Re: Achieving a naval victory on lumen power alone?
#4 by hanako - Mar 19 2014
Yeah, that sounds like you got the somewhat-uncommon scenario where you had enough power to attack the fleet and attract nasty creatures, but not enough to actually wipe them out, AND didn't kill yourself failing. If that's what happened, it should look something like this:
Because you are not yet able to throw energy over a great distance, you are forced to stage this attempt aboard a ship which has sailed bravely out of formation to bring you close to the enemy.
Thus, there remains the danger that your ship will come under fire, or that you will be swallowed up by the effects of your own attack.
Power grows...
In the distance, the sea stirs. Ripples become waves become triangular peaks of water, causing enemy ships to tilt crazily and batter into one another.
It is a terrible storm, but it is not enough. You have damaged their fleet, but the fleet still sails. Now it will come down to the naval battle.
Ships close in on each other, angling into range.
(and then the rest of the normal naval battle text)
Since the Lumen conjunction takes out a big chunk of the invaders, you can then manage to win the ship-to-ship combat even if you don't have a really big navy or a lot of military skill. You're just mopping up stragglers at that point.
I couldn't make the naval victory require that no magic be used at all because then that would disqualify the standard lumen cannon approach. (Or rather, I *could*, but then that achievement would be even harder to get than it already is.)