hanako
#1 by hanako - Feb 15 2012
One thing I'm probably going to add soon is something similar to the trophy system, a checklist for some of the rare/interesting events that can be found.
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#1 by hanako - Feb 15 2012
One thing I'm probably going to add soon is something similar to the trophy system, a checklist for some of the rare/interesting events that can be found.#2 by liz4187 - Feb 15 2012
Having fun so far have gotten to different endngs. Im curious though if there is an ultimate ending.#3 by hanako - Feb 15 2012
There are a lot of outcomes that are happier than others, but there's no official value placed on the different post-coronation results, so what's "best" sort of depends on your opinion. (If you haven't survived long enough to reach the coronation yet, then yes, it IS there. But there are a bazillion different variations of the epilogue after that.)#4 by liz4187 - Feb 15 2012
I have died a few times but so far have reached coronation twice including having my dad die in the Lumens fight and me having no heirs but am strong wise. Then I also have also beaten the Lumens in a one to one battle and get married to a foreign duke or something so yeah#5 by liz4187 - Feb 15 2012
I've achieved the musical solution to the attack as well and became all artsy I was wondering if there are any additional activities to achieve other than sports. That seems to be the only one I get but it looks like there are other spots for others#6 by Aletea - Feb 15 2012
I've been wondering if the final product will have a way to look back at the endings you've achieved - in other words, the ability to go through your past completions and read their epilogues. That seems like it'd be a fun thing to have.#7 by hanako - Feb 15 2012
I was wondering if there are any additional activities to achieve other than sports. That seems to be the only one I get but it looks like there are other spots for othersIIRC the weekend activities that have to be unlocked are Sports, Dancing, and Hunting.
I've been wondering if the final product will have a way to look back at the endings you've achieved - in other words, the ability to go through your past completions and read their epilogues.It's a reasonable idea, not quite sure how best to do it. If you've used the Log function, you've seen we already have a way to dump out most of the game text up until the epilogue. We could give you a log button at the end so that you can pull up the WHOLE story and then resave it wherever you wanted.
#8 by liz4187 - Feb 15 2012
I also noticed thatwhen i hire the musician as a spy and she tells me of my aunts plot it doesnt matter whether or not i believe her or what punishment I choose as it doesn't effect the plot or my end result why is this?#9 by hanako - Feb 15 2012
It should affect your end results; if it's not there's a bug. However, since things are SO busy around the end of the game, you don't actually get the results of what happened with that until the epilogue, usually.#10 by Aletea - Feb 15 2012
Having a log button at the end would work, although I have to admit that an autosave function that appears right before the epilogue to pull that into a special list does appeal to me. My ideal vision of that would be for it to go into some sort of separate autosave list that is just for the epilogues, and perhaps just be designated by date and time of completion? That way it could be an automatic thing, and the completion of the story wouldn't be disrupted by it. There could always be an option to rename the saves later, I suppose.
#11 by Oki - Feb 15 2012
Got an error for you. I already did as Selene asked and let her kill my guards in order to get the crystal for me, and now when I click to visit her the game glitches every time and restarts the event as if I just asked my father where it was.
#12 by flwriter124 - Feb 16 2012
LOVE the game so far.#13 by hanako - Feb 16 2012
You can but it's not been made super-obvious in the existing GUI.#14 by Spiky Caterpillar - Feb 16 2012
0.5.28 or later should fix the glitch with the Selene conversation. (It's an alpha patch for now, pending feedback.)Oki:
Got an error for you. I already did as Selene asked and let her kill my guards in order to get the crystal for me, and now when I click to visit her the game glitches every time and restarts the event as if I just asked my father where it was.
Incidentally I haven't beaten it yet. I refuse to fail checks I really want so XD
The control key also works. And is friendlier.hanako:
Personally I just hold down tab, but I suppose we should put in something a little friendlier...

#15 by flwriter124 - Feb 16 2012
ive tried to download the beta update but it doesnt seem to take hold. any ideas on how to make it work?#16 by Aletea - Feb 16 2012
I just noticed something odd: I chose to have her marry Talarist, the duke of Sedna. I also chose to have her delay in choosing who would control a particular province. In the epilogue, it claimed that she raised someone's status, and than that woman married the Duke of Sedna - and then, on the next page, it said that Ellodie and Talarist had a long courtship, and then married. Polygamy?#17 by hanako - Feb 16 2012
Not sure what you mean about it not taking hold. What happens exactly? It should download and then restart (and going to preferences after that will show the new version number). If that's not happening, what is?I just noticed something oddOops! It was meant to cancel the other possibility if he'd gotten married already, looks like that slipped through.
#18 by Aletea - Feb 16 2012
That probably would work better than the polgyamy option
#19 by flwriter124 - Feb 16 2012
2 screens for computer code come up. first one with a small amount of writing, then the security thing on my computer to allow the download, then another with a small paragraph of code that quickly disapears then the game loads. when i look at the preferences it says the version is 0.5.25 and has never been updated.
#20 by Oki - Feb 16 2012
Alright, here's the endings I've gotten so far, along with some final comments since I've done...so much..#21 by hanako - Feb 16 2012
To give you some idea of whether you've actually done everything, this is what's coming up soon for the event checklist.#22 by hanako - Feb 16 2012
2 screens for computer code come up. first one with a small amount of writing, then the security thing on my computer to allow the download,Argh, some sort of security problem is blocking it from replacing the program, I expect. (Let me guess, you're running Vista or 7?) Spiky will have to poke it with a stick.
#23 by Spiky Caterpillar - Feb 16 2012
I've got a candidate fix - if you download http://spikycaterpillar.com/long_live_the_queen/updater_admin.bat and replace your existing updater_admin.bat (it will be in the game folder inside the folder where you installed Long Live The Queen), you should be able to update to 0.5.29.flwriter124:
2 screens for computer code come up. first one with a small amount of writing, then the security thing on my computer to allow the download, then another with a small paragraph of code that quickly disapears then the game loads. when i look at the preferences it says the version is 0.5.25 and has never been updated.
#24 by Naiomi666 - Feb 16 2012
I love this game> I find it hilarious that when I was trying to win this game and become a good ruler I had a couldn't win. But when i played a magic hated, ruthless bitch I owned that play-through.#25 by hanako - Feb 16 2012
Most characters you can talk to will have faces coming. (People who just have titles like 'Maid' won't.)
#26 by Oki - Feb 16 2012
I was having the same error, and yes, MD does let me do it correctly. But SC's fix worked for me!hanako:
2 screens for computer code come up. first one with a small amount of writing, then the security thing on my computer to allow the download,Argh, some sort of security problem is blocking it from replacing the program, I expect. (Let me guess, you're running Vista or 7?) Spiky will have to poke it with a stick.
Do you have Magical Diary, and does _it_ let you upgrade properly? If MD works and this doesn't we can look at what's different in the code.
If worst comes to worst you can always get a new full download later when the game is completish.
#27 by Aletea - Feb 16 2012
Something else I noticed: I failed to repel the other Lumen militarily, and Elodie's father died. However, in the epilogue, it said something about Elodie's victory over them - is that stat related, maybe? I did keep raising military stats up until the last day.#28 by hanako - Feb 16 2012
mmm, do you know what it said exactly?#29 by Aletea - Feb 16 2012
Luckily, I had a save file right near it. It talks about Elodie's victory over the Shanjian king raising public opinion of Lumen's, kids playing at being magical, etc. The next paragraph below that talks about Julianna and Selene making an announcment (with encouragement from Elodie), which also didn't really make sense, because in this run-through I was playing an Elodie who imprisoned Julianna until she disappeared from the dungeons; she certainly wouldn't have been encouraging her to do anything.#30 by Aletea - Feb 16 2012
Oh, and something else I just realized - someone else mentioned that the aunt's plot never seemed to resolve in the epilogue, with the last heard of it being the spy going to check things out. I've also had that problem, as I've had two run-throughs where I had the spy go to check it out, but nothing at all shows up about it in either the last few days or the epilogue.#31 by hanako - Feb 16 2012
If you patch up to 0.5.31 (currently alpha, but I've looked at it enough to be sure it won't totally explode so it should be an improvement over current and it'll be betaed later today) there is an attempt at fixing some problems with Elodie's aunt in the epilogue, as well as adding the beginning of the event checklist. (Also the previously mentioned issue with Selene and the crystal conversation looping should now be fixed.)#32 by Aletea - Feb 16 2012
I think my purpose in all of this must be to find when the epilogue doesn't match the events#33 by hanako - Feb 17 2012
The occasional blank patches in logs had to do with logging being switched off when you went to the outfit screen and sometimes it didn't get turned back on.
#34 by FantasyFan - Feb 17 2012
All right, I was going to wait until I actually FINISHED the game without dying (I've been trying over and over and over) to post here, but I have a bug to report (and yes I upgraded to the lastest version).#35 by Naiomi666 - Feb 17 2012
I was wondering if there will be a way for the game to be easier?A lot of options in the beginning of the game require court manners and royal decorum but those are the stats that have penalties in the beginning of the game.#36 by hanako - Feb 17 2012
If you get to an actual crash, hit the 'upload traceback' button and it'll send the details to Spiky.I was wondering if there will be a way for the game to be easier?A lot of options in the beginning of the game require court manners and royal decorum but those are the stats that have penalties in the beginning of the game.It's meant to be tricky! But it generally isn't the end of the world if you miss some of the early tests. Since there are logs to track your choices on, people who DO manage to achieve things should be able to give you tips.

#37 by flwriter124 - Feb 18 2012
so i downloaded the new file and it worked to download 0.5.27(yay!) but i just tried to download 0.5.34 and it didnt work, so i tried 0.5.35 and it also didnt work..... should i download the new file again then retry?#38 by hanako - Feb 18 2012
to quote spiky's post:I've got a candidate fix - if you download http://spikycaterpillar.com/long_live_the_queen/updater_admin.bat and replace your existing updater_admin.bat (it will be in the game folder inside the folder where you installed Long Live The Queen), you should be able to update to 0.5.29.so if you updated to 0.5.27, then as part of the update, it promptly deleted the fix you'd just installed (because that fix file was part of a later update, so it didn't match the file list for 0.5.27, so it was thrown out).
(Do NOT update to anything before 0.5.29, or it will reset your updater_admin to the old broken version.)
#39 by Spiky Caterpillar - Feb 18 2012
Yes, you should redownload. 0.5.27 has the old version of updater_admin.bat. (Alternatively, you can just open updater_admin.bat in Notepad and change the references to MagicalDiary.exe to LongLiveTheQueen.exe)#40 by junsei7 - Feb 18 2012
Finally made it to a coronation! Yowza - part of me wants it to be easier, but I think I love the difficulty as it means you have so many strategic options open to you and it's really important what you choose to focus on. I like that. I already have a Word document on the go noting all my 'failures' so I have a hint what different paths to try - love those notification bubbles!#41 by hanako - Feb 18 2012
Assuming you're patched up far enough to have a log button at the end of your epilogue, can you send me your log? There are some circumstances in which you don't get to marry the person you indicated you were interested in, so I'd like to check to see if it went wrong or not.#42 by junsei7 - Feb 18 2012
You're right - my mistake - I was one upgrade down. So sorry! Ignore me. Move along. Nothing to see here.#43 by manfromba - Feb 19 2012
Well, many choices and a short length is excellent for me.#44 by hanako - Feb 19 2012
There are some characters who prefer the company of other women, and it is possible to end up in an implied relationship with one, but that doesn't negate your need to marry and produce heirs for the good of the country.#45 by liz4187 - Feb 19 2012
So far I have 9 items off of my checklist. I agree with it being very difficult. Every time I try to achieve a new ending I end up dying first because I forgot some stat or another. However I suppose it will be easier when the game is out and people start writing guides. I have so much difficulty with the adventure in the forest I either do not have enough Lumen power, or I die before I get to the party or when I have Lumen power and arrive at the party Brin's mom declares war on me... alas#46 by manfromba - Feb 19 2012
Sweet Heavens, I am aware that every matter of love is trivial in this game before politics, but was wondering, given my interest in yuri and the relative increase in bisexual options in games (including OEVNs) of late.#47 by hanako - Feb 19 2012
Sorry, I just keep saying that because I don't want people disappointed that they don't get dates and portraits and sweeping romances!I have so much difficulty with the... that's probably because that encounter is unwinnable.
#48 by liz4187 - Feb 19 2012
Haha I already got the good ending to that situation I just figured that there would be a fighting resolution as well. I cannot for the life of me win the naval battle though. I have several skills maxed by that point but I just can't seem to win it.#49 by hanako - Feb 19 2012
hint: Forewarned is forearmed!#50 by biscuit - Feb 19 2012
This game is so frustrating!...#51 by manfromba - Feb 19 2012
By all means it would be interesting to date Briony after rescuing her from a monster, even if there are major consequences. Who has not heard stories of rulers abandoning responsibility for battles or love. Of course, if this is too much work, ignore me, but I think that thou art raising a good point, Hanako: It could work but with-game changing repercussions. These remarks intrigue me, and would add another complexity to the game.#52 by hanako - Feb 19 2012
Considering the potential for confusion with Brin, who is a totally different character, I probably should have spelled it Bryony! Hopefully when we get the art in it'll be a little easier to tell the huge list of minor NPCs apart.
#53 by FantasyFan - Feb 19 2012
All right, I've been trying OVER AND OVER AND OVER and I KEEP DYING.#54 by hanako - Feb 19 2012
Would you like me to split a separate forum for the game at this point so that you can more easily talk about how to get past specific obstacles? (EDIT: So I did. This thread was getting long anyway.talk to prisoners if you visit the dungeonThere is at least one you can talk to under some circumstances.
#55 by hanako - Feb 20 2012
Okay, the new Briony subplot has been added as of 0.5.39 (currently flagged beta) So you can now save her from the tentacled thing, get her back to the castle, and have her as a romance option at the end.#56 by biscuit - Feb 21 2012
Typo I noticed, and wasn't sure where to post it. (Misposted it earlier!)#57 by manfromba - Feb 21 2012
Thanks for the Briony Romance option! More challenges to deal with, but since when were love and war easy?#58 by hanako - Feb 21 2012
(mysterious orphan comment due to thread reorganisation)#59 by Spiky Caterpillar - Feb 22 2012
Note to self:while i>10:
ret += 'X'
i -= 10
#60 by FantasyFan - Feb 22 2012
(pants) All right, I FINALLY lived to see the coronation!#61 by hanako - Feb 22 2012
I definitely wouldn't plan to make LOTS of games this hard, people would run away screaming.#62 by manfromba - Feb 23 2012
Well, this game may be difficult (I just played through my first playthrough after buying it), but at least it is all turnbased. In addition, it is not random. This is good. I am now aware that there are many ways to play and end it.#63 by Yuki - Feb 23 2012
Overall, I think it's good. Some parts of it remind me of a roguelike game I tried to design a few years ago, but later gave up on, as I didn't think it'd work very well.#64 by Aletea - Feb 23 2012
Wanted to put in my two cents
#65 by flwriter124 - Feb 23 2012
found a problem in 0.5.41, when talking to the duchess of ursul about the extra lumen crystal, instead of her name it only said ursul, the text suddenly was white and ran in one line that started on the ribbon to the left and finished on the ribbon on the right. the next screen of her talking had the same problem. has this been caught yet?#66 by biscuit - Feb 23 2012
Whoops! I remember that too, but was too immersed in the story to send a proper report. Same issue here.#67 by hanako - Feb 23 2012
Randomness is definitely off the table for this game - it would mean playthroughs could become unwinnable through no fault of the player. I don't WANT a longer or more relaxed game. There are different games for that.#68 by manfromba - Feb 24 2012
Maybe the game could have a genealogical chart that grows and reflects the princess's knowledge of her family? It would be a lot of work, I am aware, but it would allow players to keep track of the characters in such a way as to reflect what the character knows without spoiling anything.#69 by hanako - Feb 24 2012
It is assumed that the princess already knows the basic family relationships of the major nobles, although she may not remember the details of people who died more than ten years ago. This is her world, after all.#70 by manfromba - Feb 24 2012
Well then, how about a family tree that merely reflects the gossip that she learns?#71 by Yuki - Feb 24 2012
Are there any points you've encountered where not being able to remember the relationships was an actual problem for the decisions you needed to make?Bear in mind that i'm stil not 100% in control of my faculties at the moment, so sorry if this sounds stupid.
IT'S COMPLICATED.But did it really need to be? It's hard to know if you're making the right choice without being able to see the big picture, and the more complicated it is, the harder it is to see.
a political chart to cover what she knows about dukes' relationships with each other and other countries (to say nothing of other countries' relations with her country)?That would be a bit of a nuissance to program considering how many there are, not to mention the problem of laying it out.
#72 by hanako - Feb 24 2012
When you're talking to the old guy, who dies shortly after the celebration, he tells you about who he wants the kid to go with when he's gone and he goes through a lot of his family and I couldn't remember who he actually wanted him to go with when I was given the choice.Ah, okay, that needs an extra reminder when the time comes.
Also, I don't get why the other guy (Kevin?) wanted to kill me during the tournament. He was complaining about his family's blood being on my hands (Elodie doesn't seem to know anything about this), so I thought it had something to do with the civil war, but this event seems to occur whether the civil war happens or not. Is this right?He's related to a lot of people and there are two different ways that can trigger. One of them is the civil war, but when that's the case Elodie knows what he's talking about and will remind the player that you executed his mother Arisse after winning the civil war.
#73 by manfromba - Feb 24 2012
Not necessarily.Yuki:
That would be a bit of a nuissance to program considering how many there are, not to mention the problem of laying it out.
#74 by hanako - Feb 25 2012
Beta 5.42 adds extra reminders for the Elath situation if you talked to the guy at the gala.
#75 by LateWhiteRabbit - Feb 25 2012
I haven't managed to reach a coronation yet, but I love the DANGER in the game.#76 by hanako - Feb 25 2012
A mouseover works for the simple ones, but is going to have trouble withIf Lonely > 0, + 1 Pressure +1 Cheerful Else if Pressure > 0, +1 Pressure +1 Depressed Else +1 Pressure
It would be nice if the player could pull up a map at any time, especially when a country or province is mentioned and be able to see where it is.If you see the map I've posted, you will notice that there are multiple named locations that aren't even on it because they're too far away to be displayed properly. Even *I* don't have a map of Shanjia.

#77 by flwriter124 - Feb 25 2012
oh i've run into it! i was like "what did i do to deserve that?!" luckily a little lumen magic put them in their place#78 by hanako - Feb 25 2012
Ah good, just making sure SOMEONE found it.
#79 by LateWhiteRabbit - Feb 25 2012
Yes, that. So that if I hover over "Attend Court" on Weekend Activities it will show what effects I would gain by choosing that activity at that moment. For instance, +2 Yielding, +1 Pressure, +1 Depression, etc.hanako:
Or do you mean displaying what the visible effects would be if you chose that event at that particular time? (so that it would only show +1 Pressure +1 Cheerful, if applicable, and not mention the rest) That's doable.
I understand, the info on the map would be a lot to put in, and I would never want a map to "automatically" open up. But I do think having an option to look at a map SOMEWHERE in the game would be nice for people that care about it. (Even if it is just a static image.)hanako:
If you see the map I've posted, you will notice that there are multiple named locations that aren't even on it because they're too far away to be displayed properly. Even *I* don't have a map of Shanjia.
It would not be impossible to have a map of Nova *only* that is automatically displayed when a location is referenced in dialogue (not classes) and highlights the relevant provinces.
I've been quite interested in the map you posted, I just haven't commented on it yet. I've actually referred to it while playing. I don't know if your Beta group is large enough tell who cares about maps and who doesn't yet. Most of us are focusing on other bugs or the game at the moment in our feedback. Besides "map love" is a huge part of fantasy!hanako:
OTOH no one has shown much interest in the map I do have now that I've posted it, which isn't really making me agree that it's necessary.Does looking at that map make any difference to your calculations?
hanako:
Unrelated question - Has anyone actually encountered the commoner riots at the end of the game? I worry I may have made that one too easy to avoid!
#80 by hanako - Feb 25 2012
Incidentally, where is the Princess's palace located on the map you posted?The capital city is on Lampsi Island, between Mazomba and Caloris.

#81 by LateWhiteRabbit - Feb 26 2012
Thanks. That's one of the things that wasn't clear without a map! It lets me know why Shanjia got troops overland so quickly and the importance of a navy!hanako:
Incidentally, where is the Princess's palace located on the map you posted?The capital city is on Lampsi Island, between Mazomba and Caloris.
#82 by hanako - Feb 26 2012
I don't think I've ever given it one officially, no. Since there aren't multiple oceans being talked about it didn't need one.#83 by iselwin - Feb 26 2012
Having just beaten the game, I must say... WOW. Now that is what I call a damn good game. When it's out, I'll be gifting it to my friends left and right.#84 by hanako - Feb 26 2012
1) Winning the magic duel requiring the Sword skill has "What?" written all over it.Logically there's no way you should be able to win that fight via pure magic. You have at best been a Lumen for a couple of months. He's a guy plotting to take over the world who has been playing a long game for YEARS, and intentionally set you up to be a weak target before invading your country. He knows way more about this than you do, and especially about the formal constraints of the duel he's set up (have you found the plot threads about crystal resonances?) Your magic allowing you to create a sword of light is also spelled out in the fluff text when you hit Wield Magic 50. So IMO it's not _that_ out of the blue.
3) There should be more than two outcomes to the naval battle rather than just "you win" and "you lose". It would be extremely satisfying if your high skills or careful preparations could help save at least some lives - better fleet being not crushed entirely but merely forced to retreat, bearing huge\severe casualties.Fluffing the outcome of the naval battle more descriptively is in my list of things to get to; especially because it'll help people see how close they're getting to having enough strength to win it.
5) Is deciphering entirely useless?Ciphering is not the most useless skill in the game (my current bet for 'most useless skill' is probably Falcons. It had to be there for meta-reasons, but the only thing it can ever do for you in the entire game you're much, much better off using something else for instead).
6) It'd make lots of sense if you could utilize your Lumen skills for the bandit ambush.It all happens too fast. If you survive the initial assault you could use your Lumen skills to drive them off, but if you survived the initial assault you don't need to because they get driven off anyway.
7) Is there a non-magic, non-music, non-Godly-naval way of actually winning the game?Let someone else fight the duel for you.

#85 by LateWhiteRabbit - Feb 26 2012
I just encountered this, and I have to agree. It should be possible to win with Lumen alone, right? I had maxed out all Lumen skills to 100, so I expected to wipe the floor during the duel. Instead I lost because I didn't know how to use a sword? I went "WHAT?!" as well.iselwin:
1) Winning the magic duel requiring the Sword skill has "What?" written all over it.
#86 by hanako - Feb 26 2012
I do not believe it is logical to beat him in a fair fight via Lumen skills alone. Even if you max them, SO DID HE. He is the Big Bad after all.
#87 by LateWhiteRabbit - Feb 26 2012
I like the idea of more options, but I think the main problem everyone is expressing is that we had no idea HOW powerful this guy is. We had no indication that max Lumen skills were not going to be sufficient, because apparently in this case max skills for the player do not equal the max skill level possible in that skill for an NPC. Because at best, if he is maxed on Lumen and we are maxed on Lumen, a draw should happen.hanako:
I do not believe it is logical to beat him in a fair fight via Lumen skills alone. Even if you max them, SO DID HE. He is the Big Bad after all.
If you want to take him down using Lumen magic alone, you need to use the conjunction effect to sink the fleet with magic.
If I think of a cool option using some other skill I might add it, but you're always going to need more than magic to handle that one. The magic just keeps you alive long enough to think of something else. (An Athletics roll for *tackling* him in the middle of spellcasting, maybe?)
#88 by hanako - Feb 26 2012
Fair enough, a high Sense Magic skill should probably warn you more clearly before the duel that you're in trouble.
#89 by LateWhiteRabbit - Feb 26 2012
That is so much better. The mouse-over works great, and it really allows me to make informed decisions about what the Princess's weekend activities.hanako:
Latest beta now adds a display of mood changes to the map for selecting weekend activities. Let me know how it goes.
(Special events will not reveal all their secrets, but standard ones will.)
#90 by iselwin - Feb 26 2012
Would be nicehanako:
Logically there's no way you should be able to win that fight via pure magic....but it's still not too much to ask for an option to win via magic + something other than sword.
(have you found the plot threads about crystal resonances?)Yay, more stuff to do!
Your magic allowing you to create a sword of light is also spelled out in the fluff text when you hit Wield Magic 50.I thought it was just a fluff. Could you also add some additional fluff text to the 100 Wield Magic to emphasise that Magic Sword is your ultimate combat technique?
6) It'd make lots of sense if you could utilize your Lumen skills for the bandit ambush.It all happens too fast.One problem I have with your approach is that you take plausibility over gameplay. Frustration "OMG, my bui;ld is useless here" is much more angering one over "Hm, I wonder if that could happen in real world" (yeah, 'cos Lumen happen everywhere).
If you survive the initial assault you could use your Lumen skills to drive them offA compromise suggestion - if you fail reflex+archery roll, attempt Reflex+Wield Magic roll for Matrixesque "Drop arrows" magic defense.
7) Is there a non-magic, non-music, non-Godly-naval way of actually winning the game?Let someone else fight the duel for you.Not an option if you've already started the Lumen path.
Or go for the evil ending, if you count that as winning the game.(We may need to tone down the difficulty of the evil ending, I'm not sure anyone has managed to achieve it yet.)
#91 by hanako - Feb 26 2012
Frustration "OMG, my bui;ld is useless here" is much more angering one over "Hm, I wonder if that could happen in real world" (yeah, 'cos Lumen happen everywhere).True, but if you know who's trying to kill you (THAT time), it shouldn't be a surprise that it's designed to be able to catch a Lumen unawares! You're going to have to rely on something else here.
#92 by fictionalfemme - Feb 26 2012
Would it be possible to have an option to make the game 'easier' by allowing a single skill out of a group to be raised higher than 50 (maybe 75?) before the other two need to be raised to 25? I know that properly building up your character is all part of the game but it'd be nice to have an easy/normal/hard option with that as a basis IMO.#93 by hanako - Feb 26 2012
Allowing that much mastery without requiring at least some experience in related skills first would still quite heavily unbalance gameplay (because it would mean you could frantically cram something in a short period of time), and not make sense for fluff reasons.#94 by Yuki - Feb 26 2012
That's fair enough.hanako:
He's related to a lot of people and there are two different ways that can trigger. One of them is the civil war, but when that's the case Elodie knows what he's talking about and will remind the player that you executed his mother Arisse after winning the civil war.
When Elodie has no idea what he's talking about, that's because he's upset about Briony (his niece) having run off and gotten herself killed. If you didn't get involved in her subplot Elodie may have had no clue that Briony was dead.Unless the player took part in the civil war or Briony's subplot, in which she presumably gets killed (I haven't been there yet), I'd leave this out, as I can't see any plausable reason why Kevan would blame Elodie (of all people) for Briony's death when she wasn't even remotely involved.
SHE is completely confused about what he's talking about, and HE'S too upset to explain. (Kevan is... Unstable.) In the case where you're supposed to know what he's talking about, Elodie adds a line to remind the player that Briony was his niece.
I think the text gives enough clues as to what your capabilities are already. Same with the other skills.iselwin:
I thought it was just a fluff . Could you also add some additional fluff text to the 100 Wield Magic to emphasise that Magic Sword is your ultimate combat technique?
#95 by hanako - Feb 26 2012
Because when they try to track what happened to her, the clues point in Elodie's direction. You have seen the scene with Briony's mother coming looking for her right? Briony did leave evidence that implicates Elodie in her disappearance, that's why she's asking you. Briony's mother believes you if you say you have no idea; Briony's uncle, however, sees his sister hysterically upset and blames you.Yuki:
When Elodie has no idea what he's talking about, that's because he's upset about Briony (his niece) having run off and gotten herself killed. If you didn't get involved in her subplot Elodie may have had no clue that Briony was dead.Unless the player took part in the civil war or Briony's subplot, in which she presumably gets killed (I haven't been there yet), I'd leave this out, as I can't see any plausable reason why Kevan would blame Elodie (of all people) for Briony's death when she wasn't even remotely involved.
Possible, but I'm pretty sure the conversation will go along the lines of
I'm not surprised he doesn't explain - Elodie doesn't even ask. I think it's unlikely that after someone has accused you of being responsible for someone's death and then challenges you to duel, you wouldn't at least ask them to explain why (or even who) first.
I think a choice over whether or not to use magic in the sea battle would be good too, because I don't think you're actually given one; the use of magic automatically overrides the possibility of a conventional battle.I am reasonably sure that if you have the people necessary to do the conjoined magical thing you ARE asked if you want to take the risk and have the option to say no, it's just that it's the week before the battle when that decision is made.
#96 by Yuki - Feb 27 2012
I'll check it out.hanako:
When you've actually done that subplot you may have slightly more idea of what's going on.
I am reasonably sure that if you have the people necessary to do the conjoined magical thing you ARE asked if you want to take the risk and have the option to say no, it's just that it's the week before the battle when that decision is made.I've just checked the transcript and the only choices I'm offered is to either recruit more soldiers (or not) and to either join the fleet or stay at the castle.
Or are you saying that you did not do the conjunction but still didn't get the flag for a naval victory? I'll have to check the code.
#97 by hanako - Feb 27 2012
Can you send me a log? Either I'm misunderstanding what you're saying or something went wrong somewhere.
#98 by LateWhiteRabbit - Feb 27 2012
Ever since I started keeping a log of when things happen (too both follow the intrigue better and maybe, for once, survive to the end) I've found it very inconvenient that the Week number is only displayed on the class results pop-up. It would be very helpful if it was always visible in the corner somewhere when you are in Elodie's room.#99 by hanako - Feb 27 2012
The calendar marks the month (yes, there are 13), the day of the month, and the phase of the moon. At one point some of that information was going to matter, but it got dropped from plans, so it's mostly just decoration now.#100 by Yuki - Feb 27 2012
PM sent.hanako:
Can you send me a log? Either I'm misunderstanding what you're saying or something went wrong somewhere.
#101 by hanako - Feb 27 2012
Ahhh, okay, I see what happened now. You didn't get a choice because you had all four Lumens signed up. You do get to choose whether or not to go through with it if you have only three.#102 by Yuki - Feb 27 2012
I found it as easy to get four as to get three, because if your stats are high enough for you to get the crystal off the convict, they should be high enough for you to find out that your Aunt is a Lumen too. I wasn't specifically going for that ending, but I went down that route mainly because I was curious as to what the convict's secret was more than anything else. The rest just followed on from that.hanako:
It's less dangerous your way, so the person describing the plan to you wasn't doing the 'are you sure about this?' (well, that and I think I figured anyone who'd assembled that much power was TRYING to go this route) But it's probably reasonable to add a choice anyway just in case.
#103 by hanako - Feb 27 2012
Getting the crystal off the convict is not what's needed to have four. You can't use that crystal at all, as was mentioned in the epilogue.
#104 by LateWhiteRabbit - Feb 27 2012
Ah, okay. Yeah, I should have figured out the Roman numerals were jumping by 7.hanako:
The calendar marks the month (yes, there are 13), the day of the month, and the phase of the moon. At one point some of that information was going to matter, but it got dropped from plans, so it's mostly just decoration now.
I think that would be a good place for it, yes. Just put "Week 1" etc. were the days were, since the Week is very important for the player, but the day of the month is not. Labeling the number in the center "Week" will also make it more obvious to players.hanako:
I agree that a week display would be useful, I'm just not sure where to put it. I could remove the day-of-the-month calculation since it's not useful for anything and put a week stamp there instead?
Okay. That wasn't obvious. The player is told "Try and get in, and if you fail, come back to see me." The player can try and fail the next week. In the player's mind all conditions have been met at that point, so they expect the Duchess to be available again the next week.hanako:
Drastic Action doesn't become an option until well into the game. It's not likely that you'll be able to get into the treasury when she first suggests it to you, so it gives you some time to try and figure it out. Only after time has passed and you still haven't done it does your mentor come back and suggest trying it the other way. It's just coincidence that the scheduled reappearance happened after you took a Presence class.
#105 by hanako - Feb 27 2012
For example, -3.00 penalty could display "Caused By: Yielding Mood. Event." etc.The only things that are affecting your bonuses and penalties is your 'Current Mood' status and the related skills you've studied. I have no idea what you mean by events and actions.
I think the game needs a little more transparency in that area. It took me a long time to realize that certain game actions (and not just moods) where affecting my skill bonuses and penalties. And even after playing the game a lot, it is still difficult to correlate which combination of moods is affecting which skill.

#106 by LateWhiteRabbit - Feb 27 2012
Wait, really?! Because I could have sworn certain events always gave penalties. For instance, across multiple games, if I try to enter the Treasury and fail both checks, my Royal Decorum and Economics skills take a major penalty hit. I guess it's possible that my mood is always the exact same at that point in each game, but I wouldn't think so.hanako:
The only things that are affecting your bonuses and penalties is your 'Current Mood' status and the related skills you've studied. I have no idea what you mean by events and actions.![]()
Yeah, I've encountered that. In that case it was actually pretty clear what was going on, i.e. Elodie stating she wouldn't be able to do anything "strenuous" for a while, then seeing the -3.00 penalties in all the Physical skills.hanako:
(There are some rare circumstances where a game event can leave you in a special mood called 'Injured', but in that case the mood screen will still display your current mood as Injured.)
I understand all that. I just don't know WHAT mood effect is in place. Like should I make Elodie more Cheerful to remove this penalty, or does she need to be more Willful?hanako:
It's all a matter of math. A fractional amount of the learned skills in each subset gets added to the subset bonus. An even smaller fractional amount of the learned skills in each category gets added to the category bonus. Any time that the numbers don't match up, there's a mood effect in place.
Well, something in game to tell me what mood Elodie is being affected by at the moment (on the skills screen) would be great.hanako:
There could be a marker by them indicating that they're being affected by a mood at the moment, but there's nothing else to breakdown! The problem isn't that it's not transparent, the problem is that it's a lot of data and people's minds have trouble dealing with it. Making the display more complicated might make that problem worse.
#107 by hanako - Feb 27 2012
No, it's the 'current mood' and nothing else. It doesn't matter what the last mood point gained was, the last mood point gained might not affect your current mood at all, depending on the status of everything beforehand. If your Economics skill tanked, you probably got pushed into a Willful mood by your failed attempt.LateWhiteRabbit:
Wait, really?! Because I could have sworn certain events always gave penalties. For instance, across multiple games, if I try to enter the Treasury and fail both checks, my Royal Decorum and Economics skills take a major penalty hit. I guess it's possible that my mood is always the exact same at that point in each game, but I wouldn't think so.
Is the last mood point gained what affects skill bonuses and penalties rather than where the heart is on each spectrum?![]()
I'm not sure I follow. You'd need to change her current mood. How to change her mood depends on what her mood is and what all the mood bars are set to.I understand all that. I just don't know WHAT mood effect is in place. Like should I make Elodie more Cheerful to remove this penalty, or does she need to be more Willful?hanako:
It's all a matter of math. A fractional amount of the learned skills in each subset gets added to the subset bonus. An even smaller fractional amount of the learned skills in each category gets added to the category bonus. Any time that the numbers don't match up, there's a mood effect in place.
Well, something in game to tell me what mood Elodie is being affected by at the moment (on the skills screen) would be great.Check the mood screen, that's why it's there!
Making that information easier to see in game - even if it is just telling us which Skill Category is affected by which Mood Spectrum would be a big help. If I could just see on the Skills Screen that the Conversation category of skills is affected by the Cheerful/Depressed Mood spectrumBut that's not how it works, so displaying that would definitely mislead people.
Or simply have the mouse-over say "+1.0 from Cheerful" or "-1.0 from Depressed". That would tell the player very quickly what part of the bonus is from fractional skill gains and what part is from the mood AND what that mood is.I really don't want to print any more numbers on that screen. Numbers scare people, and that screen already has so many. Mouseover data wouldn't make things clearer, it would make things more jumbled.

#108 by LateWhiteRabbit - Feb 27 2012
Hmm. Okay. Apparently I'm just over-thinking everything.hanako:
*snip*
#109 by hanako - Feb 27 2012
Both resulting from Cheerful.LateWhiteRabbit:
Question 1: Does the Current Mood give different penalties or bonus amounts to different skill categories? For instance, right now in my current game Elodie's mood is Cheerful, and her Weapons are -1.00 and her Military is -2.00. Are both the result of the Cheerful mood, or is something else also affecting Military?
Question 2: Currently in my game Elodie's Cheerful and Yielding mood meters are maxed, yet her current mood is Cheerful. Do certain moods take precedence over others? And if so, how do I tell which one will? Is the only way to make Elodie's mood "Yielding" in this case to drop Cheerful by 1?Bars further to the left take precedence in a tie - I tried to order them in terms of emotional importance. Fight-or-flight drowns out everything else, so Fear/Anger is furthest left.
#110 by Yuki - Feb 28 2012
Of course not. I even read it before sending you the transcript. Why did I actually write that?hanako:
Getting the crystal off the convict is not what's needed to have four. You can't use that crystal at all, as was mentioned in the epilogue.
#111 by hanako - Feb 29 2012
Things now available in Beta -#112 by hanako - Mar 1 2012
Some more character heads have been added to the latest beta.#113 by Aletea - Mar 1 2012
I love the idea of being able to click on the character and get a refresher! There have been times where I'm talking to someone, and I'm suddenly thinking, "Wait...who is this? I know their name. I've seen them in other events. But who are they?"
#114 by FantasyFan - Mar 1 2012
I am definitely in favor of the click-on-character-to-get-info idea. It will be a great way to get more involved with the characters.
#115 by LateWhiteRabbit - Mar 1 2012
I'm definitely in favor of this. The cast of characters is quite large, and some aren't interacted with but a few times, so I think being able to get a refresher on who they are when you are talking to them is a great idea.hanako:
We are discussing the possibility of letting you click on a character you're currently talking to to get a brief refresher of who they are and who they're related to, but NOT to let you wander through the whole set of relationships (which would be distracting). Would this be something people want, or is it not enough to make a difference?
#116 by Spiky Caterpillar - Mar 11 2012
There are new dialogue sprites for characters, and some partial dossiers so you can research characters a bit more in-game. Click the '?' button next to a character to bring their dossier up. (Not every character has a dossier; if there is a character you think should have one who doesn't yet, let us know.). The dossier layout is still under construction (we already know the text wrapping is wrong in the dossiers, f'rinstance).
#117 by LateWhiteRabbit - Mar 11 2012
It feels a little awkward to have to click on the dossier at the top of the screen to close it. In fact it took me a moment to figure out how to close it at all. It just seems like it makes the player take an extra step or mouse movement while reading.#118 by Yuki - Mar 14 2012
I think I've just encountered a stange phenomenon.
#119 by FantasyFan - Mar 14 2012
Well, I was expecting the king to look a bit older, so I understand what you're talking about. I like the new potraits, though. I'm hoping the final version of the game will have some event CGs and possibly a gallery.#120 by hanako - Mar 14 2012
Since I had to write it all long before getting any art, much of it is a surprise to me too.#121 by iselwin - Mar 14 2012
So you are mostly gradually switching to a new project, then? Any preliminary details?..hanako:
Naturally, if it sells well and if the artist is available there might be a deluxe edition/expansion later with some new plot branches and CGs and such, but one never knows about these things.
#122 by hanako - Mar 14 2012
I'm spending a lot of time playing other games, twiddling my thumbs, and being extremely irrritated about the trouble this internet thing is causing me, really.
#123 by FantasyFan - Mar 14 2012
Start the Magical Diary sequel? WOOOO-HOOOOOO!!!!!#124 by Yuki - Mar 19 2012
Good. I'm glad I'm not the only one.
#125 by Oki - Mar 19 2012
Hooray Magical Diary woo!!!!!#126 by hanako - Mar 19 2012
heh. sure, fandubs are fine.
#127 by Oki - Mar 19 2012
Cool. If all goes well it might add some views for the project! And give me and my friends something cool to do. XD#128 by Muse - Mar 26 2012
Do we leave bugs we find here? I found a bit of an awkward sentence, when studying Internal Affairs. It says your mother "created" a duke, but I think something along the lines of "appointed" or "crowned" would be better. Otherwise I feel like it sounds as if your mother made a man out of thin air. I'm also not positive if it means your mother's brother, or Countess Nix's.#129 by hanako - Mar 26 2012
While there may be nuances I'm not quite getting as this isn't a phrasing I generally use, 'created' is valid terminology - google the phrase "created a duke". One of the meanings of 'create' in a dictionary is to invest with a new title, office, or rank, and it's often used in the royal context.#130 by Muse - Mar 26 2012
Oh dear! My mistake then!hanako:
While there may be nuances I'm not quite getting as this isn't a phrasing I generally use, 'created' is valid terminology - google the phrase "created a duke". One of the meanings of 'create' in a dictionary is to invest with a new title, office, or rank, and it's often used in the royal context.
Basically, it's me being intentionally highfalutin' in my language.
#131 by Yuki - Mar 28 2012
Hm. I've just had a look at Oki's 'missing simple stuff' thread and had a look at my own checklist, just to see what I've missed. I remember fighting (and winning) a civil war in about three of my games, averting it by diplomacy twice, but 'faced a civil war?' is not listed as being achieved on my checklist.#132 by Yuki - Mar 31 2012
Okay, I think this is a bug.
#133 by Oki - Mar 31 2012
Having the same problem Yuki is. It worked when I went back and retroactively did anything else, but I did a brand new evil minion play through and still couldn't trigger the actual checklist item.#134 by Spiky Caterpillar - Apr 1 2012
I've fixed the civil war so it'll set the checklist entry properly in the newest beta (0.5.63). (The checklist entry will be set when Elodie first learns about the civil war.)#135 by hanako - Apr 14 2012
Working on a possible logo design: any feedback?
#136 by FantasyFan - Apr 14 2012
It's okay, but it's kind of simple. I don't know why the exclaimation point is there either.
#137 by Oki - Apr 14 2012
I think for the type of game it is the shape of pink and cartoony level are a little much. A deeper pink and a more vibrant shadow in the middle might work.#138 by hanako - Apr 14 2012
(Dead link removed) now with extra sparkles! ... but yeah, I'm not very good at this.#139 by Yuki - Apr 14 2012
I agree with Oki: It looks a little cartoony.#140 by hanako - Apr 14 2012
Yeah, I agree it's more cartoony than the general game feel. On the other hand it does seem to be catching some eyes and raising interest among people who haven't played it yet, which is good. I'll sit on it for now until we get a title screen and see whether they can work together.
#141 by Oki - Apr 15 2012
I like this one more, it's still cartoony but it's definitely better. I think we should sit on it like you said and wait for the title screen. I am so ready for the game to be officially out!#142 by hanako - Apr 16 2012
The latest beta (5.69.3) makes a number of changes:
#143 by Oki - Apr 16 2012
SO WORTH THE WAIT! The CG is absolutely beautiful. Good work to the artist.#144 by hanako - May 3 2012
There is now a first attempt at the title screen.