Re: Possibility of an 'easy mode?'
#4 by Wisq - Nov 11 2013
Speaking personally, I'm a big fan of (optional) "new game plus" modes or other forms of progressive stat buffs (Rogue Legacy's inheritance, Disgaea's Transmigration, Borderlands 2's "badass rank" system, etc.) because they turn victories into permanent achievements rather than fleeting things, and some can even turn defeats into minor progress (encouraging you to try again rather than reload your save). It makes each game restart feel like you're still making progress, rather than having to start from scratch.
The equivalent here might be something like, "winning" the game (surviving until coronation) gives you skill points (maybe 25?) that you can allocate at the start of subsequent games, while losing/dying gives you a smaller amount (maybe 5 or 10, or maybe more depending on how many weeks you survived). These could be explained as "stuff you learned at boarding school".
And of course, you'd only get only one bonus per new game, so you can't just reload and win/die over and over to boost a ton. (Speaking as a programmer: Easily done via generating a unique key each time you start a game, saving it with the game, and multiple wins/losses with the same key don't count.) And players who don't want to use the points can just choose not to allocate them.
The benefit here is that losses become minor victories, wins become permanent, and the player feels more free to explore other aspects of their character without getting stuck in a rut of "well I know I need this stat by this event in order to survive, but now I don't have very much time to try out other stats". They can give themselves some of that stat, and start focusing on other stats instead.
It also solves the "easy mode" problem by making the game easier the more you play, even if you lose. Or, easy mode could be an extra toggle that gives you extra points if you start a new game with it enabled.
Obviously, I could just pretend this feature exists and do it myself using the developer console, but I feel like it could be a useful feature and add additional replay value. Finishing with a strong queen and suddenly going back to zero stats just feels kinda jarring and Sisyphean to me, when it should feel liberating because I get to do something new and different.