Hanako Games

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Where Are The Cheats?


Ariel Schnee

Where Are The Cheats?

#1 by Ariel Schnee - May 17 2015

Where are the cheat codes and how do we use them in this game now?
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(Dead link removed)

hanako

Re: Where Are The?

#2 by hanako - May 17 2015

What cheat codes?

What would they even do?

We could probably manufacture some manner of cheat to give bonus skill points to level up, but if you've played the game, there's sort of a big problem with cheating your way through the first few months - if you make your minions always succeed, how would you ever figure out who the traitor is? Smile

Ariel Schnee

Re: Where Are The?

#3 by Ariel Schnee - May 17 2015

hanako:

What cheat codes?

What would they even do?

We could probably manufacture some manner of cheat to give bonus skill points to level up, but if you've played the game, there's sort of a big problem with cheating your way through the first few months - if you make your minions always succeed, how would you ever figure out who the traitor is? :)
Well I was thinking codes to increase "Council Karma" and "School Reputation" so that I could adjust what they are and not have to worry about them hitting zero all time.

The extra training points code sounds good to now.

As for the traitor, they would deliberately mess up no matter how skilled they are... which would make it easy to tell who the traitor is as they would be the only one messing up that much on purpose.
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(Dead link removed)

hanako

Re: Where Are The?

#4 by hanako - May 17 2015

Neko Hibiki:

As for the traitor, they would deliberately mess up no matter how skilled they are... which would make it easy to tell who the traitor is as they would be the only one messing up that much on purpose.
This is incorrect. If you gave the traitor huge skills, they would not be able to fail.

If you gave every character 100s in all stats, you would have just made the game unwinnable, because there would be no way to find the traitor.

Ariel Schnee

Re: Where Are The?

#5 by Ariel Schnee - May 17 2015

hanako:

Neko Hibiki:

As for the traitor, they would deliberately mess up no matter how skilled they are... which would make it easy to tell who the traitor is as they would be the only one messing up that much on purpose.
This is incorrect. If you gave the traitor huge skills, they would not be able to fail.

If you gave every character 100s in all stats, you would have just made the game unwinnable, because there would be no way to find the traitor.
Ah. Okay. I'd still like the "Council Karma" and "School Reputation" codes though.
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(Dead link removed)

Franka

Re: Where Are The?

#6 by Franka - May 17 2015

But... but... but... the best reputation/karma code is learning to solve the cases...

Ok, I'll shut up now. Wink

I'll jump in with a possible suggestion then:

A code to show or even set loyalty (after choosing your queen)?

hanako

Re: Where Are The?

#7 by hanako - May 17 2015

The loyalty can be seen on the minion cards, although it's pretty easy to overlook. When you click on a small card on the assignments screen, a bigger version of that card appears next to the card tray - where you get item descriptions and so on? For minions, it shows their loyalty and stress numbers.

grommile

Re: Where Are The?

#8 by grommile - May 18 2015

Cheat codes I would want, if I wanted cheat codes:
  • Get a free card from the supplies closet (variant: get a specific free card from the supplies closet).
  • Set a minion's Stress to zero
  • Set the traitor (since which story content you can get in a given playthrough is determined by who the traitor is, and startscumming isn't just boring, but tedious).
  • The game is fine without 'em, though.

    zeru57

    Re: Where Are The?

    #9 by zeru57 - May 18 2015

    Neko Hibiki:

    Where are the cheat codes and how do we use them in this game now?
    Wow. Just wow.

    Franka

    Re: Where Are The?

    #10 by Franka - May 18 2015

    hanako:

    The loyalty can be seen on the minion cards, although it's pretty easy to overlook. When you click on a small card on the assignments screen, a bigger version of that card appears next to the card tray - where you get item descriptions and so on? For minions, it shows their loyalty and stress numbers.
    Bloody, bloody hell! Why have I never noticed this? Just a set loyalty cheat then...

    And now that I see it, too late for suggestions(?), but how about portraits that change according to loyalty/relationship? I want a crazy Vonne portrait on that card! Sorry, wrong thread for suggestions, but... damn, I've been missing (and also missing) this all the time I've played!

    hanako

    Re: Where Are The?

    #11 by hanako - May 18 2015

    Neko Hibiki:

    Ah. Okay. I'd still like the "Council Karma" and "School Reputation" codes though.
    I'm actually considering adding a third difficulty level which prevents game-overs from running out of karma or rep.

    This would give you a less stressful game mode to practice in, while not (much) falsely inflating how well you're doing. You'd still see that your stats were low and still suffer the consequences of that.

    Thoughts?

    Darksilverhawk

    Re: Where Are The?

    #12 by Darksilverhawk - May 20 2015

    hanako:


    I'm actually considering adding a third difficulty level which prevents game-overs from running out of karma or rep.

    This would give you a less stressful game mode to practice in, while not (much) falsely inflating how well you're doing. You'd still see that your stats were low and still suffer the consequences of that.

    Thoughts?
    Hmmm. On the one hand, having a game mode where you can fully feel out all the case types without consequences for failure would be AWESOME. I think it's easy in this game to fall into complacent strategies for the various case types based on what worked the first few times; taking risks and approaching things differently to find a better way through a case is often a calculated risk you don't have any real incentive to take. After all, what if I get a bunch of really tough cases and need that karma later?

    On the other hand, that risk is important as you're learning to play. If you can't fail, there's no real reason for me as a player to make those difficult choices and learn how to investigate the cases. If there's no risk of losing due to karma loss, I'd be more likely to just try to brute force through everything rather than actually investigate. Maybe have it as an unlockable for some reasonably high-level task? Not just clearing the game, but maybe it could be a "easy play" mode unlocked by completing the CG gallery or half the checklist or something- something where the player has already proven they can play the game well, and as such is rewarded with an extra tool to play with.

    (As an aside, a way to set the traitor would also be awesome.)

    hanako

    Re: Where Are The Cheats?

    #13 by hanako - May 20 2015

    Yeah, there will probably be a "set the traitor" mode unlockable after winning the game - eventually.

    The other thing I'm not sure about when to unlock is the non-campaign mode. Since the ideas for that include being able to set how many weeks to play for and how many cases to have per week, it would in some ways make a decent training mode as well as a challenge mode. But to be useful for training, it would need to unlock very early.

    somestrangecircus

    Re: Where Are The Cheats?

    #14 by somestrangecircus - May 21 2015

    That would be awesome...I only ever seem to get Althea or Mallory as the traitor; I got Vonne once and as far as I know I've never gotten Thaïs or Rowan.
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    Avatar courtesy of Black Rabbit Illustrations.

    Ariel Schnee

    Re: Where Are The?

    #15 by Ariel Schnee - May 23 2015

    hanako:

    Neko Hibiki:

    Ah. Okay. I'd still like the "Council Karma" and "School Reputation" codes though.
    I'm actually considering adding a third difficulty level which prevents game-overs from running out of karma or rep.

    This would give you a less stressful game mode to practice in, while not (much) falsely inflating how well you're doing. You'd still see that your stats were low and still suffer the consequences of that.

    Thoughts?
    Hope to see that version soon now.^_^
    ---

    (Dead link removed)

    LateWhiteRabbit

    Re: Where Are The Cheats?

    #16 by LateWhiteRabbit - May 25 2015

    somestrangecircus:

    That would be awesome...I only ever seem to get Althea or Mallory as the traitor; I got Vonne once and as far as I know I've never gotten Thaïs or Rowan.
    Probably just the random number gods, but out of my 6+ games so far, it seems to always be Althea or Thais for me. It's to the point where I just stare at them and squint during the first council meeting scene, like "I know it's one of you treacherous sisters!" Who is it THIS time? Laughing

    One game Althea confessed being the traitor to me, I forgave her and didn't turn her in, and she betrayed me anyway! Evil or Very Mad No mercy now. I'm getting very good with just four council members!

    Darksilverhawk

    Re: Where Are The Cheats?

    #17 by Darksilverhawk - May 26 2015

    I've had Mallory as the traitor once. Ever. I don't know what it is, the RNG just does not like her betraying me. Vonne and Althea are my usual suspects.

    LateWhiteRabbit

    Re: Where Are The Cheats?

    #18 by LateWhiteRabbit - May 26 2015

    Darksilverhawk:

    I've not had Mallory as the traitor once. Ever. I don't know what it is, the RNG just does not like her betraying me. Vonne and Althea are my usual suspects.
    Yeah, I've never had Mallory as the traitor either. I don't think my Elsa could expel her even if she did turn out to be the traitor. Wink Sigh. Why didn't you grow up in an all-girls school Mallory? Making me think all these impure thoughts while we hug....

    [Could not load http://imagizer.imageshack.us/v2/320x240q90/901/ABb4lO.jpg]

    You broke my heart, Mallory! Laughing

    Benazir

    Re: Where Are The?

    #19 by Benazir - May 27 2015

    hanako:

    I'm actually considering adding a third difficulty level which prevents game-overs from running out of karma or rep.
    Yes, do something with it, please. Its really annoying. Sad

    hanako

    Re: Where Are The Cheats?

    #20 by hanako - May 27 2015

    Mmm - I considered it, but at this point I think the answer is probably no. At least, not as an official difficulty setting.

    I don't want to officially encourage people to avoid learning how to play the game. I would much rather hear suggestions for how to help people learn to play better, or suggestions for ways to make an easier difficulty setting that ISN'T just outright "losing doesn't matter".

    It is possible to provide cheat codes for karma and reputation. However, at this point in time I am very reluctant to help people cheat because we are still trying to balance difficulty. If there are particular cases you are stuck on, those cases may be too hard or not clued well enough, and letting you cheat your way past them will not solve that problem for others.

    So if you're having trouble, please, please post about the problems you're running into and what's going wrong!

    ---

    We did implement the choose-the-traitor option (unlocked after at least one successful playthrough) and it's now available in beta.

    Franka

    Re: Where Are The Cheats?

    #21 by Franka - May 27 2015

    hanako:

    I don't want to officially encourage people to avoid learning how to play the game. I would much rather hear suggestions for how to help people learn to play better, or suggestions for ways to make an easier difficulty setting that ISN'T just outright "losing doesn't matter".
    Good decision. I would have said something to that effect, but I was having trouble articulating myself.

    Benazir

    Re: Where Are The Cheats?

    #22 by Benazir - May 27 2015

    Well... Smile I have а big problem with "School Reputation". I can't pass the game, because rep ends too quickly. Game is too hard even on "Loaded Dice". And I guess this game needs Easy level.

    hanako

    Re: Where Are The Cheats?

    #23 by hanako - May 27 2015

    See, if you're having a problem with reputation, that implies that you're failing cases. Right?

    If you're failing enough cases to run out of reputation, then making the reputation last longer is not going to help the actual problem! Smile

    So - why are you failing cases? Are there specific kinds of cases that you're having trouble with? Are your minions always failing at the tasks you set them to? Are you using all of the available actions?

    It might help if you could give me a description of what you're trying to do in cases and how it turns out.

    LateWhiteRabbit

    Re: Where Are The Cheats?

    #24 by LateWhiteRabbit - May 27 2015

    hanako:

    If there are particular cases you are stuck on, those cases may be too hard or not clued well enough, and letting you cheat your way past them will not solve that problem for others.

    So if you're having trouble, please, please post about the problems you're running into and what's going wrong!
    I guess my biggest concern with difficulty is how much your first couple of weeks in the game can dramatically change how difficult the entire rest of the game becomes.

    Depending on which cases you get randomly thrown, you can either get much needed training points, or get stuck with a time sink of a case that gives you 1 or 2 points for an entire week of work. I think cases like Cell Phone Madness, High Rollers, Missing School Supplies, or the drug cases should not be possible in the first couple of weeks. Getting handed one of these cases right off the bat basically handicaps you for the rest of that game. Where as if you get Missing Item, But is it Art?, or Struggling Student, you can easily rack up training points quickly.

    You might also have the random case assignment take into consideration cases that the player is already working on. I know in the later stages of the game, after you've expelled the traitor, and one of the council members like the sisters have flaked out on you, getting multiple cases that include a lot of students can quickly snowball into an easy Game Over. Getting Cell Phone Madness and a drug case simultaneously when you only have 3 reliable council members is a nightmare when those cases keep spitting up new students to question like Russian nesting dolls.

    Cell Phone Madness is particularly difficult for me, and I have an abysmal solve rate on it. I didn't realize until I read your thoughts on the case on the boards here what I was doing wrong - it wasn't at all clear in the game. I would think I had the outbreak contained, because I would see the photo on the phones, Detain and break the girl in the photo, and convince everyone else through Harrassing to delete it from their phones, or tell me they had already deleted it. Then, SURPRISE, a school scandal erupts. Shocked I didn't realize I might need to Detain one of the other girls too. It might be a more realistic way to solve the case, but if we are talking realism, Cell Phone Madness would be an impossible case to contain anyway. The Internet is forever.

    I also have had problems occasionally with the Gambling Ring cases - for instance, one case appeared and told me gambling might be occurring in a classroom. I search it, get a Success and find nothing. So I Stake Out the classroom every single day with Rowan (who had absurdly high Observation and Stealth scores) with a Success each time. But nothing happened, no new leads, no other options, and after a week I get a scandal about gambling in the school! I was really confused about what I could have done to solve the case. It just seemed like a cheap shot that was impossible to avoid.

    Myoukochou

    Re: Where Are The Cheats?

    #25 by Myoukochou - May 27 2015

    It already limits what you can get in the first week. Perhaps it could limit what you can get in the second, a little more?

    It's definitely a challenging game, even frustrating at times, but we're absolutely loving it in our Household!

    By the way (without spoiling anything, but Hanako will know what I mean) there are a couple of very rare case types you don't normally get… and one potential Non-Standard Game Over that looks like it might be either a sneaky anti-piracy trap (impossible to obtain normally) or otherwise just very, very evil? (Bravo!) The other one can cause bugged saves if it starts spreading, as there are apparently fields added to student classes by it that the unpickler is not equipped to reload. (I can provide details privately if you like.)

    grommile

    Re: Where Are The Cheats?

    #26 by grommile - May 27 2015

    Benazir:

    Well... Smile I have а big problem with "School Reputation". I can't pass the game, because rep ends too quickly. Game is too hard even on "Loaded Dice". And I guess this game needs Easy level.
    I found the strategy thread stickied at the top of this forum is pretty good, if you feel like spoiling yourself.

    Some tips which I think are non-spoily:
  • If it would be mathematically possible for the traitor to get an ambiguous result (or failure), then she will always do so even if you're on Loaded Dice and the displayed Win chance is 100%, unless she has another girl working with her in which case the dice will be rolled normally for your difficulty setting.
  • Rowan is the girl you are most likely to wish you had two of.
  • Every action is useful some of the time, and there is at least one case where the Question action's only benefit is only useful to reveal the questioned girl's stats so you can decide who to use for more intense actions.
  • Some cases have a "red herring" variant that can be safely ignored (and can be distinguished by a small number of actions on the first day), though every case also has at least one variant where failure produces a -10 or -5 rep hit.
  • Some combinations of cases pretty much put you in a "which one do you feel like failing?" trap, in which case, you should concentrate all your effort on one of those cases.
  • One of the cases has a variant where a specific action is required within the first two days or you will automatically fail on the third.
  • Some cases that are hard to solve can be resolved in a way that limits their potential damage by issuing a Suspension or Expulsion; -1 Rep for a suspension beats -5 Rep for an embarrassing incident, and -5 Rep (and a D grade on the case) for an expulsion is preferable to -10 Rep and an F grade.
  • There's at least one variant of at least one case where you cannot avoid having to Expel one of the girls involved.

  • hanako

    Re: Where Are The Cheats?

    #27 by hanako - May 27 2015

    LateWhiteRabbit:

    I guess my biggest concern with difficulty is how much your first couple of weeks in the game can dramatically change how difficult the entire rest of the game becomes.

    Depending on which cases you get randomly thrown, you can either get much needed training points, or get stuck with a time sink of a case that gives you 1 or 2 points for an entire week of work. I think cases like Cell Phone Madness, High Rollers, Missing School Supplies, or the drug cases should not be possible in the first couple of weeks.
    Missing School Supplies is specifically one of the possible types of cases for the first week because week one needs to have only one case and enough targets for you to assign every girl to something on day one (which is critical to helping figure out who the traitor is, which is the most important thing to accomplish in the first weeks). There are only a few case types that will work for week one. Lost Item is another - but it's not necessarily an easy source of training points!

    Almost every case can be easy or can be hard. Cellphone cases could close on the very first day after a single harass action. Lost Item cases could drag on for weeks with increasing loss of reputation as the thief keeps stealing things.

    I don't mind pulling back drugs and gambling to a little later in the year (I was already considering blocking those in the first month), but I don't want to get too limiting with early case types.
    Cell Phone Madness is particularly difficult for me, and I have an abysmal solve rate on it. I didn't realize until I read your thoughts on the case on the boards here what I was doing wrong - it wasn't at all clear in the game.
    The nude photos? That particular sub-case has been altered, though, so your original strategy should work fine now.

    (And that's one of the reasons it helps to talk about particular cases! Because it was eventually clear that the strategy was too different from the other case variants without enough indication of why. Similarly, I'm in the middle of adding another way to get to the resolution of one of the drugs cases because it was pointed out that that specific case was a bottleneck if you couldn't do a particular action.)
    I also have had problems occasionally with the Gambling Ring cases - for instance, one case appeared and told me gambling might be occurring in a classroom. I search it, get a Success and find nothing. So I Stake Out the classroom every single day with Rowan (who had absurdly high Observation and Stealth scores) with a Success each time. But nothing happened, no new leads, no other options, and after a week I get a scandal about gambling in the school! I was really confused about what I could have done to solve the case. It just seemed like a cheap shot that was impossible to avoid.
    Every single gambling case variant has a clue when you search the room - if you found nothing, it wasn't a success, or you had some extremely obscure logic error bug. Misremembering an ambiguous result as a success is more likely. Smile

    hanako

    Re: Where Are The Cheats?

    #28 by hanako - May 27 2015

    Myoukochou:

    It already limits what you can get in the first week. Perhaps it could limit what you can get in the second, a little more?

    It's definitely a challenging game, even frustrating at times, but we're absolutely loving it in our Household!

    By the way (without spoiling anything, but Hanako will know what I mean) there are a couple of very rare case types you don't normally get… and one potential Non-Standard Game Over that looks like it might be either a sneaky anti-piracy trap (impossible to obtain normally) or otherwise just very, very evil? (Bravo!) The other one can cause bugged saves if it starts spreading, as there are apparently fields added to student classes by it that the unpickler is not equipped to reload. (I can provide details privately if you like.)
    Oh hey someone finally found those Smile

    (Were you following Spiky's instructions for unlocking the 'special' content, or poking around in the source? I've nudged him to look at the pickling problem.)

    LateWhiteRabbit

    Re: Where Are The Cheats?

    #29 by LateWhiteRabbit - May 27 2015

    Myoukochou:

    It already limits what you can get in the first week. Perhaps it could limit what you can get in the second, a little more?
    Yeah, upon extensive reloading and testing, it seems Missing Supplies or Lost Item are always thrown now in the first week.

    hanako:

    Missing School Supplies is specifically one of the possible types of cases for the first week because week one needs to have only one case and enough targets for you to assign every girl to something on day one (which is critical to helping figure out who the traitor is, which is the most important thing to accomplish in the first weeks). There are only a few case types that will work for week one. Lost Item is another - but it's not necessarily an easy source of training points!
    Fair enough. I've just found Lost Item usually really easy - first step is Search the last location it was seen to see if you can snag an instant win, while simultaneously Questioning the girl who lost the item to see who your Harrass target should be.

    hanako:

    Almost every case can be easy or can be hard. Cellphone cases could close on the very first day after a single harass action. Lost Item cases could drag on for weeks with increasing loss of reputation as the thief keeps stealing things.
    I had the Lost Item cases drag on my first few games, until I learned not to fear karma loss and Harass like crazy. Laughing

    hanako:

    I don't mind pulling back drugs and gambling to a little later in the year (I was already considering blocking those in the first month), but I don't want to get too limiting with early case types.
    Maybe add a few more softball-type cases, either for an easier difficulty level, or spread out the case difficulty curve for easier training points in the beginning?

    hanako:

    Every single gambling case variant has a clue when you search the room - if you found nothing, it wasn't a success, or you had some extremely obscure logic error bug. Misremembering an ambiguous result as a success is more likely. Smile
    I could be misremembering, but I don't think so. I had Rowan do the Search, and she had 70+ Observation. But it's only happened once. I don't know how the logic works on that case - is it possible I missed some student activity that first day in the classroom by not Guarding it or Staking it out? It's been multiple games ago - so I might have also gotten an ambiguous result and thought it wouldn't matter if I kept Staking out the room - after all, the perps were bound to show up SOMETIME, right? Or so probably went my logic.

    Oh, and almost forgot, but I really want an option to Harass or Detain the jealous friend in that variant of Trouble in Paradise rather than Harassing the new friend. If I'm being a "mean girl" with an Iron Fist, that would be my preferred way of settling things, like "Stop being stupid! Go make a new friend yourself! Friendships don't last forever! Get over it or I will push YOU down a flight of steps!" Laughing

    hanako

    Re: Where Are The Cheats?

    #30 by hanako - May 27 2015

    LateWhiteRabbit:

    hanako:

    Every single gambling case variant has a clue when you search the room - if you found nothing, it wasn't a success, or you had some extremely obscure logic error bug. Misremembering an ambiguous result as a success is more likely. Smile
    I could be misremembering, but I don't think so. I had Rowan do the Search, and she had 70+ Observation. But it's only happened once. I don't know how the logic works on that case - is it possible I missed some student activity that first day in the classroom by not Guarding it or Staking it out? It's been multiple games ago - so I might have also gotten an ambiguous result and thought it wouldn't matter if I kept Staking out the room - after all, the perps were bound to show up SOMETIME, right? Or so probably went my logic.
    I'm never sure how much I should give away about the details of how each variant works, since a little mystery often makes people's strategies more entertaining, but...

    There is a gambling variant where Stake Out will keep seeing nothing, because the gambling isn't actually happening in that room. They were seen there, once, by whoever reported the rumor to the council in the first place, and they dropped a clue there which can be found by Searching, but since the bookie is actually taking bets on horse races she doesn't need a specific meeting place.

    Since Searching the location is a good idea in all gambling cases, this doesn't seem unfair to me.

    By 'extremely obscure logic error' I mean 'the game somehow corrupting its data stack so badly that it loaded results from another case type entirely' which... if that's even possible, should probably make it crash?
    Oh, and almost forgot, but I really want an option to Harass or Detain the jealous friend in that variant of Trouble in Paradise rather than Harassing the new friend. If I'm being a "mean girl" with an Iron Fist, that would be my preferred way of settling things, like "Stop being stupid! Go make a new friend yourself! Friendships don't last forever! Get over it or I will push YOU down a flight of steps!" Laughing
    You can, actually! Smile You just need enough evidence to suspect that she's more than just a little bit jealous before you can throw her in detention, which requires taking an action that it's probably never occurred to you to try. Harassing the jealous girl's roommate will let you know whether she's just jealous, or jealous and mean, in which case you can detain her to close the case.

    LateWhiteRabbit

    Re: Where Are The Cheats?

    #31 by LateWhiteRabbit - May 27 2015

    hanako:

    Oh, and almost forgot, but I really want an option to Harass or Detain the jealous friend in that variant of Trouble in Paradise rather than Harassing the new friend. If I'm being a "mean girl" with an Iron Fist, that would be my preferred way of settling things, like "Stop being stupid! Go make a new friend yourself! Friendships don't last forever! Get over it or I will push YOU down a flight of steps!" Laughing
    You can, actually! Smile You just need enough evidence to suspect that she's more than just a little bit jealous before you can throw her in detention, which requires taking an action that it's probably never occurred to you to try. Harassing the jealous girl's roommate will let you know whether she's just jealous, or jealous and mean, in which case you can detain her to close the case.
    Ah-ha! That just means I need to continue to hone my 'Be Mean to Everyone' strategy! Mr. Green

    Benazir

    Re: Where Are The Cheats?

    #32 by Benazir - May 27 2015

    hanako:

    So - why are you failing cases? Are there specific kinds of cases that you're having trouble with? Are your minions always failing at the tasks you set them to? Are you using all of the available actions?
    I'm not falling ALL cases. But, sometimes there are too many the cases on a week, sometimes not all of the minions are available ... You could add a little more rep, for successfully completed cases (on Easy level).

    Myoukochou

    Re: Where Are The Cheats?

    #33 by Myoukochou - May 27 2015

    hanako:

    (Were you following Spiky's instructions for unlocking the 'special' content, or poking around in the source? I've nudged him to look at the pickling problem.)
    Purely via poking around. (I'm a curious reverser!) Didn't actually see the bit with his post and the console! I see there are three special cases… and that one of the flags - not the one Spiky posted - looks like a gloriously creative copy-protection trap—bravo! :) Love the Strawberry Panic reference, too.

    The two attributes which fail to unpickle seem to be student.metamorphosis and student.destiny, probably because they don't get scrubbed?

    I can't help but feel like those functions could be ripe for reuse in some other fun prospective cases, too!—I don't know, a Mysterious Transfer Student all the girls are curious about, that may have an appetite exceeding even Althea's, hence the transfer; or in another variant, perhaps she doesn't like the attention/bullying, etc, etc. This game has got us all plotting and fangirling over here~♥

    Ariel Schnee

    Re: Where Are The Cheats?

    #34 by Ariel Schnee - May 30 2015

    If you're not going to put in an easy mode or cheats, then I am not going to buy it, games too hard.
    ---

    (Dead link removed)

    Darksilverhawk

    Re: Where Are The Cheats?

    #35 by Darksilverhawk - Jun 1 2015

    Actually, related question. Is there any kind of check in the game to ensure that, if you're already at <6 rep, the game won't give you one of the case variants where expulsion is the only answer? I don't think I've ever hit that situation, I'm just curious if you could get into an unwinnable situation.

    hanako

    Re: Where Are The Cheats?

    #36 by hanako - Jun 1 2015

    Neko Hibiki:

    If you're not going to put in an easy mode or cheats, then I am not going to buy it, games too hard.
    As I said, we are still actively doing difficulty balancing. The last few patches have already made several changes, but they're still in beta for now while the art gets finished. Handing out cheats at this point would be an absolutely terrible thing to do because it would cover up problems rather than actually fixing them. There will, however, be cheats for Karma and Reputation eventually because even if I don't give them away someone's going to figure it out, it's not that hard to do. Just not now.

    Right now, I really want to focus on improving the core gameplay experience. So it's much more useful if you can talk about specific cases you have trouble with and particular things that are too hard.

    There may or may not be an easier mode at some point, depending on whether I come up with a plan for one that is sensible and makes things easier without completely breaking gameplay. The custom campaign options will also function as a useful training mode, once they're available.

    Darksilverhawk:

    . Is there any kind of check in the game to ensure that, if you're already at <6 rep, the game won't give you one of the case variants where expulsion is the only answer? I don't think I've ever hit that situation, I'm just curious if you could get into an unwinnable situation.
    Determining unwinnability mathematically is trickier than that. Say you have one of those expulsion cases, but instead of expelling the culprit you suspend them, and when they come back to school, immediately suspend them again? You can keep juggling someone for quite a while and stop the case from resolving, during which time you MIGHT manage to regain some reputation.

    Actual answer - I'm not sure if there are checks for that or not. But it's not quite as straightforward as it seems.

    Darksilverhawk

    Re: Where Are The Cheats?

    #37 by Darksilverhawk - Jun 1 2015

    hanako:

    Determining unwinnability mathematically is trickier than that. Say you have one of those expulsion cases, but instead of expelling the culprit you suspend them, and when they come back to school, immediately suspend them again? You can keep juggling someone for quite a while and stop the case from resolving, during which time you MIGHT manage to regain some reputation.

    Actual answer - I'm not sure if there are checks for that or not. But it's not quite as straightforward as it seems.
    That makes sense; I didn't think about the fact that you'd need to factor in effects of other cases that might not have even generated yet on reputation. I can still see a definite line between "you screwed up" and "the game screwed you" (darn bookies and their apparent ability to run gambling rings while suspended) but I suppose it can be argued that if you're at 5 reputation you've already screwed up pretty badly, and a clever or lucky player might still be able to weasel their way out of it. You can always reload a save from before the case generates, so ultimately I don't think it's a problem that really needs to be addressed.

    Ren

    Re: Where Are The Cheats?

    #38 by Ren - Jun 1 2015

    Related to the difficulty of the game: I think that having a training mode available at the beginning is going to help a lot, particularly if you were to suggest somewhere that one might want to try that before going into the game as there's a few things to keep in mind.

    I don't know how common my experience is, but I found that I restarted the game a few times because I had the feeling that I just wasn't "getting it". Some cases do seem to benefit from you understanding some sort of pattern. I was being overly-cautious with harassing people and found that that actually is counter-productive in certain situations. Learning where to focus helped, too. Being able to just play a few cases on my own without worrying about progressing the story each time I think would be a nice bonus.

    I think the planned (if I understood correctly) improvements are going to do a lot of good to the game: being able to set the traitor will help people who want to get all the endings without having to worry about losing the minion they decided to pursue next, for example. The rogue-like kind of save seems like a good idea, too.

    FantasyFan

    Re: Where Are The Cheats?

    #39 by FantasyFan - Jun 1 2015

    I wouldn't want to PREVENT game overs, but I WOULD like a level where you get one new case a week instead of two. I keep failing over and over again because I'm just plain overwhelmed with cases.
    My game reviewing blog.

    Ren

    Re: Where Are The Cheats?

    #40 by Ren - Jun 1 2015

    hanako:

    I don't mind pulling back drugs and gambling to a little later in the year (I was already considering blocking those in the first month), but I don't want to get too limiting with early case types.
    Compared to other people in this thread I have much less experience, so I don't know how useful my feedback can be (I've been kinda busy with work, you see!): if you don't want to limit the case types too much, couldn't you program in some sort of "rubber band" mechanic to the cases choices? What I mean is: say that you decide that - out of 10 possible cases- 3, 4 and 5 are hardcore, and 1 and 2 are just moderately challenging. Assume that you know that if you're with less than X points of karma or reputation after your first month you're in for a nightmare: couldn't you have the cases be all possible to be thrown at you, but if you fail too many 3, 4 and 5 are the first ones to not be attainable in the first two weeks and if you're really doing horridly 1 and 2 go as well?
    So I guess that the first week could always get only easy cases, if you do really badly at those the game won't throw 3, 4 and 5 at you in the second week, but *might* give you 1 and 2. But if you do really badly next week, those would be out as well. Conversely, if you seem to do better, the game might re-introduce 1 and 2 or even 3, 4 and 5 if there's still time. Then, it should have a smooth gradient to reintroduce hard cases, if you did really badly and needed all or some of the cases to not be handed to you - it wouldn't be great to suddenly be given hard cases. It would be like going from walking with a crutch to running.

    Of course, that means that people might do bad enough just so they don't get the hard cases handed to them and get to the end boss with lots of experience, so the rewards should be lower if you are being hand-held during the game and then the final boss should be as hard as it would be for anyone else (or anyone else in your difficulty setting). The idea wouldn't be to have them hit a wall with the end boss but, rather, for them to find it progressively harder and harder to go on. So, if you were to have a difficulty curve you'd have the person who's doing OK going up in a straight line, while the person who did badly would have a curve with more slack at the beginning which would get steeper the nearer it gets to the end.

    Or something. I feel like musing tonight, it seems.

    hanako

    Re: Where Are The Cheats?

    #41 by hanako - Jun 2 2015

    Darksilverhawk:

    (darn bookies and their apparent ability to run gambling rings while suspended)
    Can you elaborate on that?

    The bookie case should not be able to fail while the bookie is suspended. It's not written to, and I've just tested and kept the bookie suspended for a month with no problem. I'm trying to figure out if you mean a different case, or if you suspended the wrong girl, or if you had the case fail after she was unsuspended because it was so near failure to begin with, or something else.

    grommile

    Re: Where Are The Cheats?

    #42 by grommile - Jun 2 2015

    FantasyFan:

    I wouldn't want to PREVENT game overs, but I WOULD like a level where you get one new case a week instead of two. I keep failing over and over again because I'm just plain overwhelmed with cases.
    Many cases have a highly action-efficient strategy available. Some of them even have an efficient strategy that doesn't rely entirely on Rowan Smile

    Darksilverhawk

    Re: Where Are The Cheats?

    #43 by Darksilverhawk - Jun 2 2015

    hanako:

    Can you elaborate on that?

    The bookie case should not be able to fail while the bookie is suspended. It's not written to, and I've just tested and kept the bookie suspended for a month with no problem. I'm trying to figure out if you mean a different case, or if you suspended the wrong girl, or if you had the case fail after she was unsuspended because it was so near failure to begin with, or something else.
    I haven't encountered it recently (because I don't suspend on that case anymore because of it), but I definitely have, in the past, had the bookie variant (the one taking bets on horse races) fail on me while the girl taking the bets was suspended. I don't remember much beyond "this happened" unfortunately. There's a possibility it could have failed on the day she came back, I suppose. But I remember it was one of the things that scared me away from suspensions early on.

    hanako

    Re: Where Are The Cheats?

    #44 by hanako - Jun 2 2015

    I don't know either, unless it was an alpha bug that got fixed. It shouldn't happen.

    Please do let me know if you get case results that don't make logical sense. Smile Sometimes they're broken, and sometimes my logic is wonky!

    Darksilverhawk

    Re: Where Are The Cheats?

    #45 by Darksilverhawk - Jun 5 2015

    Weird case logic (posting here, but if you'd rather have it somewhere else let me know): In the Delicate Blossom variant where her friend is throwing her a party, why can't we persuade (instead of harass) the girl to not throw the party? That one took me forever to figure out. Since she wasn't explicitly doing anything that seemed wrong, I figured the party was helping! After all, you are told to make sure she's up to the task, and having support from friends seems like a positive thing.

    Also, I just feel awful after I have to harass her to stop. Why can't we just gently suggest she allow her friend to study the night before and throw a party afterward?

    Ren

    Re: Where Are The Cheats?

    #46 by Ren - Jun 5 2015

    Darksilverhawk:

    Weird case logic (posting here, but if you'd rather have it somewhere else let me know): In the Delicate Blossom variant where her friend is throwing her a party, why can't we persuade (instead of harass) the girl to not throw the party? That one took me forever to figure out. Since she wasn't explicitly doing anything that seemed wrong, I figured the party was helping! After all, you are told to make sure she's up to the task, and having support from friends seems like a positive thing.

    Also, I just feel awful after I have to harass her to stop. Why can't we just gently suggest she allow her friend to study the night before and throw a party afterward?
    Oh, we're supposed to harass, there?

    I had the same problem, as it goes. I just failed the case because I was using the same logic as Darksilverhawk.

    hanako

    Re: Where Are The Cheats?

    #47 by hanako - Jun 5 2015

    Sure, that makes sense.

    I should probably close this topic and open a couple of new ones with more specific names, for clearer discussion.
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