that (but you should still be able to pass the exam by going the other direction - only one side has two holes on it. in general i mean as obviously you're out of mana there.)

indiiea

Re: Wolf Hall - Development Testing Thread

#187 by indiiea - Mar 25 2019

hanako:

indiiea:


I think this might be an error? I focused on green magic and was going to cast "entangle" to get over the abysses, but when I try to cast it in a corner I get this message and couldn't pass the exam.
I'm checking on that (but you should still be able to pass the exam by going the other direction - only one side has two holes on it. in general i mean as obviously you're out of mana there.)
I did reload the exam to try that, but there was also a hole in the corner when I went in the other direction. I got the same error when I tried casting the spell in that corner. But now I realize the layout might've changed when I reloaded, haha. *facepalm*

hanako

Re: Wolf Hall - Development Testing Thread

#188 by hanako - Mar 25 2019

There are ways to check which direction is "right" before crossing a hole, although one method may be misleading. Twisted Evil

ParrotWatcher

Re: Wolf Hall - Development Testing Thread

#189 by ParrotWatcher - Mar 25 2019

Don't know if this has been reported, but my game crashed when I tried to Push the boulder in the Saturday dungeon (28 September):

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/week4.rpy", line 128, in script call
  File "game/week4.rpy", line 1694, in script call
  File "game/dungeon.rpy", line 2031, in script
  File "game/dungeon.rpy", line 2032, in <module>
TypeError: argument of type 'NoneType' is not iterable

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/week4.rpy", line 128, in script call
  File "game/week4.rpy", line 1694, in script call
  File "game/dungeon.rpy", line 2031, in script
  File "[path]\MagicalDiaryWolfHallBeta\renpy\ast.py", line 814, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "[path]\MagicalDiaryWolfHallBeta\renpy\python.py", line 1695, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/dungeon.rpy", line 2032, in <module>
  File "/home/renpy/projects/WolfHall/game/modules/ship.py", line 858, in AdvanceTime
  File "/home/renpy/projects/WolfHall/game/modules/ship.py", line 558, in __call__
  File "/home/renpy/projects/WolfHall/game/modules/wolfhall.py", line 3115, in Rolling
  File "/home/renpy/projects/WolfHall/game/modules/units.py", line 1826, in Damage
TypeError: argument of type 'NoneType' is not iterable

Windows-8-6.2.9200
Ren'Py 6.99.12.2.2029+SPIKY
 
(Also, does Spark not affect the training dummy? Sad )

EDIT: Also, it would be nice to be able to see what the spells in the quickbar are when I'm setting them; at the moment it's almost trial and error what ends up getting replaced.

Runespoor

Re: Wolf Hall - Development Testing Thread

#190 by Runespoor - Mar 26 2019

I didn’t realize the option to “Refuse” at the Dark Dance meant dumping Damien! (though I maybe should have, nice callback to how one locks oneself out of Damien’s route and the Initiation Week in HH XD) I think an option later in the year would be good - I agree that my PC would definitely want to waste Damien’s time enough that he wouldn’t have too much time snagging another freshman on the rebound, even if Wolf PC would likely be a little less into crushing Damien emotionally that a player who’s played HH and is out for revenge. Breaking up at the Dark Dance would make my PC worried that Damien has enough time to run after Ellen again.

Given Damien seems to have taken that break-up pretty bad, though, I guess PC might not be done with Damien even after dumping him… I’m curious about that, in fact: I was under the impression that he and Angela had a Thing once and she’s the one who broke up with him, publically, etc, did he take it the same way then, or did he take it differently because Angela never hid that she was just using him? I would love if there was an option to get back on a Damien-mance route again even after that, though. Speaking for myself, my favorite thing about the Damien route in HH was that you could reasonably play it as antagonistic at the end, with Damien and Mary Sue both pretty co-dependent, and definitely not over playing games. Maybe something like that could be in the cards?

On a related note, one thing I look very much forward to as a Damien route is the route where after PC spills the beans to Damien (and says he’s only doing it because he wants to date WIlliam), he and Damien inadvertently end up entangled in their own games and falling for each other. Is that in the cards?

I also do agree that William reaching out to PC to intervene about Damien is super manipulative. It’s horrible for Ellen - William says he doesn’t want PC to pretend to like Ellen, just to be her friend, but doesn’t try to be her friend himself, not to mention how patronizing his attitude is - and it’s horrible for PC too - PC is Ellen’s age… Very well-meaning, though, in a way that reminds me of William’s reaction when PC jokingly calls him “professor.”

I love the new teacher, find her intriguing as well and agree her design is gorgeous! To add to the idea that her species is nocturnal, if that turns out to be relevant, I think it’d be nice if she had a scene with Barbara or if PC and Barbara had a discussion about her, in case it turns out Barbara isn’t the only one adventuring at night in the school. Maybe she and Van Brun crossed paths at some point!

Also, I finally picked the option to visit Barbara after the Dark Dance, and am now filled with love for the Snake girls. I was stunned and delighted to find mention of Musette! I wonder if Minnie knows Musette is still talked about among Snake girls?

CrimsonRose

Re: Wolf Hall - Development Testing Thread

#191 by CrimsonRose - Mar 26 2019

I'm honestly surprised people didn't catch the Dark Dance Breakup option because it was just like in the first game at initiation

AquaphobicSquid

Re: Wolf Hall - Development Testing Thread

#192 by AquaphobicSquid - Mar 26 2019

hanako:

Have people caught the scene with Van Brun and Raven? (It has a very limited available period (Nov 11-13), so it might be harder to stumble over.)
I am doing a playthrough of going to the gym every single day just to see as many cut scenes with the birb lady as possible. Though I'm sure there are some outside the gym, that seems to be the focus. I don't even have a second spell in any color x.x every interaction that talks about the ability to do spells like the dueling practice or "helping at the library" makes me feel bad haha I agree with the others who have stated they wish to see her outside her "teaching" faculties... just wandering the grounds going about her business, or others' business, whatever direction her character is going =) I would have thought Barbara would have been seen by Von Brun by now, though maybe she's turning a blind eye seeing as its not really malicious what she's doing. It makes sense that Barbara wouldn't see her since she couldn't even tell who the MC was until after the fact.

Speaking of Barbara, this is just the whim of a lowly tester, but I would love to have more options to show her that I'm training in non-conventional manners too ..at least after she mentions it, since the MC seems to go into school seeing it mostly as practical for the sake of theory more than theory for the sake of practical. The tree climbing at the start of term is a nice unintentional option where you can only gauge what she's impressed with best by how she reacts. It's nice being able to look back at the innocent gestures and see how the other characters must really have thought of them after getting to know them better. Makes repeatability more interesting, which I'm sure is what you were going for ;) enough of my ranting... Thank you for the update!

FantasyFan

Re: Wolf Hall - Development Testing Thread

#193 by FantasyFan - Mar 26 2019

I just played the latest version and let me say that I LOVE Professor Van Brun! I hope she gets a bigger part in the final version - she seems like an awesome character. I also hope they manage to actually freeze the gym to play hockey at some point.

Incidentally, I'm at my wit's end trying to pass the third exam. I tend to play with a balance of different color magic, but no matter what spells I cast I can't get the rune circle in the hidden room to activate. I'm probably being stupid.
My game reviewing blog.

perts

Re: Wolf Hall - Development Testing Thread

#194 by perts - Mar 26 2019

hanako:

Question for those who want to betray Damien but didn't take the opportunity to break up with him at the Dark Dance - What does your endgame look like? That is, when are you planning to dump him? Are you waiting for him to declare that he loves you so you can laugh in his face? Are you planning to ride his route all the way to whatever he might have in mind for the PC and hope that you get a chance to backstab him?

Was it insufficiently clear that the Dark Dance was a break-up option?

With route lock-in coming shortly, I'm trying to feel around to figure out what people THINK they're getting themselves into.
It was clear to me the Dark Dance was a break up option, I just thought it was a bit too soon, both from a have-i-helped-william-enough PC pov and me wanting to see more of that route.
I was surprised there wasn't an option to break up with Damien when he comes to see you in week 13. Both he and the PC admit he's been neglecting them, and the PC has just been warned off by William and Grabiner. A PC who persued their relationship mainly for a bit of fun might decide from Grabiner's info that it's more trouble than it's worth to maintain the relationship and break it off.
A scheming PC whose doing this as a favour to William might break it off then because William has made it clear he doesn't want the PC to persue Damien further thus his job is done, plus Damien's admission that he's been ignoring them creates the perfect opportunity for them to break it off while maintaining their innocent persona and avoiding any blame. Since Damien's reputation for using then losing interest in innocent young things means no one will believe the PC was the one to lead Damien on even if the PC immediating hops to someone else/William, and the PC actually having being ignored makes the idea his playing hard to get backfired/the PC's 'i-cannot-risk-my-tender-heart-being-bruised-further' act more believable to Damien, or at least hard for him to question without coming off like a jerk.
Ofc for a PC who is interested in Damien, Grabiner's warning could have the opposite effect and make him more determined to persue him as a screw you mum and dad teenage rebellion type thing since the PC does come off as resentful of the restrictions his background puts on him at times. and/or for a more trusting PC who tells Damien about the warnings, or tries to break it off and says that why, this is a prime opportunity for Damien to guilt the PC. After all Damien is already concerned with him being a changeling/cambion affecting his relationships (and also utilises that concern to great affect ofc), confirmation that is a tangible factor is sure to have a big affect on him, both how he acts towards the PC and his own mindset.


I need to replay Horse hall so i can really appreciate the characters different dynamics with horse!pc and wolf!pc. A little disappointed there's no grabiner romance this time but I get why, it might start to look a little suspicious/creepy to players if he managed to end up in a relationship with a student in both games. Once is a believable accident twice is a decision etc. Really enjoying the sequel!

IA with Runespoor and CrimsonRose that William seems super manipulative even if he tells himself it's to protect ellen and not because he's not over his ex lol. Like Crimsonrose I found it super fun to make William uncomfortable in the last convo we had with him, picking the 'i wish he liked me more' option and seeing him filled with regret over asking the PC to ditract damien was very satifying, even though in that playthrough the PC was trying to date him. It was so enjoyable I think because of that actually; it starts with William manipulating the PC's/ellen's/damien's relationship, rationalising it with it's to stop damien hurting any youngsters feelings. and what ended up happening, in my playthrough at least, is the PC pretending William's plan resulted in their feelings getting hurt in order to manipulate william. Hm thats very sinister when I put it like that. But even played straight with a PC who genuinely develops feelings for Damien and gets hurt it's a delicious comeuppence for William. Really reaped what he'd sown with his stupid plan lol.

cheshjabber

Re: Wolf Hall - Development Testing Thread

#195 by cheshjabber - Mar 26 2019

I love Professor Van Brun!! Her design is GORGEOUS, and she's just such an endearing character. I sort of get the impression that she's not comfortable/confident in her abilities as a teacher of a non-magical subject or her knowledge of gym/sports activities for non-magical purposes, and wants to become better at it/do more, but every time she tries to do so, she's (inadvertently/unintentionally!) made to feel like she messed up. I love that even though she's clearly frequently discouraged, she still keeps trying!! IT'S SO NICE TO FINALLY HAVE A MORE-GOOD-THAN-NOT ROLE MODEL TEACHER LMAO

If it's in the cards at all, I'd love to see a scene with her & MC if he's co-president with Minnie, because I think their feelings of being railroaded & useless in those circumstances would be really similar.

Which reminds me, I don't know if this is intentional/part of the story arc, but Minnie's behavior towards a co-president MC comes off as super manipulative? Like she suggests the co-presidenting thing in order to disappoint fewer people so she looks better by comparison (either by everyone getting the president(s) they want or being able to make the MC look bad during the speeches), passive aggressively implying that he's all style and no substance in the process, and then acts like she's the sole president and treats the MC like her assistant/secretary. I get that she's passionate about improving things for her classmates & is a perfectionist who feels the need to do everything herself, but the way her dissing/ignoring the MC feels too deliberate to take as anything more than malicious. I loved her in Horse Hall and was looking forward to her having a route in this game, but her route thus far is honestly just not fun at all for me. Which I know is super subjective and not going to be everyone's experience with this character archetype, but the way the MC is treated in her route is just really upsetting for me. ^^;;

The student cameos in the student council before the Dark Dance and the sports club are really cute designs!!
Hi, I'm Chesh. They/them pronouns, please.

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cheshjabber

Re: Wolf Hall - Development Testing Thread

#196 by cheshjabber - Mar 26 2019

Do the dungeons "reset" for every student that goes through? It clearly doesn't during exams (since you can use spirit echoes to see what previous students have done), but I'm not sure if it's the same for the weekend practice dungeons. I was trying to check if it was, and cast track scent right after entering the dungeon after a scene with Barbara as she was leaving the dungeons on Sept 14th, but it said no one had been through recently:



Also it would be fun if using track scent gave you some idea of what other people smelled like, but I realize that would be waaaay too much work to actually implement for such a tiny random detail. Laughing
Hi, I'm Chesh. They/them pronouns, please.

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cheshjabber

Re: Wolf Hall - Development Testing Thread

#197 by cheshjabber - Mar 26 2019

I FINALLY found the 3rd secret santa option - Raven!! I assume it was having a high relationship with Barbara (so we're clearly already friends, no need for a "push"), and the scene when you check on her after the Dark Dance where Suki is more friendly but Raven is more hostile? Also may I just say that Raven's new cape sprite is AMAZING A+++++ like that sprite alone got me excited for Raven's bonus romance in a way that nothing else had yet! Laughing
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dmboogie

Re: Wolf Hall - Development Testing Thread

#198 by dmboogie - Mar 26 2019

finished my first playthrough of the current build!! it was fun and im definitely looking forward to seeing more.

a few notes:

It felt weird that there wasn't any resolution to lying to Ellen. I did the whole sequence of "Agree to help William with making sure Damien doesn't fuck with Ellen" "Say the pie was from me" "Confess that I lied about the pie", and at the end she was rightfully pissed; but the thread kinda just ended there. In the rest of her appearances, she was friendly as ever, and I even invited her to the play without any pushback. Did something fail to trigger? Are the events just not in yet?

also, how're you supposed to beat the third dungeon? i bashed my head up against it for a long time before finally having to give up, and i'm not sure if I was missing a puzzle or if I was missing a spell. Sad

hanako

Re: Wolf Hall - Development Testing Thread

#199 by hanako - Mar 26 2019

Many, many ways, but without your full spell list I can't say if you could have gotten through it or not.

Savanime

Re: Wolf Hall - Development Testing Thread

#200 by Savanime - Mar 26 2019

dmboogie:

also, how're you supposed to beat the third dungeon? i bashed my head up against it for a long time before finally having to give up, and i'm not sure if I was missing a puzzle or if I was missing a spell. Sad
I got through the third dungeon with a combo of black and white magic. Specifically I used Awareness to find the hidden room with the rune, and the Spirit Echos to figure out how to use the rune. Once on the other side, I used Inspection to find the false wall. I figured this out based on what Ellen says if you ask her why she was upset at the professor. However, this took me like five runs to figure out and I'm sure there are plenty of other ways to go about it.

dmboogie

Re: Wolf Hall - Development Testing Thread

#201 by dmboogie - Mar 26 2019

Savanime:

I got through the third dungeon with a combo of black and white magic. Specifically I used Awareness to find the hidden room with the rune, and the Spirit Echos to figure out how to use the rune. Once on the other side, I used Inspection to find the false wall. I figured this out based on what Ellen says if you ask her why she was upset at the professor. However, this took me like five runs to figure out and I'm sure there are plenty of other ways to go about it.
ahh, thank you!!

I managed to find the secret rune room with true sight, and used Trigger to actually teleport; but I wasn't thorough enough in inspecting the walls, rip.

AquaphobicSquid

Re: Wolf Hall - Development Testing Thread

#202 by AquaphobicSquid - Mar 26 2019

I'm seeing a lot of people stuck on the third dungeon and am starting to wonder whether I found an unintentional way of beating basically every dungeon o.o;; basically just "Light", "Breeze", "Inspection" and the "Examine" function solve every one... maybe its just the most boring way of solving it? Perhaps it's just there for development testing purposes? Codey peoples, are you taking away the easy outs when the game is actually out? It's not much of an exam if you don't need to attend any classes except the first week, but it's nice not being forced to think about the exams when you're trying to find every possible route during development testing.

dmboogie

Re: Wolf Hall - Development Testing Thread

#203 by dmboogie - Mar 26 2019

wolf hall inspired me to replay horse hall and man, having a unique (if brief) class session whenever you learn a new spell is something i always sorta felt was missing from horse hall; so it was real rad to see it actually implemented here!!

gimme alllllllllllllllll the magic flavor text

hanako

Re: Wolf Hall - Development Testing Thread

#204 by hanako - Mar 26 2019

AquaphobicSquid:

I'm seeing a lot of people stuck on the third dungeon and am starting to wonder whether I found an unintentional way of beating basically every dungeon o.o;; basically just "Light", "Breeze", "Inspection" and the "Examine" function solve every one...
While those spells are very useful, (which is part of why we now force everyone to get the level1 spells), they are not sufficient on their own to solve either exam 2 or exam 3 unless you've found some sort of bug.

(You can tank exam 2 with enough HP, of course, but that's going to require putting some effort into your stats.)

phoenixgirl

Re: Wolf Hall - Development Testing Thread

#205 by phoenixgirl - Mar 26 2019

I don't know if that has been noted but when I started a new playthrough, I noticed that in the codex, the character descriptions I unlocked on a previous playthrough are still there even though they probably shouldn't be? For example, in this playthrough, I hadn't met Damien yet but he's still in the codex?
Please help and support me here.

hanako

Re: Wolf Hall - Development Testing Thread

#206 by hanako - Mar 26 2019

That's intended; it's meant to help players remember who the heck all these characters are if they pick up the game again after a break, as well as help give the player some guidance about where they might be missing areas of content overall (since if there are blanks left in your codex, it's clear there's SOMETHING you've never done)

AquaphobicSquid

Re: Wolf Hall - Development Testing Thread

#207 by AquaphobicSquid - Mar 27 2019

hanako:

AquaphobicSquid:

I'm seeing a lot of people stuck on the third dungeon and am starting to wonder whether I found an unintentional way of beating basically every dungeon o.o;; basically just "Light", "Breeze", "Inspection" and the "Examine" function solve every one...
While those spells are very useful, (which is part of why we now force everyone to get the level1 spells), they are not sufficient on their own to solve either exam 2 or exam 3 unless you've found some sort of bug.

(You can tank exam 2 with enough HP, of course, but that's going to require putting some effort into your stats.)
Ahh, that's right I used "Push" for 2 as well when I didn't have the tank build. I took a look at 3 again and you're right, I must've blasted through the first wall each time then used Inspect and Breeze to get out. No bug, sorry for the false alarm! My memory is horrible sometimes >.< as a side note, I cracked up when Grabby said "Consider where you went wrong" when I only know 5 spells haha ...how am I not expelled?

indiiea

Re: Wolf Hall - Development Testing Thread

#208 by indiiea - Mar 27 2019

I already know exam 2 isn't possible with a pure white magic build, but is exam 3 possible with it? I can find the rune but how do I trigger it (since examine does nothing?) And I only have the 1st week spells for the other magics, and almost full in white.

hanako

Re: Wolf Hall - Development Testing Thread

#209 by hanako - Mar 27 2019

Yes, it's possible and probably EASIEST with a full-white build. Try out your spells, you have ways to get the information you need.

Wawawiwa

Re: Wolf Hall - Development Testing Thread

#210 by Wawawiwa - Mar 27 2019

Attempted to "blast" the abyss during the third exam, got bug ( already reported it ) Laughing Laughing Laughing


would be neat to be able to check the ceiling (above the player) as I find myself constantly curious about what's up there. or would that make the dungeon needlessly complicated?


Truth be told, I really just wanted to destroy the ceilling above the abyss and attempt to fill it up with the debris lol

Spiky Caterpillar

Re: Wolf Hall - Development Testing Thread

#211 by Spiky Caterpillar - Mar 27 2019

AquaphobicSquid:

hanako:

I believe the save glitch has to do with the change to move-reporting, which makes it much more likely in the practice dungeons where the Training Dummy may be moving around. We're working on it.
What I've tried seems to be consistent with this. Every time I kill all the dummies with something like Blast/Sicken or have them jump in pits, I don't get the error. Anytime I try disabling them without killing such as with Entangle or put them in Darkness so they won't move around, it still gets the error. Hopefully the answer is a simple "KillAllCreatures" in the dungeon when leaving, but knowing coding it won't be. Good luck! ...the spirit from the first exam also triggers this issue unless it's killed or "used", but weirdly the training dummy from the first dungeon doesn't always cause it. Or at least it didn't when I left immediately. Perhaps it has to see you to start its obnoxiousness?
Yep. This is caused by the deduping code as far as I can tell - monster movement gets announced up to three times (leaving a cell, entering a cell, being in a different place than the player remembered it being last turn.). Fine for monsters or traps, not so fine when the PC can see both cells and gets told "The Training Dummy leaves to the west. The Training Dummy has arrived." So I'm storing some extra information with the movement reports that can be used to dedupe and prioritize them, but the extra info includes non-savable datatypes.

This MIGHT be fixed in the next version (0.5.32), but then I've thought it was fixed a few times before so....

MillaMaxwell

Re: Wolf Hall - Development Testing Thread

#212 by MillaMaxwell - Mar 28 2019

cheshjabber:

Which reminds me, I don't know if this is intentional/part of the story arc, but Minnie's behavior towards a co-president MC comes off as super manipulative? Like she suggests the co-presidenting thing in order to disappoint fewer people so she looks better by comparison (either by everyone getting the president(s) they want or being able to make the MC look bad during the speeches), passive aggressively implying that he's all style and no substance in the process, and then acts like she's the sole president and treats the MC like her assistant/secretary. I get that she's passionate about improving things for her classmates & is a perfectionist who feels the need to do everything herself, but the way her dissing/ignoring the MC feels too deliberate to take as anything more than malicious. I loved her in Horse Hall and was looking forward to her having a route in this game, but her route thus far is honestly just not fun at all for me. Which I know is super subjective and not going to be everyone's experience with this character archetype, but the way the MC is treated in her route is just really upsetting for me. ^^;;
OMG this has been bugging me too. I feel like it's intentional though because there was at least one scene in Horse Hall where she was shown to be potentially manipulative, when she "accidentally" told everyone Grabiner was married at a time when she wanted to deflect attention from her own relationship, but it wasn't really ever confirmed. If it turns out this isn't how she's supposed to come across and I'm actually supposed to thing she's super nice and perfect, then it's not working for me, but I'm hoping that's not the case. (I was actually pretty irked by the co-presidents thing in general because that actually happened with one student government position at my high school and it didn't turn out well for the person in Gary Stu's position.) When Minnie gave her super mean and manipulative speech after Gary Stu said he'd rather let the voters decide, I definitely did not like her anymore.

As for Damien, I didn't realize the Dark Dance was a breakup option at first, but when I went back and tried that, I liked his comment at Thanksgiving and am eager to see what the late game looks like with a vengeful Damien around...

I really like Professor Van Brun! I think I got all or most of her scenes by just going to the gym every day after the first week. Her design looks great and I'm eager to see more scenes with her. I feel like personality-wise, she's like the sort of person Potsdam pretends to be -- cheerful, friendly, and eager for students to do their own thing and learn without much structure. The contrast between the two is quite nice and it really makes me wish Van Brun got more lines during the dueling scene.

Beckett

Re: Wolf Hall - Development Testing Thread

#213 by Beckett - Mar 28 2019

Hi, first I just want to say that I've loved what I've played of the game so far, especially getting to know some of the background characters from the first game (I really wish I'd had enough money to fund Luke's route; so glad someone else picked it up). Thanks for letting us play test the game.

I tried to do some searching through the threads before I posted some of the things I found while playing, but if I repeat something someone already brought up, I apologize.

In the introduction to Professor Grabiner, Gary Stu comments that Grabiner is “originally British, he still holds an accent…” I might just be reading it with the wrong emphasis, but it just sounds a little strange, like something happened and now he's Italian or Russian, instead of that he just doesn't choose to reside there anymore. So maybe "originally from Britain, he still holds..." instead?

Right before entering his dorm room for the first time, Grabiner tells Gary Stu that his parents "sent belongings ahead." Then, in the next line, Gary says "I walk ahead." Maybe change one of the aheads to something else?

I was taking the third exam, and I had the spell window open (with the list of all the spells I'd learned) and I accidentally hit the "give up" option. I was pretty much out of options for solving it, so I confirmed that I gave up, but when it returned me to the detention hall the spell window and the spell menu remained on the screen, and they stayed there, on top of the dialogue and background, until I cancelled out of them. Should there be an auto-close feature for it if you leave the dungeon for any reason, or should it be impossible to choose an option from the left-hand menu if the spell book is open?

When Damian requests a Saturday date after the Dark Dance, I think Saturday and enrollment are misspelled.

Those are the only places that really seemed like bugs or fixes, but I do have a couple of "wish-list items" and plot questions after playing. I'll put them in spoiler text, just in case:

When you get the gift from William after initiation, it would be nice if it would show up in your inventory as a wearable item.

When you examine yourself in the dungeon, is your response supposed to change depending on the personality traits you've acquired?

After Thanksgiving, I wish you had the option to go Black Friday shopping at the mall (or if you do, I never triggered it). Maybe that could be a secret option to reward players that haven't spent any of their allowance up to that point? Of course, the items at the mall should be discounted a bit (it is Black Friday!)

One thing I always wondered in Horse Hall was what year Donald was in; some places in the text referred to him as a freshman, but some of the conversations made it sound like he was well-acquainted with Grabiner and Potsdam, and he had lots of knowledge about school policies and practices that seemed like experience speaking. It's been awhile since I played it, so I can't recall if any of the later updates addressed that or not. It's made clear in Wolf Hall that he's a freshman like Virginia, but the mystery is kind of the same: if he's older than his sister, why are they in the same year? Was there a specific reason why he waited? Or is he being forced to repeat the freshman year for some reason? And if he's a brand-new freshman, did he get his knowledge from William, or through other means? It would be great if there was some kind of conversation in this game, or even a throwaway line, that kind of pointed out why Donald seems so much more experienced in Iris Academy-related subjects despite this being his first year.


Thanks again for making Wolf Hall!
The only thing we have to fear is fear itself...and spiders.

hanako

Re: Wolf Hall - Development Testing Thread

#214 by hanako - Mar 28 2019

Donald is less than a year older than Virginia. His birthday is in October. Hers is in the summer and she was born premature. They are legitimately in the same 'grade'.

(Unfortunately the only descriptive terms I know for siblings born less than a year apart are rather rude, which is why I'm not using them. As WolfPC is not Virginia's roommate, he's not likely to get the information from William about Virginia being a preemie, he doesn't really have any reason to know or care.)

'enrolment' is the british spelling. my spelling is routinely a mix of both. this is a point of stubbornness dating back to grade school when I flatly refused to spell cauldron without the u even though I knew I would be marked down for it. Laughing But good catch on the Saturday typo!

Tomo-chan

Re: Wolf Hall - Development Testing Thread

#215 by Tomo-chan - Mar 28 2019

I played before the addition of the Gym Teacher but forgot to come here to share my thoughts, so here they are :

Possible bug : at one point, my character says "So that's what happened with Grabiner's shoes !" but I hadn't had any scene about that. I don't remember if I had taken a Grabiner's class that week. Possibly not a bug since that could very well have happened off-screen but I did spend a few seconds trying to remember.

Some stuff I didn't like : as a non-American (with english as a second language) some of the scenes about the MC ignorance due to being foreign really weirded me out. The one that jumps to my mind is "They can transform coal into diamonds in America ??" Admittedly, I'm not from Illyria, but I'm pretty sure people in actual Eastern Europe know about coal and diamonds. If the ignorance comes from the fact that the MC had a fully magical education, I wish it was framed that way instead of America vs Europe.
One other thing was his ignorance of Christopher Columbus. Everybody knows who that is, even if he is less important than in America. And it's a non-scientific fact, so I see no reason it wouldn't be taught as part of a magical education.
I'm also a bit surprised by how Blaise says it's easier to sing sitting down, while I was always taught to never sit while singing since posture is crucial.
I do think the first dungeon is too hard for a first dungeon : I reloaded a bunch of time to get it right. The first few times, I didn't manage to follow the Spark to the room with the fake floor, and when I got there it had already gone in the floor. It would be easier if it waited around for you. Overall I think the dungeons are hard but fun.

Now onto positive stuff and general thoughts : I love the game. It feels so good playing one of your games and feeling like you thought about every little detail of the experience. So many things are happening, events affecting other events and relationships, it does feel like actual school life.
I like Minnie's "Okay, bye !" She really seems like a great person. I do feel a bit left out in the student council. I wonder if it would be better with Manuel as treasurer, as he seems less reliable than Jacob ?
I love all of Luke's interactions. With how many scenes there are with him, it feels like his route is already partially into the game. I'm really intrigued by the mystery of his magic, and how it might relate to the fact he and his twin brother are both wildseeds.
I was somewhat going for William and was crushed when I got "Low William Approval" when he went to me about Ellen. One thing I want to help him with is mending his relationship with Donald, I hope that happens.
Like many others, I didn't get that the Dark Dance was a breakup option for Damien, though it's clever that it goes "Take his hand/Refuse" like in HH.
Also, someone commented that the flirting personality skews heterosexual, but I didn't have that experience, I think I had several flirty interactions with William, Luke (and obviously Damien). It does kinda make the character bi to have the flirting personality.
Blue charm seems to work as intended (you asked about this earlier).

Does anyone know if I have to complete a full game of HH for the wand, or is just having a save file okay ?

hanako

Re: Wolf Hall - Development Testing Thread

#216 by hanako - Mar 28 2019

Tomo-chan:

Does anyone know if I have to complete a full game of HH for the wand, or is just having a save file okay ?
IIRC it's actually checking whether there are any images saved in the Horse Hall gallery, which only happens if you kiss someone, get married, or go to the Ball together. So if you're starting from scratch you'd have to play most of the game to qualify, but if you get someone else's save file right before those parts, you'd only have to play enough to unlock one of those image scenes.

Runespoor

Re: Wolf Hall - Development Testing Thread

#217 by Runespoor - Mar 28 2019

As a European, I liked that MC's ignorance is framed in terms of America/Europe re:diamonds, it sells pretty well the fact that MC is pretty out of touch with non-magical society. And MC is 16, I think lors of 16-yr-old don't know scientists can make diamonds like that, and would be impressed to know.
IA that the Columbus thing isn't representative of reality, but it's a wildseed American teen making assumptions about Europe, so I didn't mind it that much. Maybe magical Latvia really doesn't care enough about Columbus for MC to remember everything Ellen says; probably MC had some idea who was Columbus, but didn't know America had a "Columbus day" and didn't want to interrupt Ellen's explanation (primary school definitely didn't care enough about Columbus for teenaged me to remember being taught he was looking for Japan and engaged in slavery).

On another note, I love how Minnie's written! She's definitely sidelining MC, but I'm not clear on how much of that is deliberate - I think she doesn't trust him to have her agenda at heart, and obviously MC is untrustworthy to the extreme, from her perspective. He's pulled some underhanded tricks, he gets preferential treatment, teachers cheat in his behalf, and he didn't pull an ounce of work to become president, whereas not only do Minnie genuinely work herself to the bone for the role, but she has an AGENDA that didn't seem to benefit only her, from the best I can see. If I were her I'd be super pissed too. For her, the main thing seems to be her agenda, and she has no reasin to trust MC not to stand against it, even passively. Best to put him to do nothing - after all, he didn't do anything before the start if the campaign, so reaping the benefits and leaving her the work should work for him, right? He's probably not even thought this through, he's only here for a year, it won't mean anything to him back in Europe. For Minnie, this might well be the start of her career. And there's also the fact that Minnie may well have figured out MC's identity - the gist of it if not the particulars. No wonder she's doing her level best to work AROUND him.

I find Minnie's blatant sidelining of MC super interesting because co-prez MC pulled similar tricks to how Jacob becomes treasurer, so what does that say about the relationship between Minnie and Jacob? I honestly thought in HH that they were friends. Is there more to it, does Minnie not trust him, or did Jacob actually do things that make Minnie trust him?

ParrotWatcher

Re: Wolf Hall - Development Testing Thread

#218 by ParrotWatcher - Mar 28 2019

Tomo-chan:

Also, someone commented that the flirting personality skews heterosexual, but I didn't have that experience, I think I had several flirty interactions with William, Luke (and obviously Damien). It does kinda make the character bi to have the flirting personality.
As the person who originally noted this, I can say that the game has been updated, and I have found automatic flirtations with both Luke and the stalker guy (Kyo?). As you said, he's pretty bisexual now (so he still can't be played as exclusively gay), but that's better than being assumed to act straight until you're literally dating another guy...

Runespoor:

IA that the Columbus thing isn't representative of reality, but it's a wildseed American teen making assumptions about Europe, so I didn't mind it that much. Maybe magical Latvia really doesn't care enough about Columbus for MC to remember everything Ellen says; probably MC had some idea who was Columbus, but didn't know America had a "Columbus day" and didn't want to interrupt Ellen's explanation (primary school definitely didn't care enough about Columbus for teenaged me to remember being taught he was looking for Japan and engaged in slavery).
Potentially the Illyrians see Lief Erikson as the true European discoverer of the Americas... Razz

Runespoor:

On another note, I love how Minnie's written! She's definitely sidelining MC, but I'm not clear on how much of that is deliberate - I think she doesn't trust him to have her agenda at heart, and obviously MC is untrustworthy to the extreme, from her perspective. He's pulled some underhanded tricks, he gets preferential treatment, teachers cheat in his behalf, and he didn't pull an ounce of work to become president, whereas not only do Minnie genuinely work herself to the bone for the role, but she has an AGENDA that didn't seem to benefit only her, from the best I can see. If I were her I'd be super pissed too. For her, the main thing seems to be her agenda, and she has no reasin to trust MC not to stand against it, even passively. Best to put him to do nothing - after all, he didn't do anything before the start if the campaign, so reaping the benefits and leaving her the work should work for him, right? He's probably not even thought this through, he's only here for a year, it won't mean anything to him back in Europe. For Minnie, this might well be the start of her career. And there's also the fact that Minnie may well have figured out MC's identity - the gist of it if not the particulars. No wonder she's doing her level best to work AROUND him.
I think it would be nice to see a presidential MC actually doing something proactive. At the moment, he's coming across as pretty lazy, and only does whatever Minnie tells him to, when she tells him to, and never really goes out of his way to find out what other things he should or could be doing. And this needn't be an MC vs Minnie thing, he could be doing things that she'd approve of, or at least see as in-line with her own adgendas.

Tomo-chan

Re: Wolf Hall - Development Testing Thread

#219 by Tomo-chan - Mar 28 2019

The way it is at this point in the game, it definitely looks like Minnie proposed that co-president deal to get our share of the votes, but has no intention of actually sharing leadership. But I don't know whether I can blame her for that, because the MC is not showing any sign of actually knowing how or wanting to propose ideas, organize stuff, being a link between the students and the teachers or anything. So it's in great part our fault. But I still think that if Minnie had any intention of following through her co-president idea, she would at least meet with us privately to discuss her ideas and what MC can bring to the table.
She clearly can't keep up her work rhythm throughout the year while maintaining her health (how she did it in HH I have no idea), so it would be in her best interest to delegate some things to us. I wonder if she doesn't trust us, or if she is such a perfectionist that she wants to do everything herself ?

Runespoor

Re: Wolf Hall - Development Testing Thread

#220 by Runespoor - Mar 28 2019

With regards to flirting, I'd just like to throw in that flirting isn't necessarily indicative of sexual orientation, or attraction to the person you're flirting with, either. Especially for someone who's "flirty". Personally, I like to flirt because it's fun, but it's not reflective of "people I'd like to kiss". So MC just comes across as someone who likes to flirt and tease.

I suspect MC will be more proactive in the rest of the Minnie romance. (Maybe in HH her relationship with Kyo got in the way of her precidency enough that she couldn't do as much, or maybe she and Jacob worked out an arrangement around Christmas.) MC going to Minnie to ask how to help would be a way; MC asking teachers or older students about future festivals and the way they're traditionally organized, so he can meet Minnie with ideas, would be good too. And that's without going into the actual politics of the wildseed situation (and Musette and Damien, for instance...)

I also think it's a little if column A, a little of column B, with Minnie. She knows she can trust herself, she knows she's competent, and MC isn't... super impressive or trustworthy? So it's better if she just does things herself.

I do hope MC gets off his ass and is more proactive later on, though.

hanako

Re: Wolf Hall - Development Testing Thread

#221 by hanako - Mar 28 2019

THIS IS NOT A VOTE PLEASE DO NOT TRY TO VOTE THIS IS DISCUSSION

Okay, so. Soon, I will start gathering data on who will be getting the free Side Romance slots. The actual voting will likely take place through a Kickstarter backer survey (prevents vote-stuffing), though people who can't vote will still be able to comment here and on the KS updates to try and convince people why their favorite should be supported.
(Reminder, side romances are SIDE romances, not full routes. Deep mysteries will remain mysterious until/unless there is ever a full route for that character to explore them.)

Preliminary list!

Characters who will definitely be up for the vote:

Logan (WolfPC knows him and has some connections to him)
Jacob (Might be tied to the Student Council plot)
Angela (Might be connected to William's plot)
Corrinna (Connected to the Poetry Club)
Big Steve (Likely connected to Sports Club)

Characters who will definitely NOT be up for the vote:

All adults, including Professor Van Brun (not doing teacher/student this game)
Donald and Virginia (they've been done, and I don't have any new ideas for them)
Taranis (This character needs to be handled in a main route only)
Blaise (Not well suited to a side route with WolfPC. More likely for a ButterflyPC.)
Cameo characters (This would likely be awkward for their creators)

You'd have to convince me:

Kyo (Other than hoping to knock some sense into him, WHY?)
Balthasar (Honestly I don't even know what he looks like under there)
Laurel (She hasn't even appeared in the game!)

Am I missing any characters from these categories?

cheshjabber

Re: Wolf Hall - Development Testing Thread

#222 by cheshjabber - Mar 28 2019

hanako:

...
Characters who will definitely NOT be up for the vote:

...
Taranis (This character needs to be handled in a main route only)
Blaise (Not well suited to a side route with WolfPC. More likely for a ButterflyPC.)
...
Well there goes my biggest hopes right off the bat! Laughing And way to uber-pique my interest in & curiousity about Taranis as salt in the wound!! Razz Would it be potentially possible for a side friendship route with Blaise instead of a romance? She has such a great design and I'm so excited to see a nb character, I really want to get more content with her!!

Logan could potentially be interesting. I'd really like to learn more about the twins in general; Luke is the more likable twin right now, but honestly that's just because we know him better.

Angela for me is a WHY?? in the same way Kyo is lol. Like... just too realistically abusive lol. Crying or Very sad

Corrina and Jacob wouldn't be exciting or interesting for me personally, but I also wouldn't mind if either of them ended up with a side romance. Corrina's cute and I wouldn't mind learning more about Jacob.

As for Big Steve, while he's great and I love him, since I'm assuming his "romance" route in HH is basically about what we can expect in terms of additional content for side romances in Wolf Hall, I don't know if another side romance with him would feel like it was worth the time. I'd love it if he had a full romance route though!! (Maybe for hypothetical future ButterflyPC? Wink )

Balthasar is honestly more appealing of a choice for me than Jacob or Angela tbh. I could definitely see a side romance along the same lines as Big Steve's Horse Hall route with him being really entertaining!! Laughing

Aaaand I have not been in the HG community long enough(/paid close enough attention to name drops in WH?) to know who Laurel is. ^^;
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Savanime

Re: Wolf Hall - Development Testing Thread

#223 by Savanime - Mar 28 2019

hanako:


Characters who will definitely be up for the vote:

Logan (WolfPC knows him and has some connections to him)
Jacob (Might be tied to the Student Council plot)
Angela (Might be connected to William's plot)
Corrinna (Connected to the Poetry Club)
Big Steve (Likely connected to Sports Club)

Characters who will definitely NOT be up for the vote:

All adults, including Professor Van Brun (not doing teacher/student this game)
Donald and Virginia (they've been done, and I don't have any new ideas for them)
Taranis (This character needs to be handled in a main route only)
Blaise (Not well suited to a side route with WolfPC. More likely for a ButterflyPC.)
Cameo characters (This would likely be awkward for their creators)

You'd have to convince me:

Kyo (Other than hoping to knock some sense into him, WHY?)
Balthasar (Honestly I don't even know what he looks like under there)
Laurel (She hasn't even appeared in the game!)

Am I missing any characters from these categories?
Was Pastel supposed to be included?

As for my personal opinions, I feel like Jacob is my favorite. I like the idea of him being a bit big-headed about his wealth and then being shocked when you (or his fathers) reveal who you really are. I also think it would be great because Kyo is constantly thinking either PC or Jacob is dating Minnie, but whoops they're dating each other. Maybe it could also be a way to get more agency in the student council (if you get in with Jacob, maybe he'll keep you're allowance thing a secret and keep you up to date on decisions). I also think Balthasar could be a fun route if it goes in the direction of the PC being really curious about what's under the hood. "What is under that hood? Is he human, or some plant-like Otherworlder? It would be too awkward to just ask, maybe I should keep finding reasons to hang around him and see if he ever takes that thing off....." Oh, and I agree that both Angela and Kyo skeeve me out because they both seem to have waaay too many obsessive issues.

hanako

Re: Wolf Hall - Development Testing Thread

#224 by hanako - Mar 28 2019

Pastel is already confirmed, she was backed by a private sponsor during the kickstarter.

ParrotWatcher

Re: Wolf Hall - Development Testing Thread

#225 by ParrotWatcher - Mar 28 2019

hanako:

Kyo (Other than hoping to knock some sense into him, WHY?)
Part of me wants this simply because of how he reacted to my flirting, but the rest of me just wants to introduce him to some high-end Red magic... Laughing

cheshjabber:

Balthasar is honestly more appealing of a choice for me than Jacob or Angela tbh. I could definitely see a side romance along the same lines as Big Steve's Horse Hall route with him being really entertaining!!
Agreed; he seems more "interestingly weird", while Jacob just seems like a snob. (And Angela is just unpleasant...)

Runespoor

Re: Wolf Hall - Development Testing Thread

#226 by Runespoor - Mar 28 2019

Angela's the most interesting prospect for me (...nothing new here...), but I would have liked a Blaise or Taranis sidemance as well! So far Jacob is my second choice.

cheshjabber:


Angela for me is a WHY?? in the same way Kyo is lol. Like... just too realistically abusive lol. Crying or Very sad
Ahem. I think I don't... read her as abusive, exactly? Which definitely informs my perspective.

She's involved in a lot of stuff, narratively - she's connected to William, connected to Damien, gets an award for a theory that made Ellen absolutely furious in HH, and knows stuff about Musette. She made a spectacle out of breaking up with Damien, and I find that 1)interesting, 2)hilarious, 3)impressive, 4)something I desperately want to know more about (was it before or after she dated William????? People who want to know whether it wasn't all a stratagem to get in William's good graces want to know!). She's a divergent perspective and she's got lots of opinions, so that's interesting. I mean, in WH she comes across as a bully and a coward (throwing her weight around during Initiation, and when she finds someone who won't take her BS, she's so scared of losing face that she plays the "I like a girl with spirit" card and pretends to be impressed), but she's still fun. With Angela, it's a question of whether she values being unpleasant or being powerful the more, and whether her need to be unpleasant at people won't bite her in the ass. It's pretty impressive that someone with her personality got elected Class President, and I'm also curious on what kind of ambitions she has.

Plus she's got the sort of abrasive personality I find hilarious in fiction, and her backing down by pretending not to care when freshmen refuse to take her bullying could make for a fun/interesting dynamic as a sidemance as well.

Also if we can date two-thirds of the William-Damien-Angela kerfuffle it would be pleasantly symmetrical to be able to get involved with Angela.

But she's not a good person, no.

And I like the idea of Jacob because he's got this interesting parallel/mirror thing with MC, and for a guy who's otherwise pretty unpleasant (will we ever know what exactly he was doing to poor Manuel?), he's got his friendship with Minnie, which looks genuine.

cheshjabber

Re: Wolf Hall - Development Testing Thread

#227 by cheshjabber - Mar 28 2019

Runespoor:

Angela's the most interesting prospect for me (...nothing new here...), but I would have liked a Blaise or Taranis sidemance as well! So far Jacob is my second choice.

Ahem. I think I don't... read her as abusive, exactly? Which definitely informs my perspective.

She's involved in a lot of stuff, narratively - she's connected to William, connected to Damien, gets an award for a theory that made Ellen absolutely furious in HH, and knows stuff about Musette. She made a spectacle out of breaking up with Damien, and I find that 1)interesting, 2)hilarious, 3)impressive, 4)something I desperately want to know more about (was it before or after she dated William????? People who want to know whether it wasn't all a stratagem to get in William's good graces want to know!). She's a divergent perspective and she's got lots of opinions, so that's interesting. I mean, in WH she comes across as a bully and a coward (throwing her weight around during Initiation, and when she finds someone who won't take her BS, she's so scared of losing face that she plays the "I like a girl with spirit" card and pretends to be impressed), but she's still fun. With Angela, it's a question of whether she values being unpleasant or being powerful the more, and whether her need to be unpleasant at people won't bite her in the ass. It's pretty impressive that someone with her personality got elected Class President, and I'm also curious on what kind of ambitions she has.

Plus she's got the sort of abrasive personality I find hilarious in fiction, and her backing down by pretending not to care when freshmen refuse to take her bullying could make for a fun/interesting dynamic as a sidemance as well.

Also if we can date two-thirds of the William-Damien-Angela kerfuffle it would be pleasantly symmetrical to be able to get involved with Angela.

But she's not a good person, no.
I've had a lot of bad experiences in my life with multiple people a lot like Angela (all of whom were abusers), so I just have a really visceral revulsion to the idea of her getting a side route, and honestly just the idea of such a thing with a character like her existing in the game would be enough to put me off the whole Magical Diary series.

But that's extremely subjective on my part lol, and very routed in personal traumas. ^^;
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Savanime

Re: Wolf Hall - Development Testing Thread

#228 by Savanime - Mar 28 2019

Runespoor:

cheshjabber:


Angela for me is a WHY?? in the same way Kyo is lol. Like... just too realistically abusive lol. Crying or Very sad
Ahem. I think I don't... read her as abusive, exactly? Which definitely informs my perspective.
See, I wouldn't really have a problem with Angela being a really insecure mean girl, but she did kinda cross a line with me asking for William's sock (which I assume she was asking for to use in some sort of magic thing to get him back). It just has some unfortunate implications to me, especially since she was willing to throw her weight around and use a freshman to get it. Maybe I misread her intentions though.

Runespoor

Re: Wolf Hall - Development Testing Thread

#229 by Runespoor - Mar 28 2019

Savanime:

Runespoor:

cheshjabber:


Angela for me is a WHY?? in the same way Kyo is lol. Like... just too realistically abusive lol. Crying or Very sad
Ahem. I think I don't... read her as abusive, exactly? Which definitely informs my perspective.
See, I wouldn't really have a problem with Angela being a really insecure mean girl, but she did kinda cross a line with me asking for William's sock (which I assume she was asking for to use in some sort of magic thing to get him back). It just has some unfortunate implications to me, especially since she was willing to throw her weight around and use a freshman to get it. Maybe I misread her intentions though.
I think I'd rather reserve judgment on that, especially since there's a Revenge Club going around asking people things such as "steal your roommate's bra" as initiations tasks, William gets picked on by ~mysterious magical pranks~, and Angela's otherwise not given signs that she wanted William back.

ParrotWatcher

Re: Wolf Hall - Development Testing Thread

#230 by ParrotWatcher - Mar 28 2019

Unrelated, but I got this bug when I learned Shockwave:

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/week15.rpy", line 21, in script call
  File "game/classes.rpy", line 527, in script call
  File "game/classes.rpy", line 2694, in script
  File "game/classes.rpy", line 2694, in <module>
TypeError: trophy_unlock() takes exactly 3 arguments (1 given)

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/week15.rpy", line 21, in script call
  File "game/classes.rpy", line 527, in script call
  File "game/classes.rpy", line 2694, in script
  File "C:\Users\tsmra\Documents\VNs\MagicalDiaryWolfHallBeta\renpy\ast.py", line 814, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Users\tsmra\Documents\VNs\MagicalDiaryWolfHallBeta\renpy\python.py", line 1695, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/classes.rpy", line 2694, in <module>
TypeError: trophy_unlock() takes exactly 3 arguments (1 given)

Windows-8-6.2.9200
Ren'Py 6.99.12.2.2029+SPIKY
 

dmboogie

Re: Wolf Hall - Development Testing Thread

#231 by dmboogie - Mar 28 2019

aww, blaise is my favorite of those options but i get why e wouldn't fit well here.

honestly i would extremely vote for Balthasar, partially because he's such a blank slate. i wanna know what's going on in the head of the weird mushroom running joke guy. does he like long walks in the forest? does he like getting hopelessly lost in forests and having to identify and eat plants to survive? is he thorough enough about his botany to be "science" aligned like Ellen? what sorta wack shit can you do with plant magic anyways?

cheshjabber

Re: Wolf Hall - Development Testing Thread

#232 by cheshjabber - Mar 28 2019

dmboogie:

aww, blaise is my favorite of those options but i get why e wouldn't fit well here.

honestly i would extremely vote for Balthasar, partially because he's such a blank slate. i wanna know what's going on in the head of the weird mushroom running joke guy. does he like long walks in the forest? does he like getting hopelessly lost in forests and having to identify and eat plants to survive? is he thorough enough about his botany to be "science" aligned like Ellen? what sorta wack shit can you do with plant magic anyways?
SAME TBH!! Laughing
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CrimsonRose

Re: Wolf Hall - Development Testing Thread

#233 by CrimsonRose - Mar 29 2019

I also like Balthasar as a side romance to explore him more, especially if adding in some lore about botany like magic. It could also be a way to learn a bit more about Toad Hall.

spicyunicorntears

Re: Wolf Hall - Development Testing Thread

#234 by spicyunicorntears - Mar 29 2019

I completed my first playthrough with a scheming, BROKE, “lazy”, sporty, co-President MC last night. I enjoyed experiencing these familiar (and some new) characters from a male POV.

A few highlights: Ellen never quite warmed up to my Horse Hall character--our relationship was always one step forward, eight steps back. Surprisingly, she’s actually smiled at my male MC a few times. I love that as his hall mate you witness some of William’s vulnerability, which I feel you didn’t see as his sister’s friend. Overall, the characters are complex, and I care about all of them—even if everyone isn't a favorite ( I agree with Runespoor that Minnie has an agenda, though I'm not sure what it is). I'm not sure who to pursue yet, because my MO has always been to flirt with everyone until I’m forced to choose or desist! Before playing the demo, I was certain one playthrough would be devoted to Damien and another to William—then I met Barbara, saw Luke with different eyes and met Raven (her cape is the best!). I wish Blaise was an option.

I was also stuck on Exam 3. I found the false wall, but I couldn’t activate the runes. I thought I was focusing on red (five) and white (four) spells but had at least two spells in the other colors. Maybe I was too general after all.

To answer Hanako's earlier questions: I love Professor Van Brun’s design. I’m a big fan of her claws, her eyes are lovely, and I wish I had her abs. The inclusion of an “otherworldly” teacher is inspired. Any plans for a wildseed teacher? I took credit for the pie. Damien's confusion was priceless.

Excited to see what comes next.

Saralene

Re: Wolf Hall - Development Testing Thread

#235 by Saralene - Mar 29 2019

cheshjabber:

I've had a lot of bad experiences in my life with multiple people a lot like Angela (all of whom were abusers), so I just have a really visceral revulsion to the idea of her getting a side route, and honestly just the idea of such a thing with a character like her existing in the game would be enough to put me off the whole Magical Diary series.

But that's extremely subjective on my part lol, and very routed in personal traumas. ^^;
Personally, this is exactly why I like the romances with abusive characters, when they are done well and accurately. Knowing that things I've personally gone through that were hard on me are represented means that other people can learn the signs and understand for themselves why these relationships are potentially problematic, especially if they're still given full agency to go through with it. In a sense, seeing accurate representation of abusive and/or manipulative relationships doesn't always romanticize them, so much as letting people make judgments for themselves. While some people will find romance in such danger, many never realized there was danger at all, and don't realize they can't always fix other people. Good representation of abuse, given with player agency rather than forceful moral commentary (and most games would go the latter route, but Magical Diary doesn't), can really help less people turn out like us. It's a bit like experiencing that abuse, but in a safe environment where one is less blinded, and thus more able to see it for what it is.

That said, I can't say whether Angela really crosses the line of being a full-on abuser or not, but I'd be interested in finding out, such as it is.

Tomo-chan

Re: Wolf Hall - Development Testing Thread

#236 by Tomo-chan - Mar 29 2019

I'm not hugely partial to anybody in the line-up. I would like a route for Logan, Jacob, and Angela, but I would rather have a main route in another game.
I agree that it would be fun for Jacob, who is a bit full of himself, to realize the true identity of the main character, but unless there is a public unmasking, I doubt side routes will find out.
A friendship route with Kyo AS PART of a main romantic route with Minnie would be something I'd enjoy, but I don't know if that's possible with his personality. But if he can manage to realize he is an awful creep, that would be an interesting route.

This makes me wonder if characters have fixed romantic/sexual orientations. I've never seen you say "this character is not romanceable because they don't like boys/girls", but maybe that's part of what you mean by "better suited for a ButterflyPC/WolfPC/etc".

hanako

Re: Wolf Hall - Development Testing Thread

#237 by hanako - Mar 29 2019

Tomo-chan:

I've never seen you say "this character is not romanceable because they don't like boys/girls", but maybe that's part of what you mean by "better suited for a ButterflyPC/WolfPC/etc".
That's not why, but I can't explain either Smile

CrimsonRose

Re: Wolf Hall - Development Testing Thread

#238 by CrimsonRose - Mar 29 2019

I just had this thought but actually Balthasar could be a good side route on top of being interesting as a blank slate, because of his obsession with plants works perfectly with WolfPC's affinity to nature. after the argument with Grabby WolfPC seems to manipulate the environment with his own type of magic that doesn't seem to be related to the pentachromatic system. In this he seems to be feeling the energy/souls/life force of everything around him. This could lend well to forming a bond between each other and maybe Balthasar would help WolfPC accept his position as future King of The Woods . And like they can teach each other differences between European plants/magic and American plants/magic.

cheshjabber

Re: Wolf Hall - Development Testing Thread

#239 by cheshjabber - Mar 29 2019

Saralene:


Personally, this is exactly why I like the romances with abusive characters, when they are done well and accurately. Knowing that things I've personally gone through that were hard on me are represented means that other people can learn the signs and understand for themselves why these relationships are potentially problematic, especially if they're still given full agency to go through with it. In a sense, seeing accurate representation of abusive and/or manipulative relationships doesn't always romanticize them, so much as letting people make judgments for themselves. While some people will find romance in such danger, many never realized there was danger at all, and don't realize they can't always fix other people. Good representation of abuse, given with player agency rather than forceful moral commentary (and most games would go the latter route, but Magical Diary doesn't), can really help less people turn out like us. It's a bit like experiencing that abuse, but in a safe environment where one is less blinded, and thus more able to see it for what it is.

That said, I can't say whether Angela really crosses the line of being a full-on abuser or not, but I'd be interested in finding out, such as it is.
Philosophically speaking, I totally agree! Rereading some of my earlier posts, I don't think I communicated my perspective as well as I could have, and I think my phrasing was more hostile than I'd like. To clarify, Angela just hits too many painful buttons for me personally to be comfortable with a side route existing for her, and I personally would not enjoy having that kind of representation in Magical Diary specifically, because that's not the experience that I'm looking for from them. But those are just my personal feelings with this particular game. I didn't mean to imply anything broader or more general than that, but my original phrasing was too vague and easy to misconstrue. I apologize for that!

For me it's blatantly obvious that Angela is an abusive person, but maybe we're reading her behavior differently. ^^;
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Runespoor

Re: Wolf Hall - Development Testing Thread

#240 by Runespoor - Mar 29 2019

cheshjabber:

Saralene:


Personally, this is exactly why I like the romances with abusive characters, when they are done well and accurately. Knowing that things I've personally gone through that were hard on me are represented means that other people can learn the signs and understand for themselves why these relationships are potentially problematic, especially if they're still given full agency to go through with it. In a sense, seeing accurate representation of abusive and/or manipulative relationships doesn't always romanticize them, so much as letting people make judgments for themselves. While some people will find romance in such danger, many never realized there was danger at all, and don't realize they can't always fix other people. Good representation of abuse, given with player agency rather than forceful moral commentary (and most games would go the latter route, but Magical Diary doesn't), can really help less people turn out like us. It's a bit like experiencing that abuse, but in a safe environment where one is less blinded, and thus more able to see it for what it is.

That said, I can't say whether Angela really crosses the line of being a full-on abuser or not, but I'd be interested in finding out, such as it is.
Philosophically speaking, I totally agree! Rereading some of my earlier posts, I don't think I communicated my perspective as well as I could have, and I think my phrasing was more hostile than I'd like. To clarify, Angela just hits too many painful buttons for me personally to be comfortable with a side route existing for her, and I personally would not enjoy having that kind of representation in Magical Diary specifically, because that's not the experience that I'm looking for from them. But those are just my personal feelings with this particular game. I didn't mean to imply anything broader or more general than that, but my original phrasing was too vague and easy to misconstrue. I apologize for that!

For me it's blatantly obvious that Angela is an abusive person, but maybe we're reading her behavior differently. ^^;
From what we see of Angela, we already know that she's abusive in non-romantic relationships (hello, Initiation week and bullying!), and her little scene with William ("after the way you treated me") raises red flags, yeah.

But I already romance Damien, he of the master class in abuse and predatory behavior... It's something I do enjoy in games, when it's done well, and abusive behavior isn't whitewashed, but I - through the MC - can get to safely choose how to fight back, engage, and be affected or not. It's not necessarily safe for the MC, but I like RPing characters who are disasters, and I also like the power fantasy aspect of being able to "beat" the abuser at their own game. Something that's not exactly doable IRL.

cheshjabber

Re: Wolf Hall - Development Testing Thread

#241 by cheshjabber - Mar 29 2019

Runespoor:

From what we see of Angela, we already know that she's abusive in non-romantic relationships (hello, Initiation week and bullying!), and her little scene with William ("after the way you treated me") raises red flags, yeah.

But I already romance Damien, he of the master class in abuse and predatory behavior... It's something I do enjoy in games, when it's done well, and abusive behavior isn't whitewashed, but I - through the MC - can get to safely choose how to fight back, engage, and be affected or not. It's not necessarily safe for the MC, but I like RPing characters who are disasters, and I also like the power fantasy aspect of being able to "beat" the abuser at their own game. Something that's not exactly doable IRL.
Again, I'm not trying to speak about abusive characters in games in broad strokes - Damien's route in Horse Hall is the one I enjoy the most, and there are plenty of other games and characters where I can enjoy that kind of thing too! It's just that Angela specifically reminds me too closely of numerous specific people who hurt me, my friends, or both, and I personally would not be comfortable with a side romance route existing for her. Which, again, is entirely due to my own personal experiences with specific personalities/behaviors that are very similar to Angela specifically.

I was just trying to articulate my own opinion on and feelings about one specific character being a side romance option, not say anything broader or more generalized than that! I apologize again for not being as clear as I should have been.
Hi, I'm Chesh. They/them pronouns, please.

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Lucy

Re: Wolf Hall - Development Testing Thread

#242 by Lucy - Mar 29 2019

I can see Jacob and a scheming MC working well together, in a 'let's rule the world together' kind of way. Especially with them both being from important magical families -- I hope that MC's background would come up in this route. He's definitely the most interesting to me!

I'd generally like some male love interests who are closer to MCs age than Damien and William. Logan seems like a cool guy as well, it'd be fun to get to know him better. Corrinna is gorgeous but I haven't really felt a strong connection to her in the game yet. I'd be interested in seeing more of her, though!

Angela is just mean IMO, and I'm not into that. We already had a side romance with Big Steve in Horse Hall so I'd rather explore a new character.

Balthasar would be *hilarious*. This game needs more plant-related dialogue.

phoenixgirl

Re: Wolf Hall - Development Testing Thread

#243 by phoenixgirl - Mar 29 2019

Not sure if this has been reported but if you cast "Blast" on the abyss for the third exam, I get an exception error. Also, is there a way to beat the third exam on a red magic run?
Please help and support me here.

hanako

Re: Wolf Hall - Development Testing Thread

#244 by hanako - Mar 29 2019

Yes, and it does NOT involve the rune circle. Think about other ways to get through to the other side of a barrier. What would Red Magic lend itself to?

(If you have a HUGE amount of red magic there's yet another way but that's less likely.)

perts

Re: Wolf Hall - Development Testing Thread

#245 by perts - Mar 29 2019

I like Angela because she's mean and I like female characters that get to be assholes but not villains since they're so rare to see. But I'd rather have another male romance option for the MC just to even it out. Between Logan and Jacob, Logan seems the more interesting of the two although Jacob is better developed. But the side route in the last game was pretty comedic so maybe Balthazar would be a good fit lol.

Replayed a bit of the last game and I forgot how perfect Ellen's route is. It's gonna be cool to see how different it is with the nonwildseed MC, though her and horse!mcs relationship was so lovely it's a bit bittersweet for me that that obviously won't happen here. It's cool to see the hints we get of Barbara there as well - the whole ninja fire plotline felt much less bizarre now we know her, and i lol'd when someone asked horse!mc how she feels about her other classmates and she says 'i know barbara sharpens her teeth with knives'

phoenixgirl

Re: Wolf Hall - Development Testing Thread

#246 by phoenixgirl - Mar 29 2019

hanako:

Yes, and it does NOT involve the rune circle. Think about other ways to get through to the other side of a barrier. What would Red Magic lend itself to?

(If you have a HUGE amount of red magic there's yet another way but that's less likely.)
Ok, I think I'm going to need a bit more help. Well, out of all the red magic spells, the latest one I learned was freeze although I doubt it would be useful for the third exam. I assume that blast would help but all it does is produce a pile of rocks. I tried to push them down the abyss but then abyss ends up still being there. Is blast the right spell but I'm just not using it on the correct wall?
Please help and support me here.

MillaMaxwell

Re: Wolf Hall - Development Testing Thread

#247 by MillaMaxwell - Mar 29 2019

I'm sad to hear that Blaise isn't a romance option, since I love that there's a nonbinary character in Magical Diary and the fact that e's so fun to hang out with just makes er so great. Now I'm super excited to play Butterfly Hall years from now! Very Happy

As for the options who have been mentioned as possibilities, here are my opinions:

Logan - I would like to get to know him better. Luke talks a bunch about how different they are, but I feel like I don't know Logan enough to really see the differences beyond what Luke talks about. I've been really enjoying the scenes where Gary Stu is just hanging out with the twins and Donald, so more scenes with Logan would be great!
Jacob - As others have said, it would be fun if he was a snob and then got shocked by realizing who Gary Stu really is. It would also be interesting to see how befriending and romancing him changes the Student Council dynamic.
Angela - Not really interested... She's a bully and seems potentially emotionally abusive and I don't like that sort of thing unless it's done really well, like Damien's routes. I don't know that there would be time for that kind of development in a side romance. I could see Hanako pulling it off, but either way, Angela wouldn't be my first choice.
Corrinna - I haven't really seen enough of her to have much of an opinion. She seems nice? There are more interesting options though, at least in my opinion...
Big Steve - Not really interested in him either. I didn't really care much either way about his route in Horse Hall, so I'd much rather get to know someone new this game.
Kyo - Please no. He's a creepy stalker who does not seem to have any redeeming features at all. Trying to distract him from Minnie could be okay, but that overlaps way too much with Damien's route.
Balthasar - I love the ideas everyone has presented about plant jokes and bonding over a shared nature affinity. Balthasar seems like a rare character who could work as either a joke character or a serious one. So much potential!
Laurel - I kind of like the idea of a complete mystery character, haha! (Unless Laurel actually showed up in Horse Hall and I just forgot, in which she's not so mysterious after all.)

hanako

Re: Wolf Hall - Development Testing Thread

#248 by hanako - Mar 30 2019

phoenixgirl:

hanako:

Yes, and it does NOT involve the rune circle. Think about other ways to get through to the other side of a barrier. What would Red Magic lend itself to?

(If you have a HUGE amount of red magic there's yet another way but that's less likely.)
Ok, I think I'm going to need a bit more help. Well, out of all the red magic spells, the latest one I learned was freeze although I doubt it would be useful for the third exam. I assume that blast would help but all it does is produce a pile of rocks. I tried to push them down the abyss but then abyss ends up still being there. Is blast the right spell but I'm just not using it on the correct wall?
Carefully examining the walls with Inspect should reveal which one has a passage beyond it. (This is not the same as being an illusion.) Knocking down a wall that has empty space beyond it will let you walk through.

Wawawiwa

Re: Wolf Hall - Development Testing Thread

#249 by Wawawiwa - Mar 30 2019

Poor Hanako, I bet she wasn't expecting for everyone to go nuts over the idea of a romanceable Balthazar. but it does sound entertaining.
I loved reading everyone's ideas for him.


I mean, it is pretty much impossible not to wonder what the hell is going on under that cloak of his. ( maybe he's an albino and can't handle sunlight? or maybe he's just bald and suffers from your typical case of chuunibyou.... or maybe he's really just growing mushrooms in there........................or all of the aforementioned ) its easy to let your imagination run wild.
oh!..... he could be of some other than human species and preferred not to have people ask too many questions. ( he WAS seen interacting with Damien after all )
But on the downside, I really don't know what to expect of him personality wise other than.... he waters his barley with human urine.....? ( I wonder whose human urine )



Btw, God bless whoever backed the Raven, Manuel and Suki side romances, just....omigosh I could kiss you guys right on the lips
SOO SOSOSOSO excited for Raven, every scene with her is such a treat. I love her. I wanna dress her up in frilly gothic lolita dresses with ribbons and black feathers ......and black lipstick...!


not interested in Angela in any way whatsoever, ack! not even about her being "mean".
she just comes off as..........really dumb. most of the time. obsessed over an ex, easily gets drunk on power at initiation, the thing with the socks, the bitching at the boys hall...........just ....ai

surreal_chameleon

Re: Wolf Hall - Development Testing Thread

#250 by surreal_chameleon - Mar 30 2019

My thoughts about the side romance candidates:

Logan: I like him, but this is Luke's time to shine! We can play magical strip poker with Logan some other game! (Oops, did I just screw up and accidentally make the case for him?)

Jacob: A side romance with him would have some interesting effects on the Minnie storyline, but he doesn't do anything for me beyond that. The curse of being a lowercase jerk, I guess.

Angela: I'm curious about what went down with her and William, and her personality intrigues rather than repulses me. I wouldn't want to date a Mean Girl in real life, but it would be interesting to explore in a game, especially since Barbara seems to be the only other girl with any sort of edge.

Corrinna: Is she in Snake Hall because she's on the introverted side, or because she's much better at hiding her weirdness than Raven and Suki? If she's secretly weird, great! Bring it on! If she's not, well... spending moonlit nights reciting poetry with a gorgeous and seemingly gentle girl isn't a bad way to spend your time. That rule about no love poems? It's just begging to be broken.

Balthasar: I'm just not feeling the love for Plant Man. The only scenario I think I might like is if we discover that Balthasar is into plants because he's a big believer in living better through organic chemistry. I can see the dating guide now. "To put yourself on the Balthasar route, choose not to see the play, and then choose "Get high with Balthasar" when he swings by your room that night."

ParrotWatcher

Re: Wolf Hall - Development Testing Thread

#251 by ParrotWatcher - Mar 30 2019

Wawawiwa:

Poor Hanako, I bet she wasn't expecting for everyone to go nuts over the idea of a romanceable Balthazar. but it does sound entertaining.
I loved reading everyone's ideas for him.


I mean, it is pretty much impossible not to wonder what the hell is going on under that cloak of his. ( maybe he's an albino and can't handle sunlight? or maybe he's just bald and suffers from your typical case of chuunibyou.... or maybe he's really just growing mushrooms in there........................or all of the aforementioned ) its easy to let your imagination run wild.
oh!..... he could be of some other than human species and preferred not to have people ask too many questions. ( he WAS seen interacting with Damien after all )
But on the downside, I really don't know what to expect of him personality wise other than.... he waters his barley with human urine.....? ( I wonder whose human urine )
Now I'm wondering if he's really just super ordinary-looking, and is wearing the hood to make himself stand out... Laughing

phoenixgirl

Re: Wolf Hall - Development Testing Thread

#252 by phoenixgirl - Mar 30 2019

So I've gone through a couple of playthroughs now and I really like Wolf Hall so far. The MC is more likable here than in Horse Hall, but I suppose it might be because this MC has more of a background and not just a clean slate. I'm totally loving Barbara. I want to see more of her and I'm definitely going on her route once there's more. Very Happy

I like how the dungeon exams are similar to the ones in Horse Hall, but the solutions aren't the same. That would totally make them too easy if that were the case.

Heh, and I'm with the others that I wish Blaise was a dateable character. I think Blaise would appeal to a lot of players. XD

Hmm, I would like to see a list of all the possible dateable characters although I'm more than happy to wait. I love what's been done so far. Very Happy
Please help and support me here.

hanako

Re: Wolf Hall - Development Testing Thread

#253 by hanako - Mar 30 2019

NEW PATCH - UPDATE SUMMARY - 0.5.37


* Now use Z instead of shift-S to start skipping.

* New scenes involving the librarian character
* New dialog options involving Ellen/Damien/William
This includes a more-clear DUMP HIS ASS option for Damien at the dark dance, the ability to make it more clear to William that you are not really pursuing Damien romantically, and more nuance if you ask Ellen to the play after having confessed your tricks to her after the dark dance but still have enough points with her that she doesn't hate you.
* The scene with Kyo confronting you after you become co-president if he had talked to you about Minnie before should now show all the text.
* Typo fixes

* William sprite adjustments
* Luke sprite adjustments
* Some improvements to Raven's cape animation in the gym

* Codex entry for librarian and gym teacher should now unlock
* Red and Blue Mastery trophies should no longer crash

* Breeze correctly implemented in exam 2 - it was supposed to do something with the gas, it just wasn't working previously.
* Monster move adjustments, hopefully fixing those save bugs
* Can now Entangle over corner holes
* Blasting abysses no longer crashes
* Blasting poison gas now does something more sensible

hanako

Re: Wolf Hall - Development Testing Thread

#254 by hanako - Mar 30 2019

So - we now have the second of our kickstarter-sponsored teachers in place.

By nature of both position and personality, the librarian is not as flashy as Professor Van Brun and does not get nearly as many scenes, at least not yet. Again, this is a new character that I'm still getting a feel for, so please let me know what you think so far so I can tell if I'm getting the right impressions across (and ask if you need help figuring out where the new bits are.)

touchandgo

Re: Wolf Hall - Development Testing Thread

#255 by touchandgo - Mar 30 2019

Replaying the game with the latest update, and it doesn't seem all the sprites are in? I'm at the conversation with Luke and Donald where I lied about being from Latvia and Luke's sprite disappeared. There's a grey, anime girl silhouette with the words 'luke confused' and stuff on it instead.

Edit: It also happened again with Luke. This time, right after the end of initiation when Luke + Logan take you to the mall. This time I noticed a pop-up which said: 'Error finding Luke's sprite - Crash'. It only seems to be happening to Luke as far as I've seen, but I've uploaded the crash report.

hanako

Re: Wolf Hall - Development Testing Thread

#256 by hanako - Mar 30 2019

Yeah, I'm not surprised if there are a few problems with Luke considering the sweeping changes we did to him. So yes, if you encounter bugs with his sprite, please try to click the little Crash button in the lower-left corner if you see it, that will help us find the missing spots.

(Because he got a new pose all the references to him in code had to be changed.)

cheshjabber

Re: Wolf Hall - Development Testing Thread

#257 by cheshjabber - Mar 30 2019

Just met the librarian for the first time and omigosh I ADORE her design!! I meant to say this before but MAD PROPS to the sprite artist, all the sprites are so amazing!! <3
Hi, I'm Chesh. They/them pronouns, please.

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Runespoor

Re: Wolf Hall - Development Testing Thread

#258 by Runespoor - Mar 30 2019

Okay, I did a quick-ish first run-through of the new version.

Omg, I've just met the librarian, and her design is a-ma-zing, and the art is absolutely gorgeous as well. Both kickstarter teachers look super cool and I so look forward to seeing more of them, I'm so excited!

I also approve of William's new sprite. Not that the previous one was anything less than great, but now he looks younger, and that's good!

I think this is a new thing in the dialogue, but I might be wrong: when a Scheming MC tells Minnie he can't promise he'll vote for her, because "in [his] country, it's not allowed to publically discuss who you'll vote for" (which, btw: hello dystopia!!!!), and then she emphasizes "tradition" when giving him a Helping Hand, MC's reaction comes across as a bit strange. He's the one who mentioned traditions first, why is he so concerned she might be onto him all of a sudden? She might just be trying to find common ground, or to tell him not to dismiss Iris Academy traditions out of hand.

Oh, something that keep bothering me but I always forget to mention: I don't like how the conversation with William after PC follows the footsteps at night and is attacked goes. When it starts, you think you're going to ask William for info about why would someone run past Wolf Hall, it's not framed as a safety thing, but then you find yourself making a big thing out of "being attacked" (after following someone who wasn't aggressive, so that's another reason I don't like the way PC handles this conversation). It's a bit of a bait-and-switch, especially because you can't drop the topic before it turns into complaints about the attack. I'd like if there was a choice to stop the conversation before it went there, it's a little annoying to find PC complaining about something I didn't intend to without being forewarned he's going to make an issue out of it.

DAMIEN-RELATED STUFF:
Re: Dumping Damien. It is a little bit early in the year to be gloating, but damn, that felt good. "I don't want anything to with you. I never did." "I'm saying: I win. You lose." WE STAN AN ICON.

Re: Refusing. "Which is a pity, because I can't ask him what 'playing up to' means". PC's got priorities and I for one stand with him! Also a priceless demonstration of how little PC cares about Damien Ramsey. WE STAN.

I was a little surprised that Damien wasn't slamming the "oh but if you don't want it to be a date I wouldn't want to pressure you" button for all he's worth, but I guess his approach of Wolf!PC isn't shrouded in pretending everything's dandy and platonic the way he was toying with Horse!PC. So it makes sense he'd play the guilt-tripping card the way he does.

I wish we could buy a book of poetry even if PC got a poem another way (in the case of this playthrough, got it from Ms Darden) XD I'm the worried kind, if it were me I'd like to be able to make comparisons before picking one to read at the club! Maybe we could pick between themes, or form/type of poem, something like that? It would be a neat detail to be able to make a decision.

Re: William asking about Damien and PC: "I'm going to crush him." Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy WE! STAN!!!!! Okay, it is a bit too strong for Wolf!PC, probably, who hasn't had Horse!PC's experience or the player's, BUT IT IS SO CATHARTIC! [ETA: also, man I can't wait to romance-actually-romance-for-real Damien while picking this option? Just. The development, the twist, the drama, the "no i never meant for that to happen!" on both sides!!!!] Very Happy Very Happy Also I yelled at William's reaction. Well, the first part. I wanted to throw my arms in the air at the second. "That's what Angela did." Yeah well maybe Angela's allowed to have the right idea every once in a while!! Good on her!!!!!
adsmljlsdcklk
azkladnzlh!!!!!!!!
A
TIMELINE
WE HAVE A TIMELINE!1eleventyone

omg Hanako I'm so happy I could cry. We finally know what went before what. I totally agree with William's analysis of Angela's motives, btw - which makes me wonder if that's really the end of it!
"I never learn, do I?" XD T_____________T i am so sorry about your type, William. (also suddenly so motivated to get this version of PC with William.)
I love everything this conversation chooses to be!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

And I don't know it's new or if I just never did this convo as a flirt, but "I know he's a flirt, but so am I" is really nice. The convo about "I like him" is very nice, too - it's rose-colored, but realistically so.

I also find it interesting, now, that William's most positive about the relationship if you say Damien's "pretty, but shallow" - "this isn't a serious relationship for either of us". It's the only branch of the convo, as far as I can see, where William looks reassured (despite his "looking uncomfortable", which, again, so interesting. Guilt? or something more?). And he also says this: "Well, if it works out for both of you, then I guess I should wish you luck." William suddenly treating the Damien-PC thing as a legitimate relationship, if a shallow one. I think it might because PC's previous dismissal of Damien makes William think PC himself is too shallow to fall for Damien at all? Plus said dismissal of Damien's charms must not be very pleasant to hear, when you're one of his victims - like PC was saying "I don't see how anyone could be fooled enough to fall in love with him". And maybe William's relieved, too, because if PC's too shallow to fall for Damien, but Damien's interested anyhow, it means no-one gets hurts. Neither an "innocent fresman girl", nor PC... nor even Damien.
Food for thought, is all I'm saying.

EXAMS:
I've run into a bug during the second exam: I was casting Farsight to see what was behind the two gas cases, and as I was Farsighting I cast Light, and the game froze on this message: "You cas Farsight. / The Gas attacks unnamed unit. / You takes 20 damage."

Third exam, a related problem: can we no longer cast Light while we're casting Farsight to light the way over the holes? I don't remember another way to light the way ahead, but maybe I forgot. Which means I had to Teleport myself into the dark and pray I wasn't falling into a hole...

EDIT: also there's a bug when I attempt to master Blue Magic. I uploaded it, so there's that.


This was a also my first playthrough where I managed to keep two adjectives active! Usually I lose all but one by the time the Dark Dance is announced at the latest. (Usually I retain either flirty or scheming; I've never managed to keep "sporty" for more than shortly after the Clubs meeting) So wooohoooo me! \o/

dmboogie

Re: Wolf Hall - Development Testing Thread

#259 by dmboogie - Mar 30 2019

don't have much time to check stuff out sadly but i really appreciate the new Ellen play dialogue; just having that bit of emotional transition there makes things feel a lot more natural imo

hanako

Re: Wolf Hall - Development Testing Thread

#260 by hanako - Mar 30 2019

You are not supposed to be able to cast other spells during Farsight, if that ever worked it was a bug (which I thought we'd fixed because I warned Spiky people would try it)

Generally, anything that relies on player reflexes, like the old 'if you jam run really fast the Hodag square fails to load properly and you can squeak by' thing in HH, is a bug. Also, if it were that easy to cast spells remotely, you wouldn't need all the combination tele-spells! TeleLumen is an interesting idea, but adding it as an upper-level spell would throw off the balance of color spells.

As for telling what's on the other side of the hole, there is a clue in the dungeon graphics but this may not be immediately obvious - the engine is set up so that if a hole is two cells wide, there's no floor divider between the cells, so since you can see the other side of the shaft, you know there should be solid floor behind it. (Well, unless it's an illusion.) However, I don't think the current pre-exam-3 practice dungeon includes any big holes at the moment, so people might not know that.

cheshjabber

Re: Wolf Hall - Development Testing Thread

#261 by cheshjabber - Mar 30 2019

During exam 3, after using spirit echoes to activate the rune, I got this text window:

Hi, I'm Chesh. They/them pronouns, please.

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MillaMaxwell

Re: Wolf Hall - Development Testing Thread

#262 by MillaMaxwell - Mar 30 2019

I love the librarian's design and the fact that she utilizes a different magic system! I also like the new dialogue options.

I noticed one odd thing in the second exam though. I used Boost Strength to get through the gas and then healed myself immediately after, but I think the buff wore off at the same time the healing occurred and so I lost more HP than I gained and ended up with negative HP. I failed the exam and then Grabiner screamed at me for "intentionally" hurting myself. This was super confusing because the buff wearing off, healing, and dying all happened on the same turn in the same dialogue box just as the scene transition occurs due to exam failure. From a player standpoint, it looks like I died because of healing myself and then get yelled at for self harm, which is literally the opposite of what I was trying to do. I tried the same strategy on another playthrough where I spent a lot of time in the gym and thus had the HP to survive, so I was able to figure out what happened, but wow was that confusing in the meantime...

touchandgo

Re: Wolf Hall - Development Testing Thread

#263 by touchandgo - Mar 31 2019

MillaMaxwell:

I love the librarian's design and the fact that she utilizes a different magic system! I also like the new dialogue options.

I noticed one odd thing in the second exam though. I used Boost Strength to get through the gas and then healed myself immediately after, but I think the buff wore off at the same time the healing occurred and so I lost more HP than I gained and ended up with negative HP. I failed the exam and then Grabiner screamed at me for "intentionally" hurting myself. This was super confusing because the buff wearing off, healing, and dying all happened on the same turn in the same dialogue box just as the scene transition occurs due to exam failure. From a player standpoint, it looks like I died because of healing myself and then get yelled at for self harm, which is literally the opposite of what I was trying to do. I tried the same strategy on another playthrough where I spent a lot of time in the gym and thus had the HP to survive, so I was able to figure out what happened, but wow was that confusing in the meantime...
Yes, I had the same issue where the gas was hurting me after I had left the gas tile when I was trying to heal myself. Just boost strength and walking right to the stairs without bothering to heal let me exit though, and my HP was the base amount. I assumed that the gas had a lingering effect, so that even though I wasn't touching/breathing it in anymore, it was still on my skin or whatever and that was hurting me.

phoenixgirl

Re: Wolf Hall - Development Testing Thread

#264 by phoenixgirl - Mar 31 2019

Ok, I started a new playthrough and this time, I decided to go for Minnie. I do kind of understand the criticisms regarding her. Now, if she is supposed to be portrayed the way I'm interpreting her, then that's fine. I'll just put this in spoiler text:

It kind of sucks that there's no way to beat Minnie as president. I know that there were some people who were disappointed that in Horse Hall, you couldn't win the president position. You could run for it, but there's no way to win. Now, I wouldn't have an issue being co-president with Minnie if she didn't come off as sycophantic and manipulative. She downright attacks the MC during the campaign speeches (which I find to be dirty) if you refuse to agree to be co-president with her. The MC makes a valid point that no matter who wins, it should be based on what the people think. Also, I'd think that if you pull out all the stops, not sparing any expense, you should win over Minnie. Ok, I could have even gotten over that if this part afterwards didn't annoy me so much.

When Minnie suggests to Potsdam about teaching wildseeds about things that magic-born wizards and witches would know and Potsdam refuses (which, by the way, I think Potsdam has a perfectly valid point to turn down Minnie's idea although I can understand Minnie's point of view, too), she just becomes a spoiled child who's upset that she doesn't get her way. I haven't played past that point, so maybe Minnie might change but if this is how she's going to be, I'm so going to skip playing her path when the full version comes out, unless there's an achievement and there's absolutely no choice but to play her path. lol

Also, is it just me or are Snake girls way cooler than Butterfly girls? I mean, geez, Minnie and Angela, I'm not getting a very good impression of Butterfly Hall. Blaise is the only one I even like. XP
Please help and support me here.

hanako

Re: Wolf Hall - Development Testing Thread

#265 by hanako - Mar 31 2019

I've set up separate threads for discussing exam solutions, which should make it easier for people who are stuck to find help without having to go through this whole long thread. Smile

Please don't post bugs in those threads though as bugs should (hopefully!) be changed in upcoming patches and therefore would not be useful help for those threads.

cheshjabber

Re: Wolf Hall - Development Testing Thread

#266 by cheshjabber - Mar 31 2019

phoenixgirl:

Ok, I started a new playthrough and this time, I decided to go for Minnie. I do kind of understand the criticisms regarding her. Now, if she is supposed to be portrayed the way I'm interpreting her, then that's fine. I'll just put this in spoiler text:

It kind of sucks that there's no way to beat Minnie as president. I know that there were some people who were disappointed that in Horse Hall, you couldn't win the president position. You could run for it, but there's no way to win. Now, I wouldn't have an issue being co-president with Minnie if she didn't come off as sycophantic and manipulative. She downright attacks the MC during the campaign speeches (which I find to be dirty) if you refuse to agree to be co-president with her. The MC makes a valid point that no matter who wins, it should be based on what the people think. Also, I'd think that if you pull out all the stops, not sparing any expense, you should win over Minnie. Ok, I could have even gotten over that if this part afterwards didn't annoy me so much.

When Minnie suggests to Potsdam about teaching wildseeds about things that magic-born wizards and witches would know and Potsdam refuses (which, by the way, I think Potsdam has a perfectly valid point to turn down Minnie's idea although I can understand Minnie's point of view, too), she just becomes a spoiled child who's upset that she doesn't get her way. I haven't played past that point, so maybe Minnie might change but if this is how she's going to be, I'm so going to skip playing her path when the full version comes out, unless there's an achievement and there's absolutely no choice but to play her path. lol

Also, is it just me or are Snake girls way cooler than Butterfly girls? I mean, geez, Minnie and Angela, I'm not getting a very good impression of Butterfly Hall. Blaise is the only one I even like. XP
I'm glad I'm not the only one who feels that way about Minnie! Laughing I also feel like her supposed eagerness to help wildseeds comes off as a little disingenuous/rings false, because in Horse Hall when the PC is a wildseed, you don't even see/meet Minnie until the campaign, when her becoming president is already treated as a foregone conclusion by Virginia. I feel like Minnie's perspective is more valid than Potsdam's (especially given the point Ellen makes later about both deliberately keeping wildseeds in the dark and punishing them for it), but it just doesn't feel genuine coming from a character who in Horse Hall at one point took advantage of a wildseed's struggles to protect her own reputation, and overall just appeared to be really oblivious to why that situation might be seriously upsetting for a wildseed (or any of her peers, honestly, but especially a wildseed who wouldn't have had the cultural upbringing to understand why that situation had to go that way). I suppose there must be plot-related reasons why Minnie must be president? Laughing (Or why a Butterfly is the only one who can be president, if a future ButterflyPC is able to become sole president when the Horse and Wolf weren't.)

I don't know if I'd say that about Snake vs Butterfly girls, though! I adore Blaise, and I really like Pastel too!! Meanwhile, while I love Barbara and like Raven, Suki is definitely... not a type of character I generally enjoy, lol. So for me, at least, it balances out. Laughing (I wouldn't hold Angela against the Butterflies as a whole, tho, lmao.)
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hanako

Re: Wolf Hall - Development Testing Thread

#267 by hanako - Mar 31 2019

For my own sanity I am stepping over my usual moderator bounds and editing your past message slightly to mark a section as spoilers.

cheshjabber

Re: Wolf Hall - Development Testing Thread

#268 by cheshjabber - Mar 31 2019

hanako:

For my own sanity I am stepping over my usual moderator bounds and editing your past message slightly to mark a section as spoilers.
Whoops, sorry about that! I really should reread my posts more closely before submitting, especially first thing in the morning. Laughing
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phoenixgirl

Re: Wolf Hall - Development Testing Thread

#269 by phoenixgirl - Mar 31 2019

Heh, I forgot about Pastel. Ok, she's totally cool. Wink
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waff1ez

Re: Wolf Hall - Development Testing Thread

#270 by waff1ez - Mar 31 2019

Nice! Pastel I was hoping would get in... Now I only want Corrina I'm pretty indifferent to the rest of the characters. Balthasar I'm not a fan of I'm predicting him to win as kinda a joke... I'm not fond of him getting in. I really don't like Angela. She's really manipulative.

MillaMaxwell

Re: Wolf Hall - Development Testing Thread

#271 by MillaMaxwell - Mar 31 2019

phoenixgirl:

Now, I wouldn't have an issue being co-president with Minnie if she didn't come off as sycophantic and manipulative. She downright attacks the MC during the campaign speeches (which I find to be dirty) if you refuse to agree to be co-president with her. The MC makes a valid point that no matter who wins, it should be based on what the people think. Also, I'd think that if you pull out all the stops, not sparing any expense, you should win over Minnie.
I found another thing that annoys me about this whole situation. If you study on the weekend following the election, Minnie approaches you with a no-hard-feelings attitude and all of your dialogue options are along the lines of "the best candidate won" or "hey, I said I wanted the voters to decide and they did so I'm fine." That makes sense in a normal election where she never offers you the co-presidency and just beats you fair and square, but it just doesn't seem fitting to be so friendly after she talked trash about you in her speech, which I agree is pretty dirty politics for a student council election. I really wish there was a dialogue option here where you could call her out or at least tell her you don't want to be friendly after how she behaved. If I remember correctly, you've already locked yourself out of Minnie's route by that point anyway because you turned down the co-presidency, so it's not like that would be ruining a potential Minnie path and it would feel quite nice for a frustrated player.

jellybi

Re: Wolf Hall - Development Testing Thread

#272 by jellybi - Mar 31 2019

I got to the end of a green magic focused Minnie path run! It looks like whatever glitches originally were causing the high-level magic playthrough to crash were fixed in one of the recent updates, so hooray! My take on Minnie is that I like that she's a little complicated/potentially manipulative, and I'm interested in seeing where that goes, especially if it turns out she's kind of benevolently manipulative and is sidelining MC for what she sees as noble reasons. That's more interesting to me than if she were just an ambitious jerk because it's a little more complicated, and I feel like there are plenty of indications that she's reasonably sincere about wanting to help other students. If that's not the case and she actually is just ambitious or has some specific personal motivation, that would be... kind of interesting, too? So I don't personally feel like her route so far needs any major changes. I guess it might be a little disappointing if I got to the end and that subtle edge she seems to have didn't get explored, like if the main narrative thrust was that "she's a workaholic but otherwise perfect." It would be fun if there were more ways for the MC to try to compete with her/be more proactive as a co-president, but not a dealbreaker for me, just another shiny thing to try! I did enjoy how the "sporty" trait triggered the MC to step up and try harder at selling the candles after Minnie kind of took that over for him, and wondered if the Flirty trait triggered another spin on the same idea.

Looking forward to another run to check out the tweaks to the Damien path!

phoenixgirl

Re: Wolf Hall - Development Testing Thread

#273 by phoenixgirl - Apr 1 2019

MillaMaxwell:

phoenixgirl:

Now, I wouldn't have an issue being co-president with Minnie if she didn't come off as sycophantic and manipulative. She downright attacks the MC during the campaign speeches (which I find to be dirty) if you refuse to agree to be co-president with her. The MC makes a valid point that no matter who wins, it should be based on what the people think. Also, I'd think that if you pull out all the stops, not sparing any expense, you should win over Minnie.
I found another thing that annoys me about this whole situation. If you study on the weekend following the election, Minnie approaches you with a no-hard-feelings attitude and all of your dialogue options are along the lines of "the best candidate won" or "hey, I said I wanted the voters to decide and they did so I'm fine." That makes sense in a normal election where she never offers you the co-presidency and just beats you fair and square, but it just doesn't seem fitting to be so friendly after she talked trash about you in her speech, which I agree is pretty dirty politics for a student council election. I really wish there was a dialogue option here where you could call her out or at least tell her you don't want to be friendly after how she behaved. If I remember correctly, you've already locked yourself out of Minnie's route by that point anyway because you turned down the co-presidency, so it's not like that would be ruining a potential Minnie path and it would feel quite nice for a frustrated player.
Heh, I hear you. I like your idea as well.

I know this is most unlikely to happen but if we were to have the option to beat Minnie and win the presidency, I totally wouldn't mind being shut off her path. I got to play the rest of her path and yeah, she is nice when she offers to make the MC a snack after they return from selling candles but, in my opinion, it doesn't redeem her enough to make her likable. She continues to take over duties and the MC has a right to feel a bit ticked. Oh and I actually do think the MC would be better as a president on his own. I feel like he wouldn't get in Barbara's face and tick her off. Laughing
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fairfaxleasee

Lazy Alternative

#274 by fairfaxleasee - Apr 1 2019

Hi,

So I just started playing the demo (I know, I've had a while and it's ridiculous that I'm just now doing it), and I was just wondering if you considered changing the "lazy" label to something else ("apathetic" or "aloof" or something like that).

Runespoor

Re: Wolf Hall - Development Testing Thread

#275 by Runespoor - Apr 1 2019

phoenixgirl:

MillaMaxwell:

phoenixgirl:

Now, I wouldn't have an issue being co-president with Minnie if she didn't come off as sycophantic and manipulative. She downright attacks the MC during the campaign speeches (which I find to be dirty) if you refuse to agree to be co-president with her. The MC makes a valid point that no matter who wins, it should be based on what the people think. Also, I'd think that if you pull out all the stops, not sparing any expense, you should win over Minnie.
I found another thing that annoys me about this whole situation. If you study on the weekend following the election, Minnie approaches you with a no-hard-feelings attitude and all of your dialogue options are along the lines of "the best candidate won" or "hey, I said I wanted the voters to decide and they did so I'm fine." That makes sense in a normal election where she never offers you the co-presidency and just beats you fair and square, but it just doesn't seem fitting to be so friendly after she talked trash about you in her speech, which I agree is pretty dirty politics for a student council election. I really wish there was a dialogue option here where you could call her out or at least tell her you don't want to be friendly after how she behaved. If I remember correctly, you've already locked yourself out of Minnie's route by that point anyway because you turned down the co-presidency, so it's not like that would be ruining a potential Minnie path and it would feel quite nice for a frustrated player.
Heh, I hear you. I like your idea as well.

I know this is most unlikely to happen but if we were to have the option to beat Minnie and win the presidency, I totally wouldn't mind being shut off her path. I got to play the rest of her path and yeah, she is nice when she offers to make the MC a snack after they return from selling candles but, in my opinion, it doesn't redeem her enough to make her likable. She continues to take over duties and the MC has a right to feel a bit ticked. Oh and I actually do think the MC would be better as a president on his own. I feel like he wouldn't get in Barbara's face and tick her off. Laughing
Yeah, I think the option to be pissed at Minnie for her speech should you turn down the presidency should exist.

And I say that as someone who disagrees almost entirely with the rest of your comments. Wink

ParrotWatcher

Re: Wolf Hall - Development Testing Thread

#276 by ParrotWatcher - Apr 1 2019

Just tried Exam 2 as a Green mage. I think Boost Strength may be broken; there was no mana decrease for using it. Also, casting Heal on myself directly after leaving the gas seemed to cancel the spell, automatically killing me, even though I had several turns of the HP boost left. (And remember that healing after being wounded while using Boost Strength is exactly what we were advised to do, to avoid dying when it runs out...)

Edit: Tried again, and this time the Heal still cancelled the Boost Strength, but at least healed enough to let me survive. I'm not sure what I did differently that time, though...

phoenixgirl

Re: Wolf Hall - Development Testing Thread

#277 by phoenixgirl - Apr 1 2019

Runespoor:

phoenixgirl:

MillaMaxwell:



I found another thing that annoys me about this whole situation. If you study on the weekend following the election, Minnie approaches you with a no-hard-feelings attitude and all of your dialogue options are along the lines of "the best candidate won" or "hey, I said I wanted the voters to decide and they did so I'm fine." That makes sense in a normal election where she never offers you the co-presidency and just beats you fair and square, but it just doesn't seem fitting to be so friendly after she talked trash about you in her speech, which I agree is pretty dirty politics for a student council election. I really wish there was a dialogue option here where you could call her out or at least tell her you don't want to be friendly after how she behaved. If I remember correctly, you've already locked yourself out of Minnie's route by that point anyway because you turned down the co-presidency, so it's not like that would be ruining a potential Minnie path and it would feel quite nice for a frustrated player.
Heh, I hear you. I like your idea as well.

I know this is most unlikely to happen but if we were to have the option to beat Minnie and win the presidency, I totally wouldn't mind being shut off her path. I got to play the rest of her path and yeah, she is nice when she offers to make the MC a snack after they return from selling candles but, in my opinion, it doesn't redeem her enough to make her likable. She continues to take over duties and the MC has a right to feel a bit ticked. Oh and I actually do think the MC would be better as a president on his own. I feel like he wouldn't get in Barbara's face and tick her off. Laughing
Yeah, I think the option to be pissed at Minnie for her speech should you turn down the presidency should exist.

And I say that as someone who disagrees almost entirely with the rest of your comments. Wink
Heh, that's fine. Maybe I'm in the minority who dislike Minnie as she is. I mean, maybe if the MC came off as more hateable, I might be able to justify Minnie's behavior more. Also, it could be from personal experience having dealt with someone like her in real life. They came off as being super sweet and extra helpful but ultimately had an agenda and had no qualms about bringing down others to do so. So yeah, in real life, now I tend to be vary wary of such people who initially come off being really, really nice. lol
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cheshjabber

Re: Lazy Alternative

#278 by cheshjabber - Apr 2 2019

fairfaxleasee:

Hi,

So I just started playing the demo (I know, I've had a while and it's ridiculous that I'm just now doing it), and I was just wondering if you considered changing the "lazy" label to something else ("apathetic" or "aloof" or something like that).
Seconding this!! The connotations of "lazy" being applied to the choices that earn that label is just like... kind of hurtful. ^^;
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hanako

Re: Wolf Hall - Development Testing Thread

#279 by hanako - Apr 2 2019

The relevant choices are generally things like explicitly saying "I don't want to do any work" or "I hate getting up in the morning", and the automatic dialog related to that personality type is usually things like "I would rather sleep". While this could be described as a "Low Energy" personality (which I can't use as a descriptor because that would make it sound like I was talking about mana) it certainly isn't about being aloof.

The "look aloof" choice doesn't have any personality effect at all.

Runespoor

Re: Wolf Hall - Development Testing Thread

#280 by Runespoor - Apr 2 2019

Would something like "laid-back" be closer to the mark, then?

Eta: I'm on mobile, so replying to Minnie comments is a bit of a pain, but while I don't think MC comes across as hateable, he comes across as a cheat to get the copresidency. He's privileged, authorities cheat on his behalf, and he never evinced interest neither in the presidency nor in making efforts to organize other students, for instance, before Potsdam put him to it. I should hope Minnie does have an agenda - I hope she's not running herself ragged just because she wants to feel useful - but the concept that she needs "redeeming" seems pretty strong. Nothing to do with her playing up her niceness or people who act like her irl.

hanako

Re: Wolf Hall - Development Testing Thread

#281 by hanako - Apr 2 2019

Yeah, that might work.

cheshjabber

Re: Wolf Hall - Development Testing Thread

#282 by cheshjabber - Apr 2 2019

hanako:

The relevant choices are generally things like explicitly saying "I don't want to do any work" or "I hate getting up in the morning", and the automatic dialog related to that personality type is usually things like "I would rather sleep". While this could be described as a "Low Energy" personality (which I can't use as a descriptor because that would make it sound like I was talking about mana) it certainly isn't about being aloof.

The "look aloof" choice doesn't have any personality effect at all.
I was thinking more about the choices like "I want to rest in my room" (after travelling halfway around the world via the Otherworld that makes a lot of sense given the time difference involved lol), "no one woke me up," (the day after travelling across multiple time zones (i assume? if he's from eastern-ish Europe?)!! I'm honestly surprised there isn't any in-game commentary about jet lag lmao), and opting not to do William's initiation task (which there could be tons of reasons for, and you don't see the emphasis on "too much hassle" until after you make that choice), among others, where I think "introverted" makes more sense from a personality trait standpoint.

Which could also work for the initial conversation with Grabiner about wanting less pressure/an easy ride with some word choice tweaks - given he's a noble/prince trying to hide his identity, being uncomfortable with the amount of social interaction that kind of role would require would make sense as a reason to want to take a break from it while he can! Laughing The explanations he gives if you pick those choices make a lot of rational sense, too, which doesn't make him sound lazy at all, just like your average rebellious teenager. (Though those 2 choices are worded to sound more negative than the others I'm thinking of, lol.)
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hanako

Re: Wolf Hall - Development Testing Thread

#283 by hanako - Apr 2 2019

It's not the day after traveling from Europe, he's been in the US for a week (says so in the beginning) - he was touring with his parents. So no jet lag, just the tiredness of being in a taxi for a while. And the choice about needing to rest on the first day also doesn't have any effect. Smile As that choice is largely for meta-reasons (knowing some players will want to get to the class gameplay faster).

Anyway, I don't want to get into the nitty-gritty of every choice and what it affects, not at this point.

cheshjabber

Re: Wolf Hall - Development Testing Thread

#284 by cheshjabber - Apr 2 2019

hanako:

It's not the day after traveling from Europe, he's been in the US for a week (says so in the beginning) - he was touring with his parents. So no jet lag, just the tiredness of being in a taxi for a while. And the choice about needing to rest on the first day also doesn't have any effect. Smile As that choice is largely for meta-reasons (knowing some players will want to get to the class gameplay faster).

Anyway, I don't want to get into the nitty-gritty of every choice and what it affects, not at this point.
Ohhh, gotcha. I'd forgotten the touring with his parents bit! (At this point I tend to auto-skip the opening few scenes lol.) Though I still don't think the "nobody woke me up" choice & not doing William's initiation task should get knocked as "laziness." They're very normal responses for a teenager, especially one in the "get away from it all" kind of mindset! Laughing

Totally understandable, though I've gotta admit I'm super curious about the nitty-grittys lmao! I've done a couple of playthroughs where I tried keep a "balanced" personality to see how long I could avoid any personality tag to see how that would affect narration/dialogue/choices lol. Sorry if I've come off as being too nitpicky!! ^^;
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phoenixgirl

Re: Wolf Hall - Development Testing Thread

#285 by phoenixgirl - Apr 3 2019

Runespoor:

Would something like "laid-back" be closer to the mark, then?

Eta: I'm on mobile, so replying to Minnie comments is a bit of a pain, but while I don't think MC comes across as hateable, he comes across as a cheat to get the copresidency. He's privileged, authorities cheat on his behalf, and he never evinced interest neither in the presidency nor in making efforts to organize other students, for instance, before Potsdam put him to it. I should hope Minnie does have an agenda - I hope she's not running herself ragged just because she wants to feel useful - but the concept that she needs "redeeming" seems pretty strong. Nothing to do with her playing up her niceness or people who act like her irl.
Woah, maybe it's just me but now it kind of sounds like the MC is hateable. Honestly, I didn't really see him coming off as being snobbish, which is sort of sounding like maybe you're implying that. (Maybe you can tell me if I misinterpreted your words.) In regards to the teachers and such helping him, perhaps if he had said something along the lines like, "I have no shame in using whatever resources to win," then maybe I can see your point. But that isn't how he sounds off to me. I mean, it sounds more like he's just being given an extra advantage because Minnie ALREADY has an advantage over him, having been magic-born and living in America all her life (again, someone can tell me if I'm wrong about Minnie's background) while the MC is the foreigner whom people don't really know about (unless they happened to encounter him in his homeland). So yeah, a case could be made where they're either both cheating or just using certain perks to their advantage.

I think we can agree to disagree on this point. It's just that I've, unfortunately, seen quite a few people like Minnie who come off as nice but they'll trash people (like she did if the MC refuses to agree to the co-presidency idea) and that just irks me. I mean, it's fine to leave Minnie as it is. I'll probably just avoid playing her path, even if she does somewhat change. (As of this post, I never played her path again. Got too annoyed. lol)
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ViviFellow

Re: Wolf Hall - Development Testing Thread

#286 by ViviFellow - Apr 3 2019

The principal problem that I had with Minnie is that she do almost everything when we're co-presidents, we don't have a real influence being presidents. Most of the time we're a pretty face or hearing that Minnie do everything before us.
When we "talk" about that topic in november, she didn't care so munch. I would feel upset if I make a proyect with someone, and that person do everything alone without my help or asking me about it.
Gary Tsu should/probably'll talk to her after Xmas break about that, even he can "break" the co-president path (temporally or for real) because something that could affect him, his identity, or get tired of this situation. She had good intencions, but she can't take him apart of their work and doing everything alone. Kyo'll probably kick our ass, but it's necessary for the route and her character development, or a way to quit Minnie's path.

Oki

Re: Wolf Hall - Development Testing Thread

#287 by Oki - Apr 3 2019

I think of Minnie as a very 'typical' Hanako games character. Flawed, interesting, and will win me over in the end. I'm replaying Horse Hall now in order to torture myself. Hooray! I love this game series!
I've been here so long even Hanako is sick of me

ParrotWatcher

Re: Wolf Hall - Development Testing Thread

#288 by ParrotWatcher - Apr 3 2019

I am thankful for... obstacles. They inspire creativity.
Oh, Damien, you flirt. Razz

More seriously, I am wondering why he doesn't seem that annoyed in other routes. Does he not want revenge on an MC who sabotaged his relationship with Ellen? (If we gave her the pie, he knows it was us, and otherwise he certainly suspects.) Or does he see William as the mastermind, and us as a mere pawn, and thus sees no reason to threaten us?

Runespoor

Re: Wolf Hall - Development Testing Thread

#289 by Runespoor - Apr 3 2019

phoenixgirl:

Honestly, I didn't really see him coming off as being snobbish, which is sort of sounding like maybe you're implying that. (Maybe you can tell me if I misinterpreted your words.) In regards to the teachers and such helping him, perhaps if he had said something along the lines like, "I have no shame in using whatever resources to win," then maybe I can see your point. But that isn't how he sounds off to me.
He's not snobbish. It's not due to anything he does that everyone makes an exception for him! But it still happens, times and times again, and he can use that. He's not super happy his parents suggested Potsdam give him his allowance in advance to fund his campaign, but despite sounding unhappy about it, he can take that offer. And iirc, he has to take it for Minnie to suggest they be co-presidents, so really the tricks he pulled aren't any less dirty than hers.

And while I'm at it, MC is also a little disingenuous on the non-president path, when Minnie asks him if he'll vote for her. If he turns her down - which is totally fair! - he says he "can't promise anything". Except... Minnie never said anything about a promise.

phoenixgirl:

I mean, it sounds more like he's just being given an extra advantage because Minnie ALREADY has an advantage over him, having been magic-born and living in America all her life (again, someone can tell me if I'm wrong about Minnie's background) while the MC is the foreigner whom people don't really know about (unless they happened to encounter him in his homeland). So yeah, a case could be made where they're either both cheating or just using certain perks to their advantage.
Iris Academy is chock full of wildseeds, but I don't see Postdam assigning specific seniors to wildseed freshmen to give them the best Initiation experience. I don't see Grabiner having the Class President tell wildseed students what the first exam will be. I don't see teachers having tea with wildseeds students and discussing how their studies go, I don't see Postdam telling Mary Sue she could get her allowance in advance to run for Treasurer. I don't see the teachers telling wildseeds a simple promise is dangerous. (which makes me so mad - can you imagine how many wildseed freshmen lost their powers over totally stupid promises, because they were never told that?)

Whatever the advantage he's being given, it's a hell of a preferential treatment over the way wildseeds are treated.

Like Ellen says, there are rules. MC isn't treated according to the rules. And wildseeds aren't even told the rules.

MillaMaxwell

Re: Wolf Hall - Development Testing Thread

#290 by MillaMaxwell - Apr 3 2019

Runespoor:

phoenixgirl:

Honestly, I didn't really see him coming off as being snobbish, which is sort of sounding like maybe you're implying that. (Maybe you can tell me if I misinterpreted your words.) In regards to the teachers and such helping him, perhaps if he had said something along the lines like, "I have no shame in using whatever resources to win," then maybe I can see your point. But that isn't how he sounds off to me.
He's not snobbish. It's not due to anything he does that everyone makes an exception for him! But it still happens, times and times again, and he can use that. He's not super happy his parents suggested Potsdam give him his allowance in advance to fund his campaign, but despite sounding unhappy about it, he can take that offer. And iirc, he has to take it for Minnie to suggest they be co-presidents, so really the tricks he pulled aren't any less dirty than hers.

And while I'm at it, MC is also a little disingenuous on the non-president path, when Minnie asks him if he'll vote for her. If he turns her down - which is totally fair! - he says he "can't promise anything". Except... Minnie never said anything about a promise.
I can't speak for everyone, just myself, but personally my frustration with Minnie isn't that I think she should react differently to Gary Stu, but that her behavior frustrates me and there isn't currently any discussion in-game of the reasons why she acts that way. If there was a conversation or monologue in the game about the factors you've brought up, that would be perfectly fine with me! And knowing Hanako Games, there's probably going to be something like that later on in Minnie's route. But right now, from what we have in the beta and how Minnie behaves there, I can't honestly like her. If later on, she explains herself or Gary Stu checks his privilege on his own, I probably will end up liking her just fine. If things continue as they currently are and there's no relevant character development for either her or Gary Stu (which is extremely unlikely in a Hanako game), then I won't like her.

My only actual complaint regarding Minnie or the election sequence is that you can't react negatively to Minnie after her negative speech about you and that's just because I feel like that would be a pretty normal reaction and a reasonable dialogue option. Everything else is just the result of only having half a game right now and thus only having half the character development available. Smile

Oki

Re: Wolf Hall - Development Testing Thread

#291 by Oki - Apr 3 2019

I can definitely see the comparison in that Mary Sue does not get these advantages. More often than not she works hard to get what she deserves, which is hilarious given she is 'Mary Sue'. It's almost a purposeful commentary to me, that a male character in the same situation as Mary would likely be seen as a normal person. But it's only in the positions that he gets in game that he is special and qualifies as a Gary Stu. I think it's an interesting commentary on how the characters differ but both hold the same 'perfect flawless magical person' name to them..when really, maybe it just goes to show that's how fanfiction in general treats the difference in male and female characters.
I've been here so long even Hanako is sick of me

Runespoor

Re: Wolf Hall - Development Testing Thread

#292 by Runespoor - Apr 3 2019

MillaMaxwell:

I can't speak for everyone, just myself, but personally my frustration with Minnie isn't that I think she should react differently to Gary Stu, but that her behavior frustrates me and there isn't currently any discussion in-game of the reasons why she acts that way. If there was a conversation or monologue in the game about the factors you've brought up, that would be perfectly fine with me! And knowing Hanako Games, there's probably going to be something like that later on in Minnie's route. But right now, from what we have in the beta and how Minnie behaves there, I can't honestly like her. If later on, she explains herself or Gary Stu checks his privilege on his own, I probably will end up liking her just fine. If things continue as they currently are and there's no relevant character development for either her or Gary Stu (which is extremely unlikely in a Hanako game), then I won't like her.
probably, yeah, though I do think some of the things she's frustrated with we already know (Potsdam keeping crucial information from wildseeds - but I feel Minnie's plotline is going to get into that - which is super cool, because worldbuilding!). Idk why she feels she must Do Everything On Her Own, obviously - and that's definitely something I expect will be adressed later in the game - but given the context several reasons why she doesn't wholly trust MC or think much of his competency are apparent. She's not giving him a fair chance, but neither is her behavior completely unfounded.

I wouldn't worry about there being no development - Minnie's got SO many apparent issues, we're bound to get into them at some point!

MillaMaxwell:

My only actual complaint regarding Minnie or the election sequence is that you can't react negatively to Minnie after her negative speech about you and that's just because I feel like that would be a pretty normal reaction and a reasonable dialogue option.
Yeah, strongly agree.

Wawawiwa

Re: Wolf Hall - Development Testing Thread

#293 by Wawawiwa - Apr 3 2019

I actually really like the MC, he seems like a really sweet person, not snobbish or arrogant or anything.
Really, all he wants is to fit in with all the other kids, but the adults just won't let him off the hook that easily.

lowkey wish there was a way to protest to Potsdam or Grabs about the single room, and ask if you can move in with someone else, maybe with Donald and Luke or something , I mean....it sounds like a strange thing to request, what kind of teen wouldn't want their own private little corner? but frankly, in his position, I would start getting really sick of the special treatment, specially if the school claims to care that much about "encouraging teamwork and cooperation" and yada yada.


I was very happy that you could refuse the option to receive all your allowance at once.
man, it just feels icky y'know?
I feel as if Potsdam is trying to win my family's favour ( and quite likely a few FAVOURS as well), and the way things are going, it really does seem like the wildseeds are kept in the dark a bit too much, and this puts them at an insane disadvantage compared to the rest. And at a much higher risk of losing their magic, wich honestly sounds like a really traumatic, heartbreaking thing ( like losing a limb or something along the lines of )

I believe Minnie is trying to fight against this exact situation, wich is why she got so bloody pissed at Potsdam's refusal of her suggestions for the student council. She probably wants this so badly that she stopped giving a sh*t about playing fair and square.


phoenixgirl

Re: Wolf Hall - Development Testing Thread

#294 by phoenixgirl - Apr 3 2019

Wawawiwa:

I actually really like the MC, he seems like a really sweet person, not snobbish or arrogant or anything.
Really, all he wants is to fit in with all the other kids, but the adults just won't let him off the hook that easily.

lowkey wish there was a way to protest to Potsdam or Grabs about the single room, and ask if you can move in with someone else, maybe with Donald and Luke or something , I mean....it sounds like a strange thing to request, what kind of teen wouldn't want their own private little corner? but frankly, in his position, I would start getting really sick of the special treatment, specially if the school claims to care that much about "encouraging teamwork and cooperation" and yada yada.


I was very happy that you could refuse the option to receive all your allowance at once.
man, it just feels icky y'know?
I feel as if Potsdam is trying to win my family's favour ( and quite likely a few FAVOURS as well), and the way things are going, it really does seem like the wildseeds are kept in the dark a bit too much, and this puts them at an insane disadvantage compared to the rest. And at a much higher risk of losing their magic, wich honestly sounds like a really traumatic, heartbreaking thing ( like losing a limb or something along the lines of )

I believe Minnie is trying to fight against this exact situation, wich is why she got so bloody pissed at Potsdam's refusal of her suggestions for the student council. She probably wants this so badly that she stopped giving a sh*t about playing fair and square.

I hadn't thought of it that way before but yeah, I do see your point.

It could be interpreted that Potsdam is trying to win over the MC's family by giving him that advantage during the campaign. Heh, you know, maybe it's just me but if I really wanted to give the MC an advantage and win over the family in a magical school, I'd just use magic and have the MC only automatically win by manipulating the votes in the voting box or using a mind spell on the freshmen. lol The upperclassmen might catch onto this but the freshmen (unless they happen to be genuises or something of the sort) would most likely not.

On the wildseed matter, it's hard to say. I mean, I do mostly feel that they should be left to find things out on their own. However, if there's something that would put them at risk (like a life-or-death situation or maybe losing their magic), then yeah, they should be told.

Well, as for Minnie, if that is her reason for wanting to inform wildseeds about magic-related things, I can understand her frustration but I wouldn't do the things she's done. Then again, I would tend to be quieter and just bide my time.
Please help and support me here.

indiiea

Re: Wolf Hall - Development Testing Thread

#295 by indiiea - Apr 4 2019

And here I am taking the allowance without a second thought every playthrough so I can deck out my Gary Stu with wings, pointy ears and such early in game so I can pretend that's his look all along ¯\_(ツ)_/¯

Savanime

Re: Wolf Hall - Development Testing Thread

#296 by Savanime - Apr 4 2019

indiiea:

And here I am taking the allowance without a second thought every playthrough so I can deck out my Gary Stu with wings, pointy ears and such early in game so I can pretend that's his look all along ¯\_(ツ)_/¯
Somehow that feels super in-character for this protag, "Ugh, my dumb parent want me to use my influence to win this election. I'm so gonna take the money, but I'll spend it on the things I want lol. Never really wanted to be president anyways."

junsei7

Re: Wolf Hall - Development Testing Thread

#297 by junsei7 - Apr 4 2019

So excited to see Wolf Hall moving forward - Horse Hall is still one of my go-to games. Smile

I ran into a possible inconsistency on Barbara's route. At the Dark Dance I saw her taken out with Grabiner and Potsdam, went to Snake Hall to check on her and was told that she tried to view spirits. But when I run into her in the dungeons afterwards (the scene that others have said was duplicated) the MC acts as though he doesn't know what happened. I thought maybe he was feigning ignorance, but the response "You looked at something... Oh! You used magic to see if there were any spirits..." seems like he is genuinely figuring out what happened from her hand gestures.

fairfaxleasee

Re: Wolf Hall - Development Testing Thread

#298 by fairfaxleasee - Apr 5 2019

hanako:

It's not the day after traveling from Europe, he's been in the US for a week (says so in the beginning) - he was touring with his parents. So no jet lag, just the tiredness of being in a taxi for a while. And the choice about needing to rest on the first day also doesn't have any effect. Smile As that choice is largely for meta-reasons (knowing some players will want to get to the class gameplay faster).

Anyway, I don't want to get into the nitty-gritty of every choice and what it affects, not at this point.
OK, then maybe it's me misunderstanding how the choices correlated to the given stats then (I somehow managed to end up with the combination of lazy and scheming and am currently finding that particular combination generally amusing...and a bit apropos). I guess I had thought that I was picking less "lazy" answers and more just generally indifferent responses (although I could just have managed to rack up 1 more lazy point than any other, that's absolutely been known to happen to me in these games).

I also find it a bit odd that my character seems to know so much more about what's going on than I do. For example (and sorry for potential spoilers here), when he says what his actual origin story is, it's like a casual mention and then just drops it immediately with no follow up. I get why it might not be worth devoting dialogue to it, but I think a codex entry (and I apologize if there already is one, there didn't seem to be an obvious entry for it) explaining things in a bit more detail. Also, there seems to be some pertinent history about the blonde kid in Toad Hall that my character knows and I don't. I get that some of this is supposed to be mysteries for the players to solve as the game goes on, I just feel there's a certain amount of cognitive dissonance in my character knowing things I don't.

MegaZeroX

Re: Wolf Hall - Development Testing Thread

#299 by MegaZeroX - Apr 6 2019

Just caught up with the thread. I'm going to be pretty late about my thoughts about the romance options (the actual information already has been posted on Kickstarter), but here it goes:

First, just a structural thing, I think I mentioned this before, but if possible I'd like to go with approval voting so that way we can possibly vote for more than just 2 characters (and just the top 2 from them are selected).

Logan - I don't really have much feelings for him at all, since he generally just seems aloof. I guess if he is voted in that would be a time to fix that.

Jacob - He always seemed obnoxious, so I'm not particularly interested in him.

Angela - I know there was a lot of debate about this earlier on about whether she was abusive or not, but to me she seemed to be more "a bad person" than abusive. Kyo, on the other hand, seemed a lot more like the abusers of my friends/families. So while a Kyo romance would have had me annoyed, Angela seems intriguing to me.

Corrinna - In HH, she appeared like literally once IIRC. Now she seems involved in the poetry society, so she seems to have the start of a personality, but I just haven't seen enough yet to have strong opinions.

Big Steve - Eh, we had a route in HH. While he is interesting, and I'm sure you have more plans since you are offering up to a vote, I just feel like I'd rather have a side route with a new character.

Balthasar - This feels like it would be a really fun side route in the same vain that Big Steve's was in HH.

My vote then when it comes out will be Angela/Corrinna/Balthasar if we have approval voting. If limited to 2 votes, then it will be Angela/Balthasar.

fairfaxleasee

Re: Wolf Hall - Development Testing Thread

#300 by fairfaxleasee - Apr 7 2019

Does anyone else have trouble getting the game to open? I'm on a Windows 10 PC and every time I try to open it, the first time it just pops up a command prompt window but does nothing else, the second time I get an error in the itch app saying I don't have permission to run the program, then the third time it actually works.

hanako

Re: Wolf Hall - Development Testing Thread

#301 by hanako - Apr 7 2019

Note: I made a post in the Exam 2 thread and then deleted it, because I looked at the spell list and went "you know, that spell's requirements are too high for it logically". I am therefore planning to adjust when a particular spell becomes available, which may change the solutions to that exam, though you'd need to back up in order to get the class to unlock it.

Just explaining why my post vanished!

ParrotWatcher

Re: Exam 2 Tips and Tricks

#302 by ParrotWatcher - Apr 7 2019

I do think that it's a shame there seems to be no White way to beat this. Maybe if there was some spirit in the stone or trigger who could be convinced to help you?

Otherwise, it does feel as though the teachers are just penalising any White student by not providing them any way to solve the puzzle... (Which is possibly in character for Potsdam, but I don't think it would be for Grabiner...)

hanako

Re: Wolf Hall - Development Testing Thread

#303 by hanako - Apr 7 2019

NEW PATCH (0.5.42.2)

Art:
- Manuel sprite updated
- Some missing Luke sprites fixed

Gameplay:
- Televoke spell now available at much lower level and cost
- Heal no longer 'cures' positive conditions (like Boost Strength)
- Should no longer be able to cast other spells during Farsight
- Fear prevents melee attacks

Crashes/Errors:
- Color Mastery trophies hopefully not crashing now
- Trying to Communicate with yourself no longer crashes
- Climbing the vines should no longer give weird errors later
- Crash with gas and Long Jump fixed

New scenes/dialog:
- New Grabiner lecture if you die in the poison gas but didn't die immediately
- New text for talking to Minnie after losing the election by turning down the deal
- Exam 4 now playable
- New scenes on Dec 14 (incl President, Detention, Ellen)
- New scene on Dec 15 (Damien)

Savanime

Re: Wolf Hall - Development Testing Thread

#304 by Savanime - Apr 7 2019

Just played through the new demo. Love the new Minnie dialogue and I thought the new exam was clever.

I uploaded a bug report because for me, the game completely crashes on December 14th because I'm supposed to go shopping with Donald.

ViviFellow

Re: Wolf Hall - Development Testing Thread

#305 by ViviFellow - Apr 7 2019

A little detail I notice now in Raven base sprite, there's a little transparency. Sorry if I'm a little nitpick, it's just a little thing that bothers me sometimes with some expressions in dark backgrounds (^^)U

Pic related:


MillaMaxwell

Re: Wolf Hall - Development Testing Thread

#306 by MillaMaxwell - Apr 7 2019

I love the new dialogue and scenes! I am super curious about that ghost? (maybe Musette?!) that Ellen described and I thought the detention scene with Suki was hilarious. And thank you very much for adding that dialogue with Minnie after turning down the copresidency! That really did fix all of my concerns about that sequence.

Anyway, here are some bugs I found:


I got this message when I used Farsight on a space that contained gas. It fortunately didn't actually do any damage to my HP, but it was still a very odd message.


I used Awareness and Spirit Echoes to get through the third exam and this message appeared after touching the runes following the use of Spirit Echoes. It seems to have thought another unit teleported in because it left a question mark on the mini map even after I moved out of that space. I've solved the exam with these same spells in the past, but I don't think I've encountered this message before so I figured I should share it.

cheshjabber

Re: Wolf Hall - Development Testing Thread

#307 by cheshjabber - Apr 8 2019

Just saw the new content with Minnie if you declined her deal - I really like the option to call her out for lying about the MC, that was really cathartic lol! I think it could also be a good opportunity to mention that English is the MC's second language, so it's even more unfair that Minnie ascribes meaning to his words that a non-native English speaker would have no reason to realize were a possible connotation of that specific phrase. And rather than an option to ask if she would've kept to the deal (which doesn't really make sense to me? After all, if the MC declines the deal, his dialogue implies that he dislikes the idea itself, whether or not she'd go along with it, so why would he care whether or not she'd have kept to it?), I'd enjoy the option to ask her why she felt the need to offer the deal in the first place and accuse her of manipulating the election so she'd look good no matter what - or better yet, maybe with a high enough Smart, make that accusation during your speech lol! (Maybe opening up the possibility for a solo presidency?)

Well most of that is wishful thinking on my part lol. Fun hypotheticals to speculate on, not actual expectations! Laughing I can't emphasize enough how happy & relieved I am that there's at least some possibility for catharsis on the Minnie subject so early on in the game. Thank you Hanako!!
Hi, I'm Chesh. They/them pronouns, please.

Wolf Hall Chibis

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jak

Re: Wolf Hall - Development Testing Thread

#308 by jak - Apr 8 2019

Random considerations: I'm really liking Wolf Hall. Various cool elements of the setting that were present in Horse Hall are more visible and feel more connected to the story (spirits, various details about magical traditions). Tbh I would even play other games in the same setting.
I guess that in second part of the year something will happen if the player drops too many clues about the MC family and origins: every time there's the choice to do it, or to keep a low profile (... or at least a lower profile).
About the scene added at the December with the school presidents:
Professor Potsdam use the pronoun "we" when referring to the first European apprentices that went to America. Obviously is possible that she meant "we descendants", but is already implied that she is far older than her looks (thank you, green magic). So she would be 500 years old? Nice.

fairfaxleasee

Re: Wolf Hall - Development Testing Thread

#309 by fairfaxleasee - Apr 8 2019

I have to echo the previous post that I'm overall enjoying the game so far. I think it's a technical improvement over Horse Hall in many ways (from the text that keeps reminding me that "tab" is not the auto forward macro to not being forced to join the sports club, although if you do make further entries in the series I'd love for drama to be a club option).
The one thing I do miss from Horse Hall is to body type cosmetic choice (I think Horse Hall is the only game with customized protagonist that includes that kind of option, which I really liked) but I 100% appreciate not changing Ellen's design because the protagonist in this game is male.

cheshjabber

Re: Wolf Hall - Development Testing Thread

#310 by cheshjabber - Apr 8 2019

Oh yeah, wanted to be on the record just so I could crow if I'm right or laugh at myself if I'm wrong, but I think the red-haired person you glimpse spying on you during Thanksgiving break is either Musette or Angela! (And may I add while I'm here that I am SO HYPE to get more of the Musette story, given that she is apparently a ghost of some sort!)
Hi, I'm Chesh. They/them pronouns, please.

Wolf Hall Chibis

You can also find me on:
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hanako

Re: Wolf Hall - Development Testing Thread

#311 by hanako - Apr 8 2019

fairfaxleasee:

The one thing I do miss from Horse Hall is to body type cosmetic choice (I think Horse Hall is the only game with customized protagonist that includes that kind of option, which I really liked) but I 100% appreciate not changing Ellen's design because the protagonist in this game is male.
There is a PC body type option in the pipeline but we haven't started implementing it yet. One of the things we did with kickstarter funds was to get a bunch of sprite upgrades, which we've been slowly adding in, but they're not all in place yet. Not quite sure how it's going to be shown on the character design screen though.

indiiea

Re: Wolf Hall - Development Testing Thread

#312 by indiiea - Apr 8 2019

I'm enjoying the updates and the new scenes! I liking I'm starting to see more of the kickstarter extra romance option characters. I'll play it more when I've gotten more sleep, hehe. I just had time to go through it once, but minor thing that threw me off:

Because of *Broke I get this dialogue:
Well, that solves my problem about shopping, anyway.

Then immediately after MC says,

Well, that solves one of my problems, but now I've got to hurry to detention.
Since the start of the sentences are so alike, the transition end up a little jagged ^^;

phoenixgirl

Re: Wolf Hall - Development Testing Thread

#313 by phoenixgirl - Apr 8 2019

cheshjabber:

Just saw the new content with Minnie if you declined her deal - I really like the option to call her out for lying about the MC, that was really cathartic lol! I think it could also be a good opportunity to mention that English is the MC's second language, so it's even more unfair that Minnie ascribes meaning to his words that a non-native English speaker would have no reason to realize were a possible connotation of that specific phrase. And rather than an option to ask if she would've kept to the deal (which doesn't really make sense to me? After all, if the MC declines the deal, his dialogue implies that he dislikes the idea itself, whether or not she'd go along with it, so why would he care whether or not she'd have kept to it?), I'd enjoy the option to ask her why she felt the need to offer the deal in the first place and accuse her of manipulating the election so she'd look good no matter what - or better yet, maybe with a high enough Smart, make that accusation during your speech lol! (Maybe opening up the possibility for a solo presidency?)

Well most of that is wishful thinking on my part lol. Fun hypotheticals to speculate on, not actual expectations! Laughing I can't emphasize enough how happy & relieved I am that there's at least some possibility for catharsis on the Minnie subject so early on in the game. Thank you Hanako!!
lol I've got to try that high smarts when I get the chance. I only ever ran for presidency one playthrough and yeah, that didn't leave a desired taste in my mouth, so I've got to play this new update when I have the chance. Laughing
Please help and support me here.

FantasyFan

Re: Wolf Hall - Development Testing Thread

#314 by FantasyFan - Apr 9 2019

Again my computer won't let me take a screenshot, but I quit Exam 3 while I had the Inspection menu open and as a result the menu remained open after Grabiner teleported me out of the dungeon.
My game reviewing blog.

hanako

Re: Wolf Hall - Development Testing Thread

#315 by hanako - Apr 9 2019

phoenixgirl:

cheshjabber:

Just saw the new content with Minnie if you declined her deal - I really like the option to call her out for lying about the MC, that was really cathartic lol! I think it could also be a good opportunity to mention that English is the MC's second language, so it's even more unfair that Minnie ascribes meaning to his words that a non-native English speaker would have no reason to realize were a possible connotation of that specific phrase. And rather than an option to ask if she would've kept to the deal (which doesn't really make sense to me? After all, if the MC declines the deal, his dialogue implies that he dislikes the idea itself, whether or not she'd go along with it, so why would he care whether or not she'd have kept to it?), I'd enjoy the option to ask her why she felt the need to offer the deal in the first place and accuse her of manipulating the election so she'd look good no matter what - or better yet, maybe with a high enough Smart, make that accusation during your speech lol! (Maybe opening up the possibility for a solo presidency?)

Well most of that is wishful thinking on my part lol. Fun hypotheticals to speculate on, not actual expectations! Laughing I can't emphasize enough how happy & relieved I am that there's at least some possibility for catharsis on the Minnie subject so early on in the game. Thank you Hanako!!
lol I've got to try that high smarts when I get the chance. I only ever ran for presidency one playthrough and yeah, that didn't leave a desired taste in my mouth, so I've got to play this new update when I have the chance. Laughing
Not sure what you're saying you want to try, as there is no special high-smart option there - there IS new text if you talk to her in the library the day after the election, but the rest of that was just the other poster's ideas, not what's in the game. Smile

phoenixgirl

Re: Wolf Hall - Development Testing Thread

#316 by phoenixgirl - Apr 9 2019

Well, I just meant that I'd love that idea of having high enough smarts where you can call Minnie out on trying to manipulate the election during the campaign speeches. I think that'd be totally cool because it really does look like she wants to manipulate things to make her look good and has no shame in bringing others down in order to do so. At least, that's how I see it. lol
Please help and support me here.

Runespoor

Re: Wolf Hall - Development Testing Thread

#317 by Runespoor - Apr 9 2019

I finally found some time to play a bit on the new patch! Only on a Damien-mancing playthrough for now.

The new exam is lots of fun - I've done it on my blue playthrough, and blue's also my favorite kind of magic, so yeah: fun!

I love that the flirty dialogue with Ellen has MC checking that he's not making Ellen uncomfortable (flustered, yes, uncomfortable, no).

Damien continues to be The Actual Worst, so that's great. It's like a checklist of manipulation/abuse techniques, starting with the very first words designed to make MC feel guilty, and then it's off the Great Damien Number of being a poor misunderstood misfit, because that number works. (My Damien-mancing Horse Hall PC would have rolled her eyes a little at the violins but she'd have felt moved all the same.) His compliments are of course mostly him negging MC, just like with Mary Sue, because he is The Worst. He's lucky mindgames are like catnip to this player.

And this is heartbreaking: "I thought young Americans weren't allowed to have alcohol, but I'm tired to asking foolish questions, so I just smile at him." Crying or Very sad Damien! Is! The! Worst! I mean, if MC had said something, Damien would've played it like a way to show off, so at least not reacting spares MC that, but it's still very sobering to read.

Masteries: while the Mastery didn't make the game crash, it embedded placeholder text in white on top of the screen that didn't go away. It didn't appear in the dungeon, but it appeared again later.

fairfaxleasee

Re: Wolf Hall - Development Testing Thread

#318 by fairfaxleasee - Apr 10 2019

I was just wondering if there was any possibility of having a New Game+ mode (so you could import your stats/spells to a new game).

hanako

Re: Wolf Hall - Development Testing Thread

#319 by hanako - Apr 10 2019

No, that wouldn't make any sense for the plot. If people want silly stats they can play with cheats (and the acknowledged awareness that things may turn out a bit funny if you blatantly cheated and threw impossible-to-get spells at early tests. Mr. Green )

fairfaxleasee

Re: Wolf Hall - Development Testing Thread

#320 by fairfaxleasee - Apr 10 2019

hanako:

No, that wouldn't make any sense for the plot. If people want silly stats they can play with cheats (and the acknowledged awareness that things may turn out a bit funny if you blatantly cheated and threw impossible-to-get spells at early tests. Mr. Green )
I know the first thing I'm going to do in the full release... Wink

perts

Re: Wolf Hall - Development Testing Thread

#321 by perts - Apr 11 2019

After having replayed Horse hall getting to crush damien was soooo satifying.

Minnie I like how she comes off as very controlling, I think it fits well with how the presidency seems to mean a lot (way too much) to her, and my theory is we'll find out she has pressure coming from her parents to be president like the MC, or is trying to impress someone, since she makes a really intense comment about it being very important for her to become president iirc. IA she is often unfair to to the MC but I kind of like that given the MC also has so many unfair advantages. It seems like the MC starts to resent her for it which makes for an interesting dynamic. Plus if my theory about her family is right MC and her are pretty similar but different in interesting ways - she's killing herself trying to live up to expectations and taking advantage of anything she can to do that where as he's just kind of reluctantly going along with his parents wishes and resents the special treatment he engenders, even though he uses it.

I'm enjoying how the whole meta plot with wildseeds vs magic born and how they're treated is being continued on from horse hall. I understand Potsdam's perspective that people have to find their own way and telling wildseeds this is how it is will just make magic society very homogenous, but Ellen is right that it's unfair to hold students to rules they aren't even told. Plus wildseeds miss out on a lot of fun stuff too just because they aren't told about it. Like all the clubs - Virginia (and Donald? I can't remember if he created Chorale or if it already existed) are able to create clubs because they know they're allowed to do that in advance, but a wildseed would have to wait until 2nd year unless they're able to come up with an idea for a club in like an hour. Really excited to see how Ellen's route explores this whether the MC being magicborn lets us find out the proper reason magic and technology aren't allowed to mix, or see Ellen convince the MC that scientific can just mean rigorous verifiable testing not test tubes and microchips or whatever.

Random, but I also like how the MC can have multiple personality labels rather being stuck with just one. And I love how scheming means the MC is shrewd but while he tries, isn't neccessarily smarter than everyone else or always coming out on top - like when he tries to get a favor from William but doesn't actually gain anything. It would be boring if scheming meant absolute puppetmaster who sees through everyones games if that makes sense. Like he's kinda paranoid and always questioning things/peoples motivations, and often his doubts are right (like he's right about Minnie and Damien having ulterior motives) but his second guessing is sometimes just paranoia and leads to him reading too much into things, and his attempts at manipulation don't always work out for the best like with William. It's just a small thing I noticed but something I enjoyed, makes the MC more nuanced and strikes a good balance between naivity and mary sue-ishness. And a cool contrast between horse hall's protagonist who accepted most things at face value because magic and everything was all new to her, vs wolf's MC who actually has his own already formed opinions on magic stuff.

Oh and I just did a playthrough where Manuel becomes treasurer. I love that you included that as a option, I was always voting for him even when he couldn't win cause stuff Jacob! Only one spoiled rich kid allowed and that's the me/the MC lol. I just noticed the ears on his sprite move when he's talking which is such an adorable detail.

phoenixgirl

Re: Wolf Hall - Development Testing Thread

#322 by phoenixgirl - Apr 11 2019

Surprised I have to ask but how can you make Manuel become treasurer? Jacob seems to win every time.
Please help and support me here.

touchandgo

Re: Wolf Hall - Development Testing Thread

#323 by touchandgo - Apr 12 2019

phoenixgirl:

Surprised I have to ask but how can you make Manuel become treasurer? Jacob seems to win every time.
The only time Jacob has won in my game was when I did the co-presidency. Every other time I've voted for Manuel and he's one, so it might just be that?

hanako

Re: Wolf Hall - Development Testing Thread

#324 by hanako - Apr 12 2019

Jacob always wins if you're co-president because he's needed for the Minnie plotline.

Savanime

Re: Wolf Hall - Development Testing Thread

#325 by Savanime - Apr 15 2019

Just got my backer survey, so I figured I post one last push for my two favorite side-romance options!

100% voting for Jacob and Balthasar, both for the pure hilarity that a side route with them will bring. Jacob is *the* rich kid in school, and he acts like it too. He's egotistical, but he does seems to have a soft side for Minnie. A side route with him means a second reason to join the student council. It also means that you can tell Kyo that, no, neither you nor Jacob is after Minnie, cause you're dating each other! And at the end of the year, he might figure out who you really are and it'll wipe that dumb smirk off his face. Really, I just want to challenge him and have a non-Minnie reason for going after the presidency. Voting for Balthasar is a no brainer for me. I mean, he likes plants..... He really likes plants.

MegaZeroX

Re: Wolf Hall - Development Testing Thread

#326 by MegaZeroX - Apr 16 2019

I voted as I posted I would before. Thanks for using approval voting! Hopefully I'm not the only person who wanted to vote for more than 2 characters.

hanako

Re: Wolf Hall - Development Testing Thread

#327 by hanako - Apr 16 2019

Actually Kickstarter only seemed to have the options of 'choose one' or 'choose as many as you like' Razz

Emma E.

A tragic missed opportunity

#328 by Emma E. - Apr 16 2019

This happens in the study session before the first exam, so I feel it is early enough in the game that it would not be necessary to mark any of this as a spoiler.

When Professor Grabiner asks your Gary Stu, "What color of magic might you use to send a message to a fellow classmate?" the player is given the options of how to answer, and unlike Horse Hall, Grabiner also gives you a chance to explain yourself. (P.S. Ellen's idea was just too in character. I love how she wanted to be creative with the scientific knowledge of the world she already has. And she's quickly chastised for it, which is both good continuity and still NOT FAIR Mad )

Anyways, here is what happens if you pick Red:

Prof G: Explain.
Gary Stu: I could whisper into the wind and let it carry my words?
Prof G: Not particularly effective.

And here is how it SHOULD have happened:

Prof G: Explain.
Gary Stu: It would send a message.

Ok, ok, I know this is a pointless thread. In fact, since our Wolf Protag is trying to keep a low profile, that wouldn't even be in character. However, I was disappointed to not have gotten a dark one-liner in the vein of Princess Elodie's, "I decline."

hanako

Re: Wolf Hall - Development Testing Thread

#329 by hanako - Apr 16 2019

haha Smile (Sorry to merge but I'm trying to limit the number of threads at the moment because much of the game is still subject to change.)

Emma E.

Re: Wolf Hall - Development Testing Thread

#330 by Emma E. - Apr 17 2019

Me? Spend too long with my below par editing skills to make it happen? It's more likely than you think.

The link is just to an image; I think it's big enough to be considered rude to just put it in thread

Oki

Re: Wolf Hall - Development Testing Thread

#331 by Oki - Apr 17 2019

Savanime:

Just got my backer survey, so I figured I post one last push for my two favorite side-romance options!

100% voting for Jacob and Balthasar, both for the pure hilarity that a side route with them will bring. Jacob is *the* rich kid in school, and he acts like it too. He's egotistical, but he does seems to have a soft side for Minnie. A side route with him means a second reason to join the student council. It also means that you can tell Kyo that, no, neither you nor Jacob is after Minnie, cause you're dating each other! And at the end of the year, he might figure out who you really are and it'll wipe that dumb smirk off his face. Really, I just want to challenge him and have a non-Minnie reason for going after the presidency. Voting for Balthasar is a no brainer for me. I mean, he likes plants..... He really likes plants.
I voted for Jacob and Angela for the same reason..I just really want both of them to freak the fuck out and go holy shit
I've been here so long even Hanako is sick of me

CrimsonRose

Re: Wolf Hall - Development Testing Thread

#332 by CrimsonRose - Apr 17 2019

I agree with Emma E that would be hilarious and an opportunity maybe to mess with grabby.

Emma E.

Re: Wolf Hall - Development Testing Thread

#333 by Emma E. - Apr 19 2019

CrimsonRose:

I agree with Emma E that would be hilarious and an opportunity maybe to mess with grabby.
Hehehehe thank you
While I have your attention, what would you think of a scheming!MCxDamien fic? My idea for it is just that, like, everything about romancing Damien is fake. But if you play up all innocent, it's fake for both of you. The Wolf Hall MC is already, essentially, pretending to be just a normal ol' transfer student from a normal little European country, so I just kind of like playing the idea of their relationship being a part of that. Everything was a fantasy from the start.

Brei

Re: Wolf Hall - Development Testing Thread

#334 by Brei - Apr 19 2019

I personally think the world needs more Damien fics PERIOD. I would read it for sure. I honestly have been thinking of trying my hand at writing some fanfiction too. Though mine would probably be about a flirtyMC caught between William and Damien.

Or I would write fic about a currently non existent snake hall character, a girl who comes from a powerful Otherworld bloodline and has people watching her constantly because of it even though all she wants is to be as normal as humanly possible....despite not being human.

Also does anyone else find Minnie a bit...mean? Or at least really sneaky and kind of dishonest? Like she tries to come off as nice and helpful but if you really look at her she is very selfish. To me anyway...

Emma E.

Re: Wolf Hall - Development Testing Thread

#335 by Emma E. - Apr 19 2019

Brei:

I personally think the world needs more Damien fics PERIOD. I would read it for sure. I honestly have been thinking of trying my hand at writing some fanfiction too. Though mine would probably be about a flirtyMC caught between William and Damien.
Thank you, thank youuuu. I just needed a push from someone to make sure I wouldn't be yelling into an empty void if I were to write a fic.

Brei:

Or I would write fic about a currently non existent snake hall character, a girl who comes from a powerful Otherworld bloodline and has people watching her constantly because of it even though all she wants is to be as normal as humanly possible....despite not being human.
Do people know she is from this bloodline, or are they just keeping a close eye on her because she is visually obviously from the Otherworld? Side note: is it just me, or is Snake Hall the dark horse favorite hall? (No roundabout puns intended)

Brei:

Also does anyone else find Minnie a bit...mean? Or at least really sneaky and kind of dishonest? Like she tries to come off as nice and helpful but if you really look at her she is very selfish. To me anyway...
Dunno about that man. Maybe you're on to something. At worst, I think Minnie's niceness comes off as abrasive and insecure. Like she feels she needs to force people to like her with all her might, or else they just won't, and something in her can't stand the thought of that. Like I can believe she keeps bothering Barbara because she wants Barbara to be less "shy" and participate, but I at the same time believe that Minnie just can't accept that she rubs someone the wrong way. And you know what? I get that.

...It kinda points to self-hatred if that's true. People who believe they are intrinsically unlovable are people who loath themselves.

Brei

Re: Wolf Hall - Development Testing Thread

#336 by Brei - Apr 19 2019

You are welcome! Write away and then let me read?


I was thinking of making it rather obvious yes. Like a dragon hybrid or maybe some form of female demon...one who is decidedly unimpressed with Damien's antics. I'm still fleshing things out in my head but so far she prefers black and blue magics, thinks Potsdam is too cheerful, thinks Grabiner is one to something when he says they all might blow themselves up (I mean have you SEEN that crazy Wolf Hall guy she has to sit next to?), and has a morning coffee requirement that makes Big Steve look like a bunny. I'm working on it.

Its definitely abrasive. I just cannot tell if it stems from a desire to be the best at everything no matter what and no matter what happens to others because she is selfish, or because she is insecure and feels like she has something to prove. Either way she is at the very least a bit manipulative in a way that irks me.

But that said, I applaud Minnie's writer! Because when a writer can make a character come to life in a way that gets under your skin be it good, bad or just plain old annoying...they are conveying emotion with their words and its affecting you. That is the best type of writing.

fairfaxleasee

Re: Wolf Hall - Development Testing Thread

#337 by fairfaxleasee - Apr 19 2019

Brei:

Also does anyone else find Minnie a bit...mean? Or at least really sneaky and kind of dishonest? Like she tries to come off as nice and helpful but if you really look at her she is very selfish. To me anyway...
Yes! Thank you. I *detest* Minnie and her fake friend manipulative bs-I honestly find her indescribably worse than Damien in this, at least he admits he's evil, she is fundimenally incapable of entertaining the thought she might be. I knew girls like that in high school and they were/are the worst. To me Minnie doesn't want to help people, she wants to control people to fit into her image of what they "should" be, particularly the wildseeds. I think my single favorite moment in the game is the scene with Barbara and Minnie in the cafeteria where Barbara is just all levels of done with Minnie.

Runespoor

Re: Wolf Hall - Development Testing Thread

#338 by Runespoor - Apr 19 2019

fairfaxleasee:

Brei:

Also does anyone else find Minnie a bit...mean? Or at least really sneaky and kind of dishonest? Like she tries to come off as nice and helpful but if you really look at her she is very selfish. To me anyway...
I honestly find her indescribably worse than Damien in this, at least he admits he's evil, she is fundimenally incapable of entertaining the thought she might be. I knew girls like that in high school and they were/are the worst.
But did these girls abuse their boyfriends, cut them off from their friends, and attempt to murder them?

Yeah, I'm calling bullshit.

eta: and tbh the Minnie-bashing is getting old. We get it. Ambitious girls who micromanage people and try to be friendly to everyone are evil. Because nothing is worse than a girl with ambitions.

Emma E.:

Dunno about that man. Maybe you're on to something. At worst, I think Minnie's niceness comes off as abrasive and insecure. Like she feels she needs to force people to like her with all her might, or else they just won't, and something in her can't stand the thought of that. Like I can believe she keeps bothering Barbara because she wants Barbara to be less "shy" and participate, but I at the same time believe that Minnie just can't accept that she rubs someone the wrong way. And you know what? I get that.
My read on the Barbara situation was that Minnie kind of panicked because Barbara keeps putting herself in more-or-less serious danger (including throwing herself off a roof). And it goes wrong because Minnie sells herself as "nice, friendly, harmless girl-next-door" as hard as Barbara sells herself as "dangerous badass". Minnie would need to drop the persona or try to meet her halfway to reach Barbara. So long as Minnie stays convinced Barbara is "someone to be protected" and not someone with her own agency and priorities, she's doomed to fail.

Or I'm wrong and Minnie's just putting on airs and making scenes with Barbara where everyone can see to make herself look better at the expense of the weird/dangerous Snake girl. In the absence of nefarious goals on Minnie's part, and given that she does walk the walk to help others, I'm willing to err on the side of simplicity here.

touchandgo

Re: Wolf Hall - Development Testing Thread

#339 by touchandgo - Apr 19 2019

Runespoor:


But did these girls abuse their boyfriends, cut them off from their friends, and attempt to murder them?

Yeah, I'm calling bullshit.

eta: and tbh the Minnie-bashing is getting old. We get it. Ambitious girls who micromanage people and try to be friendly to everyone are evil. Because nothing is worse than a girl with ambitions.

My read on the Barbara situation was that Minnie kind of panicked because Barbara keeps putting herself in more-or-less serious danger (including throwing herself off a roof). And it goes wrong because Minnie sells herself as "nice, friendly, harmless girl-next-door" as hard as Barbara sells herself as "dangerous badass". Minnie would need to drop the persona or try to meet her halfway to reach Barbara. So long as Minnie stays convinced Barbara is "someone to be protected" and not someone with her own agency and priorities, she's doomed to fail.

Or I'm wrong and Minnie's just putting on airs and making scenes with Barbara where everyone can see to make herself look better at the expense of the weird/dangerous Snake girl. In the absence of nefarious goals on Minnie's part, and given that she does walk the walk to help others, I'm willing to err on the side of simplicity here.
Ignoring the severity of each of their actions/plans, I think the main reason people find Minnie worse is because Damien knows he's a bad guy. He knows he's cruel, that he's manipulating and hurting people. From what we've seen of Minnie so far, she comes across as more 'the ends justify the means' and thinks that because her intentions are good her actions can't be bad (or that they're justifiable). You can argue either way whether or not it's worse for someone to knowingly do evil or to believe that they're good because their evil acts were for a 'good' end goal.

It's weird though, I found her very interesting and sympathetic in Horse Hall but she completely rubs me up the wrong way in this game. She reminds me a lot of a girl I used to know who came across as very nice and smart, but was actually really manipulative and at times downright cruel (which she always used to justify under being 'concerned' or it was to uphold her image/popularity). I commend Hanako for writing such a brilliant character that feels real and incites strong emotion in not only in me, but quite a few others here.

Rereading and I just wanted to add, there is nothing wrong with a girl who's ambitious. I think interpret her differently from how some of us see here (you see her as trying to be nice to everyone, while others find that same behaviour feels manipulative). There is nothing wrong with either interpretations. However, this place here is to talk about the game and how we feel about the characters/events. It's not 'Minnie-bashing' to express our feelings and debate her motivations (as long as it's friendly!!). I don't think anyone here has said that she's evil for being ambitious. Maybe Minnie needs her own thread so that we stop clogging up this one while there's no new content?


I really, really enjoyed getting to call her out for her speech if you refused the co-presidency and I felt it was sorely needed. I just wish I could call her out for ascribing meaning to a phrase that a non-native speaker would have no idea the connotations for. It's sort of a flipped coin for the Wildseed issue that she's so passionate about, isn't it? They aren't informed the rules and yet get treated/punished by those same rules. The MC is speaking in another language in an unfamiliar culture and Minnie is treating/punishing by the rules and hidden meanings/connotations that the MC would have no idea. She also starts her presidency campaign extremely early, well before the Wildseeds or exchange students would have any idea why she's doing this or for them to design their own campaign. It's not very far, is it?


I do hope we're going to be able to confront Minnie about completely taking over the Presidency tasks and how her behaviour feels manipulative in the co-presidency path. I don't just mean in a combative way (although I do hope that option is there), but in an honest heart to heart where both characters can be vulnerable. I know Hanako wouldn't do this, but I feel like a lot of media/stories with characters like Minnie their behaviour gets swept under the rug because their intentions were good. Just because you had good intentions doesn't mean what you did was okay and I hope that gets properly explored in the game.

Runespoor

Re: Wolf Hall - Development Testing Thread

#340 by Runespoor - Apr 19 2019

touchandgo:

It's not 'Minnie-bashing' to express our feelings and debate her motivations (as long as it's friendly!!).
I literally quoted a comment saying that Minnie was worse that a gaslighter who tries to kill his girlfriend. I'm trying to think of a way the character-bashing could be more obvious.

And there certainly seems to be a double-standard at work. Jacob and MC pretty much buy their roles, William manipulates the hell out of MC (and Ellen, at that), Damien is being Damien, but in the thread their behaviours gets passes, for various reasons. Meanwhile, Minnie (and eta:Angela) get painted in the worst possible light. Yeah, it does read like internalized misogyny to me.

And I want to be clear: I don't think Minnie's perfect. I don't think Angela's a good person. But in the absence of proof that Minnie doesn't mean well or that Angela was trying to cast a spell on William to win him back, I'm going to refrain from using the word "evil". In many ways, you can certainly call Minnie selfish, controlling, and manipulative: she is a Butterfly, and she is ambitious, and she does know how to use her image - that doesn't make her any less devoted to the well-being of others, as her actions in both this game and HH so far show. And I think hyperboles about her evilness are getting thrown around a little too easily.

You have a good point about the language barrier, re: Minnie and PC.

[eta: whooooooops! I have no idea how on earth I managed to type Barbara instead of Angela every time, but that's sure a thing I did! sorry for the confusion, and thank you for the heads up!)

[edit again, because I'm loath to add Yet Another Minnie Post under hanako's intervention: I finally went and did the calling-Minnie-out on the Declined Deal path. It made me squee and ship Minnie/PC so much. I loved getting the opportunity to tell her that she lied! I also loved that she refuses to acknowledge what she did wrong! It was a great touch, that the librarian needs to cut the scene short, because neither PC nor Minnie backs down. I liked that a lot, because it paints MC and Minnie as equals. It's also great to see Minnie without her usual super-friendly mask, Minnie honestly talking about politics head-on - because MC forces the issue and forces the confrontation. Great dynamic. I'm a sucker for semi-antagonistic friendships/romances, and romances with a political backdrop, so I was feeling extremely catered to.

"...I'm sorry if your feelings were hurt." OH MY GOD Minnie took the concept of non-apology and made it even less apologetic, that passive voice! That's awful. And idk, it gives me the impression that the more she's making it not-her-fault, the more she's justifiying this to herself as the end-justifying-the-means. I do think she's in it in part for a greater cause than merely her own ambition. She wants to change things, not just uphold the status quo. And in the meantime she tries to minimize as much as she can in her own eyes the hurt she might be causing around her. It doesn't matter as much as what she's trying to achieve, just like her own well-being doesn't matter.]

hanako

Re: Wolf Hall - Development Testing Thread

#341 by hanako - Apr 19 2019

Whoops, I think you slipped and said Barbara when you meant Angela there, leading to a rather confusing post Smile

For the most part I have to stay out of all this because I obviously know far too much that I can't give away. It is more useful for me, though, if people talk about why they get these feelings about characters, specific things that they did or didn't do that gave certain impressions, that's useful data to me. Also because I worry that some people are being misled solely by other people's posts and statements of opinion as fact rather than by what's in the game (Sadly I'm not likely to get much input on this thread of what someone who DOESN'T know about Damien thinks of WH Damien, because it's impossible to keep that hidden) which makes it trickier to know what may need fine-tuning.

OTOH I really would prefer it if people not call characters 'worse than Damien' (and yes, someone did say that about William as well) - it's kind of upsetting seeing behavior that real people might actually engage in, for whatever reasons, framed as worse than soulrape/murder, and likely to cause accidental pain/upset to thread readers who may now feel that everyone around them thinks they are irredeemably evil and unlovable because they once tried to talk a friend out of going to a nightclub or something. 'Less fun to read than Damien' would make more sense as a personal preference thing, or perhaps describing how a specific thing someone did bothered you more than a specific thing he did, without making the same overall value judgment? Dunno.

If you're not going to talk about in-beta specifics, please let the issue rest for now. Debating the overall characters will make more sense when you've seen the whole story. (Or at least the whole 'Wolf Hall' chapter, since there are of course many characters who still will have big secrets yet to come...)

Trying to get some new content out so we'll have other things to talk about soon! Smile

sf0311

Re: Wolf Hall - Development Testing Thread

#342 by sf0311 - Apr 19 2019

I am so excited about this! I've played for quite some hours now and haven't run into any technical problems whatsoever. I've got a small trigger/sensitivity-related issue I wanted to bring up, though.

In the conversation with Ellen on 14 Oct, the one about Columbus, I was a little put off by the syphilis moment. I like the idea behind it -- Ellen having an unguarded moment and saying something pretty harsh like that, then sort of realising it and feeling weird about it, that was sweet. But, at the same time... the way the dialogue is worded, that sweet moment becomes somehow entagled with something pretty close to a rape joke. I don't know, it made me uncomfortable and I think it might be unnecessarily triggering to survivors. "It's not hard to imagine how slave-takers picked up a sexual disease" was the sentence that crossed the line for me. Maybe that line could be tweaked a little, or just left out? I think it's still plausible enough that Ellen just gets embarassed by having sort of accidentally brought up STDs. This is not a huge thing and I wouldn't pay it much attention in some other games, but yours have really impressed me as being generally very conscious and sensitive about such things, so I thought I'd mention it. Smile

Edit: Came across a bug after all (I think). I used the teleportation circle in the exam on 20 Nov, and the message that returned was "The unnamed unit has arrived here." I think that's probably not what it should say?

hanako

Re: Wolf Hall - Development Testing Thread

#343 by hanako - Apr 20 2019

(after deleting some posts)

Seriously guys, please stop? It's causing distress for multiple forum members.

I feel bad about asking people to hush but - it's becoming emotionally uncomfortable for ME here. And I'm nominally the one in control. Smile

Everyone is entitled to their own feelings and to feeling upset about specific developments! Please try to remember that other people have things they are upset about too.

Please don't ask me who or why. I need this to move on.

cheshjabber

Re: Wolf Hall - Development Testing Thread

#344 by cheshjabber - Apr 20 2019

hanako:

(after deleting some posts)

Seriously guys, please stop? It's causing distress for multiple forum members.

I feel bad about asking people to hush but - it's becoming emotionally uncomfortable for ME here. And I'm nominally the one in control. Smile

Everyone is entitled to their own feelings and to feeling upset about specific developments! Please try to remember that other people have things they are upset about too.

Please don't ask me who or why. I need this to move on.
Please don't feel bad! As you're the one with the most information, I'm really grateful and relieved that you speak up for your community. If more mods were like you, the internet would be a much safer place to be. Thank you so much for all your hard work, Hanako!! You've definitely inspired me to try and do better at considering viewpoints much different than my own, in your games as well as in this thread, and I can't express how grateful I am for that. <3
Hi, I'm Chesh. They/them pronouns, please.

Wolf Hall Chibis

You can also find me on:
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hanako

Re: Wolf Hall - Development Testing Thread

#345 by hanako - Apr 20 2019

0.5.45 Update Summary:

New Scenes:
* card-making scenes for Jacob, Barbara, and Raven
* holiday concert (_many_ variations, especially involving Damien, being President, and being in Chorale)
* playable through Dec 19

Bugs/Crashes:
* Crash when the sparkle takes damage fixed.
* Crash on Dec 14th if we were broke but agreed to go shopping for
Donald fixed.
* 'Ask Minnie about Secret Santa' option on Dec 14 now only shows up if
you're copresidents.
* various tabs, slides, etc

Dungeons:
* Gloom units (the gradients by Dark cells) are no longer physical, so Blast
shrapnel will no longer hit them.
* Spells that target yourself now use the normal spell-casting framework,
so they will deduct MP and not fire off immediately. (Fixes Boost Strength
and Longjmp being free casts)
* Spirit Echoes units no longer movable, so teleport circles won't push them
around. (Fixes an unnamed unit wandering about with you when you teleport.)
* Now lock the dungeon UI when the say-slidein and say-slideout screens are
up, so you can't wander around the dungeon while giving up so much.
* Now gives a different examine description when you're aware a wall is illusory.
* Living units (like the player) are no longer objects by default, so you
can't fracture yourself.
* Now clear out player statii when showing the dungeon lobby, so that if
you were blind when you exited the last dungeon you no longer wind up STILL
blind entering the next tutorial.

nightshadengale

Re: Wolf Hall - Development Testing Thread

#346 by nightshadengale - Apr 20 2019

-Should Dispel Object work to get rid of lava? I was figuring it was there from an enchantment on the floor (though I can see how even if you dispelled it, maybe the floor would have to cool down on its own).

-Might it be possible to add a "put it on now?" option when you buy something from the magic store? I always end up having to reload because I forgot to put the charm I just bought on...usually multiple times. Even when there's no scene on Sunday. I had this problem in Horse Hall too, but it was normally less of an issue to forget to equip your new purchase for several weeks.

-I'm having trouble getting the scene I keep seeing people mention where you ask Barbara about the Dark Dance. I go down to the dungeon every weekend unless nothing happens when I go, and she seems to be reacting positively to the dialogue options I pick, but after the dance Raven and Suki talk to me and then Barbara's not in the dungeons. Could someone tell me more about when/where this scene happens and what you had to do to get it?

hanako

Re: Wolf Hall - Development Testing Thread

#347 by hanako - Apr 20 2019

Does Detect Charm currently register the lava as an enchantment? (I honestly don't remember, though I don't think it does.) Dispel should generally only work on things that show up that way.

One of the Barbara scenes only triggers if you chased after the mysterious noise in the hallway one night in the past.

hanako

Re: Wolf Hall - Development Testing Thread

#348 by hanako - Apr 20 2019

(whoops, raven's sprite still needs fixing, which will be more obvious if you get her secret santa scene. forgot to include taht in the patch)

ParrotWatcher

Re: Wolf Hall - Development Testing Thread

#349 by ParrotWatcher - Apr 20 2019

Okay, so first of all, I'm really impressed that you somehow found a way to make Manuel even more adorable by making his ears move... (I know this was the previous update, but I needed to say it...)

I got an error when I tried to use Diamond on the MC in a weekend dungeon:

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/week15.rpy", line 42, in script call
  File "game/week15.rpy", line 755, in script call
  File "game/week15.rpy", line 888, in script call
  File "game/dungeon.rpy", line 2034, in script
  File "renpy/common/000statements.rpy", line 385, in execute_pause
    renpy.pause()
  File "game/spells.rpy", line 385, in cast_spell
  File "game/spells.rpy", line 119, in zapped
  File "game/spells.rpy", line 264, in cast_delayed_spell_thing
AttributeError: class Diamond has no attribute 'CastOn'
(I should note that I was using an old save, so it's possible that that has something to do with it.)

Also, I'm kinda worried about Luke. He seems to be failing pretty much all his exams, and he's too stubborn to admit it... And how long before the MC and Donald notice it...? Sad

phoenixgirl

Re: Wolf Hall - Development Testing Thread

#350 by phoenixgirl - Apr 20 2019

ParrotWatcher:

Also, I'm kinda worried about Luke. He seems to be failing pretty much all his exams, and he's too stubborn to admit it... And how long before the MC and Donald notice it...? Sad
I'm not sure where you're getting that impression. From what I've seen (unless I missed it), Luke is more worried that he can't seem to cast his spells correctly, but he seems to be passing his exams ok. It's stated that he definitely passed the first exam and then for the November one, he celebrates for passing that one, so yeah.
Please help and support me here.

Emma E.

Re: Wolf Hall - Development Testing Thread

#351 by Emma E. - Apr 21 2019

nightshadengale:

I'm having trouble getting the scene I keep seeing people mention where you ask Barbara about the Dark Dance. I go down to the dungeon every weekend unless nothing happens when I go, and she seems to be reacting positively to the dialogue options I pick, but after the dance Raven and Suki talk to me and then Barbara's not in the dungeons. Could someone tell me more about when/where this scene happens and what you had to do to get it?
I myself haven't gotten this scene, so be prepared to discard my guess. When you meet Raven and Suki, they say Barbara is in detention, right? So probably YOU have to get detention that week to see her.

nightshadengale

Re: Wolf Hall - Development Testing Thread

#352 by nightshadengale - Apr 21 2019

Emma E.:

nightshadengale:

I'm having trouble getting the scene I keep seeing people mention where you ask Barbara about the Dark Dance. I go down to the dungeon every weekend unless nothing happens when I go, and she seems to be reacting positively to the dialogue options I pick, but after the dance Raven and Suki talk to me and then Barbara's not in the dungeons. Could someone tell me more about when/where this scene happens and what you had to do to get it?
I myself haven't gotten this scene, so be prepared to discard my guess. When you meet Raven and Suki, they say Barbara is in detention, right? So probably YOU have to get detention that week to see her.
Nope, it was actually not investigating the noise like Hanako said! I'd done it on an earlier playthrough, but I must've messed something up and reloaded and not done it again.

nightshadengale

Re: Wolf Hall - Development Testing Thread

#353 by nightshadengale - Apr 21 2019

A bit of odd text from foresight + fear:

Gamer

Re: Wolf Hall - Development Testing Thread

#354 by Gamer - Apr 21 2019

After playing through the game, I just want to say you don't need to refer to the characters by their race, like that black teacher or that Asian student. I get that the protagonist is a foreigner but it sounds unnecessary, especially considering nobody ever points out a white character's race, and we could technically make the protagonist someone black or Asian if we wanted to.

My other feedback is that I'm a little disappointed I can't try to get detention every weekend. Maybe that would seem out of character for the protagonist and piss Grabiner off, but it was always fun for me in Horse Hall. And I'd have liked the option to run for treasurer too, even if it's a little redundant.

phoenixgirl

Re: Wolf Hall - Development Testing Thread

#355 by phoenixgirl - Apr 21 2019

Just played the new content and I must say I really want to know what's up with Blaise running away from Prof. Van Brun. I really want to know. Laughing
Please help and support me here.

ParrotWatcher

Re: Wolf Hall - Development Testing Thread

#356 by ParrotWatcher - Apr 21 2019

phoenixgirl:

ParrotWatcher:

Also, I'm kinda worried about Luke. He seems to be failing pretty much all his exams, and he's too stubborn to admit it... And how long before the MC and Donald notice it...? Sad
I'm not sure where you're getting that impression. From what I've seen (unless I missed it), Luke is more worried that he can't seem to cast his spells correctly, but he seems to be passing his exams ok. It's stated that he definitely passed the first exam and then for the November one, he celebrates for passing that one, so yeah.
I'm pretty certain he failed the December exam, at least, from how cagey he is when Donald is talking about it. I guess he's not in detention, admittedly, but that could mean he gave up rather than trying to fight. And while he did probably pass in October, I'm not sure about the September one; from what he says it's possible he may have knocked himself out in the explosion and failed that way. (Remember that Donald is the one who says he passed; he never actually confirms it.) He's not in detention again, but the MC only gets there by intentionally failing the exam; an accidental failure may not have been considered bad enough. I don't think we know how he did in November, again, he's not in detention, but the MC can certainly fail without getting detention (again), so that proves nothing. But certainly out of the three exams we've seen him right after, in only one case is he actually happy, and in the other two, he's depressed and cagey. I guess he's not completely flunking out, but I wouldn't be surprised if he has more demerits than merits, given how he reacts when Donald mentions them. I will admit that I may be reading too much into this, though. Razz

Note for hanako: my various experiments with exam failure and detention has lead me to discover that if you intentionally fall into the pit in December, you get given detention, but don't actually go the following day.

EDIT: Also, regarding the Secret Santa, has anyone got something from someone other than Luke or Jacob or are they the only two? (Also, I'd really like to see the fallout from suggesting pairing Minnie with Barbara... Twisted Evil)

Emma E.

Re: Wolf Hall - Development Testing Thread

#357 by Emma E. - Apr 21 2019

How do you update to the new build?

hanako

Re: Wolf Hall - Development Testing Thread

#358 by hanako - Apr 21 2019

How do you update to the new build?
If you're using the itch game manager, it should automatically update after patches are released, and only change the files that actually need to be replaced.

If you're installing the game manually though you'll need to delete your current one and download the latest build in its entirety, which should be possible to do on the game page when you're logged into your account.
EDIT: Also, regarding the Secret Santa, has anyone got something from someone other than Luke or Jacob or are they the only two? (Also, I'd really like to see the fallout from suggesting pairing Minnie with Barbara... Twisted Evil)
At this point in time those are the only people who can give the PC a card. As other paths and options develop, it's possible that will change.

As for your second, I was actually pondering whether that should be a thing or not...

MillaMaxwell

Re: Wolf Hall - Development Testing Thread

#359 by MillaMaxwell - Apr 22 2019

I ran into an odd thing in the fourth exam. I died and the screen faded out, but instead of cutting to the usual scolding from Grabiner, it just cut right to a scene of chatting with Luke and Donald about Friday the 13th back at Wolf Hall. I got this result by walking up to the Bladen Beast, suddenly realizing I don't have any attack spells in this playthrough, casting Boost Strength instead, running ahead, lighting things and healing myself as I go, and then dying when the Boost Strength wore off. It definitely warranted some sort of scolding, haha...

Edit rather than making a new post:
I'm not sure exactly when this happened to my status bar, but it was sometime in the December 13-15 range:

When I click or hover over the incomplete status bar, it doesn't expand like normal or respond in any way. This is from the same playthrough as the odd behavior I described above, so it might be related.

manfromba

Re: Wolf Hall - Development Testing Thread

#360 by manfromba - Apr 22 2019

During the scene when the stagger spell is introduced, Garry Stu thinks a thought using the word "they" when the word "e" would be more appropriate.

hanako:

(whoops, raven's sprite still needs fixing, which will be more obvious if you get her secret santa scene. forgot to include taht in the patch)
How does one get Raven as a Secret Santa?

Speaking of Secret Santas, in my most recent playthrough, my character was as nice as possible to Barbara but got her as his Secret Santa.

Speaking of Barbara, is it possible to be with her when she sees the spirits?

nightshadengale

Re: Wolf Hall - Development Testing Thread

#361 by nightshadengale - Apr 23 2019

Have you considered adding the "help someone else" option when studying on the weekend on a recurring basis? It feels skeevy to only offer to help people while campaigning--and we did (potentially) agree to join Study Club! (I also just think it'd also be interesting to have a weekend study option that raised your highest magic by a point--or a random magic that's above, say, 10*game month. With the new 1-2 default range for learning magic, I'm finding the bonus points from studying with Minnie less useful than they were in Horse Hall. You need to devote more timeslots to effectively dabble, so I end up with two or three really low colors instead of one or two.)


Speaking of studying on the weekends, the payoffs of going to the mall have always seemed too low to me. For managing your stress and Smarts, doing most of your studying on the weekend and occasionally relaxing during the school week is leagues better than spending your weekends at the mall and studying during the week, even without taking into account that most of the options at the mall also consume money. Even if all the mall options reduced stress by double what they do currently, all the stress-relief ones would still be worse than sleeping during the weekday.

Mall options:
Snack: -5 Stress, costs 20-60% of weekly allowance
Meal: -10 Stress, costs 100% of weekly allowance
Pinball: -5 Stress, costs 40% of weekly allowance
Free options: -3 Stress, free
Dance games: +1 Strong, costs 60% of weekly allowance
Claw machine: +1 Stress, costs 20% of weekly allowance, small chance of prize

Ignoring the claw machine, these all have way worst cost/benefit compared to equivalent options during the week (-25 stress for free, or +2 strength for +2 stress instead of $3). To get the same stress-relief from the mall that you do from relaxing for a day, it would take minimum 3 weeks of mall (spending your entire allowance for two of those weeks). The weekend study option, though, is completely equivalent to the weekday study option (or potentially better, in cases where +1 magic is worth the extra 2 stress).

Would it be unbalancing to make all the weekend options (including dance games) lower stress by 5-10 more than they currently do? Then it would feel like less of a waste to spend money at the mall rather than saving it for the magic shop.

MillaMaxwell

Re: Wolf Hall - Development Testing Thread

#362 by MillaMaxwell - Apr 23 2019

nightshadengale:

Have you considered adding the "help someone else" option when studying on the weekend on a recurring basis? It feels skeevy to only offer to help people while campaigning--and we did (potentially) agree to join Study Club! (I also just think it'd also be interesting to have a weekend study option that raised your highest magic by a point--or a random magic that's above, say, 10*game month. With the new 1-2 default range for learning magic, I'm finding the bonus points from studying with Minnie less useful than they were in Horse Hall. You need to devote more timeslots to effectively dabble, so I end up with two or three really low colors instead of one or two.)
Interestingly, you have that option on that particular weekend regardless of whether Gary Stu is campaigning or not. I did a playthrough yesterday where I decided to disappoint his parents and then studied on the weekend. I still got the "can I help?" option and Minnie still turned him down for being a generalist. Maybe Gary only thought of it that weekend because Minnie seems even more passionate about helping everyone than usual during campaign week?

ParrotWatcher

Re: Wolf Hall - Development Testing Thread

#363 by ParrotWatcher - Apr 23 2019

hanako:

As for your second, I was actually pondering whether that should be a thing or not...
I certainly think it would be fun to see. Razz And it shouldn't be too time-consuming to code. I guess you could add a few lines for the Donald/Ellen choice, too, although that one would be less entertaining.

manfromba:

How does one get Raven as a Secret Santa?

Speaking of Secret Santas, in my most recent playthrough, my character was as nice as possible to Barbara but got her as his Secret Santa.
I'm wondering if it might have to do not with how much you know Barbara (the MC will always know her a little), but how much you know Raven, since it's supposed to be for people who know one another a little but aren't close friends. I have no idea how to get to meet Raven, though... Laughing

nightshadengale:

Have you considered adding the "help someone else" option when studying on the weekend on a recurring basis? It feels skeevy to only offer to help people while campaigning--and we did (potentially) agree to join Study Club! (I also just think it'd also be interesting to have a weekend study option that raised your highest magic by a point--or a random magic that's above, say, 10*game month. With the new 1-2 default range for learning magic, I'm finding the bonus points from studying with Minnie less useful than they were in Horse Hall. You need to devote more timeslots to effectively dabble, so I end up with two or three really low colors instead of one or two.)
Yeah; the current one only raises your lowest stat (I think), so won't be helpful unless you're playing a complete generalist. (And training others could result in scenes with other students, although that would be more trouble to implement...)

nightshadengale:

Would it be unbalancing to make all the weekend options (including dance games) lower stress by 5-10 more than they currently do? Then it would feel like less of a waste to spend money at the mall rather than saving it for the magic shop.
Honestly, I don't think we really get enough money that using it to relax at the weekends will ever be economical, when the charms and wands are as good as they are. (I guess once you've got the better wand and whichever charm you need, you can afford to spend more on other things, but that certainly doesn't happen in the first term.)

hanako

Re: Wolf Hall - Development Testing Thread

#364 by hanako - Apr 23 2019

Unlocking Raven for Secret Santa has to do with running into her at a few rare events throughout the year and interacting with her just enough to get a sense of what she's like. (While it's not actually random, because the events are fixed, it would feel "by chance" for both of them - they don't intend to meet each other, or even really talk to each other more than a few words, they just happen to cross paths.)

Also you have to not be President because Jacob takes priority.

The critical Raven scenes at the moment:

Visiting the Magic Shop more than once before Oct 31
Window Shopping on Nov 23 (when the candle booth is there)
Seeing Raven practicing in the gym before the duel event (counts double if you fetch Professor Van Brun for help)


Do at least two of those and you should get her for Secret Santa, and have formed enough of an opinion of her to be able to make a guess about a card for her.

Right now the Raven+Suki scene after the Dark Dance doesn't count for these purposes - willing to consider adding it to the list if people think it should be, since it does leave some impression of her. Raven in the library definitely doesn't count, though, as you don't really see much of her there.

manfromba

Re: Wolf Hall - Development Testing Thread

#365 by manfromba - Apr 25 2019

"Professor Potsdam takes Minnie and I aside."
should be
"Professor Potsdam takes Minnie and me aside."

cheshjabber

Re: Wolf Hall - Development Testing Thread

#366 by cheshjabber - Apr 25 2019

manfromba:

"Professor Potsdam takes Minnie and I aside."
should be
"Professor Potsdam takes Minnie and me aside."
Eh, I think that’s subjective! Especially since MC is not a native speaker of English. But even if he were I think either one of those would work fine! ^^
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manfromba

Re: Wolf Hall - Development Testing Thread

#367 by manfromba - Apr 25 2019

cheshjabber:

manfromba:

"Professor Potsdam takes Minnie and I aside."
should be
"Professor Potsdam takes Minnie and me aside."
Eh, I think that’s subjective! Especially since MC is not a native speaker of English. But even if he were I think either one of those would work fine! ^^
Not necessarily. Would a native English speaker write or say, "Professor Potsdam takes I aside."? No. A native English speaker would write or say, "Professor Potsdam takes me aside.". Would a native English speaker write or say, "Professor Potsdam takes we aside."? No. A native English speaker would write or say, "Professor Potsdam takes ya aside.". So the same applies when "me" or "us" is replaced with "Minnie and me".

Admittedly, the narrator is not a native English speaker, but the narrative voice is not written in deliberately grammatically non-standard English.

nightshadengale

Re: Wolf Hall - Development Testing Thread

#368 by nightshadengale - Apr 25 2019

ParrotWatcher:

nightshadengale:

Would it be unbalancing to make all the weekend options (including dance games) lower stress by 5-10 more than they currently do? Then it would feel like less of a waste to spend money at the mall rather than saving it for the magic shop.
Honestly, I don't think we really get enough money that using it to relax at the weekends will ever be economical, when the charms and wands are as good as they are. (I guess once you've got the better wand and whichever charm you need, you can afford to spend more on other things, but that certainly doesn't happen in the first term.)
Definitely don't think relaxing on weekends needs to be an equally good use of both time and money as every other option, but I often wish it were slightly...less bad? If my stress is getting high at the end of the week it'd be nice if spending money to relax on Saturday were a viable means to lower stress enough to get through the next week, rather than "guess I should study with Minnie then sleep on Monday." I still wouldn't do it on "good student" characters where I'm going for good stats, but I'd be significantly more to do it occasionally on more laid back characters.

cheshjabber

Re: Wolf Hall - Development Testing Thread

#369 by cheshjabber - Apr 25 2019

manfromba:


Not necessarily. Would a native English speaker write or say, "Professor Potsdam takes I aside."? No. A native English speaker would write or say, "Professor Potsdam takes me aside.". Would a native English speaker write or say, "Professor Potsdam takes we aside."? No. A native English speaker would write or say, "Professor Potsdam takes ya aside.". So the same applies when "me" or "us" is replaced with "Minnie and me".

Admittedly, the narrator is not a native English speaker, but the narrative voice is not written in deliberately grammatically non-standard English.
Standards of grammar change as language evolves! “X and I” sounds as natural to me as “X and me,” though I totally understand that that’s subjective! ^^

Anyway, I’d prefer not to get into a long debate on nit picky grammar stuff, so I’m willing to agree to disagree lol Laughing
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manfromba

Re: Wolf Hall - Development Testing Thread

#370 by manfromba - Apr 26 2019

The game crashes when my character has 60 red and 60 black magic but gets more than 60 black magic - apparently, there is a missing spell called "Fire Trap" that needs to be implemented.

cheshjabber

Re: Wolf Hall - Development Testing Thread

#371 by cheshjabber - Apr 26 2019

I've finally had some time to play the latest update to Wolf Hall today!! Laughing Still making my way through it, but:

-When I cast Long Jump in Exam 3, it didn't deplete my MP at all. (Was able to fire off 2 Awarenesses, 2 Lights, & 1 Long Jump with only 30 MP lol!)

-Something I've been meaning to mention for a while, and this option could already exist and I've just missed it, but would it be possible to delete old save files from the save screen? I'm sure there's some way to do it if I dig into the corresponding folder on my computer, but it would be a lot more convenient to clean up my saves from the save screen itself. ^^;

-I know someone mentioned this way upthread, but I'd really love either a codex entry about the illusory monster Donald conjures, or the chance to ask either Donald, Potsdam, or whoever about it afterwards and get a codex entry that way. Likewise for some of the specific stuff in MC's dream, if it's not too spoilery - but I finally remembered to google the Aleppo pine and found out that was a real tree, which is super cool!! I love little details like that!!

EDIT: Oh weird, I've been playing via itch, but it didn't update the latest patch until after I closed the game when I unexpectedly hit the end of the content from the last patch - maybe I launched it too quickly when I opened the itch client? Note to self, try not to be too impatient to play this game!! Laughing
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Gamer

Re: Wolf Hall - Development Testing Thread

#372 by Gamer - Apr 27 2019

I think it would be better if the player was roommates with Donald and Luke. One of the reasons I loved playing Horse Hall was because it gave me the immersive magical school experience. Also-I understand the player has a different backstory than the player in Horse Hall, but what if he decided to be a rebellious prince? Could he still try to push his limits with Grabiner and try to sleep for the whole first week of school and find other ways to get detention? Grabiner had no tolerance for my intentionally hurting myself during an exam the second time around but with the new personality traits, I think it'd be fun to REALLY push Grabby's buttons. I also liked testing William and Damien.

ParrotWatcher

Re: Wolf Hall - Development Testing Thread

#373 by ParrotWatcher - Apr 27 2019

Gamer:

I think it would be better if the player was roommates with Donald and Luke. One of the reasons I loved playing Horse Hall was because it gave me the immersive magical school experience.
I agree that it would be more fun, but I think that's kinda the point. Us not being allowed to room with them is supposed to make us feel awkward and isolated, to highlight the fact that we really are different, both to them and to Mary Sue, whether we would like it or not. That said, I'd certainly like it if we got the chance to move in with them later in the year, although I can see that as being a lot of work to implement. If nothing else, it would be nice to see Gary trying to change his living situation (even if in vain).

manfromba

Re: Wolf Hall - Development Testing Thread

#374 by manfromba - Apr 27 2019

Could there be a way in which Minnie teaches Gary Stu spells when her study sessions help him to reach a required level, at least for the low level spells (say, those associated with 5 and 10)? That way, Gary would not have a situation where Minnie's study sessions help him to reach 5 in a spell color but then need to waste a precious class session learning the spell associated with that level.

MillaMaxwell

Re: Wolf Hall - Development Testing Thread

#375 by MillaMaxwell - Apr 27 2019

manfromba:

Could there be a way in which Minnie teaches Gary Stu spells when her study sessions help him to reach a required level, at least for the low level spells (say, those associated with 5 and 10)? That way, Gary would not have a situation where Minnie's study sessions help him to reach 5 in a spell color but then need to waste a precious class session learning the spell associated with that level.
I was thinking about that recently too... It could be awkward to implement something like this though because you wouldn't get to see the scene where Grabiner or Potsdam explains the spell's use. And since Minnie approaches teaching very differently from either of them, new dialogue would have to be written if she gave the explanation instead. Now that I think about it though, I would kind of love to see how differently Minnie would approach that, giving a straightforward (if very enthusiastic) description rather than the dramatic ones Grabiner and Potsdam utilize.

manfromba

Re: Wolf Hall - Development Testing Thread

#376 by manfromba - Apr 27 2019

MillaMaxwell:

manfromba:

Could there be a way in which Minnie teaches Gary Stu spells when her study sessions help him to reach a required level, at least for the low level spells (say, those associated with 5 and 10)? That way, Gary would not have a situation where Minnie's study sessions help him to reach 5 in a spell color but then need to waste a precious class session learning the spell associated with that level.
I was thinking about that recently too... It could be awkward to implement something like this though because you wouldn't get to see the scene where Grabiner or Potsdam explains the spell's use. And since Minnie approaches teaching very differently from either of them, new dialogue would have to be written if she gave the explanation instead. Now that I think about it though, I would kind of love to see how differently Minnie would approach that, giving a straightforward (if very enthusiastic) description rather than the dramatic ones Grabiner and Potsdam utilize.
Certainly, which is why, in order to make my proposal manageable (and to keep in mind that Minnie is herself a freshman), I suggested that she only be able to teach the lowest level spells.

cheshjabber

Re: Wolf Hall - Development Testing Thread

#377 by cheshjabber - Apr 27 2019

Seconding the "it would be nice if studying with Minnie let you learn the equivalent level spells" thing! I really like the "tutor others to boost your strongest magic" idea from further upthread too! I've never really understood the benefit of studying with Minnie vs studying alone on the weekend - 1 point in your weakest magic in exchange for 2 extra stress just never seemed worth it to me. Being able to a) learn spells in your weakest magic from Minnie and/or b) boost your strongest magic would definitely be nice, and maybe "study alone" could boost your smart by 2 instead of 1 in order to balance out the options?

Also, how do you get Donald to invite you to go Christmas shopping before it snows and the mall trip gets canceled? I've tried a couple times to trigger that but so far haven't managed it. Do you have to trigger a weekend scene somewhere? Have a certain personality trait? Is your participation in sports club/chorale and/or William relationship a factor? (Right now Donald's my best guess for a well-intentioned "Cupid," lmao - if "Cupid" has malevolent intentions I'm 99% certain that's Angela lmao.)
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Re: Wolf Hall - Development Testing Thread

#378 by Gamer - Apr 27 2019

Has anyone figured out how to get the different personality text yet? I had an option to say Minnie seemed bossy after first meeting her, and one to hesitate about putting on the blindfold before William convinced me to do it. Now I can't figure out how to get those specific text.

hanako

Re: Wolf Hall - Development Testing Thread

#379 by hanako - Apr 27 2019

Donald doesn't exactly invite you to go shopping - if you have no money because of the deal you made with Potsdam and are worried about how to buy a present for Secret Santa, you may have the option to try and borrow money from Donald.

The 'bossy' option from the kickstarter demo was rewritten because everyone LPing it seemed to think it was overly mean of the PC and didn't want to pick it.

(The blindfold hesitation does depend on which personality type you have.)

ParrotWatcher

Re: Exam 2 Tips and Tricks

#380 by ParrotWatcher - Apr 28 2019

ParrotWatcher:

I do think that it's a shame there seems to be no White way to beat this. Maybe if there was some spirit in the stone or trigger who could be convinced to help you?

Otherwise, it does feel as though the teachers are just penalising any White student by not providing them any way to solve the puzzle... (Which is possibly in character for Potsdam, but I don't think it would be for Grabiner...)
I do really still think that there needs to be a way to pass this with a white build. It seems very unfair that someone with 59 White can get a dressing-down for "training unwisely" while someone with 5 Red can just walk through the exam with Push... I guess this could be used to convince people to put just a few extra points into other colours, but unless it's something that will affect other colours later in the year too, it still seems unfair towards White, and it's especially galling given how disparaging of Red magic Grabiner has been...

If nothing else, it would be nice to be able to actually call Grabiner out for making exams which can't be solved by certain schools...

manfromba

Re: Exam 2 Tips and Tricks

#381 by manfromba - Apr 28 2019

ParrotWatcher:

ParrotWatcher:

I do think that it's a shame there seems to be no White way to beat this. Maybe if there was some spirit in the stone or trigger who could be convinced to help you?

Otherwise, it does feel as though the teachers are just penalising any White student by not providing them any way to solve the puzzle... (Which is possibly in character for Potsdam, but I don't think it would be for Grabiner...)
I do really still think that there needs to be a way to pass this with a white build. It seems very unfair that someone with 59 White can get a dressing-down for "training unwisely" while someone with 5 Red can just walk through the exam with Push... I guess this could be used to convince people to put just a few extra points into other colours, but unless it's something that will affect other colours later in the year too, it still seems unfair towards White, and it's especially galling given how disparaging of Red magic Grabiner has been...

If nothing else, it would be nice to be able to actually call Grabiner out for making exams which can't be solved by certain schools...
Maybe a white magic route could involve detecting a spirit that controls (or is!) the gas and negotiating with it.

hanako

Re: Wolf Hall - Development Testing Thread

#382 by hanako - Apr 28 2019

(Moved some posts as they were not tips or tricks.)

Quadrupletron

Re: Wolf Hall - Development Testing Thread

#383 by Quadrupletron - Apr 29 2019

After exam 3, Ellen gets frustrated about not getting merits for clearing the dungeon without magic. The PC claims that he felt the rules about magic were obvious.

But what if the PC also attempted to clear a dungeon without magic (exam 2)? Would he think that the rules were obvious if he too tried the same thing as Ellen? I think it'd be cool to see different commentary on this scene if the PC previously cleared an exam without magic.

Vivien B.

Re: Wolf Hall - Development Testing Thread

#384 by Vivien B. - May 1 2019

I have joined on itch.io, and am enjoying the game immensely so far. Can't wait to discover all the secrets out there.

I have a suggestion to make. During the (very minor spoilers follow) conversation with Ellen about Columbus, the PC mentions not knowing who the man was. Being from Central/Eastern Europe myself (well, the PC lives further to the South than I do, but still), I find that somewhat improbable. The discovery of America is a known fact here, commonly taught at primary schools (along with details such as the names of his three ships). His name is very recognizeable and would be known even to people of little academic achievement. I understand that this might be a character issue, perhaps stemming from the prince's upbringing, but *really*: chances are that anyone with at least a moderate level of exposure to the non-magical culture would know this name. Just some cultural perspective, if you will. ;)

Oh, and also -- is it alright to post theories and guesses here?

hanako

Re: Wolf Hall - Development Testing Thread

#385 by hanako - May 2 2019

Theories and guesses are generally fine although I obviously can't respond to them. Smile However, if discussion gets too heated, like with the recent exchange that kind of ran away from us, I may sometimes have to step in and ask people to hold those thoughts.

Vivien B.

Re: Wolf Hall - Development Testing Thread

#386 by Vivien B. - May 3 2019

Got it! <3

A spoilerish theory then: Granted, I don't think this idea is going to be shocking to anyone (especially to people who talked to Suki Sato in Snake Hall), but: Musette wasn't 'expelled' as we're led to believe in the first installment of the game (or perhaps in this alternative world, things are simply different) - she died. Probably by her own hand once she found out her magic and her memories would be taken away. Her spirit still lingers in the Iris Academy. She's described as having distinct red hair, and a mysterious girl with red hair is glimpsed by the Prince when he uses White Magic and also seen passing through the wall by Ellen (who was likely experimenting with something at the time, too). She was a Snake, and apparently haunts their Hall and spends enough time there to have likely confided in Suki (the offhand remark about needing to find friends to find her way forward).

I'd be so excited if even parts of it were true! I absolutely adore how dark and dangerous this universe can be under the wondrous exterior; this development would subvert something most of the fandom believed for years. As someone wise said not too long ago, What a coup!

manfromba

Re: Wolf Hall - Development Testing Thread

#387 by manfromba - May 4 2019

Vivien B.:

I have a suggestion to make. During the (very minor spoilers follow) conversation with Ellen about Columbus, the PC mentions not knowing who the man was. Being from Central/Eastern Europe myself (well, the PC lives further to the South than I do, but still), I find that somewhat improbable. The discovery of America is a known fact here, commonly taught at primary schools (along with details such as the names of his three ships). His name is very recognizeable and would be known even to people of little academic achievement. I understand that this might be a character issue, perhaps stemming from the prince's upbringing, but *really*: chances are that anyone with at least a moderate level of exposure to the non-magical culture would know this name. Just some cultural perspective, if you will. ;)
I interpret this scene as evidence that Gary Stu is not exactly a typical mage, nor is his family. Hints of this also appear with his allusion to having a way to travel through the otherworld in ways that other human mages cannot.

Lucy

Re: Wolf Hall - Development Testing Thread

#388 by Lucy - May 4 2019

Vivien B.:

A spoilerish theory then: Granted, I don't think this idea is going to be shocking to anyone (especially to people who talked to Suki Sato in Snake Hall), but: Musette wasn't 'expelled' as we're led to believe in the first installment of the game (or perhaps in this alternative world, things are simply different) - she died. Probably by her own hand once she found out her magic and her memories would be taken away. Her spirit still lingers in the Iris Academy. She's described as having distinct red hair, and a mysterious girl with red hair is glimpsed by the Prince when he uses White Magic and also seen passing through the wall by Ellen (who was likely experimenting with something at the time, too). She was a Snake, and apparently haunts their Hall and spends enough time there to have likely confided in Suki (the offhand remark about needing to find friends to find her way forward).
I think you're onto something. Further evidence: in the trailer, a ghost of a snake girl with red hair is flying towards you. I don't think this has happened in the game yet but maybe I just didn't make the right choices needed to get to that scene.

https://www.youtube.com/watch?v=567MFr1Jwxc

Unrelated question: is it possible to become president if your only personality trait is lazy? I've tried and failed at this.

hanako

Re: Wolf Hall - Development Testing Thread

#389 by hanako - May 4 2019

That scene was put together to look cool for the trailer, it's not an in-game scene at this point in time. You haven't missed it. Smile

As for the Lazy question - I would have to check a bunch of math to tell if it's impossible, but it's certainly (intentionally) much more difficult to get elected if the student body thinks that you're lazy.

Vivien B.

Re: Wolf Hall - Development Testing Thread

#390 by Vivien B. - May 4 2019

@manfromba,

Good point. And yes, I considered that, too. Not to mention that Gary is to assume 'The Mantle of the Woods' and then will remain, as Grabiner says, forever tied to his family's territory, which could indeed lead to a degree of isolation where such things are not common knowledge. Still, he clearly appears to understand most of what is 'normal' outside of his social circle. Hamburgers, cheerleaders,jocks, cartoons, the lack of servants -- his knowledge of the world, and especially the misconceptions and generalizations about American culture are not far off from the beliefs held by any Southern European teenager. One might assume that he at least heard of Columbus, too. Besides, in the context of Ellen's reply, which framed it as an ethnic issue, it just sounded a touch off.

@Lucy,

Oooh, good catch! I've forgotten about that one. It does sound in character for her to have been a Midnight Poet...

In more general news, my very favourite scene is the time when the PC's position as a prince is revealed to the player. I loved how poetic, melancholy and vivid the memories of his homeland were. Beautiful writing. The melancholy of the narrative made him more relatable for me than Horse Hall PC was. <3

hanako

Re: Wolf Hall - Development Testing Thread

#391 by hanako - May 4 2019

0.5.47

Larger body type now available at character creation
Transparency error fixed in Raven's sprite
Durability of Window Walls adjusted
Can now look for poems even if that was the first day you visited the library
After-study events can occur even if that was the first day you visited the library
Detention should now occur properly for more bad outcomes in the fourth exam

No new scenes at this point, but do let us know if you run into any problems with the new art

Vivien B.

Re: Wolf Hall - Development Testing Thread

#392 by Vivien B. - May 5 2019

Yay for BHM Prince! <3

Alas, Gary reverts back to a slimmer body type after I load a save. Clearly he tried some sort of fad diet while I wasn't looking. Wink

ParrotWatcher

Re: Wolf Hall - Development Testing Thread

#393 by ParrotWatcher - May 5 2019

I assume this is a bug: I tried casting Ward on the Bladen Beast (and on the square in front of it) but in both cases, it just walked through... Confused

Also, using Foresight gives the following message:
The Bladen Beast is planning to (384, 'sniff and follow other')

Spiky Caterpillar

Re: Wolf Hall - Development Testing Thread

#394 by Spiky Caterpillar - May 6 2019

Tonight's patch (0.5.48) makes the larger body save correctly. (It won't fix old saves, but hopefully there aren't that many of them yet)

hanako

Re: Wolf Hall - Development Testing Thread

#395 by hanako - May 9 2019

0.6.3 update highlights

Candle-selling scene adjusted to give the player more agency
Aftermath scene if Minnie and Barbara exchange cards
New scenes in through Jan 7th

Scene for learning Fire Trap should display

Started work on Diamond spell
Partial implementation of Fire Trap spell
Detect Charm indicates direction of enchanted walls/floors

Clarifying lines added to some scenes
'NEW' indicator for saves now 'NEWEST'.
Some save warnings + dungeon errors adjusted
Transition improvements
Spelling/grammar fixes

---

We are now beginning semester 2, and there should be at least one scene available for each of the five major character paths. There's also some extra dialog if you were pursuing Damien up until Christmas but take this opportunity to switch to William.

ViviFellow

Re: Wolf Hall - Development Testing Thread

#396 by ViviFellow - May 9 2019

I found an error, only happends if you enter in Ellen's route, talking about her family and her sister, but I think is just and sprite code error.


hanako

Re: Wolf Hall - Development Testing Thread

#397 by hanako - May 10 2019

0.6.5 patch (mostly bugfix):

​Debug messages trimmed
Monster motion messages now more sensibly prioritised, so you should correctly see arrivals
ellen_damien_relationship flag scrubber added
chose_week_16_records flag initialised
missing ellen frown sprite fixed
Monster movement now triggers Fire Traps
Farspeak implemented

phoenixgirl

Re: Wolf Hall - Development Testing Thread

#398 by phoenixgirl - May 11 2019

I found a bug during the fourth dungeon exam. It was my first time trying this, so yeah.

When I used push on the balden beast, I got one of those rollback exception errors.

Oh and a couple of questions/comments in regards to a couple of people's paths:

When I thought of Barbara in the gym during Potsdam's spell, she didn't react at all. I'm not sure if that's supposed to happen (since Barbara is naturally mysterious, so maybe she just wouldn't react at all?) or if I didn't do enough to get favor points with her. I didn't get her as a Secret Santa and I think I always chose options favorable to her although I only spent one time in the dungeons on the weekend, so yeah. Also, on Luke's path, I did think of him and got a response, but I didn't get a scene with him when the MC returns. Is that supposed to happen?
Please help and support me here.

hanako

Re: Wolf Hall - Development Testing Thread

#399 by hanako - May 11 2019

Luke is not a major path - while Luke and Raven do have tinkly options at Christmas they do not have new scenes after Christmas yet.

While there are characters whose reactions might be a bit mysterious, if you get no reaction at all, you did not have enough points.

nightshadengale

Re: Wolf Hall - Development Testing Thread

#400 by nightshadengale - May 11 2019

I was pondering what my student council president on Minnie's path did to get a sinister scene with Damien right before the end while my other PCs who interfered with Ellen didn't... but then I realized that maybe he's the only one who noticed because most paths have another conversation on that day...and yep, picking "no one" on another PC suddenly gets me the scene. *shivers*

I like the new option to work harder with the candles (and that Minnie seems to notice how active you've been in the new scene with her)!

Ryechu

Re: Wolf Hall - Development Testing Thread

#401 by Ryechu - May 12 2019

When attempting to cast Lightning on Bladen Beast. Full crash, notepad file:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/week15.rpy", line 35, in script call
  File "game/week15.rpy", line 366, in script call
  File "game/dungeon.rpy", line 2036, in script
  File "game/dungeon.rpy", line 2038, in <module>
Exception: <class 'wolfhall.LightningTail'> has no sprite filename set.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "F:\Users\JR\AppData\Roaming\itch\apps\magical-diary-wolf-hall\renpy\bootstrap.py", line 309, in bootstrap
    renpy.main.main()
  File "F:\Users\JR\AppData\Roaming\itch\apps\magical-diary-wolf-hall\renpy\main.py", line 487, in main
    run(restart)
  File "F:\Users\JR\AppData\Roaming\itch\apps\magical-diary-wolf-hall\renpy\main.py", line 147, in run
    renpy.execution.run_context(True)
  File "F:\Users\JR\AppData\Roaming\itch\apps\magical-diary-wolf-hall\renpy\execution.py", line 761, in run_context
    context.run()
  File "game/week15.rpy", line 35, in script call
  File "game/week15.rpy", line 366, in script call
  File "game/dungeon.rpy", line 2036, in script
  File "F:\Users\JR\AppData\Roaming\itch\apps\magical-diary-wolf-hall\renpy\ast.py", line 814, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "F:\Users\JR\AppData\Roaming\itch\apps\magical-diary-wolf-hall\renpy\python.py", line 1695, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/dungeon.rpy", line 2038, in <module>
  File "/home/renpy/projects/WolfHall/game/modules/space.py", line 1154, in redraw_screen
  File "/home/renpy/projects/WolfHall/game/modules/space.py", line 790, in Redraw
  File "/home/renpy/projects/WolfHall/game/modules/space.py", line 764, in RedrawFirstPersonManual
  File "/home/renpy/projects/WolfHall/game/modules/manualquads.py", line 2191, in build_quads_from_map
  File "/home/renpy/projects/WolfHall/game/modules/manualquads.py", line 2134, in quads_for_cell
  File "/home/renpy/projects/WolfHall/game/modules/units.py", line 689, in FirstPersonQuads
Exception: <class 'wolfhall.LightningTail'> has no sprite filename set.

Windows-8-6.2.9200
Ren'Py 6.99.12.2.2029+SPIKY
 

ParrotWatcher

Re: Wolf Hall - Development Testing Thread

#402 by ParrotWatcher - May 13 2019

While talking to Damien after the break, the text implies that my room is in Horse Hall...

Also, regarding the missing students, my instant assumption was that they had revealed the truth and had their memories wiped, and I was sure I had read something about that in the game, but when I looked, I couldn't find any mention. (I did find something that said that students could *choose* to have their memories wiped, which I guess still counts.) Either way, though, it seems reasonable for at least a Scheming MC to assume that the answer is something like that.

Vivien B.

Re: Wolf Hall - Development Testing Thread

#403 by Vivien B. - May 22 2019

Thank you so much for the nod to my suggestion concerning Columbus. <3

@ParrotWatcher,

Aaah, good theory. It makes so much sense. I never gave it any thought and just assumed the students decided they missed their old lives, and resigned. But come to think of it, that does seem extremely unlikely. People revealing the truth, either by accident or out of excitement, certainly seem more plausible.

FantasyFan

Re: Wolf Hall - Development Testing Thread

#404 by FantasyFan - May 22 2019

Hey, I just got the email about the first voting result and since it looks like Corrinna will be a datable character (eep! Very Happy ), I was wondering if the poetry club would be expanded on in the final game. I think it would be cool if the club eventually had its members write their own poetry to share and you could choose the subject matter of Gary Stu's poem (obviously the player couldn't actually write a whole poem, but choosing what the poem would be about could be doable, and maybe Corrinna could react differently depending on which subject you chose). Just an idea.
My game reviewing blog.

Quadrupletron

Re: Wolf Hall - Development Testing Thread

#405 by Quadrupletron - May 24 2019

Just as Vivien B reacted, I greatly appreciate the extra commentary regarding lack of magic. Haven't gotten to the January scenes yet, but my mind's already blown.

hanako

Re: Wolf Hall - Development Testing Thread

#406 by hanako - May 30 2019

0.6.8 update

* WolfPC now leads Damien to Wolf Hall, not Horse Hall
* Scrubber for unit speed, so slowness will persist across saves.
* Sensory model adjusted. Units no longer auto-perceivable to SENSE_MAGIC,
so movement notifications won't be automatically delivered to everything
that can perceive spells being cast. Traps now use SENSE_PROXIMITY,
which everything has by default. So you won't get messages talking about
the Sparkle moving before you detect it.
* Now keep track of flags for whether you got caught sneaking after William
and whether you said poetry was boring. (only stored in new games)
* New scenes in.

New scenes include the first Bingo game, followups with Potsdam and Minnie if you're President, a Barbara encounter, and a scene to get you into the Poetry Club if you were somehow on William's path without previously having joined. (It's unlikely, but I don't think it's impossible, so this should make sure that any soulful poems are available to all William-fanciers.)

Currently runs through the afternoon of Jan 11th.

Lucy

Re: Wolf Hall - Development Testing Thread

#407 by Lucy - May 31 2019

I’m wondering if others are having the same experience - I’m finding it quite difficult to work out what choices get William to approve of you. With the other characters it feels more intuitive to me but with William I’m never really sure what the dialogue choices are that make him happy.

To what extent does your personality (lazy, flirty, etc) matter for how much certain characters like you?

hanako

Re: Wolf Hall - Development Testing Thread

#408 by hanako - May 31 2019

Personality type is supposed to have very little effect on characters liking you, because it's not something players can control or change easily after the beginning of the game. For the most part it only changes the flavor of interactions rather than changing whether or not you can get on their routes.

It's more difficult to get with Minnie if you're Lazy, because that makes the election hard to win. It's not impossible though.

It's more difficult to get with Barbara if you're Flirty, because there are a few times where you may accidentally piss her off by being too forward. But that depends on choices and can be avoided.

I think that's about it as far as it really making a difference.

The biggest key to getting William's route is spending time with him and not actively annoying him.
DO: try to go to events with him, like the play, the cookie party after the first exam, the poetry club
DON'T: blow him off during initiation, tell him you don't want to talk to him, get caught following him after he told you not to, get involved with damien and be rude to william about it, etc

Lucy

Re: Wolf Hall - Development Testing Thread

#409 by Lucy - May 31 2019

I guess what wasn’t clear to me is the effect of the less obvious dialogue options in some cases. For instance, is it better to tell William “I don’t want special treatment” or “I look forward to initiation”? And does it matter whether or not you hesitate before putting on the blindfold?

hanako

Re: Wolf Hall - Development Testing Thread

#410 by hanako - May 31 2019

This is not a game where every question has a right and a wrong answer! A lot of it is pure role-playing, to make your character think and behave the way you want him to. Especially in the early game where you're still getting to know all the characters and find out what they're like in order to know if you WANT to pursue them.

In cases where neither option seems to have a big effect, that's probably exactly the case... there's no big effect.

cae

Re: Wolf Hall - Development Testing Thread

#411 by cae - Jun 1 2019

I found a small typo here in a character name. (Possible spoilers in the link!)
https://puu.sh/DzSRC/abf81d3765.png

Otherwise I have been enjoying the game so much! Thank you Hanako!

nightshadengale

Re: Wolf Hall - Development Testing Thread

#412 by nightshadengale - Jun 1 2019

hanako:

It's more difficult to get with Barbara if you're Flirty, because there are a few times where you may accidentally piss her off by being too forward. But that depends on choices and can be avoided.
Oops, I'd been noticing that and wondering if there was actually any relationship effect--good to know!

(On a side note, I love Minnie's new rant scene about the missing wildseed students. The sinister edge that was lurking around the corners in Horse Hall is so much more in-your-face here due to Gary Stu's different perspective; where Mary Sue was getting it rationalized to her, Gary's getting it less obscured and then doing the rationalization himself. It's fascinating!

Ryechu

Re: Wolf Hall - Development Testing Thread

#413 by Ryechu - Jun 2 2019

An actual question, and then just a dump of stuff I've found doing some new stuff and some stuff I didn't think to do.

What's the math surrounding whether your studying is a success, and whether you get +1, +2, +3 of a magic? It appears to be linked to stress, but I'm really interested in the math behind it. It'd be interesting to figure out how high of a combined magic score one could get, and what would be required to do that.

---

https://ibb.co/c3KLmTg

No spoilers. When discussing a magical place off-campus shortly after Dark Dance. Enrolment -> Enrollment

https://ibb.co/bg6RSCB

Damien's date following Dark Dance. Comma splice.

https://ibb.co/J34tsk5

Diary entry for Tengu. Comonly -> Commonly

https://ibb.co/9TG2YRH

Diary entry for Three Kindred. Oddly, the quotation marks here follow American English grammar rules, whereas British English grammar rules have been used elsewhere. I also found a "neighbor" in a Damien script, but now I can't find it again.

https://ibb.co/ssnry69
https://ibb.co/30KCYtq

Post Bingo scene discussion with Luke. Two busted sprites.

And a fun bug:

Tested this with being on Luke's "route." The weekend after the Bingo game, when selecting what to do (Mall, Dungeon, Study). Dungeon moves immediately to the Lava dungeon and the BGM does not properly change. The transition stuff is missing here.

(This doesn't seem to happen with Barbara.)

hanako

Re: Wolf Hall - Development Testing Thread

#414 by hanako - Jun 2 2019

What's the math surrounding whether your studying is a success, and whether you get +1, +2, +3 of a magic? It appears to be linked to stress, but I'm really interested in the math behind it. It'd be interesting to figure out how high of a combined magic score one could get, and what would be required to do that.
Simple answer: the role that determines whether you succeed is a stress-based roll. If you succeed, you get either 1 or 2 points randomly. If you are wearing a charm of the relevant color, you add another +1 to that, so you get either 2 or 3 points.

More complicated answer: There are some rolls where success/fail may be forced by the event. The actual stress roll is not a straight d100 vs stress either. If stress is under 10, you automatically succeed at your class. If stress is over 10, then if random(100) is less than (Stress minus (White/4)), you fail. This is why Potsdam tells you that studying White Magic will help you learn other kinds of magic - a White master has a little extra stress buffer. The White buffer vs failing counts for magic classes only. For Gym class, replace the bonus with Green/4 instead. For Study, no bonus. At least that's how it's supposed to work at the moment, though some numbers may be adjusted once the full game year is available and we see how people's final stats work out.


(Enrolment is a valid spelling - My spelling and grammar naturally fluctuate between British and American and have all my life, from reading too much. It's a me-quirk. I tried to standardise British for ALLP, and WolfPC pushes more British in many places because of his background, but generally I don't worry about it if it's either valid in SOME variant of English or is something the person responsible would legitimately write/say.) Thanks for the typo catches!

If you find broken sprites the best thing to do when possible is to click the Crash button in the lower-left as that uploads the location of the sprite failure to Spiky so he can find it more easily. Though in this case it's pretty easy to figure out where you were Smile

Lucy

Re: Wolf Hall - Development Testing Thread

#415 by Lucy - Jun 2 2019

hanako:

This is not a game where every question has a right and a wrong answer! A lot of it is pure role-playing, to make your character think and behave the way you want him to.
That makes sense, I do appreciate that we get to fill in our own characters.

& I agree with nightshadengale - the darker side of Potsdam/Iris Academy is getting very interesting! I'm really enjoying Minnie's path, especially now that our own character gets some more agency in the student council. I'm curious to find out more about *why* Minnie is so eager to be president and do everything - is she under family pressure like our MC, or does she just enjoy it, or does she have higher ambitions after graduation that she's preparing for? Hope this is addressed later on her path Smile

My spelling and grammar naturally fluctuate between British and American and have all my life
^Heh I relate to this so much as a non-native speaker

hanako

Re: Wolf Hall - Development Testing Thread

#416 by hanako - Jun 6 2019

0.6.9.2 Update

​* New scenes ending on night of Jan 14th

* Pastel sprite updated
* Missing Luke expression during bingo fixed.
* traceback_from_here() debug function enhanced, now also sends arguments.
This will help to diagnose the details of various Weird Errors.
* Warning saving sparkles (caused by discovered_units) should be fixed.
* Always include screen names in saves. This should work around a bug where
saves made with a spellcard up would warn on load. Only affects new saves.
* Logan no longer keeps sliding when talking to Hetzel at Bingo.
* Jan 11/18 dungeon intro added.
* Now automatically resize big map displays to include the cells at z2x3,
z2x4, and z3x4. Fixes a bug where the bigroom background would have a hole
in it.
* Some typo fixes
* Correctly interpolate lowest colour when studying with Distracted Minnie on
Jan 11.


New scenes include: poetry club, sports club, gym class, ellen, luke

cheshjabber

Re: Wolf Hall - Development Testing Thread

#417 by cheshjabber - Jun 8 2019

Finally have some time to play WH again! Encountered this glitch in the first exam, unless it's been rearranged so that the Sparkle is supposed to be with you from the start? (I could talk to it and whatnot.)

Edit: Also found a typo! "Strenghten" instead of "strengthen."
Hi, I'm Chesh. They/them pronouns, please.

Wolf Hall Chibis

You can also find me on:
deviantArt
tumblr
Twitter

Vivien B.

Re: Wolf Hall - Development Testing Thread

#418 by Vivien B. - Jun 9 2019

https://ibb.co/FnXmbD3

I suppose that means sangoire candles! ; ) I adore Raven so much.

Ryechu

Re: Wolf Hall - Development Testing Thread

#419 by Ryechu - Jun 10 2019

Wait, I just realized this... when you get high stress, the "Voice" says "Careful, Luke!", and the next line is Logan speaking. That... doesn't feel intentional. Or maybe I'm crazy.

Also, that "Rye" guy seems awfully familiar, hehe~

Third, got some inconsistency in the conjunction capitalization in these choices: https://ibb.co/MpB9mXD

hanako

Re: Wolf Hall - Development Testing Thread

#420 by hanako - Jun 10 2019

Ryechu:

Wait, I just realized this... when you get high stress, the "Voice" says "Careful, Luke!", and the next line is Logan speaking. That... doesn't feel intentional. Or maybe I'm crazy.
The next line is Logan apologising for reflexively calling you Luke when he saw you stumble.

(Sorry the wand is a little hard to see unless you hide the textbox!)

Ryechu

Re: Wolf Hall - Development Testing Thread

#421 by Ryechu - Jun 10 2019

hanako:

(Sorry the wand is a little hard to see unless you hide the textbox!)
I thought it was a nice touch, honestly. Easter egg~

Also, re:Logan/Luke, I did not get that reading it, but that makes sense I suppose?

https://ibb.co/56pXjjJ | Here's another comma splice. The second one can be removed or replaced with "stage, and [we] begin to sing." Though removing may just look nicer.
https://ibb.co/5cjYwtG | Tense issue. arranges -> arranged
https://ibb.co/3TF2JDG | Splice.

hanako

Re: Wolf Hall - Development Testing Thread

#422 by hanako - Jun 20 2019

0.6.14 Update

New scenes in to end of Jan 21

Bingo adjusted so that the lowest number is B1 instead of B0
Pastel's talker position adjusted
Improvements to screen for replacing saves
Improvements to onscreen keyboard

Sparkle should no longer be automatically visible in exam 1
Fixed debug crash inspecting lever walls
Monsters now considered damaged if they fall down a hole
Nonviolence check should now consider throwing a monster down a hole to be violent
Some work on Cloak and Shockwave spells
Continue/Next clear menu options
Walking forward or waiting clear menu options

New scenes include: Damien, Raven, Chorale, Gym, Book Club, Hockey, Detention, Barbara, William, Minnie, New Exam

Possible issue in the dungeon: I've sometimes had the ghost wolf in exam5 duplicate. So far, I haven't been able to reproduce it reliably; it seems to be related to continuing after crashes in the dungeon. If you get two ghost wolves and figure out how to reliably reproduce it, let me know!

Ryechu

Re: Wolf Hall - Development Testing Thread

#423 by Ryechu - Jun 21 2019

I love being able to see in-development stuff. It reminds me why I got into publishing in the first place. We get to see fun bugs like when William is talking to you about traveling and visiting you in "[Europe / Latvia / Ilyria]". (Obviously it just requires a new playthrough to get working, but stuff like that is fun to see!)

Here's an actual question: What are the flags for Minnie trust? I'm sure I screwed up one or three somewhere, but I'm curious what choices the flag looks at.

hanako

Re: Wolf Hall - Development Testing Thread

#424 by hanako - Jun 21 2019

If you're on Minnie's route, when she was talking to you about Wildseeds, she was fishing for information on your reaction, for reasons that will be clear later. Any screwup before that point and you wouldn't have gotten onto her route at all, the Christmas spell wouldn't have worked.

Which is not necessarily true for all characters, because I'm evil. There is one character route where some people are soon to crash into a wall based on decisions made much earlier in the game. But not yet.

woweewhoa

Re: Wolf Hall - Development Testing Thread

#425 by woweewhoa - Jun 21 2019

I was playing through the newest update, and I believe I found a bug in the new dungeon
When I cast Communicate with the wolf a second time, regardless of where I am in the dungeon or if I have the medallion or not, after the dialogue there's a textbox that says "XXX NOT WRITTEN BELOW THIS POINT" and it goes to the "this is the end of the current test version" page.
Also, I'm not sure if this is intended(I don't think it is anyway?), when I case both Boost Strength and Thick Hide, and when Boost Strength wears off and the extra health gained disappears, Thick Hide reduces the "damage" the spell wearing off causes, leaving me with more HP than I started with.

I'm really enjoying the game so far! Can't wait to see where some of the routes go!

hanako

Re: Wolf Hall - Development Testing Thread

#426 by hanako - Jun 21 2019

0.6.16 Bugfixes

* promise->agree when you blow up the pie.
* unpromising in campaign speeches.
* William no longer promises poetry club is uninteresting.
* Capitalization consistentized when making a card for Jacob.
* Tweaked line when performing in week16.
* Strenghten strengthened.
* Set the first library study flag when you go there for the first time on Jan 11.
* Fade in dialog box for sleeping on MLK day.
* Dialog box when Barbara invites you to the gym.
* Dialog box falls out when you're evasive about why you need christmas money.
* Scrubbers for week16 connection-tried-and-failed flags added.
* Some screens around the winter holiday transition now loadable.
* Event ends properly when you leave after Barbara Shockwaves you.
* Interpolate player chose_from when talking to William in week21.
* Trophy unlock screen slightly less ugly. The trophy unlock screen will also GO AWAY after a few seconds.
* Crashes drawing LightningBolt and LightningTail units fixed (only manifested if the lightning actually had time to travel before being destroyed, so zapping something right next to you wouldn't show.)
* Painful Lessons exam response should now actually show up if we're defeated by something other than the lightning trap.
* Detect Charm now tells you "Something <direction> is enchanted" when you can't see the thing, even if there is only one suitable thing.
* Setting off the lightning trap now gives additional feedback
* Fixed a bug where announcements to all cells in a radius would hit the same cell multiple times.
* Exam5 dungeon no longer X-wrapped. This breaks saves made inside exam5 in 0.6.14 or lower.
* Debug messages trimmed.
* Ghost Wolf has an Empathy response to Mindstorming.
* Ghost Wolf should now become hostile when Mindstormed or otherwise damaged (it's all your fault, right?)
* Melee damage should now give the unit's SecondPersonHitStr, and only report the direction if you can't see the attacker (because it's to a side, behind you, or you're blind.)
* Progress on redesigning dungeon cell-selector for spells THIS DESIGN IS NOT COMPLETE.
* Bigcell chooser now responds to escape.
* Niche targeter no longer allows you to teleport things into solid rock (Now requires that one of the bigcells next to the destination niche be a valid bigcell target destination.)
* Level polisher now clears wrap_x. (Fixes wrap_x crash radius-checking things in exam4.)
* Levels now default to wrap_x = False. This may fix some dungeon saves.
* Portals now 'it' when reading inscriptions.
* No longer fall back to the main menu from the Low Minnie Trust option on MLK day.
* Now center the cellchooser map on the player again.
* Now fills in the correct name for some spells that would show as 'None' in the bigcell targeter.
* Inscribing on an illusory wall now exposes it.
* Debug messages trimmed.



This does not cover the things from the last post, but it does catch up a bunch of smaller fixes that were in the queue to be addressed.

Airy_sama

Re: Wolf Hall - Development Testing Thread

#427 by Airy_sama - Jun 24 2019

Hi I hope I don't need a spoiler for this bug report, but during exam 5 I cast Communication on the guardian after previously talking to him. This results in a bug after he finishes speaking. The screen also shakes previously like I'm taking damage although I am in a safe place.

Edit: Also mostly unrelated, but I just wanted to say this. I am loving the game so far, and this is the only bug I've actually encountered. Even in an unfinished state I am happy that it's even better than horse hall. Don't know if this counts as spoilers but I'll mark it either way. Just wish Raven was a romance-able option, but oh well Minnie, Barbra, and William are great additions!

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/week21.rpy", line 238, in script call
  File "game/exam5.rpy", line 139, in script
  File "game/exam5.rpy", line 139, in <module>
Exception: Somehow failed to succeed or fail in the dungeon.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/week21.rpy", line 238, in script call
  File "game/exam5.rpy", line 139, in script
  File "D:\itch\Games\magical-diary-wolf-hall\renpy\ast.py", line 814, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "D:\itch\Games\magical-diary-wolf-hall\renpy\python.py", line 1695, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/exam5.rpy", line 139, in <module>
Exception: Somehow failed to succeed or fail in the dungeon.

Windows-8-6.2.9200
Ren'Py 6.99.12.2.2029+SPIKY
 

hanako

Re: Wolf Hall - Development Testing Thread

#428 by hanako - Jun 24 2019

Raven is a side option (was backed in the kickstarter campaign) so it is possible to select her at Christmas and get some scenes with her in the second semester, she's just much less prominent than the "main" interests. And like Big Steve in Horse Hall, most people will probably need helpful instructions in order to figure out how to unlock her mini-route. Smile

The bonus side options that were directly backed are Luke, Manuel, Suki, Raven and Pastel. The ones from the voting are Corrinna and one extra that hasn't been publicly announced yet.

In the current build, the storylines for Raven and Luke are already partly available, and Luke's mini-route is pretty easy to access. Manuel and Suki I am still waiting for more information from their backers to figure out what they want done with them. Pastel is tied to Minnie's storyline, so she'll become more prominent later on that route. The bonus voting ones I haven't yet figured out exactly how their routes will work, other than that you probably need to join the Poetry Club for Corrinna. Those two mini-routes might get added in last after the main storyline is finished.

Airy_sama

Re: Wolf Hall - Development Testing Thread

#429 by Airy_sama - Jun 24 2019

Awesome I can't wait to try all the options keep up the great work! Smile

hanako

Re: Wolf Hall - Development Testing Thread

#430 by hanako - Jun 30 2019

0.6.22.1 Update

New scenes in to Jan 24th.

* Initialize exam5_lightning_trap.
* Exam1 dungeon_free() call moved after the vine/sparkle HP check.
* dungeon_free() no longer crashes clearing party.
* dungeon_can_act() now returns False when called outside the dungeon.
* Assigning quickspells now brings up a notification with an undo button. This
makes a bug where the end of the quick-cast bar is automatically filled in if
it's empty more obvious.
* Custom Seal message for Lava.
* Custom Freeze message for Lava and Floors.
* Cooled lava now pale grey.
* A crash when a wall gets killed fixed.
* No longer fall out of the dungeon when you Communicate with the wolf a second
time in exam5.
* Crash unlocking trophies fixed.
* Sealing lava should no longer crash.
* Debug messages trimmed.
* Jacob autotalker has cleaner error reporting.
* Giving up in exam5 should no longer take you to BUG: This line is supposed
to be unreachable.
* The wolf should now growl when you pick up the medallion.
* Play good sound effect when you get the medallion.
* Painful Lessons now correctly sets the flag for detention after exam5.


New scenes include: hockey, ellen, chorale, damien, william, minnie

Ryechu

Re: Wolf Hall - Development Testing Thread

#431 by Ryechu - Jul 1 2019

Exam 5 bug that I didn't manage to get on a previous patch. Maybe I wasn't trying hard enough.

Was playing around with the pedestal. Didn't talk to the wolf. Took the medallion, got shocked, died. I got both Grabiner scenes (where I failed and the one where I ran out of HP, two separate scenes) immediately one after the other. Working on trying to replicate, but I did do some mousewheel upping trying to undo that choice when I got it to happen. May be related.

Cautious91

Re: Wolf Hall - Development Testing Thread

#432 by Cautious91 - Jul 3 2019

Sorry to bother, but I'm at a loss. I believe there was supposed to be an update at some point that removed automatic "scheming" reply to William when he asks for a favour? At least i think it was suggested. But it is still there. And now my character also gets it when attempting to study after Exam 1. So... Is it a developer's way to ensure that the MC get's this trait no matter what he does? Like a requirement to be able to play the game properly? Question An obligatory thing, completely unavoidable?

hanako

Re: Wolf Hall - Development Testing Thread

#433 by hanako - Jul 3 2019

You only automatically respond in a scheming way if you already have the scheming trait. If your character is not scheming, then branches which test for Scheming will not fire off.

Tabs show you why you are getting alternate text. For example, if you become president, you will see "President" tabs a lot, indicating that you're getting special dialog because you are President. If you've tanked your relationship with someone, you may later see "Low Relationship" tabs when this causes alternate dialog (like someone refusing to hang out with you because you've been mean to them in the past).

Once your character becomes set in a personality type, you're going to see lots of tabs for that personality type throughout the game. Those tabs do not mean you are gaining the trait, they mean that you already have it.

motmetod

Re: Wolf Hall - Development Testing Thread

#434 by motmetod - Jul 3 2019

It's quite easy to get the Scheming trait by accident, in my experience. For example, when I try to go for Lazy options I often end up with Scheming instead. An easy way to avoid it is to go for the Flirty options (at least that's how it works out for me).

@hanako, is there a way of seeing what traits the MC currently has?

hanako

Re: Wolf Hall - Development Testing Thread

#435 by hanako - Jul 3 2019

Look at the entry for your character in the Codex, it'll say the basic personality type you've got there.

manfromba

Re: Wolf Hall - Development Testing Thread

#436 by manfromba - Jul 5 2019

May I post about improper uses of who when whom would be more appropriate? And what are the plans for unrolling Suki's route?

hanako

Re: Wolf Hall - Development Testing Thread

#437 by hanako - Jul 5 2019

You can definitely post who/whom stuff; depending on the circumstances I may not fix it but it's good to know anyway Smile

For Suki I don't know yet, sorry.

Cautious91

Re: Wolf Hall - Development Testing Thread

#438 by Cautious91 - Jul 6 2019

motmetod:

quite easy to get the Scheming trait by accident
Oh dear, yes. Shocked I'm currently checking the main character's codex after every single dialogue option I pick, and having only talked to Grabby and William I have already spotted at least 3 innocent-looking answers that apparently come off as scheming. Imagine what the rest of the game will be like. It's like walking through a minefield.
I take it we can have multiple traits? But it only takes a single answer to aqcuire a trait... So we can end up having every trait in the book by the end? Confused

hanako

Re: Wolf Hall - Development Testing Thread

#439 by hanako - Jul 6 2019

You're generally only supposed to have one trait, and the first week is the main part of the game where traits get set (while they can be adjusted later, that first week does a lot of setting out what kind of character you're playing.) That's the main idea of a lot of those conversations in the first week, to set up your basic personality for the rest of the game! Whichever trait you have the most points in is your dominant personality type. So the very first question you answer that adjusts personality type will temporarily give you that trait, because you'd have one point in it and no points in anything else, but by the end of the first week when you've answered a lot of questions you might now have more points in something else, so your dominant trait will have changed.

However, because of the way they're set in different choices, it is POSSIBLE to tie multiple traits with the same number of points and therefore be Lazy and Scheming at the same time (or whatever).

The effect this has can vary. There are a few times where something happens only for one personality type, and then if you're on a tie you'll still get it. There are other times when a conversation has different reactions for each personality type, and then depending on the way I've written it, you might get only one reaction or you might get two - and if you get one, WHICH one you get won't be the same every time either. It'll come down to the specific chain of if-else's in that event.

So if the question is like "Hey, will you do all this work for me?" there might be script of
if Lazy - "Nope!"
else if Scheming - "What's in it for me?"

because those are mutually exclusive responses. But other times there are situations where it might be reasonable to make both responses. It really varies.

hanako

Re: Wolf Hall - Development Testing Thread

#440 by hanako - Jul 6 2019

0.6.25.1 update

* New scenes ending on Jan 26th
* Going into the menu in the dungeon should now be postponed until the
next interaction, which means that saves made with the dungeon console
open will no longer wind up with subtly desynced time. This fixes the
wolf duplication bug.
* Crash if we're broke when talking to Donald on Jan 24th fixed.
* New unit.AnnounceSeenHeard() method added, to combine visibility/audibility
checks.
* The wolf's growl should now be range-limited and only tell you 'The wolf
growls' when you can see it. Otherwise 'Something growls.' or 'The
wolf bares its teeth.' (if Silenced)
* Call lvl.ClampToTurn() when exiting exam5 through the portal. This means
saves containing an exam5 won by walking through the portal will no
longer be temporally inconsistent.
* Turn off screenshake every interaction. This makes it so that 'walk
onto lava, walk back, communicate with wolf' doesn't screenshake.
Hopefully it doesn't break any intended jitters elsewhere.
* Being killed by lightning should no longer give you the painful lessons
out-of-HP scene right after the special killed-by-lightning scene.
* Effect tab hides after making the deal with Donald.
* Crash when you take damage from a Condition() (say, by poisoning yourself)
fixed.
* Friendly ghost wolves now make a footstep noise instead of a growl.
* Dialog box on transition out of being knocked out in the dungeon.
* Now force the display of the final console when we're knocked out in
the dungeon.
* Save warning fixed.
* Killing a Force Wall should no longer crash.


New scenes include detention, dates with Ellen, Barbara, and Damien, some small Minnie moments, and shopping for William's birthday. There's also a couple of surprises, both good and bad. Particularly if you're on Damien's path please report if anything weird happens with the CG - it SHOULD do hairstyles correctly.

Vivien B.

Re: Wolf Hall - Development Testing Thread

#441 by Vivien B. - Jul 8 2019

During the January 20th exam, my PC cast Communication on the ghost wolf, but still didn't get any merits for it - Potsdam said he didn't use magic (granted, he walked over the lava rather than cast Teleport Self, but still).

I love this exam, by the way. My favourite one so far, very evocative of the traditional style RPGs I grew up with. <3

Foelhe

Re: Wolf Hall - Development Testing Thread

#442 by Foelhe - Jul 9 2019

I noticed Prof Potsdam didn't say anything about befriending the ghost wolf after I used Communication on it. Is she supposed to bring that up?

hanako

Re: Wolf Hall - Development Testing Thread

#443 by hanako - Jul 9 2019

No, she's only supposed to comment if you made it hostile. There's no direct benefit for befriending the wolf atm (which there should also be one other way of achieving) though it may be an achievement at some point when we actually do those.

But obviously casting spells is casting spells, so you shouldn't get the 'no spells' outcome if you did cast one on it.

manfromba

Re: Wolf Hall - Development Testing Thread

#444 by manfromba - Jul 13 2019

Here are some corrections that I have made.

How an aspiring wizard handles power is as valuable to know as how they respond to it.
Should be
How an aspiring wizard handles power is as valuable to know as how e responds to it.

You can stop someone from seeing by making them blind.
Should be
You can stop someone from seeing by making em blind.

And if you should happen to bump into a blind target, they will then know exactly where you are.
Should be
And if you should happen to bump into a blind target, then e will know exactly where you are.

If someone attacks you, and you attack them, then you are both harmed.
Should be
If someone attacks you, and you attack em, then you are both harmed.

If you Stagger a fellow spellcaster, you force them to waste mana on fizzled spells, but you use up your mana as well.
Should be
If you Stagger a fellow spellcaster, you force em to waste mana on fizzled spells, but you use up your mana as well.

If I had a partner, they could act while I kept a monster Staggered.
Should be
If I were to have a partner, e could act while I would keep a monster Staggered.

I hesitate, uncertain who to choose.
Should be
I hesitate, uncertain whom to choose.

If you were in a play, who would you rather be?
Should be
If you were in a play, whom would you rather be?

That name will tell you who you’re a Secret Santa for.
Should be
That name will tell you whom you’re a Secret Santa for.

Who should I think about? Who might I share some sort of connection with?
Should be
Whom should I think about? Whom might I share some sort of connection with?

Maybe there will even be someone you can help with their [Gary Stu’s highest color] magic!
Should be
Maybe there will even be someone whom you can help with eir [Gary Stu’s highest color] magic!

Ground Spell: Interrupts target’s casting to redirect their spell to the ground or floor.
Should be
Ground Spell: Interrupts target’s spellcasting and redirects the spell to the ground or floor.

However, if your target was not casting a spell at the time, only your own mana would be expended.
Should be
However, if your target were not casting a spell at the time, then only your mana would be expended.

Draining the mana of a hostile spellcaster recharges your own ability to cast spells, while limiting theirs.
Should be
Draining the mana of a hostile spellcaster recharges your own ability to cast spells while limiting eirs.

If you Drain it, they are weakened and you are not.
Should be
If you Drain it, then e is weakened and you are not.

Like that time when I heard someone sneaking around in the halls, and they attacked me.
Should be
Like that time when I heard someone sneaking around in the halls, and e attacked me.

If it’s not my enemy, then we can’t even guess who it might have been.
Should be
If it’s not my enemy, then we can’t even guess whom it might have been.

And there are people here that I care about.
Should be
And there are people here whom I care about.

Here at school, no one has their parents with them.
Should be
Here at school, no one has eir parents with em.

Pastel really likes crystals, she has lots of them.
Should be
Pastel really likes crystals; she has lots of them.

LateWhiteRabbit

Re: Wolf Hall - Development Testing Thread

#445 by LateWhiteRabbit - Jul 14 2019

manfromba:

Here are some corrections that I have made.

How an aspiring wizard handles power is as valuable to know as how they respond to it.
Should be
How an aspiring wizard handles power is as valuable to know as how e responds to it.

You can stop someone from seeing by making them blind.
Should be
You can stop someone from seeing by making em blind.

And if you should happen to bump into a blind target, they will then know exactly where you are.
Should be
And if you should happen to bump into a blind target, then e will know exactly where you are.

If someone attacks you, and you attack them, then you are both harmed.
Should be
If someone attacks you, and you attack em, then you are both harmed.

If you Stagger a fellow spellcaster, you force them to waste mana on fizzled spells, but you use up your mana as well.
Should be
If you Stagger a fellow spellcaster, you force em to waste mana on fizzled spells, but you use up your mana as well.

If I had a partner, they could act while I kept a monster Staggered.
Should be
If I were to have a partner, e could act while I would keep a monster Staggered.
I know the Codex says that 'e' is used as a pronoun in place of "they", but I while I feel it is fairly clever and neat as a replacement for 'he' or 'she' when you are speaking of a specific individual whom you do not know the proper gender designation of, I find it silly as a replacement for a general "they" or "them", because those are already gender neutral in English. 'Em' should only be used when talking about a specific person, not when speaking in theoretical scenarios like in the lectures.

I.e. "You can stop someone from seeing by making them blind" is correct when discussing a hypothetical scenario.

If someone bumped into you in the dark and ran off, it would be appropriate when questioned to say, "I don't know what happened to em" because you are then speaking of a specific individual whose gender designation is unknown.

My nerdy two-cents on the subject.

EDIT: Just so I am clear, I mean that 'e' and 'em' should only replace uses of the singular 'they' or 'them' in English when referring to an individual. 'They' or 'them' pronouns would still be appropriate when talking in generalities. This is in-line with how the 'ze' pronouns work in the real world, which I believe was the basis for Hanako's pronouns in Magical Diary for the wizard world.

hanako

Re: Wolf Hall - Development Testing Thread

#446 by hanako - Jul 14 2019

That's roughly how I'm trying to work it, yes, but it's a tricky line to walk. There's also balance issues of trying not to be either too overwhelming or too infrequent with the pronouns, to help players get used to them. Plus, in dialog, there's the question of who's actually speaking, and who are they speaking to, which will affect their language choices. So yeah, some of these lines have already been thought about and decided not to go that way, but it's still worth bringing them up in case things slip through, doesn't hurt me to double-check.

Lucy

Re: Wolf Hall - Development Testing Thread

#447 by Lucy - Jul 14 2019

hanako:

New scenes include detention, dates with Ellen, Barbara, and Damien, some small Minnie moments, and shopping for William's birthday. There's also a couple of surprises, both good and bad. Particularly if you're on Damien's path please report if anything weird happens with the CG - it SHOULD do hairstyles correctly.
My character's glasses disappeared during the CG scene... I understand why that would be harder/less obvious to include than hairstyles, though.

I also ran into this:

Lucy

Re: Wolf Hall - Development Testing Thread

#448 by Lucy - Jul 14 2019

Also -- I'm really impressed with how many subtly different paths there are in this game, and how early decisions can have delayed consequences like when Ellen finds out you lied to her. And whenever I read this forum or other places I run into new possibilities that I haven't seen in the game (e.g. I saw something about a nature club on Twitter? No idea how to access that.)

hanako

Re: Wolf Hall - Development Testing Thread

#449 by hanako - Jul 14 2019

The nature club doesn't exist yet, it's something I anticipate will probably be added later to give a few extra scenes with characters like Manuel and Balthasar. So I'm pretty sure I have to write it eventually, but it's not in at the moment.

LateWhiteRabbit

Re: Wolf Hall - Development Testing Thread

#450 by LateWhiteRabbit - Jul 15 2019

I just got a crash, in the 5th Exam with the Ghost Wolf. I've pasted the traceback log below.

It happened when I picked up the medallion.
[code]
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/week21.rpy", line 242, in script call
  File "game/exam5.rpy", line 115, in script call
  File "game/dungeon.rpy", line 2127, in script
  File "renpy/common/000statements.rpy", line 385, in execute_pause
    renpy.pause()
  File "game/dungeon.rpy", line 489, in take_contents
UnboundLocalError: local variable 'facts' referenced before assignment

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/week21.rpy", line 242, in script call
  File "game/exam5.rpy", line 115, in script call
  File "game/dungeon.rpy", line 2127, in script
  File "C:\Users\Aaron Upton\Downloads\magical-diary-wolf-hall-win\renpy\ast.py", line 1706, in execute
    self.call("execute")
  File "C:\Users\Aaron Upton\Downloads\magical-diary-wolf-hall-win\renpy\ast.py", line 1724, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "C:\Users\Aaron Upton\Downloads\magical-diary-wolf-hall-win\renpy\statements.py", line 145, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 385, in execute_pause
    renpy.pause()
  File "C:\Users\Aaron Upton\Downloads\magical-diary-wolf-hall-win\renpy\exports.py", line 1273, in pause
    rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward)
  File "C:\Users\Aaron Upton\Downloads\magical-diary-wolf-hall-win\renpy\ui.py", line 285, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "C:\Users\Aaron Upton\Downloads\magical-diary-wolf-hall-win\renpy\display\core.py", line 2495, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "C:\Users\Aaron Upton\Downloads\magical-diary-wolf-hall-win\renpy\display\core.py", line 3169, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "C:\Users\Aaron Upton\Downloads\magical-diary-wolf-hall-win\renpy\display\layout.py", line 952, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Users\Aaron Upton\Downloads\magical-diary-wolf-hall-win\renpy\display\layout.py", line 952, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Users\Aaron Upton\Downloads\magical-diary-wolf-hall-win\renpy\display\layout.py", line 952, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Users\Aaron Upton\Downloads\magical-diary-wolf-hall-win\renpy\display\screen.py", line 651, in event
    rv = self.child.event(ev, x, y, st)
  File "C:\Users\Aaron Upton\Downloads\magical-diary-wolf-hall-win\renpy\display\layout.py", line 952, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Users\Aaron Upton\Downloads\magical-diary-wolf-hall-win\renpy\display\layout.py", line 952, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "C:\Users\Aaron Upton\Downloads\magical-diary-wolf-hall-win\renpy\display\behavior.py", line 889, in event
    return handle_click(self.clicked)
  File "C:\Users\Aaron Upton\Downloads\magical-diary-wolf-hall-win\renpy\display\behavior.py", line 824, in handle_click
    rv = run(action)
  File "C:\Users\Aaron Upton\Downloads\magical-diary-wolf-hall-win\renpy\display\behavior.py", line 299, in run
    new_rv = run(i, *args, **kwargs)
  File "C:\Users\Aaron Upton\Downloads\magical-diary-wolf-hall-win\renpy\display\behavior.py", line 306, in run
    return action(*args, **kwargs)
  File "C:\Users\Aaron Upton\Downloads\magical-diary-wolf-hall-win\renpy\curry.py", line 38, in __call__
    **dict(self.kwargs.items() + kwargs.items()))
  File "game/dungeon.rpy", line 489, in take_contents
  File "/home/renpy/projects/WolfHall/game/modules/space.py", line 948, in Tick
  File "/home/renpy/projects/WolfHall/game/modules/ship.py", line 885, in AdvanceTime
  File "/home/renpy/projects/WolfHall/game/modules/ship.py", line 558, in __call__
  File "/home/renpy/projects/WolfHall/game/modules/events.py", line 562, in QueuedLoot
  File "/home/renpy/projects/WolfHall/game/modules/wolfhall.py", line 2605, in Loot
  File "/home/renpy/projects/WolfHall/game/modules/conditions.py", line 498, in Triggered
  File "/home/renpy/projects/WolfHall/game/modules/wolfhall.py", line 2528, in Damage
  File "/home/renpy/projects/WolfHall/game/modules/units.py", line 1014, in Damage
  File "/home/renpy/projects/WolfHall/game/modules/units.py", line 1038, in NoteDamaged
UnboundLocalError: local variable 'facts' referenced before assignment

Windows-8-6.2.9200
Ren'Py 6.99.12.2.2029+SPIKY
 
[/code]

hanako

Re: Wolf Hall - Development Testing Thread

#451 by hanako - Jul 20 2019

0.6.27.1 Update

* New scenes added up to Feb 2nd
* trophy_unlock screen now transient, will be discarded automatically when
saving. Won't fix warnings on old saves.
* SmartInputs now bring up the onscreen keyboard when clicked with the
controller.
* SmartInput lookup code cleaned up, now searches all the screens for
widgets with the correct ID and returns the first one found.
* Fixed a crash in tutorial6 caused by level wrapping.
* Dialog box falls out properly when you hear raised voices outside in week1.
* Crash when you're damaged by the lightning trap fixed.
* Transferring a charm to a wall now correctly brings up the wall facet
chooser.
* Some fiddling with the Lightning anim.
* Stubs for check to see if we're ALMOST getting through the portal.
* Fixed a bug where saves made in the dungeon would, on load, automagically
re-show the menu.
* Debug messages trimmed.
* No longer allow you to enter an active portal through examine when you've
got no HP left.
* Should now give custom scene for when the wolf kills you as you step through
the portal.
* Dialog box when we run over to Snake Hall to see Barbara in week21.
* "Look anything +like dead bushes" looking at the metal shirts.
* Fixed a missing Potsdam sprite in week21.
* Fixed save warnings complaining about DisappearCorpse.
* Fixed save warning complaining about chose_week21_barbara.
* some e's swapped.
* Rendering now checks to see if you're in a bigcell or a niche cell; if
you're in a niche, it shoves you back to the bigcell you're facing away
from. This works around a bug where walking through the portal flips
bigcell/niche status (and hence draws the wall at the end of the tunnel
as a diggable dirt cube instead of a blastable wall.). The cause is that
the portal effect triggers when you pass through the niche it's in.
It's possible that other animations that might get triggered while walking
would do this too; if so, this change will fix them too.
* Dialog box falls out when you run away from Damien.
* Dialog box falls out on the transition into the Jan 25 Damien date.


New scenes include: hockey, ellen, minnie, book club, barbara, raven, william, damien

manfromba

Re: Wolf Hall - Development Testing Thread

#452 by manfromba - Jul 20 2019

hanako:

That's roughly how I'm trying to work it, yes, but it's a tricky line to walk. There's also balance issues of trying not to be either too overwhelming or too infrequent with the pronouns, to help players get used to them. Plus, in dialog, there's the question of who's actually speaking, and who are they speaking to, which will affect their language choices. So yeah, some of these lines have already been thought about and decided not to go that way, but it's still worth bringing them up in case things slip through, doesn't hurt me to double-check.
Grabiber uses e/em/eir pronouns sometimes, though, which is why I quoted some of his lines that did not use those pronouns. Furthermore, Gary Stu uses the e/em/eir pronouns when referring to persons of unknown sex. I hope, in any case, that my notes about these pronouns were useful.

Ryechu

Re: Wolf Hall - Development Testing Thread

#453 by Ryechu - Jul 20 2019

Alright, I'm caught up again! Really looking forward to seeing where things end up—this is getting exciting!

https://ibb.co/VDdx1wW
Date with Ellen. The previous line to this one refers to events that happened in the past, so it should be like -> liked.

The kiss scene with Damien does not include Glasses if they are equipped.
Additionally, the line immediately after this doesn't scroll up with the window and instead starts appearing in the empty space as the window scrolls up. The expected behavior occurs only a couple lines before this.


https://ibb.co/1nZ68rL
Scene with William. Both commas create splices. The second could be kept if you added something "especially"-esque following it.

During William's birthday celebration, upon his return with food, he says "Dinner is prepared." If this is just a nod to RHPS, don't mind me, but "Dinner is served" is otherwise likely the more-known phrasing?

In Exam 5, is it intentional for the wolf to become hostile if you ignore it entirely, use Inspection on the pillar, safely interact with it and the medallion, and leave? The wolf never seems to move from its starting location in this circumstance (and I did sit at the gate after teleporting self to it and hit wait about 30 times—so the wolf definitely doesn't follow you), and then Potsdam makes the comment regarding the wolf being hostile. Shouldn't the wolf follow you in that circumstance?

hanako

Re: Wolf Hall - Development Testing Thread

#454 by hanako - Jul 20 2019

If you teleported straight out of its sight, it doesn't know where you went, so it can't follow you. It's still annoyed, though. We're fiddling around with how far the sound of it growling travels to clearly indicate that you've made it unhappy.

indiiea

Re: Wolf Hall - Development Testing Thread

#455 by indiiea - Jul 21 2019

I haven't had time to play through everything of last update, but there is this typo when you go to the dinner with William and Virginia.

"He's my senior, he's *ben* looking out for me since initiation. Why wouldn't I hang out with him?"

MillaMaxwell

Re: Wolf Hall - Development Testing Thread

#456 by MillaMaxwell - Jul 21 2019

I finally got caught up on the different routes after not playing for a bit (was just busy with other stuff in life) and am so happy with all of the new content! I am really enjoying each of the main routes and how the characters are developing. Very Happy

The only error I've noticed that hasn't been commented on already is that when you see Kyo singing to Minnie, it describes him as a dark-haired person in Falcon Hall robes, even though he should be in Wolf Hall.

surreal_chameleon

Re: Wolf Hall - Development Testing Thread

#457 by surreal_chameleon - Jul 24 2019

"resarching" typo in the follow-up scene with Ellen after the Dark Dance.

Waldenbooks went bankrupt in 2011. B. Dalton's went bankrupt in 2010.

I flunked the portal exam and discovered that I still had the medallion in my inventory. Is that supposed to happen?

I enjoy the references to characters that we don't see in the game. It makes the social environment seem more real and I'm looking forward to meeting these folks in the future. When playing Horse Hall, I pictured Barbara as being a red-haired girl with a long ponytail. I got the red hair right (sorta), but was completely wrong about everything else. I wonder how different Mikey, Jamal, and the rest of the gang will be from my mental pictures of them.

hanako

Re: Wolf Hall - Development Testing Thread

#458 by hanako - Jul 24 2019

I know what year this game takes place. Smile I tend not to state the exact year because I don't want people to be too distracted thinking about the events that would have gone on in our world (not necessarily in the game because who knows how magic might change things) but it's possible to figure it out from clues. It's also because they're safely out of the picture now that I'm willing to actually say their names, where I usually dance around trademarks.

When you say 'in your inventory' do you mean, like, when you go to a practice dungeon afterwards? Or what? (It sounds like a bug, I'm just not quite sure what happened.)

(edit: yeah, I think that's what you mean, it shows up if you go to a saturday dungeon later. will poke.)

surreal_chameleon

Re: Wolf Hall - Development Testing Thread

#459 by surreal_chameleon - Jul 24 2019

Yes, the medallion is present at the top of the screen if you go to the practice dungeon after getting the medallion but failing the exam. You will also see the medallion (described as "A large golden disk with mysterious carvings") when you select "Inventory" on the Sundays before the week begins.

hanako

Re: Wolf Hall - Development Testing Thread

#460 by hanako - Jul 26 2019

0.6.31 Update

* New scenes through Feb 9
* Kyo's robes corrected to be Wolf Hall.
* William's no longer 'ben' looking out for us.
* Timestamp on week23 Monday.
* Minnie late-night event moved to the 3rd.
* resarch typo fixed.
* Spirit invitation tweaked for e/they reasons.
* Any Medallions should now be removed from your inventory when you exit exam5. If you have them still in your inventory from old saves, they should be cleared out the next time you enter a dungeon.
* Fixed crash on bingo rolls and the bingo diary entry.
* Fixed crash in Unit.DumpItems.
* Ghost animation tweaked.
* Punctuation fix.
* Force Wall now stops eyebiters instead of owl-witches.
* Scrubber for chose_week21_gift added.

This is a lighter week than the previous, but it does contain one major event some people have probably been looking forward to for a while. Scenes include mostly Minnie and Ellen, plus Bingo, and a bit of William and Barbara.

Airy_sama

Re: Wolf Hall - Development Testing Thread

#461 by Airy_sama - Jul 26 2019

So I ran into a very odd bug. The second time bingo happens I can't say no even if I do I still go to it.

hanako

Re: Wolf Hall - Development Testing Thread

#462 by hanako - Jul 26 2019

Whoops, looks like it fails to end the event and return to the normal schedule so it just went on to the next scene in the script.

surreal_chameleon

Re: Wolf Hall - Development Testing Thread

#463 by surreal_chameleon - Jul 29 2019

Typo when Gary is thinking about buying a birthday gift for William: I remember the wolf's-head bracelet gave me for Initiation in the fall.

Bizarre Dispel Object bug: If I cast it on the portal, it loses its enchantment and I have no choice but to give up in order to get out of the dungeon. But once I'm back in the regular world, the stat bar that shows my spell mastery, merits, cash, etc is completely gone. Grabiner changes my merits and the merit bar comes back. I take a class and the stress bar comes back, as does the spell mastery bar for that class. Once a new week begins, all the stat bars go back to appearing as they normally do. This bug only happens when I cast Dispel Object in the manner described above. Casting it on the pedestal doesn't do anything weird to the stat display.

hanako

Re: Wolf Hall - Development Testing Thread

#464 by hanako - Aug 9 2019

0.6.36 update

* New scenes added through February 16
* Now actually skip the bingo scene if we have no money or say no.
* PyreUnits initialized, should fix a bug where levers+fire could crash (though
I didn't reproduce the original bug)
* Crash killing lichen-like units (Vines, probably) fixed.
* 'Low Money' effect tab now hides after you buy your card.
* Stagger works now.
* Statbar should now return when Grabby yells at you for disabling the portal
in exam5.
* Crash when clicking 'Undo' multiple times after assigning and clearing a
quickspell fixed.
* Manually assigning quickspells no longer autofills empty slots in the
quick-cast bar with other known spells.
* Training/Patrol Dummies now reported as rolling when they move around
(assuming they're on a walkable cell and not flying.)
* Debug messages trimmed.
* Trophies now come in from the side.
* Wolf's-head bracelet +he gave me for Initiation.
* Fade the volume back up after Damien kisses us on Feb 1.
* How the f were clothes offset by 100px in the boykiss CGs without us
noticing? Fixed.
* Skipping in the Feb 4-5 Musette screen should no longer leave her sprite
invisible.

New scenes include a lot of Valentine's Day, scenes for all main routes, a minor Luke-route scene, a Book Club meeting, and the New Year ceremony. People on William's route may have some questions to ask..

Lucy

Re: Wolf Hall - Development Testing Thread

#465 by Lucy - Aug 9 2019

Is there a just-friends path for Minnie? I felt like I had very little control over my character's sudden romantic interest in her.

hanako

Re: Wolf Hall - Development Testing Thread

#466 by hanako - Aug 9 2019

At the moment, no.

I'm not 100% sure on the progression with Minnie's route, but because of the problems we had talking about her here earlier and the reveals still to come with her storyline, it's been kind of hard to get input on how best to make this work.

She has, I hope, been giving signs before this point that she is interested in the protagonist?

I agree that it is a little railroaded. This is largely because her remaining story makes the most sense if they're dating and I felt like I'd better hurry up and get the protagonist into that mindset. Very Happy Also, I've had to keep quiet about Minnie and Jacob's relationship for YEARS so that people could consider him a threat. Certain key conflicts still to come don't totally make sense for just-friends... but I can try to give it some more wiggle room.

Lucy

Re: Wolf Hall - Development Testing Thread

#467 by Lucy - Aug 9 2019

I get why it would make more sense but I found it a bit jarring not to have a choice in it - it kind of went against what I intended for my character (even if *she* is interested, it doesn't mean *he* automatically is).

hanako

Re: Wolf Hall - Development Testing Thread

#468 by hanako - Aug 9 2019

Yeah, i'm fooling around with it. Next patch, we'll see.

Ryechu

Re: Wolf Hall - Development Testing Thread

#469 by Ryechu - Aug 10 2019

To those who don't want to be spoiled, don't click the links!
Ooo, you're definitely right about the William thing. Both choices lead to interesting scenarios!

Typos:

Donald ordered cards for everyone "in" Wolf Hall, not "on"!
https://ibb.co/NTJB2sx | "whether it /has/ the same effect"
https://ibb.co/7znJjsd | who -> who've


Splices/Misc:

Comma splice: https://ibb.co/NNvhkCN | Also, maybe "Now's not a good time."?
Comma splice: https://ibb.co/n1x7V6Q | "and /it/ will"
Comma splice: https://ibb.co/t8RpmTD | "and /I'd/ lose" or losing the comma is a possibility.
Comma splice: https://ibb.co/YcM6vVy | This one's gonna be weird to write around. Gut feeling was to make the thing about D it's own full-blown sentence.
Comma splice: https://ibb.co/pJBNs16 | "recently, /since/ his hair"
Awkward Wording: https://ibb.co/xsgTqJk | Suggestion: "As we part, Ellen's cheeks are pink." I get that the line says that her cheeks are pink, not having some sort of verb in that may cause non-native speaker confusion.
Awkward Wording: https://ibb.co/MR9nfNf | Maybe it's a "My English isn't perfect" thing for Gary Stu, but "get a better understanding" might be something he'd pick up while he was there?
Run-on: https://ibb.co/xhWjcfL | "flirt, /so/ she probably" is the quickest solution.
Wording: https://ibb.co/9WvvWrm | Either "pay to /send/ cards and gifts to your friends" or "pay to /have/ cards and gifts sent"


Bugs:

Ellen's Kiss Scene: The music appears to completely stop following the CG + Jingle until the end of the scene, though this may be totally intentional.
100 Blue Magic scene: https://ibb.co/cys5wGz | Sprite expressions do not match.
William's Kiss Scene: Music continues through the CG + Jingle. Jingle is hard to hear.

hanako

Re: Wolf Hall - Development Testing Thread

#470 by hanako - Aug 10 2019

Notes for anyone on William's route:

There are three states you can be in at the end of the week. Pure friendship, where you either never sent him a Valentine or sent him a friendly one. Full romance, where you ended up kissing. Or romantic rejection, where he turned you down. Depending on your choices earlier in the game, you may be automatically pushed into the rejection route, or you may have a final choice that determines which way you go. None of these ends the route! They will all lead to more scenes later. But if you're unable to reach the Romance path because you can't convince William that you're strong-willed, ask for help.


Question for people doing Ellen's route:

Want to take any guesses about how Musette died before you get more information? Smile

indiiea

Re: Wolf Hall - Development Testing Thread

#471 by indiiea - Aug 10 2019

For William's Route

Should it be possible to end up with negative money? It was kind of funny at first but now I fear I messed up William's path ^^; So I think I spent about §2 trying out mall opinions when I first played, then spent the rest to win the election, so I had §3. After I got William's birthday present it was §-2!

Now, when I asked William for money I still just had §3 and I ended up unable to send a Valentine. Maybe it would be better if he gives you the amount you need to send the card, or you're unable to go below zero from the start? Embarassed

hanako

Re: Wolf Hall - Development Testing Thread

#472 by hanako - Aug 10 2019

You're not supposed to be able to go negative (how would that make sense? Smile ) so that's where the error happened, yes. Something clearly fell through a check unexpectedly.

We can adjust the present-buying scene in a future patch, but you'll have to back up a while to get back on course. (If you want to play in the meantime, if you back up far enough that you can spend your remaining $3 before you would need to buy William's present so that you're down to $0 that weekend, some different scenes should happen and you'll be able to get through okay.)

indiiea

Re: Wolf Hall - Development Testing Thread

#473 by indiiea - Aug 10 2019

I imagined my poor Gary was in debt Shocked Yay! I have a ton of saves for different choices so it's no problem to go back a little bit! Smile

jak

Re: Wolf Hall - Development Testing Thread

#474 by jak - Aug 10 2019

hanako:

Question for people doing Ellen's route:

Want to take any guesses about how Musette died before you get more information? Smile
People aren't talking much about her demise. Not sure if the whole thing has been covered up, but I would expect the other students to be wary for themselves, or at least gossiping, if her death was something flashy . Probably most of the students are assuming that she just lost her powers and memory, another wildseed that, well, "didn't found the correct soil to grow".
So, I would exclude "being snuffed out by Damien", mostly because Damien is still in the school and Professor Potsdam (PP?) isn't using him as fertilizer.
Maybe she did one the many mistakes possible for a wildseed, but got caught in a pretty deadly one. Just like Ellen she has inquisitive mind and wants to understand the magical world. Probably just as Horse Hall!Ellen discovered how much is forbidden to try that, or to mix technology and magic. She wanted to experiment, but in secret, far away from the prying eyes of the professors. Or at least tried to, as I doubt that there are many places safe from Potsdam. But probably safe enough to not be saved (and punished) by her. Maybe magic and technology mix very badly and her experiment went BOOM. But honestly the prohibition against magitech seems a cultural taboo, and motivated more by fear to mix with the low world than by practical reasons. And technology seems to run without any real problem.
Maybe she tried to go in the Otherworld to run some experiment, take a photo or two, see what happens to a compass in that place, and that sort of things, and ended in tragedy as she hasn't any oath or bloodline to protect her. But in that case I would expect to find Grabby even more angry or depressed than usual, feeling guilty because he couldn't protect another student.
Maybe she just tried to overcame the lack of information using magical means, without breaking any rule, and made some pact with an Otherworld entity and got tricked. Like asking an opportunity to study ghosts and being granted death ("Now you study your condition!").
Ok, probably I'm quite wrong, but I wanted to try.

Lucy

Re: Wolf Hall - Development Testing Thread

#475 by Lucy - Aug 10 2019

hanako:

Question for people doing Ellen's route:

Want to take any guesses about how Musette died before you get more information? Smile
I was about to start typing an answer when I saw that Jak just posted one

I was about to say - no one seems to remember her death (including Musette herself!) so I'm guessing there might have been some spell to ensure that no one remembers? It's been a while since I played Horse Hall but I'm pretty sure Angela or Damien says that she got expelled or dropped out. Maybe they're not lying - that's what they actually think, because *someone made them think that*. As to how she died, I don't have any theories (other than some kind of science experiment gone wrong). I agree w/Jak that I don't think any current students would have been very involved/responsible because there's no way they would still be in school. But whatever happened, I'd guess that *someone* is trying to keep it quiet. I'm getting the sense from Minnie's path that Potsdam has a darker side that we don't fully know about, and she is definitely powerful enough to make everyone forget - but maybe that's getting too much into conspiracy theories. Very curious to learn more.

jak

Re: Wolf Hall - Development Testing Thread

#476 by jak - Aug 10 2019

Lucy:

hanako:

Question for people doing Ellen's route:

Want to take any guesses about how Musette died before you get more information? Smile
I was about to start typing an answer when I saw that Jak just posted one

I was about to say - no one seems to remember her death (including Musette herself!) so I'm guessing there might have been some spell to ensure that no one remembers? It's been a while since I played Horse Hall but I'm pretty sure Angela or Damien says that she got expelled or dropped out. Maybe they're not lying - that's what they actually think, because *someone made them think that*. As to how she died, I don't have any theories (other than some kind of science experiment gone wrong). I agree w/Jak that I don't think any current students would have been very involved/responsible because there's no way they would still be in school. But whatever happened, I'd guess that *someone* is trying to keep it quiet. I'm getting the sense from Minnie's path that Potsdam has a darker side that we don't fully know about, and she is definitely powerful enough to make everyone forget - but maybe that's getting too much into conspiracy theories. Very curious to learn more.
I don't think that Potsdam is using magic to tamper with the memories of all the students: she doesn't even need to do it. Musette's confusion could be a side effect of being, well, dead. We don't know how ghosts work in this setting, but is quite common that they have only some memories and need help with unfinished business. And usually students don't care much whenever a wildseed disappears: it just happens, some student just don't fit in, and if a students disappears, she/he probably just broke a rule. And maybe Musette already got a strike, so everyone think that she just insisted and got punished. Also, the purpose of the school seems to be the selection of people fit to live in the magic society. Grades aren't important: a mediocre witch isn't a danger to the society. But a reckless one, or someone too attached to the low world? That's a problem, and they weed out them. I'm not sure, but the school doesn't seems to put much emphasis to make an example of the drop outs. The rules are often not even stated before a student breaks the law. Seems that the school prefers that people don't even think about forbidden subjects, and prefer to divert the attention from them. So, maybe Musette broke the law and died, but as far the school is concerned, is not very different from an expulsion. If they say nothing the people will just think that is a normal case, and nobody start getting bad ideas. Some of the seniors that knew her maybe were surprised, but probably not enough to do something about it.

Also I have two questions. One about Ellen: what exactly she and Pastel are doing when you're not romancing her? The dialogue in the library was quite... suggestive? Ok, if I try to reason, ignoring hormones and double entendres, probably they're discussing about painting nails.
As for the second one, how are hall assigned? An interview with the professor before enrolling? I don't recall dialogues that specified it, but maybe I'm wrong.

hanako

Re: Wolf Hall - Development Testing Thread

#477 by hanako - Aug 10 2019

jak:

Also I have two questions. One about Ellen: what exactly she and Pastel are doing when you're not romancing her? The dialogue in the library was quite... suggestive? Ok, if I try to reason, ignoring hormones and double entendres, probably they're discussing about painting nails.
While it's slightly hard to reach, there's a conversation available in Horse Hall where you can talk to Ellen about what she and Pastel did together while staying at Virginia's house. It involved hair and makeup and nail-painting. And a little bit of cuddling.
As for the second one, how are hall assigned? An interview with the professor before enrolling? I don't recall dialogues that specified it, but maybe I'm wrong.
I don't think this has ever been answered in canon.

jak

Re: Wolf Hall - Development Testing Thread

#478 by jak - Aug 11 2019

hanako:

jak:

Also I have two questions. One about Ellen: what exactly she and Pastel are doing when you're not romancing her? The dialogue in the library was quite... suggestive? Ok, if I try to reason, ignoring hormones and double entendres, probably they're discussing about painting nails.
While it's slightly hard to reach, there's a conversation available in Horse Hall where you can talk to Ellen about what she and Pastel did together while staying at Virginia's house. It involved hair and makeup and nail-painting. And a little bit of cuddling.
As for the second one, how are hall assigned? An interview with the professor before enrolling? I don't recall dialogues that specified it, but maybe I'm wrong.
I don't think this has ever been answered in canon.
Thank you, and LOL for the first one.

MillaMaxwell

Re: Wolf Hall - Development Testing Thread

#479 by MillaMaxwell - Aug 11 2019

jak:

I don't think that Potsdam is using magic to tamper with the memories of all the students: she doesn't even need to do it. Musette's confusion could be a side effect of being, well, dead. We don't know how ghosts work in this setting, but is quite common that they have only some memories and need help with unfinished business. And usually students don't care much whenever a wildseed disappears: it just happens, some student just don't fit in, and if a students disappears, she/he probably just broke a rule. And maybe Musette already got a strike, so everyone think that she just insisted and got punished.
Her dating Damien could be her first "strike," given how everyone acts toward Mary Sue in Horse Hall when she dates him. Granted, a big part of that is Virginia, but if Musette knew someone else who had a grudge against Damien and got as defensive over her relationship choices as Mary Sue does in certain routes, she could already be seen as someone who doesn't really "fit in" with expectations. Combine that with most student's casual attitude toward wildseeds suddenly disappearing and that would certainly explain why everyone thinks she was just expelled. Although it would be weirder for a Snake girl to have that much trouble fitting in, given that they're already viewed as odd and quirky by the other students...

It also wouldn't surprise me if Potsdam knew that Musette died and just doesn't see the need to share. It's easier to keep everyone in line if they're not asking questions and just assume that Musette broke some rule or other and lost her memories.

Hesquidor

Re: Wolf Hall - Development Testing Thread

#480 by Hesquidor - Aug 14 2019

Not sure if this is just because the art hasn't been finished yet; but when Big Steve turned up to Sports Club after Christmas he just had a placeholder.

hanako

Re: Wolf Hall - Development Testing Thread

#481 by hanako - Aug 14 2019

No, missing sprites are always an error and should be reported, thanks.

kfc9omg

Re: Wolf Hall - Development Testing Thread

#482 by kfc9omg - Aug 15 2019

hanako:

Question for people doing Ellen's route:

Want to take any guesses about how Musette died before you get more information? Smile
my guess: Musette isn't actually dead. she was expelled from the school and lost her memories, but a ghost of her remains that's leftover from experimenting with technology and magic. maybe it will turn out that magic and technology actually do mix, but too well -- mixing magic and technology caused Musette's magical energy to bounce around the school like wandering radio waves

either way, if what Minnie said in Horse Hall is true, it sounds like we're going to learn more lore about magic/technology mixing through Ellen's route. definitely looking forward to seeing what happens

hanako

Re: Wolf Hall - Development Testing Thread

#483 by hanako - Aug 18 2019

0.6.44 Update

New scenes to Feb 21st

* Sprite zoom adjusted on the scene in Virginia and Ellen's room. Existing
saves in that scene may look briefly odd but it will fix itself.
* Bonfire subtly less subtle.
* Spark anims tweaked so they won't repeat forever, so the bonfire should
use less CPU.
* Buying an ornament for William no longer takes our money negative if we
had <$5.
* Minor text corrections.
* Feb 14 Minnie scene now has more relationship options.
* Go from the bonfire straight to a night-bedroom background instead of
randomly coming up to a day-bedroom bg.
* Tweaked the music on the William kiss CG. May still be too subtle.
* FlowTapped indicators no longer physical. This protects them from
area-effect spells that work on physical objects, like Blast shrapnel.
* Shockwave now works.
* Fixed save warning loading when a unit was killed by a Condition (like,
say, a lightning trap.)
* Crash damaging decorative flames (say, with Shockwave) fixed.
* Display a note on saves when they have debugger use or ignored crashes.
* New looting function that decides whether or not to tick added
* Examining sleeping monsters should add 'E is asleep.' (with appropriate
pronouns and is/are mapping)
* Blinded monsters can no longer move forward.
* Crash killing Gates fixed.
* Scrubbers for equipped_{charm,head,wand} added.
* Should more reliably track when you've cast a spell.
* Poison now notes the caster among the target's damagers.
* Monster Emote2() method added, delivers one of two emote strings depending
on whether you can see the monster only or both objects.
* Potsdam should no longer disappear when learning Stagger.
* Big Steve's sprite should actually show up in week20.
* Now clear out a unit's level field when it's removed from the level.
* Warnings scrubbing timer callbacks should now leave a nop in the timer
callback so they don't cause crashes later.
* Examine no longer counts as a spell for tracking dungeon_cast_spell.
* Monster movement no longer makes player footstep noises.
* Blindness should now show a message when it wears off.


New scenes include: Ellen, Minnie Romance, Barbara, William, Angela, and a new exam!

Hesquidor

Re: Wolf Hall - Development Testing Thread

#484 by Hesquidor - Aug 19 2019

With the new dungeon I managed to catch up to my opponent. Examined, tried to talk to her - but I got an error code:

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/week25.rpy", line 237, in script call
  File "game/exam6.rpy", line 62, in script call
  File "game/exam6.rpy", line 88, in script
  File "game/exam6.rpy", line 90, in <module>
AttributeError: 'Level' object has no attribute 'Tick'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/week25.rpy", line 237, in script call
  File "game/exam6.rpy", line 62, in script call
  File "game/exam6.rpy", line 88, in script
  File "C:\Users\I\Downloads\magical-diary-wolf-hall-win\renpy\ast.py", line 814, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Users\I\Downloads\magical-diary-wolf-hall-win\renpy\python.py", line 1695, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/exam6.rpy", line 90, in <module>
AttributeError: 'Level' object has no attribute 'Tick'

Windows-8-6.2.9200
Ren'Py 6.99.12.2.2029+SPIKY
 

After the exam I also got a sprite error with Corrinna, if she was sent a valentine.

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/week25.rpy", line 239, in script call
  File "game/week25.rpy", line 854, in script
  File "game/week25.rpy", line 854, in <module>
NameError: name 'chose_week25_v_corrinna' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/week25.rpy", line 239, in script call
  File "game/week25.rpy", line 854, in script
  File "C:\Users\I\Downloads\magical-diary-wolf-hall-win\renpy\ast.py", line 1656, in execute
    if renpy.python.py_eval(condition):
  File "C:\Users\I\Downloads\magical-diary-wolf-hall-win\renpy\python.py", line 1725, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "C:\Users\I\Downloads\magical-diary-wolf-hall-win\renpy\python.py", line 1719, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/week25.rpy", line 854, in <module>
NameError: name 'chose_week25_v_corrinna' is not defined

Windows-8-6.2.9200
Ren'Py 6.99.12.2.2029+SPIKY
 

deathscoming

Re: Wolf Hall - Development Testing Thread

#485 by deathscoming - Aug 19 2019

Was this week meant to end after the exam on friday? It didn't do Saturday or Sunday

deathscoming

Re: Wolf Hall - Development Testing Thread

#486 by deathscoming - Aug 19 2019

Freeze doesn't stop things from moving

hanako

Re: Wolf Hall - Development Testing Thread

#487 by hanako - Aug 19 2019

Yeah, Saturday and Sunday aren't in yet because it was taking a while to get the exam ready so this stops after that.

deathscoming:

Freeze doesn't stop things from moving
Freeze on a living target blocks movement only momentarily. It stops the frog from moving on the turn that you cast it, but on the next turn the frog can move again.
This means that you can sit there casting Freeze on a target repeatedly and it can't get away while you slowly freeze it to death. However, a single casting won't hold it in place for long.
If you use Freeze in the dueling practice scene against Luke, it mentions he's only frozen in place for a second.

deathscoming

Re: Wolf Hall - Development Testing Thread

#488 by deathscoming - Aug 19 2019

Thank you very much!

And cool, was curious as I am waiting for Barbara, she's the romance route I am going through

Ryechu

Re: Wolf Hall - Development Testing Thread

#489 by Ryechu - Aug 19 2019

Will update this post if I find additional issues.

Missing Sprites: https://ibb.co/vX6s0k3 (It doesn't appear that any of these work. I uploaded a report for each variation).

Game-stopping crash when selecting "Poetry Club" re:chose_week25_v_corrinna has been uploaded. Ignoring does allow the script to continue, at least.

--
I'll move typos to a new post now that there's a bugfix patch in.

hanako

Re: Wolf Hall - Development Testing Thread

#490 by hanako - Aug 19 2019

0.6.46 bugfix

No new content, just quickly covering some obvious bugs.
* Scrubber for exam6_result in.
* crash in Corrinna convo in week25 fixed.
* Missing sprite in week25 Corrinna convo fixed.
* Fixed exam6_lever save warning (fix won't immediately affect old saves that
exhibit it, but should affect new saves.)
* Crash Ticking when talking to the Loveland Frog fixed.
* Vine-descended objects have a custom Sicken damage message.
* week24_william_path scrubber in.
* Fixed joined_chorale check talking to Corrinna in week25.
* Should now dump any Chalices in inventory when you enter the dungeon or
finish exam6.
* Another block-rollback added to the end of exam6.

Getting the best result when talking to Corrinna is complicated - you need to not only send her a valentine but also be in TWO clubs with her. Ask if you're stumped.

surreal_chameleon

Re: Wolf Hall - Development Testing Thread

#491 by surreal_chameleon - Aug 20 2019

This was an interesting update.

As for Ellen:
I figured Musette either a) was a ghost because she did herself in with her experiments in technomancy, or b) was alive but her experiments put her out of phase with this dimension in a way that made her seem like a ghost. Her actual situation is much more interesting than either of my imagined scenarios.

As for Minnie:
In Ellen's Horse Hall route, I seem to recall Minnie sneaking to the PC's dorm room guised in a Cloak spell and giving dire yet vague warnings about the dangers of mixing technology and magic. In this game she's all fight the power, and in the last one she was a tool for the Man (or the Woman, in this case). I'm hoping it turns out that Potsdam is at least somewhat mistaken in her values and the use of her power as headmistress. In my more lurid imaginings, the series' depiction of Potsdam grows darker and darker, to the point that all the routes in Magical Diary: Toad Hall involve putting an end to Potsdam's evil regime. Alas, all the signs are pointing to things being a misunderstanding on Minnie's part.

This is probably too early ask at this point in the narrative's creation, but here goes. Minnie believes that Iris Academy acts as an enforcer for the political status quo. If her view is even partially correct, do all wizarding schools play this role in their society, or are things different at St. John's and Sacred Smoke?


As for hidden things:
(Ironically, this is the one subject I don't have to put spoiler blinders on). I think it's fine to put in obscure, long-shot options like that one interaction in the latest dungeon as long as you indicate that this hidden content exists. Achievements are good for doing this, but you also have the options of having <Locked> choices rather than choices that don't display themselves at all unless the player has satisfied all the necessary preconditions.

hanako

Re: Wolf Hall - Development Testing Thread

#492 by hanako - Aug 20 2019

There's a *lot* of times when options don't appear unless conditions are met. Many of them are totally unimportant, but IMO it would be confusing and frustrating in most circumstances to list all the options and just lock the unavailable ones. Dangling a 'locked' option in front of a player is a provocation, it basically dares them to come back and meet the challenge, and I don't want that happening much, especially for things that are essentially unimportant.

And then there's things like the Corrinna scene where I'm openly saying 'There is a hidden best ending' because I'm not sure what the odds of anyone stumbling over that on their own are! If this weren't a bonus side route I would be hanging up bigger flags to try and steer the player in the right direction, but as it is, super-obscure bonus is okay.

indiiea

Re: Wolf Hall - Development Testing Thread

#493 by indiiea - Aug 21 2019

Just wondering, why is there now a (Bug) written below all my saves? I can play just fine, but...

hanako

Re: Wolf Hall - Development Testing Thread

#494 by hanako - Aug 21 2019

* Display a note on saves when they have debugger use or ignored crashes.
I think this is just a flag to show that there's a possibility that your save has a hiccup in it somewhere.
When a crash happens and you 'ignore' it, the game skips ahead a little and tries to carry on. This can mean that an important variable wasn't set it skipped over that line. And that can mean that, later down the road, you someday get a weird scenario where something doesn't work as expected because you're missing a variable that should have been set on the path you took.
ALL my saves are labeled debugger+bug, pretty much, because I'm always fooling around with broken things. Smile It does mean that sometimes I get errors that no other player will, because I have some weird bugs in my save history that we fixed before anyone else reached those scenes, and I've cheated and manually adjusted some of my flags to test different outcomes.

It doesn't mean your save won't work, though, it's totally possible there's nothing wrong at all. It's just a reminder to Spiky, if he someday needs to examine one of your saves to figure out why something really weird is happening, that this save has at least once skipped over a crash. AFAIK.

Okio-sama

Re: Wolf Hall - Development Testing Thread

#495 by Okio-sama - Aug 21 2019

Lol I'm still waiting for what a certain demon is planning this time, and how the scheming character will react, so far my MC seems wary of him but not too suspicious.

jak

Re: Wolf Hall - Development Testing Thread

#496 by jak - Aug 21 2019

I cast an antimagic field in the lava dungeon and I didn't expect that: https://ibb.co/xG6Mgnh

manfromba

Re: Wolf Hall - Development Testing Thread

#497 by manfromba - Aug 23 2019

surreal_chameleon:

As for hidden things:
(Ironically, this is the one subject I don't have to put spoiler blinders on). I think it's fine to put in obscure, long-shot options like that one interaction in the latest dungeon as long as you indicate that this hidden content exists. Achievements are good for doing this, but you also have the options of having <Locked> choices rather than choices that don't display themselves at all unless the player has satisfied all the necessary preconditions.
What is the obscure option?

Hanako, by Barbara scene, do you mean a scene in which Barbara appears, or merely one in which she is mentioned?

hanako

Re: Wolf Hall - Development Testing Thread

#498 by hanako - Aug 23 2019

In this case, scenes related to her route.

I try not to spell out too much when giving the headsup for what scenes are coming, but since people probably have specific saves for specific character routes, it's worth pointing out which ones might have some scene content in the week available.

surreal_chameleon

Re: Wolf Hall - Development Testing Thread

#499 by surreal_chameleon - Aug 23 2019

What is the obscure option?
I was referring to communicating with the Loveland Frog in the silver chalice dungeon. A Kiss option will appear if you have a pc with the Flirty trait.

hanako

Re: Wolf Hall - Development Testing Thread

#500 by hanako - Aug 24 2019

Opinions on the frog dungeon, anyone?

Is it entertaining? Is it too simple? No one's posted in the tips-and-tricks thread, making me wonder if I should add another complication to the whole thing.

jak

Re: Wolf Hall - Development Testing Thread

#501 by jak - Aug 24 2019

hanako:

Opinions on the frog dungeon, anyone?

Is it entertaining? Is it too simple? No one's posted in the tips-and-tricks thread, making me wonder if I should add another complication to the whole thing.
I found the competition not really important.

I just need to find the gate and wait for him to use the trigger and then run. You need to be quick then, but with a bit of luck you can outrun the frog without any specific colour. You can use some spell to slow e, but is not mandatory (and ward didn't seem to work, but maybe I did something wrong). Or even easier, teleport self when you face the gate and time won't be a problem (unless you're very unlucky after).

As usual, violence is extremely inefficient way to solve the problem, but that's what Potsdam is trying to teach, so probably it's intended.

I have no idea if it's possible to steal the wand from the frog and how. I guess with enough athletics is possible. If I need a specific spell I haven't found which one. And neither what you could do with it, giving it away to em instead of one your items?

kfc9omg

Re: Wolf Hall - Development Testing Thread

#502 by kfc9omg - Aug 25 2019

jak:

hanako:

Opinions on the frog dungeon, anyone?

Is it entertaining? Is it too simple? No one's posted in the tips-and-tricks thread, making me wonder if I should add another complication to the whole thing.
I found the competition not really important.

I just need to find the gate and wait for him to use the trigger and then run. You need to be quick then, but with a bit of luck you can outrun the frog without any specific colour. You can use some spell to slow e, but is not mandatory (and ward didn't seem to work, but maybe I did something wrong). Or even easier, teleport self when you face the gate and time won't be a problem (unless you're very unlucky after).

As usual, violence is extremely inefficient way to solve the problem, but that's what Potsdam is trying to teach, so probably it's intended.

I have no idea if it's possible to steal the wand from the frog and how. I guess with enough athletics is possible. If I need a specific spell I haven't found which one. And neither what you could do with it, giving it away to em instead of one your items?

same. if i don't have either of the teleport spells i just hang out by the gate until the frog opens it and run to get the chalice. if i have Teleport Other then i wait until the gate is opened, wait for the frog to come over, then teleport them away. if i have Teleport Self then i just teleport through the gate

to be fair, in the equivalent test in Horse Hall i would just wait by the doors until the other student opened them then use Teleport Other there as well

jak

Re: Wolf Hall - Development Testing Thread

#503 by jak - Aug 25 2019

Random idea to force interactions with the frog-folk/thing/whatever. Presuming that it would be a desired outcome, as other may not agree. Consider it more as a brainstorming thing than anything else. Maybe some idea are somehow usable. Or probably not.

Making the run to the chalice more similar to a capture the flag: after getting the chalice you have to bring it somewhere else in the dungeon. Possibly somewhere not accessible before getting the chalice, otherwise teleport is overpowered again. Waiting for the frog to bully e with red/green would be a strategy, but not the easiest, and , manawise (is it a word? It should be), a costly one. This part of the dungeon could have some small traps/monster/obstacles, so that should think before casting costly spells (hello again teleport). And maybe those traps (or some of them) would only act if you don't have the chalice, so that the soon you get it, the better (maybe that would make trading with the frog more desirable)
Obviously as an idea it's... costly, with quite a lot of work, as it would require a dungeon much longer than the previous. It sounds more like the kickstarter stretch goal that wasn't even achieved. And programming the frog behaviour could be complicated (not sure, as my experience with programming lies in a completely different field). So it would honestly be quite an overkill.

Hesquidor

Re: Wolf Hall - Development Testing Thread

#504 by Hesquidor - Aug 26 2019

The dungeon was fine if perhaps a bit bland. I seem to remember the equivalent Horse Hall challenger being a bit more pro active against the player. Played the exam three times. First with awareness/teleport self. Second with using Long Jump/Slow to beat the frog to the gate and wait till she opened it. Third time I caught up and talked to her and traded a charm for her to stop competing.

Teleport does seem slightly OP, in the fact that to win you do just need one casting of either of the teleport spells. Maybe somekind of anti-magic field in the area around the gate to discourage it slightly - so you would need something like Awareness to find a spot that isn't affected? Or random idea based on the random idea above. Have the PC have to guard the Chalice against the Frog/multiple Frogs for a set number of turns. That would prevent players from just spamming all their best spells and juggle their mana.

hanako

Re: Wolf Hall - Development Testing Thread

#505 by hanako - Aug 26 2019

The frog does have at least one spell that can be used against the player, but it comes up only in fairly rare circumstances.

I'm thinking of adding a pit somewhere after the gate. The frog will be able to make it passable by creating a bridge, if you wait long enough, but of course that means letting the frog catch up with you again. Teleport is still obviously very useful, but it SHOULD be. Very Happy

I do still sometimes lose the exam myself in testing due to getting overconfident and going down a wrong path in the labyrinth.

Hesquidor

Re: Wolf Hall - Development Testing Thread

#506 by Hesquidor - Aug 26 2019

Does the Frog deliberately go down wrong corridors sometimes? I do seem to remember following the her part way down a corridor and ending up in a dead end. Maybe that's my own overconfidence Very Happy . I have had her cast Entangle at me. I think, or maybe I'm getting muddled up and I cast it at her at one point.

Could the pit possible be multiple tiles long? I can't remember the MP cost of Teleport Self/ Awareness off the top of my head. The pit being longer than the PC's field of view would force the player to wait, or make the MP cost of the exam tighter by forcing the player to cast Awareness again.

Or once you interfere with the Frog attack/unsuccessfully talk/get ahead of the her, she turns herself invisible so it's not quite so easy to know where she is.


I agree Teleport Self is a powerful spell and should be useful. It's just maybe slightly too much of an easy mode option? Teleport Self/Awareness is the most straightforward solution to pretty much every exam so far It'd be pretty funny if maybe Potsdam commented if you used it a lot.

hanako

Re: Wolf Hall - Development Testing Thread

#507 by hanako - Aug 26 2019

Not deliberately, but the frog doesn't know the 'right' way to go any more than you do! The AI wanders around looking for the next goal and sometimes may choose the wrong way first.

Hesquidor

Re: Wolf Hall - Development Testing Thread

#508 by Hesquidor - Aug 26 2019

That's pretty cool Very Happy

Airy_sama

Re: Wolf Hall - Development Testing Thread

#509 by Airy_sama - Aug 28 2019

hanako:

Opinions on the frog dungeon, anyone?

Is it entertaining? Is it too simple? No one's posted in the tips-and-tricks thread, making me wonder if I should add another complication to the whole thing.
I find it entertaining, but I like the otherworld creatures in general, and being able to get an outcome from talking to them. Also while I'd rather have a plush of the ghost wolf I'd likely buy one of the frog too he's pretty cute for a frog. It is pretty simplistic so some additional hazards could be interesting.

hanako

Re: Wolf Hall - Development Testing Thread

#510 by hanako - Aug 28 2019

0.6.51 update

* New scenes through to March 2
* Crash deciding what to do when monsters are Afraid fixed.
* Melee attacks no longer try to fire off (and hence no longer crash) when
a monster is no longer in the level. Fixes a crash when you drop the Bladen
Beast down a hole when its next move is to attack.
* No longer show UnitLeave events for units that are behind you.
* Now only show UnitLeave events for niches and the player's current cell in
the console. That way, if you're moving while a monster is moving, you won't
see announcements of it 'leaving' when it's FOLLOWING you. This still
gives some "The Loveland Frog has moved." notices when it's following you
around, but that's not as annoying IMO.
* Foresight output when a monster is planning to flee cleaned up.
* Anti-Magic Fields now properly block casting when the caster's in the same
cell as a field.
* Anti-Magic Fields no longer draw a red chunk on the right side.
* Stray visual glyph in girlkiss ponytail highlight colour cleaned up.
* Exam6 prelude should have proper HP/MP bars.
* Projection for full-screen dungeon display has been adjusted so it looks
right when Barbara walls us into the room. This will affect every
full-screen dungeon background, not just this one.
* Visibility calcs for bigscreen map displayables now use the actual
displayable width instead of cutting off things that start after 1062px.

New scenes include content for all major routes, plus Grabiner, Angela, book club, and the hockey game.

We have NOT currently added new features to the frog dungeon.
We have done some tweaking on the code involved in displaying the dungeon during dialog scenes, so if you get any weird graphical displays please let us know.
I'm currently experiencing some computer issues so I may be a little slowed down.

Ryechu

Re: Wolf Hall - Development Testing Thread

#511 by Ryechu - Aug 29 2019

As usual: Links may be spoilers. First three might already be fixed—I didn't get a chance to check after the bugfix patch.

https://ibb.co/PFmtTQN : There's two spaces between "us" and "the"
https://ibb.co/kmZf5qZ : "room"?
https://ibb.co/th2qdRw : Two spaces between "be" and "able"
https://ibb.co/gMKhR12 : missing "matter", but maybe "won't matter"?
https://ibb.co/YNHdxzG : Question mark at the end
https://ibb.co/k4r3Cyx : "/the/ club" ?

Damien Wistful and Calculating sprites are not loading on the March 1 Picnic| Crash reports submitted.
Casting lightning still appears to make the game REALLY angry. This time it was on the Deer in the newest practice dungeon, though it almost seemed like it and the dummy were on top of each other? | Crash report submitted.
CG with Minnie jingle can BARELY be heard. The William CG jingle change sounds a lot better on my end, at least.

This was kinda cool: When you press "H" during the frog exam (or maybe any exam? I should test this...), the entire screen goes black. Music continues and stuff, so it's not frozen. Pressing it again returns everything back to normal, but still weird.

Foelhe

Re: Wolf Hall - Development Testing Thread

#512 by Foelhe - Aug 29 2019

There's an error on the hyperlink for "tengu" - you can click on it and the game will open the tengu codex so you can read it, but the term isn't unlocked under the list of concepts.

Also not sure this is a glitch, but are merits supposed to be capped at 50? I have 55 right now.

Ryechu

Re: Wolf Hall - Development Testing Thread

#513 by Ryechu - Aug 29 2019

Foelhe:

There's an error on the hyperlink for "tengu" - you can click on it and the game will open the tengu codex so you can read it, but the term isn't unlocked under the list of concepts.
I think this does open properly in the Damien? route. Pretty sure that's where I first encountered it, at least.

If you don't want to full spoil it here, a DM is fine, but I'm asking for a full spoil: I seriously cannot figure out what is necessary for Corrinna's "route." Based on what she says when she turns you down, I've done multiple full replays with different combinations, and either missed something or I'm entirely daft. I'm leaning toward the latter at this point.

Foelhe

Re: Wolf Hall - Development Testing Thread

#514 by Foelhe - Aug 29 2019

Ryechu:

Foelhe:

There's an error on the hyperlink for "tengu" - you can click on it and the game will open the tengu codex so you can read it, but the term isn't unlocked under the list of concepts.
I think this does open properly in the Damien? route. Pretty sure that's where I first encountered it, at least.
Whoops, should've specified I was talking about the date on William's route. Thanks for pointing that out.

hanako

Re: Wolf Hall - Development Testing Thread

#515 by hanako - Aug 29 2019

Ryechu:

If you don't want to full spoil it here, a DM is fine, but I'm asking for a full spoil: I seriously cannot figure out what is necessary for Corrinna's "route."

Based on what she says when she turns you down, I've done multiple full replays with different combinations, and either missed something or I'm entirely daft. I'm leaning toward the latter at this point.
To enter what is currently intended as the Corrinna side route (and there is NOT much there yet) you will need to:

Become president while NOT spending all your money because you'll need a little left over for later
Join the Midnight Poets
Over Thanksgiving, talk to Ms. Darden about books
Second semester, found the Book Discussion Club
If you're in the poetry club, Corrinna should join the book club.
Send a valentine to Corrinna
This should unlock an extra dialog option about books during the scene where she thanks you for the valentine
Choosing that dialog option should unlock an extra bit of dialog with Grabiner at tea
You will still want $5 left to attend the spring play when we get to it

Airy_sama

Re: Wolf Hall - Development Testing Thread

#516 by Airy_sama - Aug 30 2019

Slightly odd question but does Maria show up in more things than just the Bingo? She is adorable with her design, and even if she's not a route I'd love to see more of her.

hanako

Re: Wolf Hall - Development Testing Thread

#517 by hanako - Aug 30 2019

She's one of the KS backer characters (and I haven't managed to get them all in yet) and that's probably it for her.

Airy_sama

Re: Wolf Hall - Development Testing Thread

#518 by Airy_sama - Aug 30 2019

Fair enough. She does have a lovely design either way. Still loving the game so far either way!

hanako

Re: Wolf Hall - Development Testing Thread

#519 by hanako - Sep 5 2019

0.6.54 Update

* New scenes to March 9
* Girlkiss CG rainbow ponytail hair added.
* Fixed temporal inconsistency error when you take the chalice in exam6.
* Sprite error in Angela's acceptance speech on her path fixed. Also moved
her sprite to the other side so it wouldn't be under the tab.
* Missing sprite in the Damien pond scene fixed.
* Cleaned up quickbar assignment undo/preview button a bit.
* Quickbar assignment preview no longer live.
* Fiddling with Sphere impact code. Boulders now hit any physical object
that's at least SIZE_BIG and stop.
* Monsters now default to being SIZE_BIG.
* Tengu codex entry unlocks in week25.
* Luke path checks tweaked so they'll work right when you got onto his path
by coming along to the dungeon in week20, too.
* Giving up in exam6 no longer crashes with 'unhandled puzzle result'
* Fixed a crash in the suspension detention.
* Go to the night bedroom BG after the Feb 21 Corrinna scene.
* Various minor text corrections

New scenes include: Damien date aftermath, Minnie route, Maple Ceremony, William Rejection route, Ellen Route, Poetry Club, Sports Club

surreal_chameleon

Re: Wolf Hall - Development Testing Thread

#520 by surreal_chameleon - Sep 5 2019

The expressions on Pastel's side image and full image don't match on her "I knew you looked familiar." line.

hanako

Re: Wolf Hall - Development Testing Thread

#521 by hanako - Sep 6 2019

Patch frequency may slow down a little for a bit, both because of travel plans and because some plots are heading for crisis points soon as Spring Break approaches.

So here's another chance to make wild guesses about what everyone's up to and what might come of it.

Vivien B.

Re: Wolf Hall - Development Testing Thread

#522 by Vivien B. - Sep 9 2019

Everything on Ellen's route for the latest version is working perfectly so far. <3

Vivien B.

Re: Wolf Hall - Development Testing Thread

#523 by Vivien B. - Sep 10 2019

Same on Minnie's route - it's showing a more vulnerable, sympathetic side to the character, which I much appreciate. A spoilerish question, though: When Pastel calls the prince Bej, is it his true name, or an ironic use of his title? The meaning, while appropriate for a prince, makes me wonder -- while this could be a given name, the word is also the title of a leader (or a nobleman) in a number of Altaic languages. Granted, the proper form in most of them would be to add it after a given name, like, to name a known example, Tugay-Bey, but Pastel might not have known that... Just wondering. I adore this plot so much! <3

hanako

Re: Wolf Hall - Development Testing Thread

#524 by hanako - Sep 10 2019

I'd prefer to leave that one vague. I don't really want to suddenly yank the character out from under the player by telling them that they have to call their PC that. So what Pastel says could be a title, or a name, or a nickname.

Vivien B.

Re: Wolf Hall - Development Testing Thread

#525 by Vivien B. - Sep 12 2019

hanako:

I'd prefer to leave that one vague(...)
Oh, I see! It seems like a very sensible approach. Thank you! <3

manfromba

Re: Wolf Hall - Development Testing Thread

#526 by manfromba - Sep 21 2019

I hope that we can learn something about Barbara's background. Will this happen?

hanako

Re: Wolf Hall - Development Testing Thread

#527 by hanako - Sep 22 2019

Well, there's certainly a few more Barbara scenes to come.

Are there specific questions you have about her background? (I can't answer whether or not you'll find out any individual thing, but knowing what people are curious about might be helpful in thinking of what to cover.)

manfromba

Re: Wolf Hall - Development Testing Thread

#528 by manfromba - Sep 23 2019

hanako:

Well, there's certainly a few more Barbara scenes to come.

Are there specific questions you have about her background? (I can't answer whether or not you'll find out any individual thing, but knowing what people are curious about might be helpful in thinking of what to cover.)
What is her ethnicity? For some reason, my head canon is that she is Southern European/Mediterranean.

ojoseph

Re: Wolf Hall - Development Testing Thread

#529 by ojoseph - Sep 26 2019

Hi, not sure if this is the appropriate topic for this sort of question or if I should start my own, but how do the console commands work? Is it even built-in at this point? I only ask because I'm broke and got locked out of all the Valentine Day fun. Sad

hanako

Re: Wolf Hall - Development Testing Thread

#530 by hanako - Sep 26 2019

They do exist, but I generally want to discourage people from messing with those during development, since right now we need as much information as possible on what happens to people playing the many, many possible natural routes. There are a lot of things that only happen because you've run out of money, for example!

Playing around with the debugger makes it harder to track what's a real bug and what's someone setting things into an impossible situation.

Runespoor

Re: Wolf Hall - Development Testing Thread

#531 by Runespoor - Sep 26 2019

In the EDIT:fourth exam, teleporting the Bladen Beast counts as "harming" it. How come?

On an entirely different note - having picked up my president playthrough - and being just back from Winter Holidays (yes i realize i am way late) - Minnie's mentions of Potsdam not having a real talk with her put flames on the sides of my face. And pique my interest. Obviously we don't know what Potsdam thinks of it, and we do know Minnie occasionally pushes too much (as seen with Barbara), so it's possible that Potsdam only resorts to giving Minnie an errand around the school after being pestered a lot (because we also know Minnie's got Opinions about the way Potsdam is running this ship). Buuuuut it's not making me any more sympathetic to Potsdam wrt Minnie. Minnie's right that Potsdam acts like she likes PC better. We know Potsdam bends rules for PC. So is it only that Potsdam plays favorites with PC, or is she also playing unfavorite with Minnie? What does she fear from Minnie?

And while I'm at it, this is making me reconsider the role Potsdam plays in the end of Minnie's storyline in Horse Hall. Huh. I didn't expect there to be more layers.

Really really excited to delve more into Minnie's involvement in wildseed integration!!!!

Pursuing Damien, because I have my priorities in order. He remains astoundingly awful. I love it.

On the topic of Damien, would it be very greedy to ask for a fourth option during the spell? I went with "confusion" after checking the options, but really what I wanted to say was "intrigued". An option to focus less on what PC feels and more on what Damien is up to, and what PC can get him to feel? An option for a PC who's in it for the thrills and giggles and seeing if he can get Damien to trip into feelings first. Yes, it is pretty close to confusion, but less there's less uncertainty there, though it's less of a closed door than "contempt."

Damien date - PC certainly is very trusting about Damien wanting to be with him and only with him. I would have liked a flag for a sentence a mite less trusting from a "confused" PC, or one who's otherwse cautious. Maybe just a reference to the fact that the "him" Damien wants to be with is the "shy and innocent" act PC is putting on? It read very earnest in a way a Damienmancing PC by necessity can't entirely be.

Damien Valentine - I thought the start of February 15 was a little abrupt? Maybe that's covered at a latter date, but I found myself a bit concerned/frustrated that there's no mention made of our evening and our parting the next morning. I think PC might want to reflect for just one sentence or two, just to reassure the player that nothing dramatic went on (Damien didn't break out the violins or flee without a word, nobody broke up with nobody../). To be clear, I'm not talking about details. Merely "we parted with a promise to see each other soon" or something like that. Especially since the Reborn Moon is just around the corner - if they made or didn't make plans, that might be a good touchstone.

and now I'm off for a Minnie runthrough of the president playthrough. Because that's originally why I made a president playthrough.

hanako

Re: Wolf Hall - Development Testing Thread

#532 by hanako - Sep 27 2019

Did you teleport the beast into the pit? Dropping it down a big hole counts as harming it. Just moving it from one place to another shouldn't, iirc.

Runespoor

Re: Wolf Hall - Development Testing Thread

#533 by Runespoor - Sep 27 2019

I wasn't trying to, but I might have clicked there accidentally. It was pretty late.

waff1ez

Re: Wolf Hall - Development Testing Thread

#534 by waff1ez - Sep 29 2019

When do you think next update will be and when will full release be? I just got my main route (Babara's) up to current and am excited to see whats next. The spring break choice doesn't seem all too obvious to me what the repercussions will be ad etc. I'm not certain what to respond with.

hanako

Re: Wolf Hall - Development Testing Thread

#535 by hanako - Sep 29 2019

I am hoping there will be a big patch bringing us up to Spring Break within the next week. However, that is only a hope and not a certainty. (When this patch drops, you'll understand part of why it took so long.)

After that, there's going to be a lag again because I won't be able to write during most of October.

Don't stress yourself about the Spring Break choice. At the moment it's just a role-playing choice, I don't have any repercussions planned.

waff1ez

Re: Wolf Hall - Development Testing Thread

#536 by waff1ez - Sep 30 2019

hanako:

I am hoping there will be a big patch bringing us up to Spring Break within the next week. However, that is only a hope and not a certainty. (When this patch drops, you'll understand part of why it took so long.)

After that, there's going to be a lag again because I won't be able to write during most of October.

Don't stress yourself about the Spring Break choice. At the moment it's just a role-playing choice, I don't have any repercussions planned.
I hope october goes well and everything is okay! I love this game and games you make so I always hope for the best with you. It's progressing at a good pace imo I just constantly thirst for more content Smile

hanako

Re: Wolf Hall - Development Testing Thread

#537 by hanako - Oct 5 2019

0.6.66 update

* Fixed expression/sprite mismatch on Pastel's "I knew you looked familiar" line.
* Fixed scrubber for exam6_kissed_frog.
* 1/3 chance of niches between two walkable bigcells in frog dungeon having piles of rocks.
* Added an RNG with logging and playback for better testing.
* Frog now pathfinds over holes.
* Non-frog units pathfinding should throw exceptions.
* cancelleds canceled (including one in week8 and one in updater errors.)
* Parade CG in.
* Started bringing new scenes in.
+ Script parser has improved handling of fancy transitions.
* Valentines scenes should now actually give you the Manuel branch when he's Treasurer.
* No longer fill in the treasurer's last name when you see them as a non-President.
* Overengineering spell resistance messages.
* Poisoning and scrambling the senses of nonliving things gives "The X is not alive."
* Sleep now reports X is {not a spirit, not alive, neither a spirit nor alive} as appropriate when it fails.
* Blasting nonphysical items now gives a 'passes harmlessly through...' message and skips the shrapnel.
* Crash when something destroys a Gate fixed.
* Crush will give the Nothing happens message when used on nonphysical objects.
* Open gives a Nothing Happens message if it fails.
* Slash and Mindstorm failure messages tweaked.
* Probably some other spell messages have been tweaked and missed.
* Spark effects should now be visible for a radius of 2 so you can see your Spark hit something in an adjacent bigcell.
* Sparks now disappear into nonphysical things.
* Drain Charm not-an-object failure tweaked.
* Green Mastery trophy should now unlock when you learn Regeneration.
* More debugging info in nopickles temporal inconsistency warnings.
* Clicking the 'menu' button in the dungeon now completes an interaction, so saves made by doing so will no longer be temporally inconsistent. (Previously, if you hadn't implicitly advanced, a save made using the menu button would have the timers and screenshot in the state at the end of the turn and the dungeon entity state in the state at the beginning of the turn.)
* Also complete an interaction when right-clicking in the dungeon to bring up the menu.
* Center click no longer brings up the menu in the dungeon.
* Player units no longer initialize with spacesuits. This fixes the save complaints about the spacesuit when you load a save made with Farsight up because the Farsight viewpoint is a subclass of units.Player.
* Columns now show up on minimaps.
* Debug message drawing solid black tiles trimmed, should make dungeon rendering faster.
* LeverEnchantments no longer wear off. This fixes a bug where Silencing (or applying any other status that would wear off eventually) a wall with a lever enchantment would get the wall's metabolism started and thus make the lever enchantment wear off.
* Diamondized objects can no longer be reshaped with ShapeStone.
* Expulsion for self-destruction after having been warned cleaned up.
* Game over screen uses black text; 'End Game' button moved a little.
* Firstname Lastname now correctly interpolated on the game over screen if you get expelled for self-destruction without having been warned first. (Not sure if this can happen, but.)
* Feast CG in.
* Decrufting.
* Force Walls now immune to normal damage.
* Now remove Force Walls from the display when destroyed.
* Force Walls that are facing the player but to the left/right of the player now correctly drawn.
* Drain Charm reworked, now recurses through an object's inventory so it will get any inventory items with status effects, takes 1-10 MP.
* Gates no longer leave a corpse behind when defeated.
* Now fade out all audio channels when you fall down a hole, including the usually-forgotten sound3 channel
* Cut off after the Sunday evening menu on Mar 16th.


Major summary: New week, new exam, some big events, but not as big as I hoped. Drain Charm spell has been rewritten but the official notes for it haven't yet been updated, so it's out of sync with what the class and card may say.

There are also NEW CGs added to the Thanksgiving holiday! (Just a couple little cute things to make the day more festive.)

We were unfortunately not able to get the whole up-until-spring-break ready to release as one batch and because I'm going to be away from my computer for a while and not able to get things done, decided to push what should be playable now. The following week is fully written, just not fully implemented, and big things happen, so I do not want to release that half-baked!

Airy_sama

Re: Wolf Hall - Development Testing Thread

#538 by Airy_sama - Oct 7 2019

So odd issue I keep having. Everytime I don't wake up the mothman in the latest dungeon by either teleporting them off, or just silencing the gate it crashes on like Potsdam's first, or second line of dialog Reload works however so I'm able to continue a bit, but It's only to the line right before she gives you the extra credit for the sleeping mothmen, and that line then it crashes once more, and reloading stops working to fix it so I'm curious if anyone else is getting this sorta crash, or if my install is just borked

jak

Re: Wolf Hall - Development Testing Thread

#539 by jak - Oct 7 2019

Airy_sama:

So odd issue I keep having. Everytime I don't wake up the mothman in the latest dungeon by either teleporting them off, or just silencing the gate it crashes on like Potsdam's first, or second line of dialog Reload works however so I'm able to continue a bit, but It's only to the line right before she gives you the extra credit for the sleeping mothmen, and that line then it crashes once more, and reloading stops working to fix it so I'm curious if anyone else is getting this sorta crash, or if my install is just borked
I just get the crash when Potsdam awards me the merits (already uploaded the log)

Cautious91

Re: Wolf Hall - Development Testing Thread

#540 by Cautious91 - Oct 11 2019

Same error for me, on 2 different PC's.

indiiea

Re: Wolf Hall - Development Testing Thread

#541 by indiiea - Oct 11 2019

Yes, I just got the same error with Potsdam! I couldn't ignore it or anything, but when I reloaded the game it seems it skipped ahead.

I'm sorry, but an uncaught exception occurred.

While loading the script.
File "game/000.rpy", line 21, in nopickles_elide_filename
NameError: global name 'orig_renpy_parser_elide_filename' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "C:\Users\---\AppData\Roaming\itch\apps\magical-diary-wolf-hall\renpy\bootstrap.py", line 309, in bootstrap
renpy.main.main()
File "C:\Users\---\AppData\Roaming\itch\apps\magical-diary-wolf-hall\renpy\main.py", line 331, in main
renpy.exports.load_module("_errorhandling")
File "C:\Users\---\AppData\Roaming\itch\apps\magical-diary-wolf-hall\renpy\exports.py", line 2196, in load_module
initcode = renpy.game.script.load_module(name)
File "C:\Users\---\AppData\Roaming\itch\apps\magical-diary-wolf-hall\renpy\script.py", line 287, in load_module
self.load_appropriate_file(".rpymc", ".rpym", dir, fn, initcode)
File "C:\Users\---\AppData\Roaming\itch\apps\magical-diary-wolf-hall\renpy\script.py", line 752, in load_appropriate_file
self.finish_load(stmts, initcode, filename=fn + source)
File "C:\Users\---\AppData\Roaming\itch\apps\magical-diary-wolf-hall\renpy\script.py", line 391, in finish_load
filename = renpy.parser.elide_filename(filename)
File "game/000.rpy", line 21, in nopickles_elide_filename
NameError: global name 'orig_renpy_parser_elide_filename' is not defined

God Of Cake

Re: Wolf Hall - Development Testing Thread

#542 by God Of Cake - Oct 11 2019

Hello! On exam six, I keep getting the below error if I get through without injuring the frog (giving them my glasses or avoiding them). This error happens when I'm getting congradulated shortly after arriving out of the test. Reloding /rollbacking causes the game to crash. I did find, however, that if I injured /killed the frog, and then 'reloaded game' after the crash, the game would progress smoothly. Same thing happens with Test 7 if the creature doesn't get injured- as long as I don't get 'full' marks though, I'm able to move on, when receiving merits instead of a total crash.

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/week25.rpy", line 238, in script call
File "game/exam6.rpy", line 66, in script call
File "game/exam6.rpy", line 368, in script
File "game/trophies.rpy", line 39, in execute
File "game/trophies.rpy", line 39, in execute
File "game/trophies.rpy", line 40, in execute
File "game/trophies.rpy", line 43, in execute
File "game/trophies.rpy", line 45, in execute
File "game/trophies.rpy", line 48, in execute
KeyError: u'Star Student'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/week25.rpy", line 238, in script call
File "game/exam6.rpy", line 66, in script call
File "game/exam6.rpy", line 368, in script
File "/Users/---/Library/Application Support/itch/apps/magical-diary-wolf-hall/WolfHall.app/Contents/Resources/autorun/renpy/ast.py", line 613, in execute
renpy.exports.say(who, what, interact=self.interact)
File "/Users/---/Library/Application Support/itch/apps/magical-diary-wolf-hall/WolfHall.app/Contents/Resources/autorun/renpy/exports.py", line 1142, in say
who(what, interact=interact)
File "/Users/---/Library/Application Support/itch/apps/magical-diary-wolf-hall/WolfHall.app/Contents/Resources/autorun/renpy/character.py", line 876, in __call__
self.do_display(who, what, cb_args=self.cb_args, **display_args)
File "/Users/---/Library/Application Support/itch/apps/magical-diary-wolf-hall/WolfHall.app/Contents/Resources/autorun/renpy/character.py", line 715, in do_display
**display_args)
File "/Users/---/Library/Application Support/itch/apps/magical-diary-wolf-hall/WolfHall.app/Contents/Resources/autorun/renpy/character.py", line 507, in display_say
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
File "/Users/---/Library/Application Support/itch/apps/magical-diary-wolf-hall/WolfHall.app/Contents/Resources/autorun/renpy/ui.py", line 285, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "/Users/---/Library/Application Support/itch/apps/magical-diary-wolf-hall/WolfHall.app/Contents/Resources/autorun/renpy/display/core.py", line 2495, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "/Users/---/Library/Application Support/itch/apps/magical-diary-wolf-hall/WolfHall.app/Contents/Resources/autorun/renpy/display/core.py", line 2762, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "/Users/---/Library/Application Support/itch/apps/magical-diary-wolf-hall/WolfHall.app/Contents/Resources/autorun/renpy/display/core.py", line 482, in visit_all
d.visit_all(callback)
File "/Users/---/Library/Application Support/itch/apps/magical-diary-wolf-hall/WolfHall.app/Contents/Resources/autorun/renpy/display/core.py", line 482, in visit_all
d.visit_all(callback)
File "/Users/---/Library/Application Support/itch/apps/magical-diary-wolf-hall/WolfHall.app/Contents/Resources/autorun/renpy/display/core.py", line 482, in visit_all
d.visit_all(callback)
File "/Users/---/Library/Application Support/itch/apps/magical-diary-wolf-hall/WolfHall.app/Contents/Resources/autorun/renpy/display/screen.py", line 399, in visit_all
callback(self)
File "/Users/---/Library/Application Support/itch/apps/magical-diary-wolf-hall/WolfHall.app/Contents/Resources/autorun/renpy/display/core.py", line 2762, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "/Users/---/Library/Application Support/itch/apps/magical-diary-wolf-hall/WolfHall.app/Contents/Resources/autorun/renpy/display/screen.py", line 409, in per_interact
self.update()
File "/Users/---/Library/Application Support/itch/apps/magical-diary-wolf-hall/WolfHall.app/Contents/Resources/autorun/renpy/display/screen.py", line 578, in update
self.screen.function(**self.scope)
File "game/trophies.rpy", line 39, in execute
File "game/trophies.rpy", line 39, in execute
File "game/trophies.rpy", line 40, in execute
File "game/trophies.rpy", line 43, in execute
File "game/trophies.rpy", line 45, in execute
File "game/trophies.rpy", line 48, in execute
File "<screen language>", line 48, in <module>
KeyError: u'Star Student'

Darwin-19.0.0-x86_64-i386-64bit
Ren'Py 6.99.12.2.2029+SPIKY

deathscoming

Re: Wolf Hall - Development Testing Thread

#543 by deathscoming - Oct 12 2019

When using seeking spark(The red and white combination spell) in exam 7, while the mothman are sleeping it bugs the game, causing the need for a rollback to before it happened, I personally think this is likely because the game is confused which direction it can take or maybe it is confused whether the mothman are things it can attack

Wawawiwa

Re: Wolf Hall - Development Testing Thread

#544 by Wawawiwa - Oct 12 2019

Hello! I really hope I'm posting this in the right thread.
So there's this line in Damien's route, In-Game date: January 25th
During the date to the cinema that felt to me as if it had some grammar errors?
I might be wrong since english is not my first language -_-; So, y'know. Sorry if this is all some silly misunderstanding on my part.

I'll post a link to the screenshot rather than posting the image directly here because I don't want to spoil anything to anyone who still hasn't gotten this far in his route: https://66.media.tumblr.com/a6bab66929d4a1b3362e1ba206e80e66/tumblr_pz9pcebiQG1s2xqc0o1_1280.png

"didn't ask film what we wanted" could maybe be changed to "didn't ask which film we wanted" ?
or something along the lines of?

Hope this helps, in any case

hanako

Re: Wolf Hall - Development Testing Thread

#545 by hanako - Oct 12 2019

Thanks, you're right, looks like my tired brain flipped a couple words there Smile

hanako

Re: Wolf Hall - Development Testing Thread

#546 by hanako - Oct 12 2019

0.6.69 (bug fixes only)

* New Pastel uniform sprite backgrounds in.
* Cleaned up a bunch of translucent pixels in the Pastel uniform sprite BGs.
* A bunch of flag scrubbers in.
* exam7_result save warning fixed.
* Crash displaying Star Student trophy fixed.
* Angela points now loadable.
* Better debugging for network errors; they'll now find their way into
unroller.post_data_exception.
* No longer crash when a Mothman is Afraid.
* Falling down the hole in exam7 now goes to the default self-destruction
scene.
* Initialize variables used when bribing the frog, silencing a save warning.
* 'film what we wanted' -> 'what film we wanted' on Jan 25.
* QueuedDerp scrubber in.
* Started bringing Seeker Sting in, but it's not done yet.
* Better exception when name resolution fails.

Just covering a couple of crashes quickly. That spell isn't finished yet afaik. (The Pastel sprite adjustment is fixing an error with her earrings that hopefully no one noticed in the first place.)

hanako

Re: Wolf Hall - Development Testing Thread

#547 by hanako - Oct 21 2019

0.6.73 Plot Update

* New scenes through March 21st
* Dungeon console 'Continue' button replaced with a 'Dismiss' button that
should actually make the console go away.
[This is a change to make a difference between 'just close the console'
and 'show the next page or close if we were on the last page', since the
current Continue/Next was unclear]
* Foresight redesigned; it now looks at the level timers instead of the
unit's potential actions. This means that it will no longer falsely
report that the monster is planning to do something it won't try to do
because it knows it can't. It also means that some foresight output may
be wrong. We try to guess placeholders to report, but we may be wrong.
Foresight now scans all visible cells, and the niche and bigcell directly
behind the player.
* Seeker Sting improvements. Now does 3-7 Magic/Red/White damage.
* Seeker Sting metabolism now correctly aligned to turn boundaries, to prevent
it from moving and attacking in the same turn.
* Now report attacks to everything that can see the Seeker Sting.
* Seeker Stings no longer double their move for their first turn.
* Seeker Stings should now actually seek a new target if the one they were
going to attack is dead.
* Seeker Stings should now disappear when they've damaged their target.
* Ground Spell should now change a Seeker Sting's target to the floor (or
lava/bridge/dummyspawner) it's over.
* Organized a bunch of stuff in events.py so it's a little cleaner.
* Monster AI function naming cleaned up - Plan* functions decide what
a monster will do this turn (and set appropriate timers), Try* functions
try to do something at the exact time they're called.
* Now initialize exam7_result.
* No longer crash when the Loveland Frog is Afraid.
* Level.FindTimers() debugging function added.
* Level repr made more useful.
* Anti-Magic Fields no longer physical, so won't burn in lava or be affected
by other things that act on physical objects.
* Force Push now gives immobility conditions (stuck/sealed) precedence over
checking to see if an object is movable at all.
* Force Push now calls Reaction_Push_QueueMovements, same as Push does. So
it should start Spheres rolling instead of just throwing them around.
* QueuedWait no longer triggers save warnings.
* Lava no longer burns non-physical units.
* Force Pushing a Boulder no longer crashes.
* Force Pushing a sphere in a niche sideways now correctly shoves it into
the bigcell niche instead of having it slam up against the pillar.
* Stab at updating Force Push's damage code again.
* day advances from cafeteria-night will no longer go to the light bedroom.


A lot of stuff happens in various character routes during this update. Sorry it took so long to get out, but certain events have ridiculous numbers of variations I was trying to test...

PLEASE comment on the events that happen during this week. Most of it will need to be spoilered. Particularly comments on pacing are welcome!

Airy_sama

Re: Wolf Hall - Development Testing Thread

#548 by Airy_sama - Oct 22 2019

So alright I've completed the paths I currently have saves for up to the current end point so I'll try, and give some feedback although I'll admit I'm not the best. Either way good job with the updates overall! Also tiny spoiler Is the play meant to be a reference to little shop of horrors? As that's all I got from it.

Main paths
Barbra A logical follow up to the drama of the fire. I liked learning about the dog although at first I was afraid that the dog she was talking about was one she had lost.
Damien I mean I can't say I'm surprised as I did William's path first... I feel bad there isn't a way to even vaguely manage to stand up for yourself in any of the versions of this scene, but it's logical if very uncomfortable. My only issue is listed in the William path.
William I like the call back to how you convinced him to treat you. However I do think regardless with how much the protagonist is able to get out anyone should be able to figure out Damien is lying.
Ellen I liked the continued intrigue surrounding Musette. Although I'll admit this is starting to feel like more of a 'friendship route' for Musette featuring Ellen than it does her path.
Minnie I'm mostly curious if that's actually a real side path for Pastel, or if it's similar to a thing in another visual novel (which I wont name here so I don't accidentally spoil someone if ya really wanna know I'll put it as the last spoiler tagged thing at the bottom) in which your basically picking between 'bad end', and 'good ending'. Beyond that I mostly feel bad for Pastel. Knowing that the anti science thing has a reason is neat. I'll look into the going with Pastel stuff tomorrow.

Side paths I don't remember how advertised these are so I'll even spoiler the names in case anyone wants to avoid as much info about them as they can.
Raven. I'm glad there is more to her mini path honestly even if it adds less I think to it than what the other side path I have unlocked got even though I completely understand why.
Angela. figuring out how to placate her ego is interesting. I'm also glad the anti-William has calmed down from earlier in the route. The only thing I have to add about the confrontation is I found it pretty funny. I don't know if that's the intent in this path, but I did.
As for the others I unfortunately due to juggling between computers lost my save for Logan, and can't for the life of me figure out how to get any of the others.

And finally a logical question is there anything special for not going on any of the paths? I can't remember if Horse hall had something so I was curious if I should even bother with that run.

The visual novel I was talking about was Katawa shojou on one of the characters paths you had the option of 'comforting' (It has toggleable adult scenes so that's all I'll say) the path persons best friend, and even though the person in question doesn't find out you are given a worse ending.

hanako

Re: Wolf Hall - Development Testing Thread

#549 by hanako - Oct 22 2019

There is no special bonus for being on no-route, though I try to make sure that at least a few scenes happen anyway so you aren't just getting nothing all semester. And if you don't pick anyone at Christmas, you SHOULD still have the option to switch into Luke's side route by accepting his invitation to go into the dungeon together in January (though the flags weren't always working right for that earlier, but it should work now).

The other side route which is currently available is Corrinna and that option is extremely hard to reach. To get to her, you must: Become president, but DON'T spend all your money - you need at least $10 for the second semester. Talk to the librarian about books at Thanksgiving so that you can choose to found a Book Club in January. Join the Poetry Club. You should then be able to invite the members of the poetry club to join your book club, so Corrinna will come to the meetings. Buy her a Valentine, then thank her for joining the book club. After that you should be able to invite her to sit with you at the Spring Play.

Suki and Manuel are not yet written and expected to be added in a later pass.

surreal_chameleon

Re: Wolf Hall - Development Testing Thread

#550 by surreal_chameleon - Oct 23 2019

Okay, time to wave the white flag. How do I get to see these fabled Angela scenes that I keep reading about? I've come to the conclusion that the odd scene with her getting a book is just a hint that the librarian can order books. What am I missing?

hanako

Re: Wolf Hall - Development Testing Thread

#551 by hanako - Oct 23 2019

Angela's side route is an offshoot of WIlliam's, just as Pastel's is an offshoot of Minnie's.

If you try to enter a romance with William, but he ends up publicly turning you down on Valentine's Day, Angela takes an interest and will approach you later, and how you respond to that determines whether you stay on the WIlliam route or switch to Angela.

Airy_sama

Re: Wolf Hall - Development Testing Thread

#552 by Airy_sama - Oct 23 2019

Alright I've seen two more of the side paths to current end Luke: Adorable is my only real comment with him. Pastel: Interested to see what comes of it at the very least even though I feel like a monster for choosing that route.

However I can't get the last one it is beyond me. So I humbly beg I must know is it random? I can't figure out how to win with money left over. I admit if this was the full release, and it had the console I'd likely just cheat at this point as I am not the brightest knife in the drawer as the election in horse hall was equally as difficult for me to comprehend. As honestly I just kinda wanna know more about her, but I understand if you don't wanna reveal more about that. As if all else fails I can just do the thing I described after the game comes out since I think you mentioned this having a console after release. A feature I really liked about horse hall since it was fun sometimes to just max your magic stats, and see what combinations can solve the dungeon.

hanako

Re: Wolf Hall - Development Testing Thread

#553 by hanako - Oct 23 2019

It should be possible to win the election with William's support, paper badges, custom cupcakes, and a good choice of nickname. There are several other ways to make the numbers work, but this is the most straightforward one to explain. If you do it that way you can skip buying posters or non-custom cupcakes, so if you didn't spend anything in the game before getting the election advance you should still have some money left. (I did test this but it was a while ago.)

On the other hand you might consider it way too much work at this point since the amount of development you can get with her right now is still very little considering all the hoops you have to jump through!

Airy_sama

Re: Wolf Hall - Development Testing Thread

#554 by Airy_sama - Oct 24 2019

While it is a lot of work having just gone through it I consider it to be worth the effort. It's also the first time I've seen the Book club events, and I must say I am now more interested in microbots than I was before. Beyond that the commentary on the books are all interesting, and I'm glad to have gotten to hear all the views on the books. Onto business with Corrinna's path as I said I consider it worth the effort so I do like it. I do feel that the way to found the book club might be a bit too hidden for folks not using a walkthrough, or trying everything though. Beyond that similarly to Luke I don't have many exact things to say about it, but it is nice. Doing all the currently implemented paths to spring break makes me all the more excited for what's coming after spring break.

deathscoming

Re: Wolf Hall - Development Testing Thread

#555 by deathscoming - Oct 24 2019

Okay, I need to ask, is there a way to prevent Damien and Ellen getting back together without romancing either of them? I am not sure what I am missing

hanako

Re: Wolf Hall - Development Testing Thread

#556 by hanako - Oct 24 2019

You can do it without going onto the Damien/William/Ellen routes if you 'distract' Damien in the first semester and then dump him. That way, he never makes a play for Ellen's sympathies at the Dark Dance, and she's out of his reach for the rest of the game. (At least, this is supposed to work.) You should be able to dump him as early as the Dark Dance and successfully foil his plans for the rest of the year, then go on to whoever you really wanted to focus on.

deathscoming

Re: Wolf Hall - Development Testing Thread

#557 by deathscoming - Oct 24 2019

OKay, thank you very much

surreal_chameleon

Re: Wolf Hall - Development Testing Thread

#558 by surreal_chameleon - Oct 25 2019

First off, a few bugs and continuity errors:

When on Barbara's route and the pc is questioned by Grabiner about the fire incident, the pc will say "I'm her boyfriend" even if you've chosen to be friends.

When on William's route and you choose "Say good-bye", William leaves the room and then suddenly the pc and William are having a conversation about the harm that Damien inflicted. You don't see William's sprite during this dialogue as you normally would. A unneeded cut 'n paste and a missing label jump perhaps?


And now, comments about the routes:


Ellen: My favorite route in terms of the dramatic stakes. Musette does tend to steal the scene. (She's certainly stolen my heart! Alas, sweet Ellen, there is a Snake tempting me in our Garden of Eden...)

Minnie: The Pastel disruption was fun, but I'm looking forward to teaming up with Minnie against the System. At least, that's what I hope is coming next.

William: Wow, three different resolutions for the conflict with Damien: Surrender, Wizard's Duel, and Ironic No-Show. Wizard's Duel was an unexpected surprise, even without the unique soundtrack and cg of the normally gentle William looking all bad-ass. If you have a rematch scene coming up, I'd like to see them do things that are beyond what freshmen wizards are capable of. Like the Snape vs McGonagall or the Voldemort vs Dumbledore duels in the Harry Potter series.

Damien: My, but he's a good deal darker than he was in Horse Hall. I don't see any credible way that the pc could end up with him, particularly in light of the threat that he was going to carry out in the Ironic No-Show scene. (By the way, that scene, while exceedingly creepy, loses some of its punch when your pc is wearing dark shades. Not much you can do about that, of course. At least he wasn't wearing the elf ears!) I take it from your earlier comment that Damien doesn't have a plan C? That if you dump him before the Dark Dance, you've neutralized him as a threat for the rest of the game? Okay, but it seems odd that he'd give up on trying to obtain a soul. Maybe he could mysteriously disappear during the second semester? Possibly as a punishment by his backers in the Otherworld?

Barbara: I don't get the same sense of rising tension in her route that I do in the other ones. Ellen's route: Musette is dwindling away and there's a threat of Ellen getting mindwiped. William/Damien: Damien escapes and is still at large. Minnie: There's an underground resistance fighter vibe overshadowing things, creating an undercurrent of tension even if Minnie's fears turn out to be unfounded. The overarching threat in Barbara's route at this point in the story is... what, exactly? The fact that her conflicts with authority keep increasing in magnitude? That after Spring Break, there will be a surprise conflict that could get her expelled and possibly put the pc's magic in jeopardy? Okay, so the endgame to her story begins a bit later. No big deal, no rule saying that the dramatic beats of each storyline all have to be in sync. Or maybe the story's final conflict will be a quiet struggle about Barbara overcoming past trauma, which doesn't necessarily lend itself to dramatic foreshadowing. Also okay. But if there's a good way to put in a dash of that's-not-good-I-wonder-what-happens-next, like in the other routes, it would be worth doing.

Angela: It's interesting to see a --kinder isn't the right word, let's go with beneficial-- side to her. The way the pc channeled Angela's disdain in the post rejection scene with William wasn't kind, but it was an effective way to recover from adversity, which had the effect of making me respect Angela a bit. I do hope to find out what she wanted from William at the beginning of the game, and what she planned to do with his socks. Is it bad that I want to see her shocked face when the pc reveals his identity to her? Yeah, probably. I didn't say she was an entirely benign influence.

Corrina: It's a bit strange that she's only in one of the book club discussion scenes. Considering her limited exposure, this is probably the best place to put her. From what I suspect her secret to be, I imagine she might have some interesting things to say about gaining unexpected powers in the superhero discussion.

hanako

Re: Wolf Hall - Development Testing Thread

#559 by hanako - Oct 25 2019

Major Damien spoiler discussion:

I take it from your earlier comment that Damien doesn't have a plan C? That if you dump him before the Dark Dance, you've neutralized him as a threat for the rest of the game? Okay, but it seems odd that he'd give up on trying to obtain a soul. Maybe he could mysteriously disappear during the second semester? Possibly as a punishment by his backers in the Otherworld?


It's not necessarily that he's given up on everything, but he's no longer a threat to the protagonist or anyone the protagonist personally cares about. WolfPC does not know everything that happens in the school. If Damien did "drop out" second semester, would WolfPC even know? William would know, but we're talking about a circumstance where we're no longer on William's route, so why would he tell us? So at least for the moment I don't really want to provide any detail at all on what Damien is up to once he's no longer part of WolfPC's story. Let him lurk menacingly in the unknown.

MillaMaxwell

Re: Wolf Hall - Development Testing Thread

#560 by MillaMaxwell - Oct 26 2019

The only issue I found is a minor typo on Raven's route: https://i.imgur.com/hFenfiJ.png

I thought the pacing for this week was generally great. I especially enjoyed William's route because seriously, the wizard's duel scene just perfect. Both for being cool and badass and in terms of actual character/relationship development! Barbara's route was a lot less dramatic this week than the others though. I know she had some drama the previous week, but that seemed to be resolved pretty quickly, so I'm hoping her story has some major development after spring break. I still really enjoy her route, but now that all the other routes I'm doing concurrently dropped major drama and/or plot twists, hers seems a little mellow.

Cautious91

Re: Wolf Hall - Development Testing Thread

#561 by Cautious91 - Oct 27 2019

All right, I can't help it. So far it appears that the blue guy has a straightforward plain villain role in this continuity, pure form, no nuances, no shades. Question On one hand, I'd love to hear a "no, silly, the development isn't over yet, stop" to that conclusion, on the other hand, I don't want major spoilers, on the 3rd hand, I know I'd be disappointed if I turned out to be right, considering... Confused Ok, don't mind me.
William though... yay for William! (Also ouch for William, but regardless). William is the man!
Great CG's. The best creepy face ever for one, pure awesomeness for the other.
Curious about Luke - does his route remain nothing for the MC to write home about right until the end of the year, or is it going to get into romantic territory at some point, just very-very late? I think I have a save where the MC is more involved with him (I get "Luke" pop-ups since February), but it looks like friendship route atm, despite the valentine exchange (which just gets handwaved in a single line of dialogue).

hanako

Re: Wolf Hall - Development Testing Thread

#562 by hanako - Oct 27 2019

Luke is a side route only, despite being probably the best developed of the side options at the moment. In general the side routes tend to be a little nebulous about whether they're friendly or romantic, because they have less time to talk about the implications or really follow through on a relationship. For Luke particularly I am planning to have them talk about it a little bit because, again, they know each other better than the other side routes, but it's still not going to get too heavy. The side routes don't have kiss CGs available. There's also the issue that some events with Luke only happen if the fire happened, and I'm still debating on whether to make those route-specific or just slightly more detailed if you're on his route. There's more room for discussion there if you're on his route, but then, if big developments happen there for his route, anyone who's president would miss it all.

Still waiting on Manuel, though I do expect his storyline to involve the not-yet-written mushroom-gathering club. I've got at least one cameo character who's supposed to appear in that, too.

noctiscorvus

Re: Exam 2 Tips and Tricks

#563 by noctiscorvus - Oct 30 2019

So I'm stuck in this dungeon because every time I go to push the boulder I get an error code and can only rollback. So I'm looking for alternative ways to get through it.
At the start of the exam my stats:
Magic 49
Health 23

And my spells:
Breeze Push Energise Spark Slash
Light Silence True Sight
Diagnosis Track Scent
Inspection Inscription
Spirit Sense Empathy Communication

Any help would be great. My previous save is one week before the exam so I can still change things up a bit, but the question is what?

hanako

Re: Exam 2 Tips and Tricks

#564 by hanako - Nov 4 2019

noctiscorvus:

So I'm stuck in this dungeon because every time I go to push the boulder I get an error code and can only rollback. So I'm looking for alternative ways to get through it.
At the start of the exam my stats:
Magic 49
Health 23

And my spells:
Breeze Push Energise Spark Slash
Light Silence True Sight
Diagnosis Track Scent
Inspection Inscription
Spirit Sense Empathy Communication

Any help would be great. My previous save is one week before the exam so I can still change things up a bit, but the question is what?
I moved this out of the tips-and-tricks for that dungeon because the ACTUAL answer is "get us to fix the push spell because it was being buggy" Smile Should be working again in the latest update (see below)

If you're still getting Push errors after updating to 0.7.1 please let me know!

hanako

Re: Wolf Hall - Development Testing Thread

#565 by hanako - Nov 4 2019

0.7.1 Bugfix Patch

* CGs for the Fall Play (Medea) are now in.
* Getting detention for self-destruction in exam7 now actually works.
* The "Say Goodbye" breakup option on William's path now ends the event.
* No longer get rhanked for being an attentive audience.
* Now jump to tutorial 8 after March 8th.
* No longer crash when you shove a boulder into a bigcell hole with a wall
immediately behind it.
* Fixed a Force Push-related crash that affected shoved objects.
* Actually silence save warning when timestampish (slow timestamp) screens
are present in saves.
* QueuedMoveAdjacent now does nothing if the object being moved is no longer
in the level. This fixes a bug where an object with multiple movements
queued might keep going (and thus reappear) after falling down a hole.
* Things fall down holes more reliably.
* Force Pushed status now actually wears off when a Force Pushed object does
damage.
* Finally fixed the bug where Force Pushing objects could get them stuck in
pillar cells
* Being burned by the Purple Glow now gives 'as you enter the' instead of 'as
you step into' if you're not on the floor (longjmping) or you're entering
involuntarily (push)
* Lava now uses a copy of the cell-occupant list so sharing the cell with
something that was destroyed no longer allows you to escape being burnt.
* lvl.RemoveAll now only removes instances of the specified class, instead
of removing every unit. This fixes a crash when you burnt yourself to
death in the lava tutorial, and possibly in other tutorial deaths.
* Debug messages trimmed.
* Entering a dungeon now immediately displays the correct minimap.
* Entering a dungeon now forces the first-person view to be redrawn.


This is pretty much just fixing some minor issues, but DOES include new graphics for the fall play. I would have waited until I had more scenes ready to put in, but I needed to fix the pushing problem before AdventureX this past weekend, so may as well give you guys that update.

waff1ez

Re: Wolf Hall - Development Testing Thread

#566 by waff1ez - Nov 11 2019

What are they current available routes? It seems most backer routes are still out for now? Pastel, Angela, Corrina, Ball and Suki all of those seem to be not in yet?

hanako

Re: Wolf Hall - Development Testing Thread

#567 by hanako - Nov 11 2019

Pastel, Angela, and Corrinna are all available already. None of them are choose-at-Christmas options, though. Pastel and Angela are offshoots of other routes, and Corrinna is the "you will need a guide for this" hard option. (Pastel branches off from Minnie, and Angela branches off from William.)

It's Suki and Manuel who haven't been added at all yet.

They are all side options so none of them has as much content as a full route.

waff1ez

Re: Wolf Hall - Development Testing Thread

#568 by waff1ez - Nov 12 2019

I realized the chalice dungeon is randomized, realized that when the frog won in like 3 or 4 steps it was really fast and surprised me.

I like Pastel she's cute but I dunno if I'll ever really do here route, can't bring myself to do it. It's hard for me to be that cold to Minnie. Other than that Angela is also difficult for me to do Sad. However I do really like Corrina's route I almost got it done on my own buttttt I missed some super specific requirements and had to look up how to do it.

hanako

Re: Wolf Hall - Development Testing Thread

#569 by hanako - Nov 17 2019

0.7.8 Update

* New scenes through to April 6th
* New CG for club signups scene
* New CG for valentines ordering scene
* New CG for holiday chorale concert
* Practice Dungeon 8 has an intro.
* Slight adjustment to Damien-route aftermath if choosing "I hope it never happens"
* Escaping a tutorial now gives "I leave the dungeon." instead of "I escape the dungeon."
* Dialog box falls out at end of 50 stress scene.
* Effect tab for Minnie inviting you jogging in one circumstances now says 'Jogging' rather than 'warmer'.

* Burn Magic spellcard now says up to 15-20 damage.
* Quickspell-assignment text a bit more readable.
* Improved debugging for WallTileFacingDarkened flickercontrollers.
* Fiddled with damage flickering for wall tiles.
* Wall tiles that are facing the player now flicker when blasted.
* Started fiddling with making wall tiles to the side of the player flicker when damaged.
* Fixed a crash in deer AI.
* Fixed a crash trying to flicker SkewWallHGrad quads.
* Damage notifications no longer try to propagate with SENSE_MAGIC.


Goes through Spring Break and the week after. Some events for all main routes, plus scenes for Pastel, Luke and Corrinna.

MillaMaxwell

Re: Wolf Hall - Development Testing Thread

#570 by MillaMaxwell - Nov 17 2019

I just finished playing through the new content for the various routes. I love it! All of the routes are equally fascinating and I look forward to seeing how everything turns out.

I also just wanted to note that on Barbara's route, during the discussion of her detective qualifications, I was suddenly struck by how much I want her and Rowen from Black Closet to be friends. If I was any good at drawing, I'd make so much crossover fanart for them! Laughing

Staldice

Re: Wolf Hall - Development Testing Thread

#571 by Staldice - Nov 20 2019

Really enjoying WH, I have a few stray thoughts so far:

I noticed you deviate slightly between American and British English on occasion; an "honor" here, but "realised" there sort of thing.

During the Minnie route, I noticed that you can ... completely lock yourself out of the route if you respond with 'It was their choice' during your W19 dialogue. Given her motivations, I understand why she'd disagree, but it feels a bit unexpected, especially given you don't know too much about her yet - I was half expecting it to be the fact I ratted her out to Potsdam when I wanted to start cooking club, ha ha.

You did a good job writing Barbara, keeping her dialogue minimal while really hammering out her expressions. ... The mall visit took me completely off guard!

Good to see the return of Big Steve, will enjoy ... getting PTSD from the crane game all over again ;)

I think next up is the Damien route, ...though after he dropped the s-bomb at the dark dance during my William playthrough, I might have to force myself!

Staldice

Re: Wolf Hall - Development Testing Thread

#572 by Staldice - Nov 20 2019

Sorry, I couldn't help myself Laughing

Spoilers for late Minnie's route: https://imgur.com/a/FMJ4lj5

Cautious91

Re: Wolf Hall - Development Testing Thread

#573 by Cautious91 - Nov 20 2019

Staldice:

Sorry, I couldn't help myself Laughing

Spoilers for late Minnie's route: https://imgur.com/a/FMJ4lj5
Laughing Don't know the context, but love it)) (Внезапно!)

hanako

Re: Wolf Hall - Development Testing Thread

#574 by hanako - Nov 25 2019

0.7.13.1 Patch

* New scenes to Apr 11

* Charm-selected indicator in statbar when a Charm is being worn
* Election Campaign CG on Oct 9.
* New Suki sprite in. This involves twiddling to sprite naming which might cause sprite errors elsewhere.
* Manuel's talker should no longer bounce weirdly between ears-up and other positions.

* Drain Magic desc now clearer that it only targets spellcasters.
* Drain Magic no longer drains from things that are neither alive nor sentient.
* Entering Tutorial 8 now saves the RNG log to <savedir>/tutorial8.rng.log.
* Now include the tutorial 8 RNG log in uploaded tracebacks.
* farsight_target save warning silenced.
* Dig should now refuse to dig through IndestructableWall()s.
* Low/High Shaft Walls no longer movable, so Shockwave won't knock them down holes.
* HighTunnel units (seen at the top of stairs) no longer movable.
* Fixed the bug where clicking rapidly with Farsight up would sometimes crash or lock up the dungeon UI (with the viewpoint stuck in the Farsight proxy but none of the dungeon controls usable.). This introduces a new bug where the direction indicator on the minimap doesn't face the right way during Farsight.
* Minimap direction indicator now correctly updated during Farsight.
* Use hard pauses during Farsight to force the minimap to actually update even if the player clicks too fast.
* Debug messages trimmed.
* Candidate fix for a crash displaying lightning strikes; however, since I couldn't reproduce the crash, I can't verify the fix.
* "The Stairs ARE struck by lightning."

Apr 11 is a Friday, not the Sunday - I couldn't quite get that far and wanted to get this patch up. This week is heaviest for the Ellen and Barbara routes.

kfc9omg

Re: Wolf Hall - Development Testing Thread

#575 by kfc9omg - Nov 27 2019

i don't have any specific feedback, just wanted to say i'm loving the recent updates. barbara's my main squeeze so it's great to find out more about her. can't wait for more

EenPersoon

Re: Wolf Hall - Development Testing Thread

#576 by EenPersoon - Dec 3 2019

Hi! Only played bits of the Ellen route and most of Minnie's. Their stories are very fun so far. I didn't really have an opinion of Minnie in Horse Hall but she's an interesting character in this game and I like her a lot Very Happy .

A tiny question about the Magical Diary world. Before going Iris Academy, do parents teach their kids spells too? It always made me wonder if born witches and wizards would already know how to cast simple spells like Breeze without needing to be taught by a teacher.

hanako

Re: Wolf Hall - Development Testing Thread

#577 by hanako - Dec 3 2019

I'm always hesitant to give too many answers outside of actual canon text. Very Happy

We know that human witches and wizards don't have access to their magical powers until they're 13.

We know that wildseeds, specifically, are then contacted by officials and given the Choice, which either makes them forget about magic entirely or restricts them from using magic until they go to school three years later.

I don't think I've ever given any clear details of what happens to born witches and wizards during that three year span. The freshmen don't seem to be starting out way ahead of the wildseeds, but they also sometimes hint at knowing things that aren't taught in any classes. If they learn things at home, it's probably not the same things they learn at school. It's also quite possible that most born witches have their magic locked just like the wildseeds do, and the reason they can sometimes do a few extra things is just because they've been hanging around magic for so long, they have different ideas of what's possible, and they're better at experimenting once they get their magic under control.

WolfPC has clearly been taught things outside of what people learn at Iris Academy, but he's also far from a normal American wizard.

EenPersoon

Re: Wolf Hall - Development Testing Thread

#578 by EenPersoon - Dec 4 2019

Thank you for your answer, Hanako!

I've continued Ellen's story and I think I found a grammar mistake: Right after spring break, when she talks to WolfPC in his room about Musette, it says "if a echo of a ghost" but it's supposed to "an echo", right?

hanako

Re: Wolf Hall - Development Testing Thread

#579 by hanako - Dec 9 2019

0.7.18 Patch

* New scenes to April 20
* Tweak to the Secret Santa/broke scene, to indicate some students do opt out of the Santa experience.
* 'an echo' on March 30 Ellen scene.
* Now directly track whether you chose the week6 advance. This will also be set on April 5th if you've got allowance debt; if you have a pre-0.7.15 save that was made after the April 5th allowance, you won't get the "Including, to my surprise" line and will just get "my allowance arrives as usual."
* Now correctly track whether we received our first post-debt allowance in week32. Saves made after the April 12th allowance in versions <0.7.17 will just get vanilla allowance text instead of excited allowance text.
* Fixed a crash if you fast-forward through the week32 Musette portal scene.
* Scrubbers for the Musette anim controllers added.
* Level repr now shows subticks.
* Casting spells on yourself now interrupts a dungeon pause even when there's a custom anim. Fixes the bug where casting Longjmp would tell you you cast Longjump, but then wait until you clicked before actually jumping.
* Directional spells with custom anims (Lightning) no longer wait for a click to advance. (It does still wait for red casting to finish.)
* Lightning graphic tweaked, now blue instead of purple/yellow.
* Stairs no longer singular. Non-singular objects now crumble into rubble instead of crumbles-ing into rubble.
* DefeatedFaders no longer physical, so they won't get pushed around by Shockwave.
* Direction-chooser menu (as seen in Dig/Lightning) improved.
* Fiddling with tinting code for side-view mossy walls.
* One of Luke's uniform2 sprites was using the uniform1 base, fixed.
* Removed unused cgs/body-tan.png.
* Fixed a crash that can occur in certain talker errors.
* Improved error reporting for some parse errors on saves/persistent.

Lots of things happening, particularly Luke finally getting to the point, and the potential return of Damien...

hanako

Re: Wolf Hall - Development Testing Thread

#580 by hanako - Dec 9 2019

0.7.18.1 bugfix

Fixing a character's outfit that was being blocked from uploading for reasons.

deathscoming

Re: Wolf Hall - Development Testing Thread

#581 by deathscoming - Dec 10 2019

May I ask how many endings are there for each character? I am genuinely curious about that, is there only one good one and a bad one?

hanako

Re: Wolf Hall - Development Testing Thread

#582 by hanako - Dec 10 2019

Because this is more of a 'one central plot with optional character relationships' setup than a completely-branching-routes scenario like some visual novels have, there's not really a good answer for that.

The only game "endings" that we know of at this point are completing your school year successfully OR getting sent home early by Grabiner.

Many character routes have "failure states" where you can fail early on and not get any further scenes with that character. But I can't really describe that as a "bad ending" because it doesn't end the game. Some routes might have lots of ways to fail. Some routes might be very difficult to fail. And is continuing a character's route necessarily a good thing?

And if you attend the final Ball with a character, is that "one ending" regardless of all the variables going into it or not? After all, on many character paths you could at least be Romantic or Friendly, which changes a lot of scenes (in a pretty big way on William's route, less so for others).

Most characters aren't going to suddenly dump you at the last minute if you've been following their storyline, because why would they? (Because Angela, that's why. But in her case, you were never that close to begin with.)

keth

Re: Wolf Hall - Development Testing Thread

#583 by keth - Dec 18 2019

I've noticed when saving and reloading, the game seems to "forget" my personality and the special options stop showing up. In the current game I am playing I was flirty and sporty, and now the flirty and sporty tags aren't showing up when they should, like when you choose anything competitive for sporty, or the option to tell Luke before the Dark Dance that he can bump into you.

hanako

Re: Wolf Hall - Development Testing Thread

#584 by hanako - Dec 18 2019

Not sure what you mean. They're saved per-character, so if you're switching to a different save you might not have the same options - or if you loaded from a ways back and made different choices, your personality variables might have been altered. (You can see your current personality setting by looking in the codex.)

If you're still getting weird behavior, try checking the personality mark in the codex before saving, then save, restart, load that save, and look at the codex again. Also, are you getting any error messages?

While it's possible in some circumstances for variables to get lost usually that means that either a particular variable would be broken for everyone, or that your saves should be getting mangled in lots of different ways, since it's just another variable like your red magic score or your romance path or anything else.

hanako

Re: Wolf Hall - Development Testing Thread

#585 by hanako - Dec 20 2019

0.7.25.2 Patch

* Scenes to Apr 27
* Killer plants CG in. (Spring play)
* Hockey CG in. (Mar 1, if you successfully organised a trip)
* New spellbuttons for the quick-cast bar.

* Blast no longer does shrapnel damage twice to everything in the target's bigcell.
* Bigbutts menu targeter no longer exposes the current compass direction when the player can't see.
* Spells that target a choice of an adjacent bigcell or the current location now use big butts.

* Stop the sound after the slow, sarcastic clapping on week20.
* Luke now also accepts your invite to the hockey game if you went on the dungeon adventure with him.
* Sticky Feet spell-learning scene tweaked.
* Raven should actually star out after you invite her to join book club.
* Transition from some "There are many students in the library, but Minnie is not among them." lines to non-president study cleaned up.
* Barbara kiss CG now unlocks the trophy (and all kiss CGs checked)
* Mar 30 scene no longer returns William to pose2 if we're on a Romance path.
* Apr 14 Luke scene uses Crowd.
* Hide the effect tab when turning down Feb 5 Bingo due to being broke.


* Now delete the 'spell' placeholder variable after initializing the wolfhall spells list; this will cause a crash anywhere where I used 'spell' uninitialized in the module, but that's probably better.
* Darkness now destroys any LightUnits in the current cell.
* Grammar fix when seeing plural objects fall down holes.
* Shockwave should no longer impact Nain(s) Rouge(s) and other magic-immune units.
* Thing/Direction spells should now check for magic-immunity.
* Nichecell selector no longer defaults to thing=thing. How would that even WORK?)
* No longer double-deduct casting cost in QueuedCastAt. (Once when checking for fizzle, then again before casting the spell, oops...). Note that this means Loveland Frog will no longer run out of MP quite as fast, though IIRC the only QueuedCastAt spell it has is Light.
* Trying to teleport the Floor should now give a bigcell teleporter.
* Show the background in known-cell targeter.
* When issuing commands, no longer show wall facet buttons for walls that aren't available.
* Wrong Way traps now ignore qualia with fluff text but no event items (Fixes a getitem crash if you Telepyre 'em.)
* Now announce queued spellcasting events again. This should also tell you when the Loveland Frog casts a spell.
* Spelling of 'canceled' consistent in code.
* Monster movement now displays the 'leaves to the' variant even if you're in a niche when the movement occurs, thus getting rid of a bug where "The Loveland Frog arrives from the [direction]" when it's moved AWAY from us.
* Triggering the Purple Glow should now actually silence it.
* Monsters now default to being smellable. Fixes the bug where the Loveland Frog doesn't leave scent trails.
* Crash casting two-thing spells on floors fixed.
* Shape Stone works properly again.
* Shape Stone gives the correct error message reshaping a Floor.
* Shape Stone should give the Horse Hall message when reshaping an Abyss.
* Now show an error message instead of crashing if an exception occurs drawing a SkewWallHGrad or SkewWall.
* Fixed a crash that occurred when rendering a bigcell that has a wall_textures override - e.g. InvulnerableWall bigcells.
* Crash displaying indestructable walls in niche cells fixed.
* Wall description handling changed so invulnerable walls are now visually different too.
* Store the RNG log for tutorial8 dungeon generation in saves, so when we get a "WTF was that dungeon?" error we can inspect it.
* The Bladen Beast now bites instead of clawing if it's got Sticky Feet.
* QueuedMetabolism timers no longer go off if the unit isn't in the level that the timer is attached to. Should fix a crash when you drop a Patrol Dummy down a hole; it's likely that this crash also manifested with other monsters removed from level occasionally.
+ Automatic backup script now backs up the modules/ and os/C/ directories too.
+ Copy in the Linux blitter32.so from 0.7.18.1.


There's a lot of bugfixing in there, so size based on how much you probably care about it. Laughing

This should bring the plot up to end on Sunday Evening, April 27th. This leaves only the Final Exam and the May Day Ball to come before the first run of the plot is complete.
The final exam is written but not yet scripted. I am in the middle of writing May Day Ball scenes at the moment.

By Apr 27th you should know who you are or aren't attending the ball with. There's also some major new mechanics introduced on the final weekend to give you practice before the final. While I have tested and adjusted many things I'm sure there are going to be interactions I haven't thought of, please let me know if it catches fire!

hanako

Re: Wolf Hall - Development Testing Thread

#586 by hanako - Dec 20 2019

0.7.26 - Quick bugfix for last night's uploaded errors

* Crash drawing minimap when there's a remembered monster that's no longer
in the level fixed.
* scrubber for chose_week32_barbara_date added.
* FINALLY fixed the save warning on timestampish (and added some notes to the
obvious place so new screens won't take as long to make scrubbable.)
* Trimmed a lot of debug information out of saves.

hanako

Re: Wolf Hall - Development Testing Thread

#587 by hanako - Dec 21 2019

0.7.27 more bugfixes

* Decrufting.
* Fiddling with blitter.
* Debug messages trimmed.
* Monsters now cancel their metabolism action when they've fallen down a
hole or otherwise been removed from the level. Fixes a crash when Patrol
Dummies fall down holes in the group tutorial.
* RLEA tinted subtractor blits now work right. This means side walls with
moss flicker red instead of blue when damaged normally.
+ Compile new blitter for Linux i686.
* Fixed crash displaying a spellback with a blank slot. (Which also triggered
when reassigning spells)
* Initialize the party on load if we are (or have been in) a dungeon. Fixes
a crash loading saves made in the dungeon in pre-party versions.

hanako

Re: Wolf Hall - Development Testing Thread

#588 by hanako - Dec 31 2019

Closing this thread up to move to a BETA thread because the game is now technically playable to the end!
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