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LLTQ Plot enhancements (before the Steam release)


hanako

LLTQ Plot enhancements (before the Steam release)

#1 by hanako - Sep 18 2013

Okay, so. Greenlight! That means, as promised, I have to make a few little additions to the game. Exactly what gets added will depend somewhat on which artists I can grab hold of, but this is your chance to request things that MIGHT be added.

Small changes only! "Make a full wargame" or "Make the game go on for ten years" or requests like that will be ignored. Smile

But if there are places within the existing plot where you really wish another option had been available? Here's where you can request it.

And of course if you don't want spoilers for potential additions, steer clear!





One thing I'm definitely looking at right now is adding some more scenes with Charlotte in the second half of the game.

Karlminion

Re: LLTQ Enhanced Plot Suggestions - top secret

#2 by Karlminion - Sep 19 2013

I would like to see one or two more yuri options for romance, and if you can wrangle the art, different faces for the two current girls. That's been bugging me about this game, and is one of a few nagging issues; all the boys had suave smiles and dazzling looks, but the chicks Elodie could pick from? Angry and bitter looking!

I also approve of seeing more Charlotte, and maybe she could use an angry face? I remember there was one scene where something other than her default "I'm so happy kawaii!" expression would have been very appropriate. xD

biscuit

Re: LLTQ Enhanced Plot Suggestions - top secret

#3 by biscuit - Sep 19 2013

A couple more situations where Riding or Animals are relevant would have been good; I felt like they were a little under-utilized compared to many of the other skills.

Oaden

Re: LLTQ Enhanced Plot Suggestions - top secret

#4 by Oaden - Sep 19 2013

Seconding Karlminions suggestion, Also, congratulations on making it to steam.

SilverBloodIllusion

Re: LLTQ Enhanced Plot Suggestions - top secret

#5 by SilverBloodIllusion - Sep 19 2013

In a perfect world some things that I would want to see are:
A Name for the “Musician”
A face for Linely, Adair, and the “Musician”
A chance to break up Julianna and Selene
More romance-able characters, possibly including any or all of: the “Musician” (if you hire her as an agent), Julianna, Selene, Sirin (if you break her up with your father), Gwenelle, Ignatius (if he divorces his wife, ideally this would piss Briony off at you and if you go to the forest with her she tries to kill you or something of the sort)
More scenes with Charlotte, Lucille (if you hire her at the ball), Brin (if you are pursuing her romantically), Sirin (if you fail to break her up with you father), and the “Musician”

The “Musician” might be my favorite character… If I only got one wish, it would be that she became a real person instead of just a nameless, faceless entity. I would also be just tickled if she had more scenes and was an option to love at the end. (I know Elodie can’t marry her, because she has to have an heir and all, but they could have s similar ending to the Briony ending) I sort of envision her as a Linds (Date Warp) type character in personality: pervy, good humored, teasey, but smart and capable of being serious. I don’t really care what she looks like as long as she’s pretty, but in my mental image she has long straight brown hair, tanned skin, lilac eyes (I don’t really know why), and she wears a red and black jester outfit with lots of cutouts... I’ve always called her Acacia, but again I don’t really care what you name her. If she was turned into a real person I would be just the happiest girl in the world!

My second favorite idea is the Ignatius idea. I’ve never seen it happen, but a friend told me that if Ignatius becomes the ruler of Ursul he divorces Corisande, and leaves. You only learn about this if Briony writes her letter to you. I think it would be funny if you could romance him. Which would make Briony really mad at you, and then when she invites you to go on her little adventure, she would try to kill you. I think that she should be able to, but if she fails you both still get attacked by the monster. At which point you might have the chance to save her or leave her to die. If you choose to save her, she falls in love with you like she does normally. At which point her and Ignatius would fight over Elodie… or something…

If nothing else, a name and a face for the already existing “Musician” parts would just make me so happy! Thank you for considering my suggestions!

SilverBloodIllusion

Re: LLTQ Enhanced Plot Suggestions - top secret

#6 by SilverBloodIllusion - Sep 19 2013

It would also be really awesome if the map was in the game somewhere: like when Elodie and Briony go on their adventure.

Hazel

Re: LLTQ Enhanced Plot Suggestions - top secret

#7 by Hazel - Sep 20 2013

I would definitely like to see the angry Lottie face that was left out, in the scene at Gwenelle's birthday party. I would also like a few more Lottie scenes in general, since at the beginning of the game it seems like she and Elodie are very close, but they hardly get to speak or correspond.

A specific dialogue option that I would have liked to see, is in the scene with Joslyn and Sirin. I feel like it should be possible for Elodie [i]not[/i] to object to her father remarrying, since after all he is not just her father but also an adult with his own life. Perhaps with a certain skill or mood in particular.

In terms of skills, there are very few places where divination is not outstripped by intelligence, and I'd like to see the playing field leveled a bit more between them. I also agree that many of the physical skills, like riding, are under-used, but I don't have any concrete suggestions for the type of scenarios I'd like to see.

Ramidel

Re: LLTQ Enhanced Plot Suggestions - top secret

#8 by Ramidel - Sep 20 2013

As much as this goes against my usual grain, a het -romance- option might be nice; something where you get to interact with someone like the Earl of Pastry for a scene or two.

Both the Brin and Briony relationships occur because Elodie and the girl in question interact romantically (or at least in a dangerous situation that can inspire romantic feelings) in-game, but the Earl of Pastry is a side note in the ending.

In other (opposed) notes, I second the idea that there should be some way to try to romance Selene and pry her away from Julianna. But then I'm a horrible Elodie x Selene fan.

SilverBloodIllusion

Re: LLTQ Enhanced Plot Suggestions - top secret

#9 by SilverBloodIllusion - Sep 21 2013

I support the Earl of Pastry! I don't know who that is, but I support it!
I also second an option to not object to Sirin.

ALSO! I have more ideas!
A scene involving Elodie's mom in some way more than just "she's dead." EX: A dream about the past (or just a memory), a secret letter Elodie finds or is give by the Musician, it was actually Julianna that killed Elodies mother (I believe this. I don't care what the truth is. I don't like Julianna and all my deaths and problems are blamed on her.), etc.
-If you hire the Musician as an agent- she might come save you in the forest if she likes you. This causes Briony to fall in love with her instead of Elodie, and depending on how Elodie feels about the Musician, this could cause problems for Elodie's and Briony's friendship. (ElodieXMusican forever)
-If you hire the Musician as an agent- Elodie has the option to give her the spare Lumen crystal, and since, at first, all the Musician cares about is money, she can change the crystal to good.
Force Julianna to fight Togami. (she will die)
Some comment about Briony's love letters before the end
The option to send Briony a stuffed bunny named Mr. Hoppity if you like each other

Darksilverhawk

Re: LLTQ Enhanced Plot Suggestions - top secret

#10 by Darksilverhawk - Sep 21 2013

Situations using both the Animal Handling and Athletics skills sets, as it's already been pointed out both are severely underused.
I also support something more about the Earl of Pastry! I never really try for him as a marriage ending since we don't really know anything about him. Even just an unlock-able piece of art or something showing him might be cool.
Maybe a scene with Armand? I'd like to know a little more about him. (maybe finally give evil!Elodie a chance to slaughter her ENTIRE family?)
A few more character portraits/expressions for the major characters. (Oh how I'd love to see Joslyn in particular smile or frown or anything more emotive than what he has now.)

Oki

Re: LLTQ Enhanced Plot Suggestions - top secret

#11 by Oki - Sep 22 2013

The ability to defeat the monster and or use your cruelty to somehow out cruelty Togami in a duel. A TOGAMI ENDING WOULD BE A PLUS. A joke / harem ending where everyone tries to marry you would be hilarious.

What, you thought my suggestions would be meaningful and NOT pairing related?

SilverBloodIllusion

Re: LLTQ Enhanced Plot Suggestions - top secret

#12 by SilverBloodIllusion - Sep 22 2013

OMG! Cruel Elodie should be able to throw Briony at the monster in order to save herself! "You don't have to be able to outrun the bear only the people you are with!" ... A way to fight it would be awesome though...
And a harem ending would be super funny!

hanako

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#13 by hanako - Sep 22 2013

SilverBloodIllusion:

OMG! Cruel Elodie should be able to throw Briony at the monster in order to save herself! "You don't have to be able to outrun the bear only the people you are with!"
That is one of the outcomes to the forest adventure... Ditch Briony, run for it, then blame her mother for it afterwards, just to rub salt in the wound.

SilverBloodIllusion

Re: LLTQ Enhanced Plot Suggestions - top secret

#14 by SilverBloodIllusion - Sep 22 2013

[quote="hanako"][quote="SilverBloodIllusion"]OMG! Cruel Elodie should be able to throw Briony at the monster in order to save herself! "You don't have to be able to outrun the bear only the people you are with!"[/quote]

That [i]is[/i] one of the outcomes to the forest adventure... Ditch Briony, run for it, then blame her mother for it afterwards, just to rub salt in the wound.[/quote]

REALLY?!?! I guess I have to go play again! XD

RedSocialKnight

Re: LLTQ Enhanced Plot Suggestions - top secret

#15 by RedSocialKnight - Sep 22 2013

More in-play story consequences for the special projects like the printing press. You have to move heaven and earth to get that thing and then it doesn't really do anything except have a minor impact on the ending.

Seems like it wouldn't be too difficult to add a text event five weeks after getting the printing press: anonymous pamphleteers distribute praise/denunciations of the young monarch (depending on Elodie's cruelty and how much she's pleased the commoners).

And there could be a thing where Julianna and Selene argue over printing a treatise on the truth about lumens or whether that knowledge should continue to be passed only in person from teacher to pupil.

The same goes for that court musician/spy - she seems to tease a lot more than she pays off for.

And of course, a special outfit for people who already own the game but buy it again on Steam :P.

RedSocialKnight

Re: LLTQ Enhanced Plot Suggestions - top secret

#16 by RedSocialKnight - Sep 22 2013

Not to be contrarian about other people's requests, but I really like that Elodie has marriage options but no romances as such -- it really sets the game apart from other similar sims where catching one cute boy or another is a big part of the point. Elodie is very young -- and she is not in circumstances that allow for much sentiment.

It almost defines the tone of the game that there just isn't any space for romance in Elodie's life. When she can't be sure of simple survival, even a fourteen-year-old doesn't have a lot of extra energy to be boy- or girl-crazy.

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#17 by hanako - Sep 22 2013

Some desires will be granted, some will absolutely not be, some will kind of be but not in the way that might have been expected...

Darksilverhawk

Re: LLTQ Enhanced Plot Suggestions - top secret

#18 by Darksilverhawk - Sep 22 2013

Oh, I second a consequence for the printing press beyond just having the note in the ending! It's definitely something you expect to pay off later that never really does, and considering the hospital and musician/spy both have in-game uses, it seems oddly left out right now.

Oki

Re: LLTQ Enhanced Plot Suggestions - top secret

#19 by Oki - Sep 23 2013

The reason I ask for romance is not because I want her to catch boys like flies with honey. It's because Hanako will turn my sweet cutesy ideas into TERRIBLY DARK ROMANTIC OBJECTS. I hate sugary sweet. Hanako basically owns me based solely on her fondness for ripping out my heart and keeping it in a box to do her bidding with. It's definitely not about her ~prospects~ and more about THE EVIL TERRIBLE THINGS I LIKE TO DO TO PEOPLE'S HEARTS. And what's wrong with me wanting that in a game, or appreciating that? I don't see a problem, I just love interactions with people. *shrug*

Oh my boyfriend actually wanted MORE evil options.

For instance, he wants to be able to kill Togami, your father, and still rule over the kingdom in a horrible manner. If you could have an ultimate KILL EVERYONE EVERYONE FEARS YOU DICTATOR RULE he'd love it. That's what's stopping him from playing. . . lol.

kyoli

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#20 by kyoli - Sep 23 2013

My husband has 1 suggestion.... "Red Wedding"

Oki

Re: LLTQ Enhanced Plot Suggestions - top secret

#21 by Oki - Sep 23 2013

kyoli:

My husband has 1 suggestion.... "Red Wedding"
Great minds have SOs that think alike?

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#22 by hanako - Sep 23 2013

Ramidel:

In other (opposed) notes, I second the idea that there should be some way to try to romance Selene and pry her away from Julianna. But then I'm a horrible Elodie x Selene fan.
I can currently think of exactly one way for Elodie x Selene to happen, and it's awful, and while some of you would appreciate it I can never write it because reasons. Smile

Let's just say, it's not a relationship I'm thinking of.

... if you want to know the dreadful idea that has crept into my mind so that you can write the terrible fanfic that would result which cannot be posted here because reasons, and you are not an innocent soul who will be shocked forever, you know where the PM button is Smile

Hazel

Re: LLTQ Enhanced Plot Suggestions - top secret

#23 by Hazel - Sep 23 2013

I'm debating about whether or not I want to know... The game already has so much brutal stuff in it.

Ramidel

Re: LLTQ Enhanced Plot Suggestions - top secret

#24 by Ramidel - Sep 23 2013

RedSocialKnight:

Not to be contrarian about other people's requests, but I really like that Elodie has marriage options but no romances as such -- it really sets the game apart from other similar sims where catching one cute boy or another is a big part of the point. Elodie is very young -- and she is not in circumstances that allow for much sentiment.

It almost defines the tone of the game that there just isn't any space for romance in Elodie's life. When she can't be sure of simple survival, even a fourteen-year-old doesn't have a lot of extra energy to be boy- or girl-crazy.
The problem is that both of her girl x girl relationships -are- romantic in character.

Oki

Re: LLTQ Enhanced Plot Suggestions - top secret

#25 by Oki - Sep 23 2013

She means me. She means me because I'm a bad person and she knows it.

perch

Re: LLTQ Enhanced Plot Suggestions - top secret

#26 by perch - Sep 24 2013

More death chibi's for any new deaths, or existing deaths that didn't get an appropriate one last time? Congrats on getting on Greenlight! Cannot wait to play it there and rack up the achievements.

Priestess of Athe

Re: LLTQ Enhanced Plot Suggestions - top secret

#27 by Priestess of Athe - Sep 25 2013

Congratulations on achieving Greenlight again!

In addition to the Elodie x Julianna option and Elodie x Musician option, I'd like to request Elodie x Charlotte. What better way to resolve the feud between the Novan throne and Lucille? Cousins did get together in that era. Or perhaps this is just wishful thinking, haha. Even just the added scenes would be cool - I always wanted to see more of Charlotte!

I felt like I barely saw Brin at all on her own romance path. I would like to see at least one more scene with Brin in that branch, to establish her character a bit more, at least.

Others have already mentioned animal handling and riding, but I thought Dance and Ciphering could use a few more situations as well, especially if Elodie herself found a reason to send, rather than merely receive, an encoded message.

For the event where one choice is to ask someone else to stage a free concert, perhaps add an option for Elodie to give it herself if she has enough Instrument and/or Voice? I think it'd be a nice touch.

Would it be possible to talk Togami in circles and confuse him until he decides that his plans won't work, with say, max Lore, World History, and Public Speaking, among other things? Also, another way to discover the truth about Fidelia, which didn't involve dying, would be nice.

The crystal quest confused me because the mentor said to come back to them if Elodie fails to access the crystal, but I couldn't find them on the map after I failed. Is there a way to make it more clear that the mentor meant for Elodie to keep trying until a certain date?

Also, this isn't strictly plot-related, but would it be possible to put a map on the '?' info displays for each person, below their profile, with the relevant territories marked? That and displaying projected gains on the class selection page would be wonderful interface updates.

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#28 by hanako - Sep 26 2013

NEW CONTENT

Current beta patch (1.1.11.1.1 spiky was having fun with all the 1s) contains a bunch of new additions to play with. This is NOT all the planned changes, there is more coming, but it would be helpful if people could test these out and see what they run into, especially any logical flaws and contradictions I might have missed.

New to this patch:
---
Pressing Julianna about why she didn't tell us about Selene
Printing Press followup - the first printing
Ability to be slightly more polite about Sirin's advances
Asking Selene about her crystal's origins (if you find a spare crystal)
Greeting Charlotte at Gwenelle's party (if Lucille is a minister)
Printing Press for propaganda in the civil war
Talking to Charlotte if the family visits after your father dies
Talking to Charlotte at the end if Lucille is a minister
Making Ignatius available for marriage if you know he's divorced (Actually landing him is VERY tricky, but possible)
New character (Alice) now in-game. There is an epilogue. It is VERY hard to get. I will post hints later but for now, explore!
Ability to choose your gala dance partner directly if you have been pursuing social/politics skills
Fixing an error in the 'broken engagement' checklist item, which many people probably have even though they shouldn't (oops)

SilverBloodIllusion

Re: LLTQ Enhanced Plot Suggestions - top secret

#29 by SilverBloodIllusion - Sep 27 2013

So far I've been able to:
Press Julianna about Selene
See the Printing Press followup
Been nicer to Sirin
Greeted Charlotte at the party
Talked to Charlotte at the end
Met Alice (but not gotten her ending)
& Chosen my dance partner directly
I haven't run into any issues so far. Alice is super cute. I've been trying for her ending, but I haven't figured it out yet. I haven't been able to get Ignatius yet either... Which kind of ticks me off because I suggested it in the first place! XD

I did notice (and it might have always been there, I'm not sure) that there is a scene where Elodie hits a lore check, and if it's high enough she realizes that other crystals might still be out there. When I got it, I think she had already found out about her aunt. The comment didn't seem to be effected by that and maybe it should be? I don't know...

I also had another random thought. It might be nice to have the option to talk to Briony on the weekend she is in the castle if she comes back with you, but you don't go to the forest.

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#30 by hanako - Sep 27 2013

Oh, I forgot to add - the current patch also has an extra scene if you choose not to attend the parade before the gala.

Ignatius was added mostly because it seemed logical that you should be able (in the existing game) to TRY to express interest in him when choosing a romance option at the end, if you knew he was divorced. There's no exciting running around in the forest with him plot or anything like that. Smile But if you split him up with his wife and if you find that out for sure and if you get the chance to pick who you're interested in... then surely a single Duke should be on the shopping list!

SilverBloodIllusion

Re: LLTQ Enhanced Plot Suggestions - top secret

#31 by SilverBloodIllusion - Sep 27 2013

Fair enough. I like logic. That's all I need. I have a severely over-active imagination. So I end up coming up with TONS of random ideas about pretty much EVERYTHING. Literally. The other day I thought about writing a story completely centered around a glitch in Microsoft Excel... *sigh*

After classes today, I'm going to dedicate a lot more time to checking everything else you updated! ... and finding the cats... I still haven't been able to do that either...

Darksilverhawk

Re: LLTQ Enhanced Plot Suggestions - top secret

#32 by Darksilverhawk - Sep 27 2013

I married Ignatius! Poor guy. Though his ending satisfies the part of me that wanted to know more about him quite well.
I've also seen the printing press follow up, spoken to Charlotte at the party with her mother as minister, saw the scene if you don't lead the parade, and tried to give Alice the cushion... at which point the game crashed. :/

kyoli

Re: LLTQ Enhanced Plot Suggestions - top secret

#33 by kyoli - Sep 27 2013

SilverBloodIllision after reading your posts in here I totally love your over-active imagination. ^_^

Silent Sin

Re: LLTQ Enhanced Plot Suggestions - top secret

#34 by Silent Sin - Sep 27 2013

Are you still looking at suggestions? Here are some I have:
1.Being able to have a relationship with Sirin.
2.Being able to have a affair with someone in a relationship.
3.More outfits and reactions to what you are wearing.
4.Comedy endings like Elodie breaking the fourth wall either about the way she die or how did that ending happen.

SilverBloodIllusion

Re: LLTQ Enhanced Plot Suggestions - top secret

#35 by SilverBloodIllusion - Sep 27 2013

Yea! I am loved! XD

krisslanza

Re: LLTQ Enhanced Plot Suggestions - top secret

#36 by krisslanza - Sep 27 2013

Some really nice ideas in here. I was surprised, pleasantly, to see this Greenlit. I went and played it again, and I don't have my license key so I can't fiddle with the new stuff but... can't wait for the Greenlit version. I might have to go around and buy it for people, like I did for Recettear...

I'm biased to any yuri options, but that's just me. I like Brin and Brinoy's endings, but I just wish there was a little more build-up to them. Brin has the flowers, and that's pretty much it. I know Elodie is really busy, but it might've been nice to see some letters or something.

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#37 by hanako - Sep 28 2013

Darksilverhawk:

I married Ignatius! Poor guy. Though his ending satisfies the part of me that wanted to know more about him quite well.
I've also seen the printing press follow up, spoken to Charlotte at the party with her mother as minister, saw the scene if you don't lead the parade, and tried to give Alice the cushion... at which point the game crashed. :/
New patch up now should hopefully resolve this crash

(There are other things that can be given to Alice as well...)

Miakoda

Re: LLTQ Enhanced Plot Suggestions - top secret

#38 by Miakoda - Sep 28 2013

Love the game, obviously, and I was excited to see it pass Greenlight. When it finally debuts on Steam, I will certainly be able to gift it to some people who were already interested.

I think someone else already mentioned it, but it might be nice to have a chance to write a letter/send a token of affection to someone else as Elodie (even if you chalk it up as a crush)...and they might place some significance on that as well.

And I loved the Brin and Briony options (yeah, I'm partial to the lesbian angles). Since the world of LLTQ is magical, wouldn't it be possible for Elodie (if she has gone the magic route) to user her magical to make her, or her female paramour male (a simple shapechange spell if you will) for the purpose of continuing the bloodline? Or is shapeshifting not really in the realm of magic in the world of LLTQ?

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#39 by hanako - Sep 28 2013

It's not in the range of things Elodie can do under her own power.

It might be possible with a lumen conjunction. Of course, the results could be... unpredictable.

All in all, mixing up a fertility potion and boffing some random guy is a lot easier if she wants a kid without a relationship.

Miakoda

Re: LLTQ Enhanced Plot Suggestions - top secret

#40 by Miakoda - Sep 28 2013

True, fertility potion and some random guy would work. I admit, in my 'head canon' I envisioned Briony and Elodie finding someway, even if it was someone on the side ;) (Say two gentlemen otherwise attracted to each other, but marrying the duo as a marriage of convenience, and having children that way).

I admit, I had some thoughts (for a fanfic idea) of Medicine (maybe poison) and Wield Magic (some rather interesting Alchemy possibilities).

Anyways, I do love the game/endings :)...and now I need to find out who Alice is in game ;)

Ramidel

Re: LLTQ Enhanced Plot Suggestions - top secret

#41 by Ramidel - Sep 29 2013

Well, it's not like Elodie doesn't have at least two endings where she engages in out-of-wedlock heirifacture anyway.

However, her relationship with Briony is kind of implied to be strictly "class S," as it were; temporary schoolgirl pre-marriage stuff, rather than a permanent relationship.

Also, Alice is just adorable! (But I haven't been able to get her ending.)

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#42 by hanako - Sep 30 2013

(Feel free to post speculation about Alice and requests for help with her - I'm about to get started writing in the second new character.)

DensetsuVI

Re: LLTQ Enhanced Plot Suggestions - top secret

#43 by DensetsuVI - Sep 30 2013

I would be very glad to see more costumes for Elodie. I mean, it was all of the costumes that initially drew my attention to the game (and thereafter several of the others you've made)

If there were more, perhaps due to other combination options, that would be absolutely lovely.

Miakoda

Re: LLTQ Enhanced Plot Suggestions - top secret

#44 by Miakoda - Sep 30 2013

Unless I'm doing something wrong, I haven't come across someone named Alice I my game. If someone could point me in the right direction, that would be appreciated. (And I apologize if I should have posted this in the LLTQ forum, but I wasn't sure if it would qualify as a spoiler).

Is she a new character introduced in the 1.1.12 Beta update? Or the updated 1.1.4.1 version (I currently have version 1.1.4.1)

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#45 by hanako - Sep 30 2013

All the new stuff being talked about in this thread is only in the beta so far. That's why we're in the secrets forum here. Smile

Sneaky

Re: LLTQ Enhanced Plot Suggestions - top secret

#46 by Sneaky - Oct 2 2013

New art (for events like the tourney and parade), perhaps also a easter egg costume in Shanjian style.

I don't know what the latter would do for stats and I don't really care. Could be a 'nothing' costume like Boarding School. Could set your popularity to zero if you put it on.

Hazel

Re: LLTQ Enhanced Plot Suggestions - top secret

#47 by Hazel - Oct 2 2013

hanako:

NEW CONTENT
New to this patch:
---
Pressing Julianna about why she didn't tell us about Selene
Printing Press followup - the first printing
Ability to be slightly more polite about Sirin's advances
Asking Selene about her crystal's origins (if you find a spare crystal)
Greeting Charlotte at Gwenelle's party (if Lucille is a minister)
Printing Press for propaganda in the civil war
Talking to Charlotte if the family visits after your father dies
Talking to Charlotte at the end if Lucille is a minister
Making Ignatius available for marriage if you know he's divorced (Actually landing him is VERY tricky, but possible)
New character (Alice) now in-game. There is an epilogue. It is VERY hard to get. I will post hints later but for now, explore!
Ability to choose your gala dance partner directly if you have been pursuing social/politics skills
Fixing an error in the 'broken engagement' checklist item, which many people probably have even though they shouldn't (oops)
New characters and new Charlotte scenes both make me very happy. I am also curious about the printing press and its relation to existing literature in the game.

I suppose a crossover with The Royal Trap is probably out of the question?

The steam patch will probably spur me to play about twenty new rounds, making LLTQ an even better investment than before. Which hardly seems likely.

Edit: Do not know why the forum thinks I disabled BB code.

SilverBloodIllusion

Re: LLTQ Enhanced Plot Suggestions - top secret

#48 by SilverBloodIllusion - Oct 2 2013

With all the new updates, would it be possible for the checklist to get updated as well? That would be super fantabulous! The checklist was probably one of my favorite parts of the game... along with the death chibis but I still haven't "had my life drained" yet.

Another random idea (because I can't stop having them, and I like lists that of things to do) it might also be fun to have a checklist of end romances. I'm positive I haven't seen them all, but I'm not sure if I even know who all of them are.

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#49 by hanako - Oct 2 2013

I'm not sure why it thinks some people have disabled BBcode. Maybe it's the forum style you're using? I've edited your post for now, I'll have a peek in the settings and see if I see anything obvious.

So far I have yet to officially cross over any game worlds other than CK/CKK which is a sequel anyway. Partly because I like writing different magical systems, so the rules of the universe tend to be different from game to game.

The checklist is going to be changed to make way for achievements, but I need to finish putting in content first.

However, while there will be some new entries, it's never going to be able to cover absolutely everything that's possible in this game. Some stuff is better suited to wiki'ing - the checklist is mostly to get people started.

Ramidel

Re: LLTQ Enhanced Plot Suggestions - top secret

#50 by Ramidel - Oct 2 2013

I think it's a permissions issue for the Secrets forum specifically. I have no problem with BBCode in the LLTQ forum, but it's off in Secrets.

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#51 by hanako - Oct 2 2013

Huh, weird. Not sure how that happened. Well, I think I've found the odd bit and turned it off, so maybe it'll work now.

Since no one has mentioned finding Alice's epilogue yet, some hints:

You need to express your interest in her during the game (presents or dancing)
You need to NOT be engaged or choose interest in another at the end
You need to impress her with your ruthlessness in handling Shanjia

Hazel

Re: LLTQ Enhanced Plot Suggestions - top secret

#52 by Hazel - Oct 2 2013

...I'm starting to like Alice. I may be a bad person.

Ramidel

Re: LLTQ Enhanced Plot Suggestions - top secret

#53 by Ramidel - Oct 2 2013

It works.

I'll try for Alice again soon.

SilverBloodIllusion

Re: LLTQ Enhanced Plot Suggestions - top secret

#54 by SilverBloodIllusion - Oct 3 2013

I got Alice's ending! Twisted Evil I love it!

Miakoda

Re: LLTQ Enhanced Plot Suggestions - top secret

#55 by Miakoda - Oct 3 2013

I hope this doesn't count as a spoiler, but with your new content, I love the changes in the Grand Ball Very Happy (For the picking of a partner).

And Alice's ending was great. However, if there was a path to give her a gift, I seem to have missed it. Still, great new content Smile

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#56 by hanako - Oct 5 2013

NEW CONTENT
now in beta - 1.1.16
New character Evrard added - there are SEVERAL epilogue variants, I get carried away. As this character can easily be missed entirely, start by looking in the paths where you allow Julianna to stay at the castle and teach you.
Some new tests of Climbing skill, including one in the naval battle.
Unlockable weekend activity to Tour the Barracks, which lets you check your military strength.
Commoners are now more disapproving of you accidentally summoning a sea monster
Ability to assign agents to hunt for Julianna after she escapes from the dungeons, if you have enough intrigue to assign agents. This opens up a handful of subplots, including an interesting conversation with Brin, the ability to convince your father that there really is a secret cabal of evil lumens, and a new resolution to the duel with Togami

---

Please look over these things and tell me if you encounter any problems! In particular please test the Barracks option - is this new option making mood management too easy? Is the reporting giving weird results at any point? Since that data wasn't originally visible to the player we may not have always remembered to update it when events happen so it should be checked.

Darksilverhawk

Re: LLTQ Enhanced Plot Suggestions - top secret

#57 by Darksilverhawk - Oct 5 2013

Just had a bit of an oddity. After posting a reward for Julianna, I got the text blurb about the mobs forming, but the text displayed over the class results screen, rather than the usual castle background for weekly events.

Oki

Re: LLTQ Enhanced Plot Suggestions - top secret

#58 by Oki - Oct 6 2013

hanako:

Huh, weird. Not sure how that happened. Well, I think I've found the odd bit and turned it off, so maybe it'll work now.

Since no one has mentioned finding Alice's epilogue yet, some hints:

You need to express your interest in her during the game (presents or dancing)
You need to NOT be engaged or choose interest in another at the end
You need to impress her with your ruthlessness in handling Shanjia
You just get me
I've been here so long even Hanako is sick of me

Ramidel

Re: LLTQ Enhanced Plot Suggestions - top secret

#59 by Ramidel - Oct 6 2013

Intrigue is now excessively useful methinks. : )

...and I just got the Alice ending, and I was like, "oh my God, Hanako, you did not just do that!" I'm still giggling in awe. (Which is an appropriate emotion, considering the ending.)

Karlminion

Re: LLTQ Enhanced Plot Suggestions - top secret

#60 by Karlminion - Oct 6 2013

I'm not sure if anyone reported this yet, but at the gala dance it sometimes brings up an error screen when you choose certain partners. Your uncle, one of the old men, are the ones I can confirm.

EDIT: Earl of Mima and Earl of Ishtar no longer glitch out. Is just Banion and Armand who produce the glitch. I sent an error report to Spiky Caterpillar, but figured it might be useful to report here as well.

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#61 by hanako - Oct 6 2013

Looks like that error came with a high Dance score.

Newest beta (1.1.17) should fix those errors as well as apply the right background for reports on Julianna when the strangler is pardoned.

Anyone yet found Evrard, married Evrard, or changed your father's fate?

SilverBloodIllusion

Re: LLTQ Enhanced Plot Suggestions - top secret

#62 by SilverBloodIllusion - Oct 6 2013

I've met Evrard, but he didn't marry me...

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#63 by hanako - Oct 6 2013

You need to meet him more than once to get the option to pick him in the marriage considerations (although even that is not a guarantee to actually marry him)

SilverBloodIllusion

Re: LLTQ Enhanced Plot Suggestions - top secret

#64 by SilverBloodIllusion - Oct 7 2013

Yea, I got him as an option at the end, but she ended up not marrying him.

Darksilverhawk

Re: LLTQ Enhanced Plot Suggestions - top secret

#65 by Darksilverhawk - Oct 7 2013

I successfully changed Joslyn's fate! I didn't know it was possible to have more feelings for him and everything he does for Elodie but you did it. (inconsistency in that subplot: you can ask Joslyn about the cabal of evil lumens just after you imprison the rogue lumen but before he escapes and actually starts up the rumors.)

(Also, when you chose to ask Maree and Hellas about Julianna (whether you want her dead or alive), Joslyn's "As you wish" is missing a period.)
Also also, I just found Evrard on week 14 and the game threw an error at me. I submitted a traceback on that one already.

TheBetterStory

Re: LLTQ Enhanced Plot Suggestions - top secret

#66 by TheBetterStory - Oct 9 2013

Okay, I did a quick military battle run, and the barracks seemed to have worked quite well. (And it did make mood management less stressful, but not too the point it was too easy.) And I quite liked the additional climbing skill check (climbing = 60, for the curious) and additional touches that came with it. I was a little sad to see that I didn't the only change in the message for the barracks after defeating Shanjia was taking away the troop numbers. Perhaps there could be a sobering message about the lost lives, or a happy, rewarding one about them celebrating?

I've met Alice, but not married her. I do think having an actual character do all those little events is much nicer than a faceless servant. I haven't yet met Ervard, but I'm planning to search for him in my next game.

If you're still open to suggestions for new content:
*I'd like to second a checklist of potential marriage candidates.
*Rather than more marriage candidates, could we get new epilogues or scenes with some existing ones? (Or even give them faces! That would be exciting.) For instance, a meeting with Anciet at Gwenelle's party, or an additional epilogue for Banion if you refuse to dance with him, pass the conversation check, and then choose him at the end.
*Additional ways to affect how the commoners see lumen.

And thanks again for adding all this incredible new content, and asking our opinions on it besides! It's super cool of you.

TheBetterStory

Re: LLTQ Enhanced Plot Suggestions - top secret

#67 by TheBetterStory - Oct 9 2013

Posting again to say that my game stopped working after I decided to push Julianna to explain herself. "An exception has occurred" and whatnot.

Oki

Re: LLTQ Enhanced Plot Suggestions - top secret

#68 by Oki - Oct 9 2013

hanako:

Looks like that error came with a high Dance score.

Newest beta (1.1.17) should fix those errors as well as apply the right background for reports on Julianna when the strangler is pardoned.

Anyone yet found Evrard, married Evrard, or changed your father's fate?
I married Evrard, basically you just gotta impress him, I think. I don't care for his route much though. Gonna go on a Julianna - lumen - father changing - alice dating - path soon.
I've been here so long even Hanako is sick of me

Karlminion

Re: LLTQ Enhanced Plot Suggestions - top secret

#69 by Karlminion - Oct 10 2013

Is it an option to invite the Duke of Sedna to the dance? If it isn't, it should be!

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#70 by hanako - Oct 10 2013

The Gala is a Novan event, no forrins allowed. Smile

As for Evrard, he's got about five different outcomes - if you're suspicious and cruel, if you're suspicious and unpopular, if you're suspicious and not notably unpopular, if you're trusting and unpopular, if you're trusting and all the people of Nova like you.

Have people successfully eliminated Julianna and figured out what happens in the epilogue because of it?

TheBetterStory

Re: LLTQ Enhanced Plot Suggestions - top secret

#71 by TheBetterStory - Oct 10 2013

Elodie's sprite's crown randomly disappeared right before I got my epilogue this time. :/ But I did manage to get Alice's epilogue, so it's all good.

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#72 by hanako - Oct 10 2013

If you mean during the coronation? She's supposed to not have the crown showing until the very end of that sequence, it's always been that way. Smile Because I don't have an animation for the crown being placed on her head, she starts the scene bare and then gets the crown added at the end.

When you got an exception-occuring, was there a traceback to upload or did it just crash out? Having the actual error message helps track it down.

TheBetterStory

Re: LLTQ Enhanced Plot Suggestions - top secret

#73 by TheBetterStory - Oct 10 2013

hanako:

If you mean during the coronation? She's supposed to not have the crown showing until the very end of that sequence, it's always been that way. Smile Because I don't have an animation for the crown being placed on her head, she starts the scene bare and then gets the crown added at the end.

When you got an exception-occuring, was there a traceback to upload or did it just crash out? Having the actual error message helps track it down.
Really? Wow. And I've played this game how many times? >_<

There's a traceback. Hang on, I saved the choice preceding it. (By the way, on my second playthrough I got through that scene just fine, so I don't know what caused it the first time around.) Alright, I've uploaded it.

Hazel

Re: LLTQ Enhanced Plot Suggestions - top secret

#74 by Hazel - Oct 10 2013

hanako:

NEW CONTENT
now in beta - 1.1.16
New character Evrard added - there are SEVERAL epilogue variants, I get carried away. As this character can easily be missed entirely, start by looking in the paths where you allow Julianna to stay at the castle and teach you.
Some new tests of Climbing skill, including one in the naval battle.
Unlockable weekend activity to Tour the Barracks, which lets you check your military strength.
Commoners are now more disapproving of you accidentally summoning a sea monster

Ability to assign agents to hunt for Julianna after she escapes from the dungeons, if you have enough intrigue to assign agents. This opens up a handful of subplots, including an interesting conversation with Brin, the ability to convince your father that there really is a secret cabal of evil lumens, and a new resolution to the duel with Togami

---

Please look over these things and tell me if you encounter any problems! In particular please test the Barracks option - is this new option making mood management too easy? Is the reporting giving weird results at any point? Since that data wasn't originally visible to the player we may not have always remembered to update it when events happen so it should be checked.
Those two in particular look very exciting. Playing a militant non-Lumen Elodie is just too fun.

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#75 by hanako - Oct 10 2013

Latest patch (beta 1.1.20) is just bugfixes, no amazing new stuff, but please do update to it if you're testing.

Missing period in As you wish
Intrigue check with Evrard should now work
Lumen cabal conversation should now only happen after the rumors start
Pressing Julianna for more information (Lore + Conversation check) should now work
Challenging Evrard should give the correct menu option
Indentation fix on Evrard's dossier

Darksilverhawk

Re: LLTQ Enhanced Plot Suggestions - top secret

#76 by Darksilverhawk - Oct 10 2013

I feel like I've explored all of the Julianna imprisonment/escape subplot, but I can't seem to even get close to actually catching/eliminating her, so I guess I'm missing something. Anybody willing to toss me a hint?

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#77 by hanako - Oct 10 2013

Keep an eye out for a failed skillcheck floating by...

Darksilverhawk

Re: LLTQ Enhanced Plot Suggestions - top secret

#78 by Darksilverhawk - Oct 10 2013

You don't mean the internal affairs check, do you? Because I've passed that one and talked to Brin and tried to imprison Selene, but the plot seems to stop after that point, besides the stuff with Joslyn and the lumen cabal. Is there another one I'm missing?

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#79 by hanako - Oct 10 2013

Not the internal affairs check - something that comes up if you choose a different approach.

Darksilverhawk

Re: LLTQ Enhanced Plot Suggestions - top secret

#80 by Darksilverhawk - Oct 11 2013

Ohhhhh, THAT check. That's a tough one. But I got her, along with the epilogue event it causes. Interesting. (also, another typo in that ending slide - "northernmoust")

Jerbok89

Re: LLTQ Enhanced Plot Suggestions - top secret

#81 by Jerbok89 - Oct 11 2013

I don't know if this was already mentioned, but could we find out if if the man who claims to be Elodie's half brother is really Elodie's half-bro? Mr. Green Mr. Green Mr. Green Mr. Green

GSN22

Re: LLTQ Enhanced Plot Suggestions - top secret

#82 by GSN22 - Oct 12 2013

I've already posted my ideas on the other board, but, my biggest 3 wishes...

For those who want the magic duel ending, you have to lose the naval battle. You can either get almost completely wiped out, or escape with some of your forces (if you're highly skilled but lack the numbers). Beyond a line of dialogue, there is no reference to there being much of a difference between those two options. I'd love to see more on that. (ie, saving some of your forces helps stop the banditry problem)

It'd also be nice if your character more options on spending money, particularly near the end of the game. (ie, hire mercenaries to stop the bandits, or invest to help rebuild your old forces)

Aside from that, it'd nice if just one of the moods gave a bonus to Economics- it's the one skill with no bonus and it takes so long to increase! (but it's necessary to build the Hospital and Factor!) I'd say Yield but since it already has 3 associated bonuses, maybe Lonely?

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#83 by hanako - Oct 12 2013

Economics is never getting a bonus, that would overthrow existing game balance. Sorry. Smile There's no shortcut to learning math!

Darksilverhawk

Re: LLTQ Enhanced Plot Suggestions - top secret

#84 by Darksilverhawk - Oct 12 2013

If you don't mind me asking, are you planning on adding a third batch of new content, or is this about it as far as new stuff?

(Found another oddity- checking the treasury weekend activity claims to give +1 angry on the castle map. Not sure what's causing that one; I just noticed it now.)

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#85 by hanako - Oct 12 2013

I have one small bit of plot adjustment queued and a whole pile of art for achievements and epilogues on the way. I don't have big plans for more plot content at the moment, but that doesn't mean I can't do more while I'm poking at it if something brilliant comes to mind. I don't want to get carried away, though, since I want there to be enough time for testing.

TheBetterStory

Re: LLTQ Enhanced Plot Suggestions - top secret

#86 by TheBetterStory - Oct 12 2013

Alright, I've finally met Ervard. He's a fun addition to the cast! Unfortunately, his family vanished and I ended up flogging Alice for it. (That one surprised me. I didn't raise you to be that mean, Elodie!). I'm still trying to figure out where I went wrong. I thought I had decent commoner approval.

Ramidel

Re: LLTQ Enhanced Plot Suggestions - top secret

#87 by Ramidel - Oct 13 2013

Darksilverhawk:

(Found another oddity- checking the treasury weekend activity claims to give +1 angry on the castle map. Not sure what's causing that one; I just noticed it now.)
That means that your current skill is not enough to get in, so you'll be left out in the cold if you try. Which makes Elodie very angry.

Darksilverhawk

Re: LLTQ Enhanced Plot Suggestions - top secret

#88 by Darksilverhawk - Oct 13 2013

Accounting was at 65, she could get in fine. (guess I should have noted that to begin with) The save file I have for that moment seems to have fixed itself, so I assume it was just a random quirk where it decided to display the wrong result for that for some reason.

Sneaky

Re: LLTQ Enhanced Plot Suggestions - top secret

#89 by Sneaky - Oct 13 2013

I wanna see new ways to die. Like pitfalls or having your mind die.

Or maybe your head seen in a sniper scope. That's always fun. And bloody weird. But that is why I asked it.

Or being sent flying into the background, like Team Rocket. With your shocked soul in the foreground, maybe looking back. Maybe doesn't notice yet.

I don't know, I just really like that art.
"Boo!"

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#90 by hanako - Oct 13 2013

NEW PATCH

Latest beta (1.1.23.1) includes the first big change to the checklist, adding achievement graphics and some new entries to the list. Some of these will be already unlocked from previous playing. Some you will have to earn fresh at this point in order to get the graphic. Please let me know if things aren't unlocking when they should be. (If you want a code to manually wipe your achievement list so you can start over, ask)

Plotwise, there's been some adjustment to the Elath succession crisis. Most importantly, if you identify and blame Talasse, you dispatch soldiers to the border, which should prevent the incursion in the following week.

This is not all, epilogues are still coming.

Miakoda

Re: LLTQ Enhanced Plot Suggestions - top secret

#91 by Miakoda - Oct 14 2013

I'm really liking the new achievements.

However, I do have a minor question. Do you intend to keep all the achievement pictures the same? For example, all the romance ones have a rose, candles, and blue background.

I certainly understand why if you do so (expense, time, etc.) However, if it isn't too much problem, you could differentiate it by simply altering the color scheme of the pictures.

A white rose (representing 'I am worthy of you') could be done for the romanced by a commoner.

Broken off an engagement may be a brown rose, while a black rose could be used for the divorced couple. If you forced someone into marriage (ala Brin), maybe a yellow rose, while if you are forced into marriage you could get an orange rose (admittedly, no hidden language behind those others).

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#92 by hanako - Oct 14 2013

Easy enough to do for the romances but not so much for the other categories...

Miakoda

Re: LLTQ Enhanced Plot Suggestions - top secret

#93 by Miakoda - Oct 14 2013

Easy enough to do for the romances but not so much for the other categories...
Oh, that much is true. Um, and if the spoiler stuff should be whited out, I could try and go back and change my posts.


Anyways, the main reason I suggested some of the differentiation even with a minor color change is at least it looks different when people go for each achievement. Heh, BioWare is a good example of a company that often has little minor changes to different achievements...

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#94 by hanako - Oct 14 2013

Yeah, I'll play around with it a bit and see if anything looks workable.

Jerbok89

Re: LLTQ Enhanced Plot Suggestions - top secret

#95 by Jerbok89 - Oct 14 2013

It looks so good!!!! Mr. Green Mr. Green Mr. Green Mr. Green Mr. Green
So can we have a way to have kids without being a Lumen? It really irks me when Lucille butts in with her diseases and I'm like "LUCILLE, GET A LIFE OTHER THAN TRYING TO HARASS ME!"
Oh, and that whole Elodie half-bro thing.

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#96 by hanako - Oct 14 2013

You don't have to be a Lumen to have kids - you just need to find a way of keeping certain people away from the castle!

As for other family members, there's no DNA testing in Nova. How certain can anyone be? Smile (Although, if you haven't seen the magic mirror ending, you might want to check that.)

TheBetterStory

Re: LLTQ Enhanced Plot Suggestions - top secret

#97 by TheBetterStory - Oct 14 2013

For some reason, I have the achievement for holding someone hostage, which I'm positive I've never done before.

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#98 by hanako - Oct 14 2013

Spiky decided that ransoming the captives from Shanjia should also count - might you have done that?

SilverBloodIllusion

Re: LLTQ Enhanced Plot Suggestions - top secret

#99 by SilverBloodIllusion - Oct 14 2013

"ordered an assassination?" didn't light up for me like all the other things I had done. Does ordering Lucille to be killed not work for that? Or do I just have to do it again? (I haven't played since the update. So it might just be a glitch that it didn't light. I haven't had time to check yet.)

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#100 by hanako - Oct 14 2013

Again, some of these were being argued about behind the scenes for what counts for what. Since we weren't always completely sure about the choices we made, you can feel free to argue, we may change our minds.

Ordering the deaths of Lucille and her family currently does not count as a secret, no-one-must-ever-know-I-did-it assassination, as it's a little more official. There's somebody you can kill off in a way that you attempt to pass as 'just an accident'.

(Actually, there are two, but the second is in an epilogue that is currently impossible to reach even with cheats. This isn't a challenge, it REALLY IS impossible to reach, it involves events that can't possibly happen at the same time. It just sits there in case I can ever figure out a way to get it back into the game.)

Jerbok89

Re: LLTQ Enhanced Plot Suggestions - top secret

#101 by Jerbok89 - Oct 14 2013

Can we do more in the castle? Like, visit people in the castle and have events happen? Like maybe a chef, or a Jester, etc.
And maybe could we have events that have Elodie sneak out of the castle and checks on the well-being of her people? It's sad to see her in one room all the time! I know all this stuff happens on the weekends but could we have events with it?
Maybe it can be on that one free day if your not with whats-her-face in the woods.
OH! and could we have more stuff to do with Elodie's father? I mean he's her FATHER! And could we maybe have him use more than one facial expression? XD
And could there be a way to bond with his crystal instead of Fidelia's? And can there be a difference in the way that Selene teaches you magic and Julianna? Like maybe if Julianna taught you magic you can heal yourself when you get shot by the arrow on the way to the party cuz she's a priestess.
Can what your wearing affect what people think of you at the Gala? Or like a dress version of what your wearing. And can we have CGs or more beautiful artwork? AND EASTER EGGS!!!!!!!!! Mr. Green Mr. Green Mr. Green Mr. Green Like maybe reference in some small way another girl who has pink hair (cough Michiko cough)

My wish list to Hanako/Santa! XD LOL

Sorry for the long list!

Jerbok89

Re: LLTQ Enhanced Plot Suggestions - top secret

#102 by Jerbok89 - Oct 15 2013

Oh, and when Julianna was lecturing me about stuff, she said she didn't know any other lumens except her and Selene. At the time I had just appointed Lucille as my lumen minister. lololololololololol XDXD So is this a mistake or is Julianna just totally unaware of what's going on. Oh, and can we learn about Alice's other bro?

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#103 by hanako - Oct 15 2013

Well, there's the possibility that Elodie never told Julianna about Lucille, but yeah, that probably should be fixed. Smile

But many of these ideas are probably more suited to fanfic.... (You can still suggest whatever you want, just don't expect that many of these things will ever happen. Smile )

Miakoda

Re: LLTQ Enhanced Plot Suggestions - top secret

#104 by Miakoda - Oct 15 2013

Shame there isn't a location like a library to go to in the castle ;) (What can I say, the scholarly Elodie with glass and quill is my favorite outfit, f ^_^)

Anyways, I do like Jerbok89's suggestion of having some event happening if one visits various castle locations. Not every weekend, of course, but say she visits a location 4-5 times, you may have something come up. If there is interest, one might also have a second event happen.

If one wants to, they could even have other results from this could be increase/decrease of approval, increase/decrease of lassi, skill improvement, etc.

Touring Barracks:
You could come across a new soldier who is having a hard time adjusting to time in the castle. Punishing her could improve the efficacy of your troops, but ruin peasant morale. Talking to her, raising spirits may increase Presence or Public Speaking.

Or another possible scenario is to schedule some wargames, improving the quality of your soldiers.

Attending Service:
One of the priestesses of the Good Lady approaches Elodie, asking for a donation to help the less fortunate.

Sports:
Elodie could discover her opponent is deliberately holding back, letting her win though it isn't obvious to most. Does Elodie wish for a fair match, or roll with it?

Walking in Gardens:
Elodie hears a bird singing nearby, and Elodie may have the urge to follow along (and get an increase in Voice). Okay, too Disney ;)

Or Elodie notices the flowers her mother favored are wilting/dying. Does she punish the gardener, or try to improve their health?

Exploring the Castle:
In her adventures, Elodie could overhear two people talking. This might tell her how much the commoners/nobles love/hate her.

Attending a Ball:
Someone suggests Elodie make a themed ball. The more the extravagant, the better the noble reception, but the more costly it is.

Visiting the Treasury:
Elodie is counting the books, and finds a noble house has cheated the crown of its rightful money. Does she punish them much to the delight of the commoners, lean on the house for influence/money, or keep it in the back of her mind.

Visiting Tomb:
Maybe Elodie falls asleep, and has a dream about her mother. It could be pleasant, or bad, depending one's inclination.

Visiting Dungeons:
A prisoner tries to catch your attention, stating that she was framed for a crime she didn't commit. She begs the princess to intervene.

Hunting:
A rather elusive creature is spotted, and some nobles want to organize a hunt to catch it. However, the common folk hold it as sacred, and don't want it molested.

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#105 by hanako - Oct 15 2013

No events in weekend activities except when absolutely necessary (Julianna's dungeon appearance). Weekend activities are for mood management. They are DEFINITELY not for skill boosts. Sorry. Smile That sort of thing would change the nature of the existing game too much.

Miakoda

Re: LLTQ Enhanced Plot Suggestions - top secret

#106 by Miakoda - Oct 15 2013

hanako:

No events in weekend activities except when absolutely necessary (Julianna's dungeon appearance). Weekend activities are for mood management. They are DEFINITELY not for skill boosts. Sorry. Smile That sort of thing would change the nature of the existing game too much.
*grins* Fair enough. Obviously I was showing some of my own table-top RPG inclinations there ;)

TheBetterStory

Re: LLTQ Enhanced Plot Suggestions - top secret

#107 by TheBetterStory - Oct 16 2013

hanako:

Spiky decided that ransoming the captives from Shanjia should also count - might you have done that?
Ah, yes! I thought it had to be Briony.

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#108 by hanako - Oct 16 2013

Latest beta update adjusts one line of Julianna's in that conversation if Lucille is around (so she's not so obviously clueless) and reorders the achievements so the list doesn't look so blah with a whole bunch of the same thing in a row.

Still waiting on the rest of the epilogue graphics.

As far as uses for money in the endgame (post-Shanjia) goes, I am considering this. I'm just not sure what options make sense and would make a practical difference at that point without feeling unfair to people who've played the game as it currently stood. Not sure yet.

GSN22

Re: LLTQ Enhanced Plot Suggestions - top secret

#109 by GSN22 - Oct 16 2013

Is there any to fix it so you can still romance that one blonde girl even if you don't arrest or kick out your aunt?

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#110 by hanako - Oct 16 2013

You've not been following the updates that have already been made to the gala with enough intriguey skills. Smile

(Or rather - I assume you mean Julianna. Who is not Elodie's aunt. She's Briony's aunt. Elodie's aunt is Lucille.)

Jerbok89

Re: LLTQ Enhanced Plot Suggestions - top secret

#111 by Jerbok89 - Oct 16 2013

Can we have a scene in which someone else talks to Elodie's father. I feel like his character isn't fully developed. (Except for being a neglectful father on the weekend lol jkjkjkjkjkjkjk)
Oh, and can we have the power to name our pet just for the purpose of sheer stupidy and fun? Laughing Laughing I wanna name my Falcon Snickerdoodle.
And can we have more dance checks? I can only find like two in the game and they're pretty useless.

Darksilverhawk

Re: LLTQ Enhanced Plot Suggestions - top secret

#112 by Darksilverhawk - Oct 16 2013

hanako:

As far as uses for money in the endgame (post-Shanjia) goes, I am considering this. I'm just not sure what options make sense and would make a practical difference at that point without feeling unfair to people who've played the game as it currently stood. Not sure yet.
You mean like stuff similar to the way the printing press used to work, where you only get an epilogue paragraph about it? Because I feel like that would be fine, and a good little reward for players who focus on certain stats. Maybe Elodie could chose to give a small grant to any number of different individuals, or engage in some public works projects, or open a royal academy, or a few other options based on her skills.

Hesquidor

Re: LLTQ Enhanced Plot Suggestions - top secret

#113 by Hesquidor - Oct 16 2013

I've been playing around with the new build; has the Father/Sirin outcome changed any? I tried to trip her up and failed but in the epilogue he didn't get married to her which I'm pretty sure happened last time (unless there's other checks I'm not aware of? Though I did ask the printing press to print a memorial to Fidelia, would that affect it?).

I have to say I like Alice. Didn't get much change to interact with her but it's nice to have a portrait to her.

I would quite like a wee bit of flavour text in the epilogue if Elodie ends the game with a large treasury. Perhaps her palace becomes legendary for it's opulence? Or a cruel (economic?) Elodie is the subject of vicious whispers where she swims in her piles of gold?

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#114 by hanako - Oct 16 2013

Sirin only gets him if you failed to do something to her AND he was considering her suit at the time (and you don't encourage him to marry Brin instead). If he said something about how it wouldn't happen any time soon, he was just humoring her.

Darksilverhawk

Re: LLTQ Enhanced Plot Suggestions - top secret

#115 by Darksilverhawk - Oct 17 2013

Ohhh, I like the swimming in piles of gold idea a lot, especially if Elodie raises taxes; the greedy princess who never leaves the palace and never spends a cent. Maybe that could even show up in-game somewhere if commoner approval is low enough and you're being stingy with your funds.

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#116 by hanako - Oct 17 2013

The amount of money Elodie gets to play with is only a small fraction of the actual Novan budget, most of which is already spoken for. We just aren't micromanaging the rest of the funds.

Darksilverhawk

Re: LLTQ Enhanced Plot Suggestions - top secret

#117 by Darksilverhawk - Oct 17 2013

That doesn't mean those silly common people don't talk anyway. (and sing insulting songs and order insulting drinks. ;) )

(Spoilers ahead? Is the Novan history check at the party while talking to Briony supposed to pass at exactly 90, or does it have to be over 90? Because I have a file with it at exactly 90, and I'm failing that check.)

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#118 by hanako - Oct 17 2013

(did anyone invent a recipe for that drink? I can't remember. Smile )

Darksilverhawk

Re: LLTQ Enhanced Plot Suggestions - top secret

#119 by Darksilverhawk - Oct 17 2013

(I feel like if it doesn't exist already it definitely needs to. I don't recall ever seeing one, though. In fact, I'd forgotten about that event entirely until I bumped into it testing stuff.)

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#120 by hanako - Oct 17 2013

Looking over the options I don't think big expensive lategame projects will fit the flow. Sorry.

I have, however, added one small use for money in the endgame (and this, like many other changes, helps make it easier to annoy the common people). You'll need to use a savegame from before the naval battle to set the variables properly. This can lead to a new Terrible Thing happening in an epilogue, for people who are trying to collect the worst queen ever.

(It also removes the option to giveaway food to solve unrest with your agents, for reasons that should be clear.)

so, beta 1.1.27 - new coronation parties

GSN22

Re: LLTQ Enhanced Plot Suggestions - top secret

#121 by GSN22 - Oct 23 2013

hanako:

Looking over the options I don't think big expensive lategame projects will fit the flow. Sorry.

I have, however, added one small use for money in the endgame (and this, like many other changes, helps make it easier to annoy the common people). You'll need to use a savegame from before the naval battle to set the variables properly. This can lead to a new Terrible Thing happening in an epilogue, for people who are trying to collect the worst queen ever.

(It also removes the option to giveaway food to solve unrest with your agents, for reasons that should be clear.)

so, beta 1.1.27 - new coronation parties


Oh, and non-ingame wise, it would be nice if there was an option to delete all your achievements thus far so you can collect them from scratch all over again. (it'd likely involve having to say "yes" several times in a row to make it nearly impossible to do by accident)

Sweet!


Ah... It'd be nice if we could so something with the money to deal with the bandits though, or have more input on having some military left (or no military left) effects Nova after the Magic Duel ending.


Maybe one could buy items/things which offer stat-bonuses? I don't know, just a thought. (I really do want to spend more money in the game!)


Finally I hope we get more saved game slots than just 100. 10 sets of 100 each might work well. (or 20 sets of 50 each, 50 's just about enough to have one quest and experiment a lot with it)

Ramidel

Re: LLTQ Enhanced Plot Suggestions - top secret

#122 by Ramidel - Oct 23 2013

GSN22:

Maybe one could buy items/things which offer stat-bonuses? I don't know, just a thought. (I really do want to spend more money in the game!)
Ignoring the usual refrain that this really isn't a Civ game, the balance is very carefully designed so that your skills are only affected by your outfit and your studies. Bonus items would throw that off.

GSN22

Re: LLTQ Enhanced Plot Suggestions - top secret

#123 by GSN22 - Oct 23 2013

I guess... some lil' bonuses would be nice because even in a "best quest" you'll still miss a few options.

Maybe she could have an optional background (athletic, social, etc., or "Tabula Rasa" for 0) to give her some minor starting stats? It just always seems odd that she starts out the game with a 0 in everything. The bonuses wouldn't have to be exceptional or anything, or maybe optional backgrounds could be rewards for finishing the game in certain ways.

Karlminion

Re: LLTQ Enhanced Plot Suggestions - top secret

#124 by Karlminion - Oct 23 2013

Did someone suggest more expressions for Elodie's father? If so, I second this; if not, I am bringing it up now! The man cannot go through life with a perpetual frown, his daughter ought to be able to make him smile! Or at least, frown lighter. Mr. Green

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#125 by hanako - Oct 23 2013

Couldn't get any more character art at this point in time. Maybe someday, but had to make best use of resources.

Speaking of...

NEW BETA


1.2.8 contains, along with a host of bugfixes as usual, the new epilogues system and the ability to browse epilogue graphics in the checklist.

This is the final content addition planned before Steam. There may or may not be more content sometime in the future but nothing else is going in here now because this needs a thorough testing before release. Please join in trying to collect the new epilogue windows and report any funny behavior you encounter along the way!

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#126 by hanako - Oct 23 2013

GSN22:

Oh, and non-ingame wise, it would be nice if there was an option to delete all your achievements thus far so you can collect them from scratch all over again. (it'd likely involve having to say "yes" several times in a row to make it nearly impossible to do by accident)
Can be done by cheat code - actually I should have Spiky come by and post instructions for how to do that.
Finally I hope we get more saved game slots than just 100. 10 sets of 100 each might work well. (or 20 sets of 50 each, 50 's just about enough to have one quest and experiment a lot with it)
Technically there are infinite save slots if you just keep clicking 'next' to bring up another page.

Jerbok89

Re: LLTQ Enhanced Plot Suggestions - top secret

#127 by Jerbok89 - Oct 23 2013

Karlminion:

Did someone suggest more expressions for Elodie's father? If so, I second this; if not, I am bringing it up now! The man cannot go through life with a perpetual frown, his daughter ought to be able to make him smile! Or at least, frown lighter. Mr. Green
I did!

SilverBloodIllusion

Re: LLTQ Enhanced Plot Suggestions - top secret

#128 by SilverBloodIllusion - Oct 23 2013

Jerbok89:

Karlminion:

Did someone suggest more expressions for Elodie's father? If so, I second this; if not, I am bringing it up now! The man cannot go through life with a perpetual frown, his daughter ought to be able to make him smile! Or at least, frown lighter. Mr. Green
I did!
I would also like to see this.

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#129 by hanako - Oct 23 2013

... guys i did just say that it cannot be done at this point, there's not really much to comment on there... Smile

has anyone begun collecting the new epilogues yet?

Darksilverhawk

Re: LLTQ Enhanced Plot Suggestions - top secret

#130 by Darksilverhawk - Oct 23 2013

I love the new overall look of the epilogue screen, it feels a lot more regal than the old one. I've only grabbed the slides for things I already had late-game saves for, but I look forward to seeing them all. Must... collect... everything. (And then do it again once the Steam version comes out.)

(I know it's not in the cards for now, but I would also like to echo the desire for more character art at some point in the future, if it ever becomes feasible.)

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#131 by hanako - Oct 23 2013

Yeah, it was mostly that the original artist was really busy at the time that the greenlight happened. She very kindly let me have a couple of pieces in a hurry. Once I have this whole launch hassle out of the way and time to breathe we might be able to get more things done. For launch, I needed to get all this stuff ready reasonably fast and not spend months waiting. Smile

Miakoda

Re: LLTQ Enhanced Plot Suggestions - top secret

#132 by Miakoda - Oct 23 2013

Heh, I admit you now have me doing a Pokémon type run trying to find everything.

Needless to say, the new epilogue feature/collection is well done.

On a related note, changing the order of achievements was also a good idea. It definitely feels like the player 'accomplished' versus the old way when all the achievements were grouped (like all the marriages).

I hope my own suggestion of possibly changing some of the colors was not taken amiss. The main thing was to make the screen seem a little more 'exciting' as it were. Moving achievements around certainly did that Smile

Heh, and I know someone who will be blown away by all this added content when it eventually comes out for their GoG edition later.

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#133 by hanako - Oct 23 2013

No, it was a good suggestion, it's just that it didn't work very well done on my end (I could get the roses black no problem, but changing them to other things was out of my reach, and even if I dragged the achievements artist back in to do it, I didn't have a clear idea of color changes for the other icons.)

GSN22

Re: LLTQ Enhanced Plot Suggestions - top secret

#134 by GSN22 - Oct 24 2013

It'd be nice if we had a little bit more control over choosing stat-based endings and some marriages, which often are calculated randomly. (ie, if you have 100 in several fields you should be able to select the stat-based ending instead of having it selected for you)

It'd also be nice if we more skilled players had options to incorporate up to stat based-endings for some... I mean, while it's unlikely you could be a warmonger AND clear up the forest, improving the education system or rights of animals (or just traveling a lot and being athletic) shouldn't be a big enough deal to not be able to do one more thing as well.

hanako

Re: LLTQ Enhanced Plot Suggestions - top secret

#135 by hanako - Oct 24 2013

Okay, I'm gonna lock this thread and open up a New Content Patch - 1.2.8 (Currently in beta) in the normal forum instead. As we are in content freeze now testing for launch, any random suggestions thrown here would just be lost and not noticed if and when we actually are considering new content again.
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