#12 by Atarun - Jun 7 2012
@gronk
I don't think it'd make the game easier, just more practical.
And there are two HUGE differences between mood and skills:
- Skills do not change right before the activity choice, whereas mood may.
- Activities impact mood directly and skills indirectly. Chances are you already know what mood you want to end up in and at that point, skills do not matter.
I think the current mood should be shown right at the time of choosing an activity not just because it's more practical, but because it's more coherent: you can view skills before choosing classes and you're shown the current mood when you review skills. IMO, it is only logical to see the current mood before choosing the activity that will impact it.
Also, you might keep all your mood levels below 2 during the entire game, but I don't. If your mood values are all over the place, the mood-changing events right before choosing the activity make the current mood rather unpredictable, even if you remember what the mood was beforehand.
