fanscale
Sequel wishlist
#1 by fanscale - Feb 14 2010
What features/changes do you want to see in the sequel?
News, Walkthroughs, and Chat about Anime Games
#1 by fanscale - Feb 14 2010
What features/changes do you want to see in the sequel?#2 by fanscale - Feb 14 2010
Make the game last till you are 25. Please.#3 by biscuit - Feb 14 2010
Please let your character be able to keep a recipe book/crafting list of different item combinations that you discover.#4 by Xian_Frost - Feb 14 2010
Longer play time, maybe an animal that follows you and helps with the main plot.#5 by Naiomi666 - Feb 15 2010
mine would be to give a storyline to cal. or have more ending that are effected by stats#6 by biscuit - Feb 15 2010
What do you mean, 'affected by stats'? I thought there are a lot already? *curious*#7 by emichan - Feb 15 2010
a sequel or an expansiON? i mean, a new game or changes to the existing game? because if it's a new game it would have new characters#8 by biscuit - Feb 15 2010
I'll be honest, I was replying as if this were an expansion. For a sequel, I'd just wait and see what Hanako comes up with. I'm trusting like that.#9 by fanscale - Feb 16 2010
Either sequel or redux version.#10 by Dayphinye - Mar 2 2010
More time.#11 by Ayanni - Mar 5 2010
The same art style for the whole game#12 by Yuki - Mar 10 2010
That would possibly make the game take longer to complete than necessary, plus the same artist isn't always available.Ayanni:
The same art style for the whole game
PLEASEIt looks ridiculous with art from 5+ different artists with completely different art styles.
#13 by sdragon12064 - Mar 11 2010
Larger area to explorer, A few points to modify skills/stats/ say a dozen points where each point gives 1-x points to the stat or 1- (a slightly higher) y to the skill no sin for defending yourself if you tried to tame/ spook something and it attacks. A chance that if you succeed well on the tame check that the monster will join as a partner at least for a while. ability to learn healing spells, and slower loss of Dream, and more temples, perhaps with quests to reduce sin.#14 by Ayanni - Mar 11 2010
Longer than necessary? I think it's necessary for any commercial game to be properly polished in every way.Yuki:
That would possibly make the game take longer to complete than necessary, plus the same artist isn't always available.Ayanni:
The same art style for the whole game
PLEASEIt looks ridiculous with art from 5+ different artists with completely different art styles.
#15 by fanscale - Mar 12 2010
I think the art is great, it captures the feel of the game, it's just not very polished.#16 by sayuri - Mar 12 2010
I thought the art was pretty consisatant in style for CKK myself, but I agree with you when it comes to Fatal Hearts. At least in this game the CGs were consistant with one another. One aspect I want to see added is more interaction with capturable characters. I get that Cute Knight isn't so much a text driven game but those moments were my favorite.#17 by nobodyimportant - Mar 14 2010
i would like more marriage options, as thats probably the funnest part of the game for me. i also think it would be really cool if the endings could be a combination of both what your job was/ who you ended up with. like, you could end up with gordy and being a housewhife or gordy and being an adventurer or cal and being an adventurer (if that makes sense)#18 by hanako - Mar 18 2010
People interested in an expansion should check the Secrets forum.#19 by Jendra - Mar 20 2010
I'd like the abiltity to load a saved game directly from the front screen instead of going through options. I'd also like more jobs such as the Busker from the original.#20 by fanscale - Apr 29 2010
Could we have a protagonist editor, so you can customise how the main character looks. Sought of like create a sim.#21 by hanako - Apr 29 2010
Could we have a protagonist editor, so you can customise how the main character looks. Sought of like create a sim.Not in the Cute Knight series, that would go against the design - it's focused on a particular character, even if the character's backstory is usually a little bit mysterious.
#22 by liz4187 - May 4 2010
The topic in the secrets forum is locked so I will put my wishlist for additional endings here...#23 by RedSocialKnight - Jul 11 2010
I'd like to see the various ending themes incorporated into the gallery (I realize you can't use the text since that varies among individual games.)#24 by Lira - Jul 20 2010
Something that I would like is a way to kind of shorten the game at times. Maybe enter a code to skip time.#25 by hanako - Jul 20 2010
Something that I would like is a way to kind of shorten the game at times. Maybe enter a code to skip time.This can already be done via codes (in the non-portal game version).
And I'd also like to be able to somehow reread my endings, not just view the gallery - not sure if that's possible. But it would be nice to be able to compare if you get the same ending more than once to see how much difference a higher charm or lower sin or whatever really made.That's why there's a button to save the ending text and character stats when you finish!
#26 by k24601 - Sep 6 2010
I disagree with some people about various things and if I were the creators I'd be very offended by what they are saying, I think some things stated are more than a little rude....#27 by readerofasaph - Feb 22 2011
along the lines of what people have said:#28 by readerofasaph - Feb 22 2011
oh, and by 'specific sort of setting' for the games - I mean, if we could do a Victoriana or Regency or East Asian Cute Knight, I'd be all for it, but even if a specific decision was made, say, to draw directly on Renaissance Italy or medieval England at least in terms of architecture and naming choices, I think I'd feel more engagement with the setting than at its current setting, which tends to come across as 'fantasy setting not-otherwise-specified.'#29 by hanako - Feb 22 2011
along the lines of what people have saidA lot of the things you mention here, you might find in the current Magical Diary project. It has a firmer setting (I know exactly where it takes place and how that affects the plot, as well as a lot of details of world and backstory that haven't come out to the players yet), a more directed experience (because you're being pushed through a school year, with regular tests and standards to maintain) and a much stronger visual novel influence, with characters who take action throughout the story.
#30 by readerofasaph - Feb 24 2011
/nod/ I will probably check out Magical Diary at some stage, once the games budget has recovered from the blowout it will no doubt receive when the Sims Medieval comes out! (heaven forbid that the Layton/Ace Attorney crossover come out anytime soon, since its release will no doubt precipitate a sudden urgent need to acquire a 3DS).#31 by kylone - May 2 2011
Possibly the most significant thing missing is a sense of pacing. As a player a character grow like this, I'd live to have a more episodic feel, as if you were watching snippets of a series.#32 by seink - Aug 19 2011
That's the only reason I didn't buy it :p (painfully true, since I like the game mechanics)Ayanni:
Longer than necessary? I think it's necessary for any commercial game to be properly polished in every way.Yuki:
That would possibly make the game take longer to complete than necessary, plus the same artist isn't always available.Ayanni:
The same art style for the whole game
PLEASEIt looks ridiculous with art from 5+ different artists with completely different art styles.
The suddent art style changes in Hanako's games make them look really amateur and cheap, even if they're fun to play.
#33 by Ariel Schnee - Dec 11 2011
I'd like to see more of the Homewrecker ending, and the cheating little minx that Sorami is in it... I like cheating girls.^_^