Royal Trap Opinions (SPOILERS AHEAD)
#6 by Seventh Raven - Mar 21 2013
[Mod note: Small language edit was made to this post]
SPOILERS AHEAD!!!
Firstly, since this is by far the easiest question to answer, my favorite character will be Prince Nazagi. The reason behind that is, aside from his dashing good looks, is his calculating nature, his tendency to not be overrun by his emotions, his rotten sense of humor -- which, I should say, is somewhat identical to that of my own -- and lastly, because he and I think alike. Though, to be honest, I was deeply saddened at the fact that, despite the ending I got for my second try was "good", it offends my sensibilities knowing Ser Silk-head is, publicly, wed to someone else and that I have to share. No hard feelings towards Cassidy but, well, I just don't like the entire idea. Better than nothing though. I mean, I
still get to become the mother of that man's kids. Okay, mind that not. Other characters which I find interesting (a.k.a. second favorites) would be Dolores and Pherod. Dolores for her skills, wits, and tongue and Pherod simply for his looks. I would have loved if he were given more exposure. He looks, after all, the scheming sort. Brushing that aside, let us move on.
Overall, I find the game quite entertaining. In all honesty, I've not much experience nor have I played many visual novels but I must say Royal Trap do stand out from the bunch. Aside from its better-than-most looks, the story was very well woven. To be precise, Royal Trap's story isn't your ordinary court life tale but something far more. Far more intriguing, complicated and far less boring. It drags you to its flow, lets you enjoy a moment of certainty then, all of a sudden, it wallops you with a twist. Hurts, actually, but in a pleasing way. Simply put, when you thought you got it all down, you better best think again because the game always seem to get the best of you (know me and my panic when I thought Madeleine died when Nazagi poisoned her out of the dungeons). The downside is we were given very little choices where one wrong step and you're doomed. Not exactly, but, one wee choice might shake the entire game to the core; making one become as paranoid as Callum and save every, say, seven seconds?
Aside from that, the character interactions are very much believable and amusing at the same time (points for Dolores and Lambert). Despite its serious nature, the game never neglected the need for humor and, through its witty dialogues and random acts of "kindness" (I'm talking to you and your garlic contraption, Lambert), it managed to pull it off. Quite well, to add.
Another thing worth taking note of is the fact that the characters
do think. Logically, I mean. What I intend to say with that is those frequent instances of in-game character brainstorming do urge the players to think as well. The reasoning, the ifs, the what ifs, the possibilities, etc., they all are very well thought of and it most certainly pulls you to think with these fictional bunch. In effect, you get to use your own brain as well instead of simply having to wait for the game to present upon you everything. In other words, you get to come up with your own set of reasonings and hypotheses.
Art-wise, I have to applaud whoever did the artworks. However, I must say Royal Trap's art might be top-notch at first glance, the picky sort (like myself), will eventually find flaws in this department.
Firstly, there seems to be somewhat of a "discrimination" over how well the characters are drawn. For instance, take note of Dolores and Madeleine's hair. Observe how well done the shadings were for Madeleine's and that of Dolores looks like the shadows were thrown in randomly. Now, focus on both their eyes, mind how much effort the artist gave for Maddie's eyes while Dolly had, well, poorly done ones. And lastly, last among the ones I would be mentioning, is the line art. Dolores' line art looks like a bunch of jagged, broken, disharmonious lines while other characters, Nazagi for example, looks very fluid and clean. See it now?
Secondly, the characters look inconsistent at some points. I do apologize in advance if I might be mentioning Nazagi's name once more (or more than once more) but it is his story line that interests me most that in it alone do I actually pay undivided attention. Now, to resume my rants. Take a close look at how Nazagi looks at ordinary conversations and how he looks at those, um, those things that appear at random (those thingies you can see in the gallery, dammit). To spell things out, let us start with the Lord of all Silk's eyes. In normal conversations, one can clearly see that his eyes were brown in color while on that other one, you have to squint your own eyes before you get to see it (that, or I need spectacles myself). Shape-wise, one on normal conversations look sharper, more detailed and generally prettier than the other. Plus, he looks more dame-like (and more gorgeous to boot) in the ordinary thingy. I can go on for hours pointing other things out but, no thank you and please do the pleasure of equipping yourselves with our heroine's observing eyes and go figure the other things out for yourselves. Please.
Music-wise, I have to shut my mouth. I have not heard of the game's background music so yes, I simply cannot speak about this.
Overall, Royal Trap is a very much enjoyable game filled with plots, intrigues, and dirty secrets. So, to ya'all out there who enjoys wrecking their brains as much as I do, I highly recommend it (don't worry, it won't rob you of your sanity). ;D
~7th Raven