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Beta plot discussion and feedback [spoilers]


hanako

Beta plot discussion and feedback [spoilers]

#1 by hanako - May 3 2016

Are you playing the beta? This is the thread to talk about stuff in!

Favorite characters, routes you love, routes you hate, blathering, what-have-you.

If you are British and notice that I have failed to properly brit-up a spelling somewhere please let me know. I don't usually try to go pure British but with this book being set in London I thought it seemed appropriate.

If something in a scene or route bothers you and you think it should be changed, or you think something important is missing from a route, this is the place to make your case. I will not always be able to agree or go along with suggestions, but I will at least listen, and sometimes readers come up with pretty awesome ideas.

Since details may change, please don't talk about the plot or post screenshots anywhere outside of this forum until the beta period ends.

Thanks!

Runespoor

Re: Beta plot discussion and feedback [spoilers]

#2 by Runespoor - May 3 2016

It might be bad form to come over to squee after having finished only one route so far, but just in case it's not I wanted to.

Lavinia's route feels like romancing Vriska Serket in a Victorian school might. It's a good thing. More to follow when I have more thoughts than squee.

Hanako, I felt that some of the French was just a bit awkward; can I suggest alternate turns of phrases?

hanako

Re: Beta plot discussion and feedback [spoilers]

#3 by hanako - May 4 2016

Absolutely! My French is pretty rusty.

Runespoor

Re: Beta plot discussion and feedback [spoilers]

#4 by Runespoor - May 5 2016

French notes!

I haven't gone all over the game yet, but I've played through Mariette's route. Except for one or two things, what I noted here isn't wrong so much as I think there's a more natural way to put it.

I forgot to mark the weeks, I'm sorry.

Act I
Mariette :
« Is it alright if I ask you a few questions about yourself ?
- C'est bon, mademoiselle. » → Weird sounding. « It's alright » doesn't translate well. « Bien sûr » would work better (but it means « of course »). « Si vous le souhaitez » ou « si vous voulez » means as you wish. « Certainement » is a possibility. Unfortunately, none really convey reluctance on Mariette's part.

Sara reading the French schoolbook:
« le pere » « la mere » «  le frere » awwww accents are gone.

Mr Dufarge to Ermengarde :
« Écoutez-vous » : Do you mean « listen »? That would be « Écoutez » on its own, or « Écoutez bien » (which would mean something closer to « listen closely »).

Mariette week 9 ; « volume de la poésie française » → I think you'd be better off getting rid of « la ».

Mariette week 12 : « qu'est-ce qu'il se passe ? » is correct, but « que se passe-t-il ? » is more proper. I prefer the latter for polished Mariette.

Mariette week 22 : « dans les provinces » ; if Mariette wants to sound astoundingly Parisian about it, she'd say « en province », singular. There's Paris, and there's la province – that which isn't Paris : it matters very little where it is.

« ...sortez de mon chemin. » → would read more natural as « hors de mon chemin ». Wow, Mariette is furious. It's a very aggressive turn of phrase.

Act I
Sara talking to Jessie :
Jessie convo :
« vous êtes une fille charmante » → « vous êtes une jeune fille charmante ». « fille » on its own wouldn't have been used for a young lady, it more or less referred to prostitutes.

Act II
Lavinia's route :
Lavinia : « si amusant !... » (« so funny ! ») it would sound more natural as « comme c'était amusant ! » or « que c'était drôle ! » but then again, Lavinia isn't a native speaker... (« drôle » has the same kind of meaning as « queer » when Lavinia uses it, to speak of something a little unusual.)

Act II
Mariette's route :
not a nitpick, but I gasped in delight when Mariette called Sara « ma chérie ». Yay protective Mariette!

« Quel idiot je fais ! » → « quelle idiote je fais ! » ou « quelle idiote je suis ! » You want the female form.

I'll get back to you about more constructive remarks. So far my big crit - and one that I realize isn't so easy to fix - is that I wish Act II involved more decisions on the player's part - maybe a branching off point? Stats are quite easy to gain. Act I gives a choice between the different characters, but on Act II once you're locked into a route, it's smooth sailing. Perhaps there could be a choice, not between characters, but between events on the same week for the same character, with different requirements? Bigger requirements might give a different scene (perhaps concluding with a different ending, or starting/concluding a sidestory? It could give a nod to Melchisedech)?

I've played through Lavinia, Mariette and Jessie's routes. I love each of them, though the Jessie one really does make me wish there was some way to reach out to Lavinia as well. (Lavinia Herbert: consistently the worst and yet.) I think my favorite so far might be Mariette, surprisingly; there's something so satisfying about the way Sara comes to realise their relation in Act I wasn't and couldn't be equal, and the way Mariette finally lets go of her resentment, and I loved the idea of Sara taking Mariette for a model. Mariette being angry at Miss Minchin on Sara's behalf is amazingly cathartic.

hanako

Re: Beta plot discussion and feedback [spoilers]

#5 by hanako - May 6 2016

Thanks hugely! I think some of those accents went missing when I was having encoding problems early on (they kept getting mangled and I took a bunch out, but failed to restore them all)

Don't worry about making note of weeks, I can find phrases fairly easily.
« volume de la poésie française » → I think you'd be better off getting rid of « la ».
I'm still not sure about this one. I googled for it originally and found a lot more hits for the phrase with la in it than without, unless there's a subtle difference in meaning that I'm missing.

As for Melchisedec, he makes his featured appearances on Ermengarde's route, iirc.

---

Another user helpfully pointed out that I've gotten into a bad habit of lay/laid errors (whoops!) so I've been cleaning up a bunch of those as well. Just noting that in case anyone else spots them. Smile Should be fixed for the final.

Runespoor

Re: Beta plot discussion and feedback [spoilers]

#6 by Runespoor - May 6 2016

« volume de la poésie française » vs « de poésie française »
It’s a grammar thing. “Anthologie de la poésie française” is dependant on the word “anthologie”, it’s a set phrase. In that case, the « la » article indicates the book concerns all of French poetry, and the selected texts are especially representative/a best of. The assembled texts stand in for the whole of several centuries worth of poetry.

In your case, the corpus is only one author. So you might say it’s “a volume de la poésie de M. Authorsname” – it stands in for that author’s work – but you wouldn’t say it’s representative of the entirety of French poetry. It’s still French poetry, so the less hyperbolic “de poésie française” is true, because it merely characterizes the book, and that’s the characteristic that Mariette is interested in.

There’s one way Mariette could say “volume de la poésie française” without it being ‘wrong’, and that’s if she’s being self-deprecative, or ironic, or passive-aggressive, or something, by pretending to make a much bigger deal out of one book than the actual (monetary, literary, historical, take your pick) worth of the book. I wouldn’t put it past her/you, but it’s not the most obvious reading level, and it might be a little too subtle.

It is an extremely minor nitpick. Razz I’m keyed up to pick French in English-language works apart.

--
I’ve been thinking about Lavinia some, and one thing I’d have loved to see in her route is something (a scene, a hint, a letter from her family, something) that shows her issues about being mixed-race aren’t all in her head. As it stands, there are a few comments - Cook’s comments, Becky’s morbid delight about heathens, Sara recounting the tales of her father’s acquaintances to Jessie – but none that are either directed at Lavinia, or even uttered in her hearing. It’s not hard to imagine she’s heard her share, but a more direct danger on Lavinia’s social standing would… go some way toward… making her more… sympathetic? I know, she’s Consistently The Worst. Jessie and Becky and Mariette’s routes all include direct acknowledgement to the social pressures and dangers they face, through existing threats. Lavinia’s raise the issue of racism in the same society but she’s the one making it an issue.

One thing I didn’t like about the Lavinia route but realize it was probably the point is how passive Sara felt to me. Especially in that route I wished there were ways to make choices as the player – maybe even just to get the heck away? Or to prod the issue of Lavinia being mixed-race earlier. Sara’s almost perpetually confused in that route, and Lavinia’s abusive as usual, and I do wish I had some power over either of these things. (my real wish would be to have the opportunity to have Sara choose not to run away and instead confront willingly Lavinia And Her Issues, but that goes pretty definitely against the gameplay.) I loved how messed-up that route is, but I guess I’m wishing there were ways to make it so in a different way.

And while I’m wishing Lavinia stuff, I also wished there was some kind of 3-way ending because Jessie’s happy ending and Lavinia’s make it obvious this is so not over!

On a non all-Lavinia-all-the-time note, I am a bit frustrated with how linear Act II is. Would epilogues be possible? LLTQ-like epilogues dependant on stats would give more weight to the gameplay, especially in the second half of the game.

hanako

Re: Beta plot discussion and feedback [spoilers]

#7 by hanako - May 6 2016

Alas, epilogues mostly fall into the classic category of "if it sells well enough, maybe there could be an expansion" Smile

Thanks for explaining the poetry difference, I get it now.

I'm adding a coded remark from Miss Minchin at a certain point, since she's the one person who likely does know and would be willing to use it to keep Lavinia in line.

adirosa

Re: Beta plot discussion and feedback [spoilers]

#8 by adirosa - May 8 2016

Something that might be nice to clarify is the part where certain stats are based on the previous stat gains in the week, such as 'double (stat)' or 'gain half of (stat) and (other stat)'. It's not clear that it's referring to the stats you gained throughout the week, and I initially thought it had to do with how much of each stat Sara had at the time.

Also, I finished Becky route and it was very very cute!!!

cecilia

Re: Beta plot discussion and feedback [spoilers]

#9 by cecilia - May 8 2016

Is it intentional that the Becky route is available even if the act 1 scenes aren't completed? It seems like it would make sense, plot-wise, but I was a bit surprised to see it there in a file where I hadn't touched her route (since it was a second playthrough and I'd already completed her path)

hanako

Re: Beta plot discussion and feedback [spoilers]

#10 by hanako - May 8 2016

Yes, it is - considering Sara's living circumstances in the second act, I thought it would be silly to not have it as an option.

Also, since it's technically possible to finish act 1 without having completed anyone's scenes, having Becky available as a fallback in Act 2 prevents the game from getting stuck, since you can't complete act 2 without a route. Act 1 will end after the fixed number of weeks has passed, regardless of how many character scenes you've seen. The end of Act 2, however, is triggered by getting to a "climax" scene at the end of a girl's route. If you play Act 2 and steadfastly refuse to pick any girl scenes, then eventually you'll just start getting weeks of stat-raising with no plot events happening at all, and that will happen forever until you give in and finish the character plot. Smile

LumberingCrane

Re: Beta plot discussion and feedback [spoilers]

#11 by LumberingCrane - May 8 2016

I only finished one route so far and it was Becky's (this was 4 days ago), and I'm still not over it. I kinda needed a break after that since my heart is especially weak to this kind of story, especially act 2, so I needed a breather. Another reason is that I loved that route so much that it'll be hard for me to move on to another one Embarassed

As I've already said my piece so far (That I love this game to high heaven) in another forum post, I'll just post whatever little criticism(?) I have, even though it's too substantial to be added at this point:
- This isn't really a criticism, but the different routes felt more like Persona's social links to me more than anything. It's there to compliment the story, but it doesn't change what happens in the main story whatsoever. I thought it would once the route was locked, but a brief check in another route showed me that the story is unchanged. I suppose I expected this to be like Royal Trap where the routes are vastly different from each other in the way they progressed. (Gaston is always going to be the best prince Mr. Green )
- I was really surprised and slightly horrified to see the new stats on Act 2, since they were very depressing and so was a polar opposite to the normal and comparatively cheery stats on Act 1 (This is intentional, I believe). I was excited though, because I thought it would be a new mechanic this time around where we have to do the opposite of act 1's stat raising, wherein we have to plan it in a way that no one stat would be too high (since they're all negative) so we would have to essentially keep the stat raising as spread out as possible to have the least amount of stat gain by the end of the week, and that if it would reach the max limit it would result in a bad ending. It would've been a real shock for those expecting a relaxing experience, then suddenly get blind-sided with this much more difficult 2nd act (Maybe to reflect what's happening in the story too?). I'm not disappointed by the lack of this, I just thought that it would've been cool to have that.

Though if it wasn't obviously already, I really love this game and I consider this to be one of the most enjoyable VN's I've ever played. I am now highly interested for yuri adaptions of other novels.

hanako

Re: Beta plot discussion and feedback [spoilers]

#12 by hanako - May 8 2016

Heh, you're not the first person to have thought that about trying not to max out the bad stats. It's a neat idea, though I think it would be the wrong tone for this game if poor Sara actually did starve to death. I can certainly see other stories where that might be a possible mechanic. Smile

LumberingCrane

Re: Beta plot discussion and feedback [spoilers]

#13 by LumberingCrane - May 8 2016

Yep, I definitely see your point. I wasn't thinking of death per se as the bad ending, just maybe any of the stats being too high would be enough to make Sara break and lose hope and her positive outlook. Again though, I still think that would be too much for this game even with the shift in tone on Act 2. It also might be out of character as well.

Haha, Sorry for the wordy previous post by the way Embarassed . I went overboard with the description.

Darksilverhawk

Re: Beta plot discussion and feedback [spoilers]

#14 by Darksilverhawk - May 10 2016

Oh gosh this is so cute. I just marathoned through one route to completion (Mariette's) so have a few initial gut reactions.

1. This is all so cute.
2. After about 5 weeks I started really wishing there was some way to view the stat requirements for available events as I picked my activities for the week; with (potentially) two long scenes between seeing the events screen and reaching the scheduling screen, I would frequently forget exactly which stats I needed to be raising for the next desired event and just focus on the lowest ones. That said, the pace of the game overall may be slow enough that it doesn't really matter, since it does seem to be hard to actually miss events if you're aiming for them. See point 3b for further stat thoughts.
3. I also found myself a little frustrated at the route locking in act II. The transition for bouncing from character to character in act I to suddenly having to pick one right at the beginning of act II was a little... jarring, I guess? I was sort of hoping of Sara to continue the friendships from act I in some form, not pretty much abandon everyone but one person. I would totally understand only being able to follow one route to completion; maybe once you get halfway through the act II events with one character then it would lock you out of the other routes?
3b. I admit I was also starting to skim through a little near the end, since it was 1 am and I wanted to finish a route before I go to bed, but I also started COMPLETELY IGNORING the stat raising mechanics a few weeks into act II. I had no trouble reaching the minimum stats at any time by simply picking random activities every week.
4. Did I mention this game is really cute?

I need to go to bed, so more coherent thoughts will probably come tomorrow after I do Jessie and Becky's routes.

hanako

Re: Beta plot discussion and feedback [spoilers]

#15 by hanako - May 10 2016

The very earliest design did have the route-locking happening later in act 2, but this caused problems with pacing and consistency between the different routes. The act2 storyline has a lot more urgency and flow, with one event connected to another more directly than they are in the first act. Jumping between characters feels disjointed and leaves stories hanging much more noticeably... and if you try to follow too many paths at once, you'll end up running out of act 2 common content long before finishing the route, which is not how I want a new player's first playthrough to go.

At the break between acts, though, it's part of the story that she's at least temporarily cut off from everyone, and the first scene on every possible act 2 route reinforces that loneliness. So you can play the first scene on multiple act 2 routes, beating the drum of poor Sara feeling miserable, before taking someone's second act2 scene and getting locked into a route.


--

Side note - there's been some discussion about Lottie's age, considering the need to balance her very childish presentation with her ability to interact with Sara and have enough self-direction for her own route. In the original beta release she's still listed as ten. I'm considering moving that down to eight (I don't think she can go any lower than that).

Feel free to chime in with thoughts on Lottie's age!

Darksilverhawk

Re: Beta plot discussion and feedback [spoilers]

#16 by Darksilverhawk - May 10 2016

Quick bug report- if you skip through the credits, the credit music doesn't stop and plays over the other music until it ends.

Finished all the routes! I enjoyed all of them. I'm not familiar with the source material but there's nothing I really feel got left out.

I think it would be nice if there wasn't a bad end per say, but maybe maxing out one of the negative stats might give a small optional scene related to that stat, perhaps showing Sara dealing with it in particular or maybe being tempted to do something unsavory because of it. It would at least show that the stats are more than just numbers and that there are actual consequences to washing clothes for a week straight. How desperate and miserable would our darling Sara seem if, for just the slightest moment, she was tempted to steal a bun from a bakery window or burn a piece of old furniture in the attic fireplace?

How old is Sara, anyway? I've gotten it in my head that she's thirteen->fourteen, but I can't figure out if that's what you say in the game somewhere or if I just assumed that was her age.

I feel like Lottie does feel a bit immature for a ten-year-old, but she's supposed to be immature, so... I guess it depends on the angle you wanted to approach it from. Making her younger would make her immaturity a little more reasonable, but if the whole point is that she's a spoiled, sheltered child who has been a little slow to mature emotionally I think ten works fine. It's not super weird that's she's still acting childishly at that age, but she still clearly has some catching up to do to her peers. If you want to her simply be acting childishly mostly because she is still very much a child, then bumping her down to eight would probably convey that better.

hanako

Re: Beta plot discussion and feedback [spoilers]

#17 by hanako - May 10 2016

Darksilverhawk:

How old is Sara, anyway? I've gotten it in my head that she's thirteen->fourteen, but I can't figure out if that's what you say in the game somewhere or if I just assumed that was her age.
That's roughly what I'm aiming for, though I never explicitly say, I don't think.

'Fourteen' does come up in the conversation with Becky, where she says that the poorhouse guessed her to be around that age and therefore old enough to work.

katlyn71449

Re: Beta plot discussion and feedback [spoilers]

#18 by katlyn71449 - May 12 2016

I just finished all of the paths! I am not sure which was my favourite. I am rather fond of them all! I would love it if you did another game like this based on Pride and Prejudice! Kind of like the Matches and Matrimony game. Smile

cecilia

Re: Beta plot discussion and feedback [spoilers]

#19 by cecilia - May 12 2016

Kids who are quite old can still act extremely immature. I don't think there's any problem with Lottie's age (and it would even work if she was a bit older, if you wanted to go that way, but I don't think it's especially necessary).

I haven't played her route yet though, so perhaps there's more I'm not seeing yet.

rincewind

Re: Beta plot discussion and feedback [spoilers]

#20 by rincewind - May 16 2016

I have played Jessie route, and I'm in the middle of Becky's now.

Love the game! Is just wonderful. It made me giddy with the cute moments, sad and tense when the tragedy strike and jumping of joy with the ending. Was an amazing experience and was really easy to be immersed into the story.

Jessie's route CG are just stunning. Really, really beautiful. Kudos to the artist, was a magnificent work.

The rest of the art is great too. And the chibis are ultra cute!

Loved the music too, was really appropriate, and works wonderfully setting the tone.

Guess that after Becky's route, I will go for my original favorite, Ermengarde. Choose Becky's after Jessie, because I locked myself out off Ermergarde route in my first gameplay. (Was in order to avoid be tempted, when I decided to go for Jessie first Razz). But all the characters are really likeable! Well... except maybe Lavinia. I felt sad for her in some moments. But most of the time, is so... so... Lavinia. I choose Jessie for the first route mainly because I wanted to "save" Jessie from her.
But, I'm interested in her route to see her side of the story.

By the way, I would love to see epilogues. Seeing the life that Jessie and Sara are living would be wonderful... and I want to suppose that they hired Becky... right? RIGHT? Neutral

Also, I have some very minor things to say, probably dumb ideas.

- The sign of the House at the beginning looks kinda... not aligned?
- The letters from the father, would be neat if they can be done in a more "lettery" style, instead of a normal dialogue box.
- The little heart shaped portrait of Becky and Sara in the Main Menu... I think that could be nice if the image change randomly everytime we go to the menu, showing the other girls, not only Becky.
- In the left bar, where the stat are, maybe an little icon can be added prior the stat name. "Little Book Icon" - Knowledge. Of course, doubt that anyone will need it... it's just me that keep mixing the stats... I can't help but mix sorrow and fatigue. :S

As I said, those are VERY minor things.

PS: And about Lottie... I think that she being a Victorian child, not a modern one, and being herself a bit immature, it's not far fetched of her being ten.
"It's good to be the president." - The President
"Oh humble dirt, if I could, I would carry you to freedom!" -The Lady and Saviour of all the dirt, mud and pebbles.
"Cake! Me!" -A VERY hungry Scullery Maid

rincewind

Re: Beta plot discussion and feedback [spoilers]

#21 by rincewind - May 17 2016

I want to add that I just have finished Becky's route.
Oh, dear, was... just wonderful. Wonderful. I'm here, sitting, sniffling like crazy.

The CG were also fantastic. The second one... oh dear!! Is precious!!

And another thing that I wanted to remark... in the climax of the story... the music was glorious, was just perfect, really perfect!!

Sadly is too late right now, because I can't wait to see the other routes.
"It's good to be the president." - The President
"Oh humble dirt, if I could, I would carry you to freedom!" -The Lady and Saviour of all the dirt, mud and pebbles.
"Cake! Me!" -A VERY hungry Scullery Maid
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