Hanako Games

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Bug reporting help


Spiky Caterpillar

Bug reporting help

#1 by Spiky Caterpillar - Jan 31 2011

First, always post the version number of your version of Magical Diary in any bug report! You can check your version number by going to the Options screen and selecting *Updater* - it will show you the current version, the original version, and any partial update information.

If you need to upload saved games or screenshots (or any type of file, actually) to us and don't have your own webspace, you can use the form at http://spikycaterpillar.com/savegame-upload.html to send the files.

If you encounter graphical bugs, you can take screenshots from inside the game by pressing the S key (in most places.). If you encounter display corruption, or if a bug shows up onscreen but NOT in the screenshot, the bug is probably a GL bug and you'll need to post the opengl.txt file the game produces.

If you're using Windows 7 or Vista, text files and screenshots may wind up being dropped in C:\Users\(Your_user_name)\AppData\Local\VirtualStore\Program Files\(Application_name) . Otherwise, text files and screenshots should be dropped in the main game directory.

If the game crashes when you're updating or uploading a traceback, let us know - if you have a very old version of the game, we may need to give you a new installer; otherwise, it's probably a bug we need to fix.

If the game gives you a 'permission denied' error when you try to update, try again in a minute or two - we might be in the middle of adding a brand new patch. If the game STILL gives errors when you're trying to update even after you wait a few minutes, then we need to know.

Ellume

#2 by Ellume - Feb 7 2011

Well I found a minor bug. Version 0.2.82.2 running on ubuntu linux.

At the dark dance event, the choices I made (spirit sight) lead to:
Potsdam: It wouldn't be a good idea for you to return to the dance now. Off to bed with you, then.
which makes sense but then just a couple lines later it says
I'll just have to take it on faith.
Surrounded by friends and strangers, I dance the night away.
I'm assuming a minor plot branch mistake, obviously the character doesn't dance after being sent back alone to her room.

Spiky Caterpillar

#3 by Spiky Caterpillar - Feb 7 2011

Update to 0.2.82.3 or later and it should be fixed - 0.2.82.2 only updates the updater, not the rest of the game. (... and I need to make updater stubs warn people that they'll need to update again. Oops.)

Ellume

#4 by Ellume - Feb 8 2011

Updated to 0.2.82.3. One thing I found strange was on my second play through I didn't go to the magic store at the mall until quite late in the game (during the candle selling) and the description
With Virginia's vague directions in mind, I set out in search of the magic store.
seemed kind of out of place. Thinking "why did Virginia suddenly pop into the picture?" On my first play through I went with Virginia to the mall and straight to the magic store, and at that time the description fits perfectly since the character was just talking with Virginia. Minor thing but I thought I would share what I thought. Otherwise this is turning out exceptional on several levels.

jyrayos

updating

#5 by jyrayos - Feb 15 2011

I think I might need a new updater because I try to use the updater for the game. When I play it, the game continues to end on winter break instead of continuing into Jan. 15.

hanako

#6 by hanako - Feb 15 2011

When you go to the updater screen, what version does it currently say you have, and what happens when you try to update?

Are you loading from a saved game that's on the day it stopped for winter break? It's probably a good idea to back up a little so that the game can properly reload the changed area.

Nada

Error?

#7 by Nada - Feb 28 2011

I'm updated to Version: 0.3.19.3

Basically I followed the romance path for Damien and at the part were he asks the PC to go out with him I get an exception.

J_Yum1978

#8 by J_Yum1978 - Feb 28 2011

I got the same error. You have to load a saved game that you saved before January 24. I tried that and it worked fine.

Aetheria

#9 by Aetheria - Feb 28 2011

In the event with Donald and Luke on January 13, for a few screens Donald's sprite appears lower down - after "This is weird..." etc. - and then goes back to normal position. (I'm playing 0.3.19.3.)

hanako

#10 by hanako - Feb 28 2011

I got the same error. You have to load a saved game that you saved before January 24. I tried that and it worked fine.
edit - sorry, I misread this at first. You're probably right, I just shouldn't answer posts when half awake. Smile

Something has changed in the timing for that area in one of the latest patches, and we're looking at it at the moment. Most likely you can avoid this problem by not using saves made after King Day on older versions - so yeah, start from before the 20th of January. I'll let Spiky provide more details if he's finished poking at it.

In general, if you get one of those exceptions with a tiny tiny traceback that can't be uploaded, the traceback itself is not helpful (because of the way it crashed, the traceback ended up with no information in it - the "while running game code" part is blank!) and the best thing to do is describe exactly where you were and what you were doing when it happened, and upload a saved game that allows us to replicate the problem.

Nada

#11 by Nada - Feb 28 2011

Ah, Okay. =) Well let me know if you need anymore info about it I can take a screen cap or upload the save if you need me to. =)

Spiky Caterpillar

#12 by Spiky Caterpillar - Feb 28 2011

If you've got a save that crashes on January 25th with KeyError: 25, the best workaround is to first make sure that you're using a version more recent than 0.3.14.3, then load a save that was made on January 20th (in-game time) or earlier.

(The crash is caused by a bug in the scheduler on the 21st - it was setting the scheduled activity for the 20th to None, since there were no standard classes, but the game then runs every scheduled activity until there are none left. Since it never ran one on 20th, it couldn't clear the 20th, so on Saturday morning it attempted to send you to the next class. Which didn't exist.)

ladysasuke

#13 by ladysasuke - Mar 4 2011

I'm sorry, but an uncaught exception occurred.

TypeError: set_mode() takes exactly 3 arguments (2 given)

After initialization, but before game start.
- python at line 406 of /home/deekoo/code/renpy-projects/MagicalDiary/game/glpatch.rpy.

-- Full Traceback ------------------------------------------------------------

File "C:\Program Files\Magical Diary - Horse Hall\renpy\bootstrap.py", line 270, in bootstrap
File "C:\Program Files\Magical Diary - Horse Hall\renpy\main.py", line 371, in main
File "C:\Program Files\Magical Diary - Horse Hall\renpy\display\core.py", line 1153, in __init__
File "C:\Program Files\Magical Diary - Horse Hall\renpy\display\core.py", line 1285, in set_mode
File "/home/deekoo/code/renpy-projects/MagicalDiary/game/glpatch.rpy", line 406, in GLDraw_set_mode
TypeError: set_mode() takes exactly 3 arguments (2 given)

After initialization, but before game start.
- python at line 406 of /home/deekoo/code/renpy-projects/MagicalDiary/game/glpatch.rpy.

Ren'Py Version: Ren'Py 6.11.2b

Magical Diary Verson 0.2.98 running on Windows Xp

Spiky Caterpillar

#14 by Spiky Caterpillar - Mar 4 2011

Also, what resolution are you using? It looks like a downscaling bug, which may be fixed by updating (if you can) or worked around by with the shift key held down and telling the game to force software mode or GL mode.

What's the contents of your opengl.txt file?

ladysasuke

#15 by ladysasuke - Mar 4 2011

I was trying to update the preorder version and i'm set to the highest resolution.

Spiky Caterpillar

#16 by Spiky Caterpillar - Mar 6 2011

ladysasuke:

I was trying to update the preorder version and i'm set to the highest resolution.
The highest varies drastically from computer to computer - on Windows, you can get the actual screen size by right-clicking on the desktop, selecting 'Properties', and then clicking the 'Settings' tab - the resolution is shown in 'Screen Area'. Also, the setting of Colors may be relevant.

Fullscreen? Windowed? Does holding down shift make it do anything differently?

Riviera

#17 by Riviera - Mar 7 2011

My character did the... "wedding" event.

The next two classes both had the same "aftermath" event happen because both were blue magic classes. Exactly the same, with the exact same results.

Version 0.3.29.1

Spiky Caterpillar

#18 by Spiky Caterpillar - Mar 8 2011

Should be fixed as of 0.3.30.2 or later.

sweetdreams

#19 by sweetdreams - Mar 21 2011

I'm sorry, but an uncaught exception occurred.

this happened during the 5th dungeon...When I transported the sphere to someplace and wanted to do 'push object' on it...I clicked never mind and the error came up

summers1989

#20 by summers1989 - Mar 21 2011

I just updated to the most current version available and got an error after entering the second dungeon.

[editing to remove shortform traceback, to discourage people in the future from posting these if long tracebacks are available Smile]

Elze

second dungeon

#21 by Elze - Mar 22 2011

I got the same error when I started a new game and entered the second dungeon (first real test). Happens right after instructions are given. I've uploaded a bug report but after scrolling back and attempting again, the game collapsed.

Spiky Caterpillar

#22 by Spiky Caterpillar - Mar 22 2011

The crash entering the second dungeon and the crash pushing the sphere out the door in exam5 should both be fixed in alpha 0.3.42. (You can probably also avoid the crash entering the second dungeon by saving and loading before it happens.)

Bombermans

#23 by Bombermans - Mar 24 2011

Hi. I'm using the 0.3.4.3 version (the last beta for the moment), and, when looking at the diary, i get this error:

http://img577.imageshack.us/img577/8902/0343bug.png

O_o

jem17

#24 by jem17 - Mar 25 2011

I have version 0.2.76 of the game. When I try to update it, it gives me this error message:

I'm sorry, but an uncaught exception occurred.

TypeError: cannot concatenate 'str' and 'NoneType' objects

While running game code:

-- Full Traceback ------------------------------------------------------------

File "C:\Program Files (x86)\Magical Diary - Horse Hall\renpy\bootstrap.py", line 270, in bootstrap
File "C:\Program Files (x86)\Magical Diary - Horse Hall\renpy\main.py", line 382, in main
File "C:\Program Files (x86)\Magical Diary - Horse Hall\renpy\main.py", line 170, in run
TypeError: cannot concatenate 'str' and 'NoneType' objects

While running game code:

Ren'Py Version: Ren'Py 6.11.2b

hanako

#25 by hanako - Mar 25 2011

When the problem happened, did the game completely crash and pop up a notepad file with that information, or did it give a full traceback in the game and then created that notepad file when you clicked 'view traceback'?

Those short-form traceback files don't contain full information and aren't very helpful (we're trying to fix the problem that makes that happen). If at all possible, click the upload traceback button to send a full error report.

If it did completely crash and showed you only that short traceback, can you describe in more detail what you were doing? What exactly had you just clicked that made the crash happen? Have you updated successfully in the past?

jem17

#26 by jem17 - Mar 25 2011

The game gives a full traceback before popping the notepad files. Then the screen pops in and out of a black screen and the game resets itself back to the main menu. I have clicked to send a full error report at least twice.

I'm not sure what else to describe. I've tried updating the game from the main menu and from saved games I've had. I just go into the updater and click update to version 3.43. It seems like it's about to update and then it brings up that error I receive.

I have not yet managed to successfully update the game yet. I'm not sure if it's something I'm doing wrong.

hanako

#27 by hanako - Mar 25 2011

Okay, if you have sent full error reports then I'll have Spiky look at them when he's back at his computer and hopefully we'll be able to sort out the problem.

It's possible that we'll need to send you a link to a newer installer and skip the update process for now. I'll give you more information once we've looked into it a bit. Smile

jem17

#28 by jem17 - Mar 25 2011

Okay. Thanks very much!

hanako

#29 by hanako - Mar 25 2011

We're not totally sure what's up with your bug - it might be related to the net connection timing out while trying to download the update - but there have been a lot of updater changes since that version. PM me with your order information and I'll send you a link to a more recent installer, which might work better.

Riviera

#30 by Riviera - Apr 1 2011

Started a brand new game today and got the valentine's price error (at least that's what it looked like). It mentioned that in the code I saw, at least. Sent the traceback.

I thought that only happened with old saves.. ? Weird..

Version 3.53.

Spiky Caterpillar

#31 by Spiky Caterpillar - Apr 1 2011

KeyError: valentine_price crashes on February 14th should be fixed in alpha 0.3.55. You'll need to load a save made on Feb 13th or earlier for the fix to take effect.

Riviera

#32 by Riviera - Apr 1 2011

Also.. (finding all kinds of stuff, aren't I?)

On this latest game (it's persisted through v 3.53 and v 3.55), I've noticed if I click through kinda fast on the latest dungeon (the one with the manus and chest)... the brick stays on the left side of the screen.

http://i30.photobucket.com/albums/c327/Cylana/screenshot0003.png

It remains there until Virginia appears on the screen when she shows up, and then it reverts to normal again. I've tried using my scrollwheel, and it will actually turn back to the bricks graphics again if I roll it back, then revert as she comes onto the screen again as it goes back forward.

hanako

#33 by hanako - Apr 1 2011

Despite what Spiky said, I think there may still be some problems with the Valentine's section, and I suspect some saves will need to be before Feb 10th to completely work. We're still thumping on it.

In particular, the case in which you were treasurer but lost your position due to demerits is kinda messed up right now. (although I'm not sure how many people found out that was even possible!) so hopefully MOST people's games are okay now.

Riviera

#34 by Riviera - Apr 1 2011

Well, my latest save was on Feb 4th, and that worked fine after I upgraded to 3.55.

Take that for what it's worth. Laughing

Riviera

#35 by Riviera - Apr 8 2011

Loaded up a game that was on Donald's path, from March 4th.

This came up: http://i30.photobucket.com/albums/c327/Cylana/screenshot0004.png

I was able to keep going past this screen and nothing further seemed to go wrong, so I have no idea what's up.

Traceback screen never came up, this seemed to be treated like a normal line of dialogue. I played through this day with my other characters on other routes, some from around the same point in time and some from earlier, and none of them saw this, so it might be Donald-specific?

Version 0.3.62.1

Spiky Caterpillar

#36 by Spiky Caterpillar - Apr 9 2011

I think that particular message was triggered by my not hiding Minnie properly after the March 4th event. If you were treasurer, it should be fixed if you play through March 4th in a version newer than 0.3.62.1 (which hasn't been released yet.).

(If you WEREN'T treasurer then there's another bug I need to fix somewhere.)

sweetdreams

#37 by sweetdreams - Apr 9 2011

on march the 8th I can't get past the dialogue when donald says 'I told you I've been busy...' keeps having a traceback...is something wrong?

Riviera

#38 by Riviera - Apr 9 2011

Spiky Caterpillar:

I think that particular message was triggered by my not hiding Minnie properly after the March 4th event. If you were treasurer, it should be fixed if you play through March 4th in a version newer than 0.3.62.1 (which hasn't been released yet.).

(If you WEREN'T treasurer then there's another bug I need to fix somewhere.)
Ah, okay. Happy to say, she is treasurer. So at least that's not one more bug for you to hunt down. Very Happy

Spiky Caterpillar

#39 by Spiky Caterpillar - Apr 9 2011

0.3.62.2 is now up and should fix both bugs.

summers1989

Trouble with Updating Screen

#40 by summers1989 - Apr 15 2011

I have version 0.3.63.4 of Magical Diary, and my computer is Windows Vista. At one point, I clicked the button that told me to reset the game to the current version I already had at the time and still have now. Problem is, when I try to check on the update process, it freezes for a while and then shows this message.
An error occurred trying to get the latest update list: UpdateException("Could not download 'http://updates.spikycaterpillar.com/magicaldiary/latest':URLError(error(10060,'A connection attempt failed because the connected party did not properly respond after a period of time, or establish connection failed because connected host has failed to respond'),)",)[/img]
[/img]

hanako

#41 by hanako - Apr 15 2011

From the error message that sounds like an internet hiccup between your computer and the update server rather than a game bug - try again later?

(Resetting to the current version shouldn't actually do anything anyway.)

summers1989

#42 by summers1989 - Apr 15 2011

hanako:

From the error message that sounds like an internet hiccup between your computer and the update server rather than a game bug - try again later?

(Resetting to the current version shouldn't actually do anything anyway.)
Okay, thank you. I suspected as much, but I thought that I would take every precaution.

Rozelliee

#43 by Rozelliee - Apr 26 2011

Hello. This is my first post here, so hello. Smile

Anyway, in the latest version of the game (0.3.67.7), I got an exception when trying to blast open the door at the end of the last exam.

Also, I found a typo early on in the game, after choosing not to do Freshman Initiation, when Virginia and Ellen talk to you in your room, the main character says 'So what? I wan't going to let Damien treat me like that.' Umm, I don't know if that was enough information, but I hope it helps. I found it a while ago but I wasn't sure where to post it, so I just went with here.

Thanks for the amazing game, btw!

Riviera

#44 by Riviera - Apr 26 2011

I think this belongs here... *said after being modded* Embarassed


On the latest dungeon, game build 0.3.66.(forget the last, but it was the alpha build before 0.3.67.7):

I used Stoneshape on the fountainthing to turn it into a ball, but prior to now it'd fall into an abyss before it hit the door. Might've been because the dungeon was still in alpha. Will have to retry. Mod note - This is a weird bug of some sort and should go elsethread.

The ball went forward and disappeared right before the door, with the note about it falling into the abyss showing up right afterwards. It was completely gone off the map, but other than that nothing changed. I tried to move forward and got the message about the door being locked like usual.

I have not tried this on the current build, so I can't say for certain if the bug is still there. I'd simply figured that this was a strange sort of spell trap, and a way the teachers were being wily and stopping me from using "the easy way." Embarassed

hanako

#45 by hanako - Apr 26 2011

I know we saw things vanishing into a nonexistent abyss at one point during alpha of that dungeon but I think we fixed it, so let me know if it does happen again.

I just try to keep early bugs out of the dungeon threads because those bugs will hopefully be gone soon and mentions of them might confuse people reading those threads for help later. Smile

(I think at some point we had a conversation along the lines of "Um, Spiky? I just tried to push the hooded guy through the doors and it says he fell into an abyss. And then a turn later the game crashed." "... yeah, that would be him tryng to escape from a nonexistent abyss. Oops.")

perch

#46 by perch - Apr 26 2011

I uploaded a bug report that I got in the latest dungeon. In other attempts I discovered if I had less than 35 smarts I would fail the game with the hooded figure. This time I had exactly 35 smarts, lost and then got an error.

junsei7

#47 by junsei7 - Apr 26 2011

I'm on version 0.3.68.1.

I was racking up demerits to try to get fired from being Treasurer. I was at 40 demerits and then gave up on dungeon 6 to get another ten. I got a scene with Grabiner saying I was on thin ice, then a smaller screen (like a screen within a screen - so I had two images of Grabiner) appeared with Grabiner saying I got ten demerits for failing and was expelled.

I haven't described that very well, but I hope it's enough.

hanako

#48 by hanako - Apr 27 2011

junsei7:

I'm on version 0.3.68.1.

I was racking up demerits to try to get fired from being Treasurer. I was at 40 demerits and then gave up on dungeon 6 to get another ten. I got a scene with Grabiner saying I was on thin ice, then a smaller screen (like a screen within a screen - so I had two images of Grabiner) appeared with Grabiner saying I got ten demerits for failing and was expelled.

I haven't described that very well, but I hope it's enough.
good catch, this will be fixed as of 0.3.68.3 (currently alpha) Smile

junsei7

#49 by junsei7 - Apr 28 2011

hanako:

good catch, this will be fixed as of 0.3.68.3 (currently alpha) Smile
Thanks for this. Very Happy

I'm not sure this is fixable, but I had a few saved games started under the previous alpha (I can't remember the exact number but one of the ones where dungeon 6 was incomplete) and I can't read my spellbook past the third page - except when inside a dungeon. I thought it might come good on the beta version, but hasn't. Just thought I should flag it.

junsei7

#50 by junsei7 - Apr 28 2011

I'm using version 0.3.69.

I'm in the dungeons with Donald and Luke and after we decide to leave and can't see an exit, the image of Donald shifts down the screen. Luke is still at the proper level. I don't think this hasn't happened before when I've had this scene.

Riviera

#51 by Riviera - Apr 28 2011

Version 0.3.69.2

Almost hate to say anything. *sigh*

I've noticed that even though the Opponent pushes me backwards, meaning they are in front of me, if I run fast and get to the exit, I still get 5 merit points and I seem to have beat them. Is this intended? Does the Opponent go a different way (via teleportation or something) and take longer to get through? Is this to help us out? I never actually see the Opponent, so I didn't pass him/her...

I've also noticed that when I use Push to push the Opponent behind me, I'll take a single step, and then they will be automatically in front of me and pushing me backwards. Is this the game's way of showing that I pushed them into myself and knocked myself back? Because the Opponent disappears and it seems to work correctly until I actually take a step.

I've noticed that using Entangled on him/her no longer works as long as it did when the dungeon was in alpha. It used to pretty much be a permanent way to stop him/her, now it works for maybe one turn until s/he uses a red magic spell and is out. This is an observation more than a bug report because it seems to be intentional.

perch

#52 by perch - May 1 2011

Version 3.71

When I Spoiler: kiss Pastel on my Sue that's on Grabiner's romantic path I get this error.

I'm sorry, but an uncaught exception occurred.

NameError: name 'grabiner_points' is not defined

While running game code:

-- Full Traceback ------------------------------------------------------------

File "C:\Program Files\Magical Diary - Horse Hall\renpy\bootstrap.py", line 270, in bootstrap
File "C:\Program Files\Magical Diary - Horse Hall\renpy\main.py", line 382, in main
File "C:\Program Files\Magical Diary - Horse Hall\renpy\main.py", line 170, in run
NameError: name 'grabiner_points' is not defined

While running game code:

Ren'Py Version: Ren'Py 6.11.2b

charonn

bugs

#53 by charonn - May 1 2011

Not sure if this is windows 7/my pc/ or the game, but sometimes during scenes I get this " not responding error" which will take about 30 seconds before the game resumes again.

Spiky Caterpillar

#54 by Spiky Caterpillar - May 3 2011

charonn: That sounds like your computer being a bit too overloaded, though there are some parts that I intend to try to optimize before final release that might help with that.

What parts of the game does the problem show up in? What sort of processor and how much memory do you have? Does it run better if you quit all other programs? What renderer does it say you're using (Click the Options button and go to 'Advanced Video Settings' to see)? If it says you're using the 3D-accelerated renderer, does it help to set it to software rendering? (Which seems counterintuitive, but if your 3D card or drivers are sufficiently unusual it may actually help.) What resolution screen do you have, and what size does the game *think* you have?

Aetheria

#55 by Aetheria - May 3 2011

I notice in the most recent dungeon, when I've tried to use spells like Stagger, Sleep, or Distraction that sound like they would distract the Hooded Figure and prevent him from pushing me back, I get a message saying the spell worked (e.g. "The hooded figure reels") but then he always casts Push anyway. Is this supposed to happen, and if so, when would those spells be useful?

hanako

#56 by hanako - May 3 2011

What is supposed to happen is that spellcasting within a round is simultaneous. So the vast majority of spells you can cast will not stop your dueling partner from casting a spell in that round. With most spells, if you cast something while he's also casting, you'll BOTH get hit. Pushing him doesn't stop him from Pushing you, they happen at the same time.

The exception are spells that say 'interrupt' in the description. Stagger SHOULD stop him from pushing you... that round. But if you then move, that's a new round, and in that new round he can still act.

Distraction, on the other hand, doesn't stop him from doing anything in the current round, it stops him from doing anything in the next round. (This is hinted at during duel practice with Donald, if you had and used this spell then.)

He shouldn't be able to act when asleep, though. That's a bug and being worked on...

SilvaraWilde

#57 by SilvaraWilde - May 7 2011

I'm using version 0.3.72.4


In the 6th dungeon, when I bribe the hooded figure with my wand and he accepts, when he leaves I suddenly lose my map as well. The little map in the right bottom corner that lets you see where you've been and how the walls turn? Yeah, that's gone. So I have no idea how to escape the dungeon since I keep getting turned around and can't figure out where I haven't been. Even using Breeze, it gives you north/south/west directions, but I don't know which direction that IS in relation to where my character is without the map...

gladi

#58 by gladi - May 8 2011

Bright day
In my playthroughs through 3.73.4 the Ellen cleaning after Virginia event did not fire for me. Also even though I had positive merits I could ask Minnie for a job getting rid of demerits.

Alas in my idiocy I automatically upgraded once I got to the net... Sad

hanako

#59 by hanako - May 8 2011

Not necessarily bugs depending on how other events played out. Smile

Benazir

#60 by Benazir - May 11 2011

I can't update from version 0.3.68.1. I have tried many times Sad

hanako

#61 by hanako - May 11 2011

Need more information!

What sort of computer do you have?

What exactly happens when you try to update?

Benazir

#62 by Benazir - May 11 2011

Windows XP

Last days nothing occurs after I click *Check for updates*.

I've updated the game from version 0.2.76 (when I ordered MD) to 0.3.68.1. And every day I check updates, but after version 0.3.68.1. ... it stopped.

hanako

#63 by hanako - May 11 2011

If nothing happens, that sounds like there's a network problem between your computer and the update server. Spiky may have more information, but otherwise the best I can suggest is to try again later.

If it can't reach the update server, it can't display the list of versions, so it just sits there.

Benazir

#64 by Benazir - May 11 2011

hanako:

best I can suggest is to try again later.
I know, but it doesn't help. Sad

hanako

#65 by hanako - May 11 2011

If nothing else, when we hit code completion I can give you a new full installer.

Spiky Caterpillar

#66 by Spiky Caterpillar - May 11 2011

Benazir:

Windows XP

Last days nothing occurs after I click *Check for updates*.

I've updated the game from version 0.2.76 (when I ordered MD) to 0.3.68.1. And every day I check updates, but after version 0.3.68.1. ... it stopped.
I suspect some sort of network problem, but I'm not completely sure. What do you get if you go to http://updates.spikycaterpillar.com/magical_diary/latest in a web browser? Are you using any form of proxy or filtration software?

Benazir

#67 by Benazir - May 11 2011

Oh, now I can update MD to version 0.3.79.1. Thanks. Smile

Spiky Caterpillar:

I suspect some sort of network problem, but I'm not completely sure. What do you get if you go to http://updates.spikycaterpillar.com/magical_diary/latest in a web browser?
This:
stable 0.3.79.1
beta 0.3.79.2
alpha 0.3.80.1

Spiky Caterpillar:

Are you using any form of proxy or filtration software?
I don't think so ... Confused

Benazir

#68 by Benazir - May 11 2011

But I can't start the game after last updates .... I get this:

I'm sorry, but an uncaught exception occurred.

KeyError: 'fierce'

While executing init code:
- script at line 32 of /home/deekoo/code/renpy-projects/MagicalDiary/game/week19.rpy
- python at line 38 of /home/deekoo/code/renpy-projects/MagicalDiary/game/week19.rpy.
- python at line 36 of /home/deekoo/code/renpy-projects/MagicalDiary/game/week19.rpy.
- python at line 1545 of /home/deekoo/code/renpy-projects/MagicalDiary/game/magical_diary.rpy.

-- Full Traceback ------------------------------------------------------------

File "D:\Program Files\Magical Diary - Horse Hall\renpy\bootstrap.py", line 270, in bootstrap
File "D:\Program Files\Magical Diary - Horse Hall\renpy\main.py", line 327, in main
File "D:\Program Files\Magical Diary - Horse Hall\renpy\execution.py", line 259, in run
File "D:\Program Files\Magical Diary - Horse Hall\renpy\ast.py", line 574, in execute
File "D:\Program Files\Magical Diary - Horse Hall\renpy\python.py", line 957, in py_exec_bytecode
File "/home/deekoo/code/renpy-projects/MagicalDiary/game/week19.rpy", line 38, in <module>
File "/home/deekoo/code/renpy-projects/MagicalDiary/game/week19.rpy", line 36, in PotsdamCharacter
File "/home/deekoo/code/renpy-projects/MagicalDiary/game/magical_diary.rpy", line 1545, in PotsdamTalkerSprite
KeyError: 'fierce'

While executing init code:
- script at line 32 of /home/deekoo/code/renpy-projects/MagicalDiary/game/week19.rpy
- python at line 38 of /home/deekoo/code/renpy-projects/MagicalDiary/game/week19.rpy.
- python at line 36 of /home/deekoo/code/renpy-projects/MagicalDiary/game/week19.rpy.
- python at line 1545 of /home/deekoo/code/renpy-projects/MagicalDiary/game/magical_diary.rpy.

Ren'Py Version: Ren'Py 6.11.2b

reni344

#69 by reni344 - May 12 2011

I can't see the newest update on my game updater is there a way I can fix this?

hanako

#70 by hanako - May 12 2011

What DO you see?

If you don't see any versions listed at all, then again, that's just a network hiccup - wait or try again later.

We didn't change anything for Benazir... it's just the internet inbetween doing its own weird thing as it sometimes does. Smile

reni344

#71 by reni344 - May 12 2011

I see 0.379.2 for the version and 0.3.801 for the beta version and then 0.381.2 for the alpha version.

hanako

#72 by hanako - May 12 2011

... those were the newest updates. So what was the problem?

reni344

#73 by reni344 - May 12 2011

it works now.

Benazir

#74 by Benazir - May 12 2011

hanako:

We didn't change anything for Benazir... it's just the internet inbetween doing its own weird thing as it sometimes does. Smile
Oh, I see .... Smile

But what I have to do now? I can't start MD .... instead I get *Errors occured*.

hanako

#75 by hanako - May 12 2011

Unfortunately your new problem is a lot harder to figure out because it's not something that's occurring in anyone else's game.

I'm guessing that you were actually still having connection problems and the update didn't download completely, leaving you with a broken game... which will have to be picked over while we try to figure out what bits can be replaced enough to allow you to at least launch it and try again to download a full update.

Sorry. Sad All I can say is that we're still looking at it.

Spazzbunny

#76 by Spazzbunny - May 13 2011

With the recent update, Minnie came and spoke to me about fundraising on my Damien path even though I'm not the treasurer on that one. ^^;

EDIT: The same thing also happened on Donald's path.

perch

#77 by perch - May 16 2011

I'm currently playing 0.3.85.5 I got this:

I'm sorry, but an uncaught exception occurred.

NameError: name 'bg_black' is not defined

Compiling ATL code at /home/deekoo/code/renpy-projects/MagicalDiary/game/week26.rpy:3164

-- Full Traceback ------------------------------------------------------------

File "C:\Program Files\Magical Diary - Horse Hall\renpy\bootstrap.py", line 270, in bootstrap
File "C:\Program Files\Magical Diary - Horse Hall\renpy\main.py", line 382, in main
File "C:\Program Files\Magical Diary - Horse Hall\renpy\main.py", line 170, in run
NameError: name 'bg_black' is not defined

Compiling ATL code at /home/deekoo/code/renpy-projects/MagicalDiary/game/week26.rpy:3164

Ren'Py Version: Ren'Py 6.11.2b


My Sue is on Grabiner's married path and failed the sixth dungeon with -45 merits so this is on Friday, March 14th. My Sue also failed the fifth dungeon with -45 merits and Grabiner couldn't flunk her out so this time he was talking about the 'third option' and then game error.

Yilaina

#78 by Yilaina - May 20 2011

Version 0.3.85.5 (BETA)
Windows 7

Typing c while using the spell Inscription in dungeon 6 (and others, I assume) causes the spellbook to open, banishing the text input screen without re-enabling your controls. Your only option after this is to reload using right-click or the button at the top.

There is a strangely random fullscreen/alt-tab bug which messes with the games controls and can be fixed by tabbing out and back in again (although this sometimes crashes the game) When in this altered state the game allows you to type c in an Inscription without opening the spellbook, but the backspace key is disabled(it works fine normally). It messes with several other controls which I haven't documented. Thankfully it's a rare bug but I encountered it while flipping between the game and forums to make this report. The opengl.txt of the resulting graphics crash can be found here.

shinfate

#79 by shinfate - May 20 2011

(Version 0.3.83.2, Debian/sid, amd64)

Some continuity considerations:
  • The classroom background image seems to have an electric PA system. That kind of thing would be out of place there.
  • Ellen doesn't seem like a typical `Horse' until later in the storyline (e.g., considering her solution to dungeon #3 or her reaction to `This is unfair'). I found it odd that none of the NPCs commented on that. Then again, it's left open what kind of sorting hat technique the academy uses.
  • There appear to be twins `Luke' and `Logan' in the game, but I have seen very little of them in the paths that I have taken. The first I heard about the twin issue was during the optional first Bingo event, in which my character seemed to be fully aware of them.
  • Before the first dungeon exam, the game mentions that `this is a solo exam'. There have not yet been any non-solo exams, so it may be worth changing that to `during the first year, all/most of your exams are solo exams'.
  • Since this is my first post, please also allow me to point out that I greatly enjoy what you've done with this game on the whole-- interesting and memorable characters, lots of choices that actually make sense (i.e., there are few if any `wrong' choices), great writing, and interesting variations . I'm also impressed by the dungeon work: allowing different learning styles while still making sure that players can solve the dungeons in nonisomorphic ways is quite a game design challenge, and I like the solutions you have found to the problem of finding good problems. ;-)

    hanako

    #80 by hanako - May 20 2011

    As it's a small school, I assume that by the end of the Initiation period your PC is aware of every member of the freshman class by name and face, even if she doesn't know them very well. So you'll occasionally catch passing references to students that you as the player haven't seen, or never will see (there are more students than show up on camera). Luke and Logan were called out by name in the initiation assembly - anyone there would have noticed that they were twins. Smile They're very minor characters in this game, though, no matter what path you take. They'll get more story in later games.

    I'll have a look at the classroom picture and see if it can be tweaked.
    My Sue is on Grabiner's married path and failed the sixth dungeon with -45 merits so this is on Friday, March 14th.
    That should be patched now, I think, as should the incidents with Minnie popping up even if you're not treasurer.

    perch

    #81 by perch - May 21 2011


    My Sue is on Grabiner's married path and failed the sixth dungeon with -45 merits so this is on Friday, March 14th.


    That should be patched now, I think, as should the incidents with Minnie popping up even if you're not treasurer.
    I got the ending, but what I see is the background of Grabiner and then a small black box shows up in the lower left hand side of the in game screen and then some text appears on top of both of them in the middle.

    Spiky Caterpillar

    #82 by Spiky Caterpillar - May 21 2011

    The divorce scene should work properly in the newest alpha (0.3.87.1, which also adds the Wrong Way spell and removes some invisible buttons from the updater screen.)

    perch

    #83 by perch - May 21 2011

    Shiny, thanks Spiky. I look forward to the fixes and everything else when it has all been finalized. *excited for the ending*

    frederic09

    #84 by frederic09 - May 25 2011

    got a bug with the 0.9 alpha version, i was being on grabiner's path, and choose to go to dance.

    Mary was seeing the other ppl dance, and at the end there are the line "XXX not written beyond this point" and then it continues to the conclusion.

    After the TODO Yearbook, the final dance scene begin again and again, in an infinite loop.
    Silence is more of the Unknown than the world could tell.

    WickedDeadly

    Audio

    #85 by WickedDeadly - May 26 2011

    I turned off all the audio at one point in my game, but i tried to put the volume in the game back up, but I don't hear anything. My audio on my computer works fine, but the game volume isn't working, any ideas on how to fix this?

    Riviera

    #86 by Riviera - May 27 2011

    I don't think this is technically a bug, but...


    In the endings my girl's fairy wings cover up her date's face in the picture. It was kind of a shame. Smile

    perch

    #87 by perch - May 28 2011

    I have two minor errors. On Virginia's path when she's talking to you before the ball there's a spelling error for the word going.

    Also if you use the Rose and Wasp to orchestrate revenge against Damien in the year book Potsdam's message will say FirstName instead of your Sue's actual name.

    Riviera

    #88 by Riviera - May 28 2011

    Future Career: Swordswmith (should probably be swordsmith?)

    perch

    #89 by perch - Jun 3 2011

    I've caught an exception in 0.9.14.5

    I'm sorry, but an uncaught exception occurred.

    Exception: ui.interact called with non-empty widget/layer stack. Did you forget a ui.close() somewhere?

    While running game code:

    -- Full Traceback ------------------------------------------------------------

    File "C:\Program Files\Magical Diary - Horse Hall\renpy\bootstrap.py", line 270, in bootstrap
    File "C:\Program Files\Magical Diary - Horse Hall\renpy\main.py", line 382, in main
    File "C:\Program Files\Magical Diary - Horse Hall\renpy\main.py", line 170, in run
    Exception: ui.interact called with non-empty widget/layer stack. Did you forget a ui.close() somewhere?

    While running game code:

    Ren'Py Version: Ren'Py 6.11.2b


    It occurs after I got the Summer School badge. Basically when I get to the part right before getting the yearbook page the game crashes.

    junsei7

    #90 by junsei7 - Jun 16 2011

    I'm playing 0.9.17.5 on Donald's path. I got blown up by the chest in the Feb 7 exam. I opened the Options tab pretty much immediately after (so during the screen wipes which should have taken me to Grabiner). Once I closed the Options tab I was taken directly to William talking about Virginia (so skipping the telling off usually following failing an exam) and the dungeon menu buttons and map were still there instead of the normal ones.

    Spiky Caterpillar

    #91 by Spiky Caterpillar - Jun 16 2011

    I'm having trouble reproducing the bug with the options screen returning to the wrong place. Can you reproduce the bug reliably, or did it just happen once? Can you upload a save made before the problem to http://spikycaterpillar.com/savegame-upload.html?

    junsei7

    #92 by junsei7 - Jun 17 2011

    Spiky Caterpillar:

    I'm having trouble reproducing the bug with the options screen returning to the wrong place. Can you reproduce the bug reliably, or did it just happen once? Can you upload a save made before the problem to http://spikycaterpillar.com/savegame-upload.html?
    I tried it again and got the same thing. I opened the Spellbook while in the Options tab if that makes a difference. I uploaded a save. Thanks for this.

    Muse

    #93 by Muse - Jun 19 2011

    I may have found a bug, but I'm not totally sure. After all the kids find out about you and Grabiner on his path, if you choose to go talk to him, after all of the dialogue... There is just a random "Ha!" After you whisper his first name. I'm not totally sure if that is intentional, and because you got to sneak the word in, or if more dialogue/thoughts were meant to go there and got left out?

    hanako

    #94 by hanako - Jun 19 2011

    No, that's just the character being amused. Smile

    Closing this topic because it's long and we're moving to full launch status.
    Hanako forum archive - Topic list