Re: Future version - route locking?
#10 by Oki - Dec 8 2014
hanako:
Some people have been disappointed with the lack of a 'true' route, or felt that other routes were a letdown after completing Callum's route first. And I've been a little frustrated watching some LPers go for Callum's route first and thus lacking a good grounding in certain character issues.
Therefore, I'm asking primarily for opinions from people who have played the game (although those who haven't can still vote if they want).
Should Callum's route be locked on first playthrough?
Lock this mother fucker down. lock him like the endings of Fate Stay Night. MAKE HIM THE HEAVEN'S FEEL ENDING. (the final ending only unlocked when you play the others) Force your players to do him last and only then will they understand the true glory! (I enjoyed the game far more going for Nazagi first kekeke)
Let me reiterate. In Fate Stay Night you have an obvious route that is available first, it's called the Fate route. In it you romance the obvious choice, Saber, and learn all about her and the world associated with her. As soon as that is done? You unlock unlimited blade works, which tells you all about the world of the girl who likes you and a secret part of your own history. Finally, when that is done, you unlock heaven's feel and learn every possible aspect left: the truth of the shy girl, the absolute dark truth of the Holy Grail, you learn everything.
I propose this, make Oscar and Gaston (lol) the available routes. People feel they have choice, you can learn more about the world. Then, once at least one of those is beaten, you unlock Nazagi's route. Finally, you unlock Dolores and Callum's route. This way you set people to a degree of freedom, but to get the whole experience they have to go in a way. As much as I love choice by not doing this you are not helping your players, charts or recommendations are easily ignored. A big flashy " ROUTE UNLOCKED" once the game is over is far more impressive. This way your whole story is absolutely conveyed, your players have a lot of playing to do, and the money feels more well spent.
It worked for Fate (and look at how explosive that is) and it's worked for many others as well (Just speaking, Otome games in general, Second Reproduction, Girlish love revolution).