hanako
Easy Mode - possibilities?
#1 by hanako - Jun 5 2015
I do want to make a clearly-marked easy mode, for people who want to play through the setting and date the girls without quite so much challenge.Custom mode is coming, and can be used for training purposes, but isn't the same as playing through the main storyline of the game. (Also, while you can use it to try out strategies on cases, the mechanics of minion management are slightly different. Without the main storyline, there are no traitors, and no weekend dates to build loyalty.)
Some of the suggestions that have been made:
'Continue' option, where you can just keep going without penalty when you run out of karma/rep. This has the downside that it may discourage people from learning to solve cases at all. On the bright side, it's a sort of godmoding that some players may want to be able to do. I'm disinclined to make this an official easy mode - better to make people cheat for this?
'Diceless' option, where no dice are ever rolled, no ambiguous results happen, and you win or lose straight out based on who has the higher numbers. Possibly not even letting you select a choice if you can't win. This changes the strategy drastically, which may make it unhelpful for learning the game, but gives you fewer things to worry about when planning.
'Regeneration' option, where successfully solving a case automatically earns you a tiny amount of rep/karma, thus making it less likely that you'll hit a game over. This has the benefit of making it easier to claw your way back up from the difficult early game as you get the hang of solving mysteries.
'Breather' option, where you get fewer cases to solve. Semester 1 would generate only one case a week, plus any special cases. Semester 2 would still have two cases a week. This has the downside that you no longer get the benefit for tracking down the contact behind the mole, but it would be a gentler learning curve for starting out in the game.
Thoughts? Other ideas?



