Re: Thoughts
#4 by boatgnome - Jan 16 2015
More feedback -- if it's too late for this game, some of it may be helpful for the next one?
I really enjoyed playing through this. The art was excellent, the soundtrack was great, and the interface was lovely. You've done a great job of turning this book into a fun game!
That said, I wasn't thrilled with the story itself. The writing was clunky. There were a couple continuity issues (as has been mentioned elsewhere), and persistent weird sexist assumptions (who says a female warrior has to stop adventuring when she finds love?). I think the art really added dimension to the characterizations, several of which were not super great by themselves.
You asked about "places where it looks like graphics or sound are completely missing". The one place where I wondered about this was the back door to the temple -- several black screens in a row, enough that I noticed and wondered if this was a budget issue.
Interface suggestions:
- I found the dark text bar to be a little too dark -- it often obscured an important part of the image, like the dragon's head. A little more transparency could help with this, and still make the text easily readable.
- I would love to be able to go straight to the Section Map from the "More" menu in-game.
- I would like it if menu options were available in the black "multiple choice" screens.
- It would be nice to be able to go from image to image in the gallery, instead of returning to the gallery screen between each one.
- Game navigation options were super convenient. I never used the Save Game function, but I relied heavily on the Section Map. My dream Section Map would have more of a tree structure, but that's not a big deal.
- I found no typos. None. And I typically notice these things.
I really hope you do more of these, especially (but not only) if you come across some better-written COYA-type titles that you can use.