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statHooks.rpy: A sophisticated cheat thingy


sekti

statHooks.rpy: A sophisticated cheat thingy

#1 by sekti - Feb 2 2015

Hey people, I'm new here, but I hope this is something you might be interested in. Smile
Edit: Aaaand I already failed. Sorry for posting in the wrong forum, thanks for moving. Very Happy


I made a mod that helps you cheat in certain ways to explore branches of the story you missed.

I made a video to explain what it is:
Video Demonstration (Youtube)

Download:
(Dead link removed)


I am not saying that you should play the game like this, it's cheating, but if you have played the game a few times already and you just want to pick up the pieces, this may be for you.

Let me know what you think, I'm open for new ideas and would try to add them before the new update for lltq becomes publicly available.

Please help me test the mod on the steam version and the current betas and report any bugs you find. I just have access to the GoG version and could only test it with that. Thanks! Very Happy

Amphigorey

Re: statHooks.rpy: A sophisticated cheat thingy

#2 by Amphigorey - Feb 2 2015

What a great idea! I've played the game a bunch and have been meaning to do a cheated-stats run where I can just explore everything without having to worry about meeting certain skill checks, but this is much classier and convenient.

So far it's running fine in the latest version on Steam. Only complaint: it should be "lets" in the opener, not "let's."

sekti

Re: statHooks.rpy: A sophisticated cheat thingy

#3 by sekti - Feb 2 2015

What a great idea! I've played the game a bunch and have been meaning to do a cheated-stats run where I can just explore everything without having to worry about meeting certain skill checks, but this is much classier and convenient.

So far it's running fine in the latest version on Steam. Only complaint: it should be "lets" in the opener, not "let's."
A spelling mistake in the first sentence is pretty embarassing, but if everything else works so far I'm still relieved. Smile Thanks for testing!

litome

Re: statHooks.rpy: A sophisticated cheat thingy

#4 by litome - Feb 8 2015

I'm loving this tool, it's way more convenient than cheating skills all up early in the game, but for whatever reason even when the stat manipulation feature is on and I've been using it for most of the game, in the very late sections (when I sent Elodie to direct the war fleet against Shanjia and afterwards) I don't get any of the dialogs for whether to pass/fail checks and it goes by my actual stats instead.

Amphigorey

Re: statHooks.rpy: A sophisticated cheat thingy

#5 by Amphigorey - Feb 8 2015

litome:

I'm loving this tool, it's way more convenient than cheating skills all up early in the game, but for whatever reason even when the stat manipulation feature is on and I've been using it for most of the game, in the very late sections (when I sent Elodie to direct the war fleet against Shanjia and afterwards) I don't get any of the dialogs for whether to pass/fail checks and it goes by my actual stats instead.
That's odd, because that section worked perfectly fine for me-- I actually won the game via naval victory. The only problem I've encountered is that sometimes it seems like a cheat option is displayed twice. So for example, at the birthday party, it will ask me whether I want to cheat at flattery, then it'll play the scene with Gwenelle and her mother, then it asks me again if I want to cheat at flattery.

litome

Re: statHooks.rpy: A sophisticated cheat thingy

#6 by litome - Feb 9 2015

Amphigorey:

litome:

I'm loving this tool, it's way more convenient than cheating skills all up early in the game, but for whatever reason even when the stat manipulation feature is on and I've been using it for most of the game, in the very late sections (when I sent Elodie to direct the war fleet against Shanjia and afterwards) I don't get any of the dialogs for whether to pass/fail checks and it goes by my actual stats instead.
That's odd, because that section worked perfectly fine for me-- I actually won the game via naval victory. The only problem I've encountered is that sometimes it seems like a cheat option is displayed twice. So for example, at the birthday party, it will ask me whether I want to cheat at flattery, then it'll play the scene with Gwenelle and her mother, then it asks me again if I want to cheat at flattery.
The tool has worked fine in the other playthroughs I've done with it after that, but that first one is the only one I've done so far where I chose to pick classes? Maybe that has something to do with it, when I get the time I'll try replaying the same way to see if I get the same problem.

Spiky Caterpillar

Re: statHooks.rpy: A sophisticated cheat thingy

#7 by Spiky Caterpillar - Feb 9 2015

This is a truly impressive cheatmod. I approve.

Amphigorey:

That's odd, because that section worked perfectly fine for me-- I actually won the game via naval victory. The only problem I've encountered is that sometimes it seems like a cheat option is displayed twice. So for example, at the birthday party, it will ask me whether I want to cheat at flattery, then it'll play the scene with Gwenelle and her mother, then it asks me again if I want to cheat at flattery.
I think that's happening because there are several places where the same stat is actually checked multiple times - for example, the Gwenelle convo looks like:

        "Before you can back away, their gazes fall on you.  They wait expectantly for you as near-queen to settle the dispute."
        if show_test('Flattery',flattery>=60):
            "Feelings could be easily hurt on either side here.  It's important that everyone involved save face."
        menu:
            "Side with Gwenelle":
                $ flags['week28_dispute'] = 'Gwenelle'
            "Side with her mother":
                $ flags['week28_dispute'] = 'Lieke'
            "Flatter them both" if flattery>=60:
                $ flags['week28_dispute'] = 'Both'
The first check controls the player-visible bubble and decides whether or not to show the line about saving face; the second check tells Ren'Py whether or not to actually show the menu button.

sekti

Re: statHooks.rpy: A sophisticated cheat thingy

#8 by sekti - Feb 22 2015

Sorry for lot replying for so long, forgot to check the thread.

Amphigorey:

in the very late sections (when I sent Elodie to direct the war fleet against Shanjia and afterwards) I don't get any of the dialogs for whether to pass/fail checks and it goes by my actual stats instead.
That's odd. I know that there can be a problem with army size or money if it is set to zero (I can hook redefine += or -= statements, but I cannot redefine assignments, meaning my proxy object is replaced). But that should be a fairly isolated occurence. No idea what could be wrong.

litome:

The only problem I've encountered is that sometimes it seems like a cheat option is displayed twice. So for example, at the birthday party, it will ask me whether I want to cheat at flattery, then it'll play the scene with Gwenelle and her mother, then it asks me again if I want to cheat at flattery.
I try to not display redundant checks, but if there is an interaction between it, I don't assume it's redundant. In that flattery case, as Spiky Caterpillar pointed out, there is an interaction between the checks, namely this line about "Feelings could be easily hurt on either side".

ark99k

Re: statHooks.rpy: A sophisticated cheat thingy

#9 by ark99k - Mar 1 2015

I just found out that you can use this tool to make the game more of a vn than a stat-raiser. Is it bad that the visual novel version is way more fun than the original (maybe I just like reading more than playing an actual game)?
★Shining like a star!★

Franka

Re: statHooks.rpy: A sophisticated cheat thingy

#10 by Franka - Mar 1 2015

ark99k:

I just found out that you can use this tool to make the game more of a vn than a stat-raiser. Is it bad that the visual novel version is way more fun than the original (maybe I just like reading more than playing an actual game)?
I feel the same way. It's probably just that having played the game so. very. much. it's kind of a relief to just skip all that stat raising.

Lanim

Re: statHooks.rpy: A sophisticated cheat thingy

#11 by Lanim - Apr 5 2015

Someone has verified if this mod still works well after the new patch?

Spiky Caterpillar

Re: statHooks.rpy: A sophisticated cheat thingy

#12 by Spiky Caterpillar - Apr 15 2015

While we don't actually guarantee mod-compatibility, if I recall correctly the changes in 1.3.x should be largely compatible with statHooks.rpy.

silentheartsong

Re: statHooks.rpy: A sophisticated cheat thingy

#13 by silentheartsong - Apr 17 2015

I plan on trying this out in the near future; I will report any bugs I find.

Pokota

Re: statHooks.rpy: A sophisticated cheat thingy

#14 by Pokota - Oct 5 2015

A couple of interesting interactions. E: Running the latest version of LLtQ

1) I can't talk to Sabine after winning the Music contest if event flags is set to Watch. The game throws an error, but the flags check when I select the music contest is... showing tags and not the flag name, I want to say. I'll grab a screencap next time I run into it.

2) When you're in "skip classes" mode, the weekend events that require you to pass a certain skill level are unavailable. This has the side-effect of blocking off using angry hunting to build up Cruelty, which also blocks off most if not all of the Cruelodie endings since there aren't really all that many ways to raise Cruelty up without the weekends (I'll look in-depth but I think we're short to serve Togami by one point if we just stick to events and leave out weekend activities).

3) When you're in "skip classes" mode (and you're not dictating the results of other checks), there's no way to actually win the naval battle as the War check can't be manipulated in any meaningful way. This is interesting from the point of view that you can tell the game that you've passed the checks but will still fail the ultimate War check since you have no say in that one. EDIT: I've only tested this as far as personally leading the navy; I'll do another check with not leading the navy and report back those findings.
Earl of Thing. Yep, that's definitely Kevan's title.

Exkalipoor

Re: statHooks.rpy: A sophisticated cheat thingy

#15 by Exkalipoor - Jun 20 2017

The download expired. Could someone provide a new one please?

guest

Re: statHooks.rpy: A sophisticated cheat thingy

#16 by guest - Apr 28 2018

Dunno if anyone checks this thread/board anymore, but I ran into a strange bug where if you visit the barracks with the show flags option, it subtracts all of your army. Like so:

(Dead link removed)

Source code seems sound although I'm not a master Python programmer.

Pokota

Re: statHooks.rpy: A sophisticated cheat thingy

#17 by Pokota - Mar 28 2019

Anyone have a new download link for this? the dropbox link in the OP and the steam thread is dead.
Earl of Thing. Yep, that's definitely Kevan's title.

Ariel Schnee

Re: statHooks.rpy: A sophisticated cheat thingy

#18 by Ariel Schnee - Apr 22 2021

sekti:

(Dead link removed)
This link is dead, please post another.
---

(Dead link removed)

jamesfelicia

Re: statHooks.rpy: A sophisticated cheat thingy

#19 by jamesfelicia - Apr 30 2022

Hello everyone! I still have the mod. You should just have to put these two files in your LongLiveTheQueen/game folder. I can't get ahold of OP, but if the OP requests removal, I will do so.
https://drive.google.com/drive/folders/1lw5r6Uh-QRfgvbF7ZaGcIDnhKy_RPxqJ
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