shinfate
Randomness
#1 by shinfate - May 20 2011
I find the randomness in classes, studying, gym use, and Bingo rather distracting-- the player can always go back and re-try, which is boring. So I suggest making this nonrandom, e.g. by persisting the random seed, or by having a `luck' stat: you succeed when luck >= stress (for learning) but lose luck in the process, and if you fail, `luck' increases. For Bingo the outcome might be fixed to losing, unless you get a lucky charm in a side-quest.Of course, if you're planning on wrapping up soon, this kind of change may be too major to introduce even if you like it. Alternatively, you could add some special spells or items for making these outcomes deterministic, as a reward to players who have beaten the game already. That should suffice to pacify fellow OCDlers.
