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Any chance of an XNA Xbox 360 port?


Mr. Domino

Any chance of an XNA Xbox 360 port?

#1 by Mr. Domino - Aug 30 2009

Just curious if Hanako has any interest in bringing its games to consoles. I stumbled upon Science Girls while looking for 360 stuff at Amazon.

hanako

#2 by hanako - Aug 30 2009

... I don't think we're *opposed* to console ports, but we don't have a console devkit or relationship with any console publishers. So it's not very likely.

Spiky Caterpillar

#3 by Spiky Caterpillar - Sep 23 2009

hanako:

... I don't think we're *opposed* to console ports, but we don't have a console devkit or relationship with any console publishers. So it's not very likely.
Well, if somebody gifts me with a devkit (or the modtoys necessary for homebrew development), I'll happily give it a try. Twisted Evil Don't know yet how practical actually getting it onto a console would be until I try, but the engine does run on PPC Macs...

A Maemo cellphone port's plausible (it runs in the emulator!), but I'm not sure how widespread maemo-based phones are and don't know any would-be testers with the right equipment.

tamda

#4 by tamda - Dec 5 2009

Ohhh if you do I could so see it becoming the next Braid!

Braid stormed the console indie world, and Science girls has a lot of the same feel!

Plus X-box isn't as crapy to indie dev teams as Wii and Sony often are.
Why oh why do I spend so much time on life sims?
....
Oh, cause they're cute.
And fun. Oh, and oh yeah, I have no life besides work and games. Ahh.
....
It explains so much!
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